UU Darmanitan

QC Checks: Limitless, Calloflochie, Royalty
GP Checks: horyzhnz, Calm Pokemaster



Overview
#######

Darmanitan, in a nutshell, is an utter powerhouse. Thanks to its extremely high base 140 Attack stat and access to Sheer Force, Darmanitan's attacks hit extremely hard, especially Flare Blitz. A large HP stat complements this very well, as it allows Darmanitan to use Flare Blitz more often. Darmanitan also has a good base 95 Speed, which in conjunction with U-Turn and a possible Choice Scarf allows it to gain momentum for its team extremely easily. It works well as a revenge killer with a Choice Scarf and can even function as an extremely powerful attacker with a Life Orb or Choice Band. These many pros make Darmanitan one of the most feared Fire-types in the tier and a threat everyone must prepare for during teambuilding.

However, Darmanitan does have quite a few noticeable flaws. The first is its absolutely terrible bulk, meaning that Darmanitan can almost never switch directly into an attack, even a resisted one. Darmanitan's Fire typing gives it a weakness to Stealth Rock, which when combined with Flare Blitz recoil and possible Life Orb recoil can make it go down quite early in the game. Darmanitan also faces a huge deal of competition from Victini, which has more potential sets, a non-recoil inducing STAB move, better bulk, higher Speed, and a way to beat Water-types in Energy Ball. However, Darmanitan's powerful and spammable Flare Blitz will always give it an edge as one of the most powerful and feared Pokemon in the tier.

Choice Scarf
#########
name: Choice Scarf
move 1: Flare Blitz
move 2: U-turn
move 3: Rock Slide
move 4: Superpower
ability: Sheer Force
item: Choice Scarf
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly / Adamant

Moves
=======

Flare Blitz is Darmanitan's STAB attack, which is extremely powerful when you consider that latter's large Attack stat and Sheer Force. U-turn is used to allow Darmanitan to gain momentum, and it is also great for picking off weakened threats. Rock Slide is Darmanitan's main way to hit opposing Fire-types, something that would otherwise give it trouble. Superpower is used in the last slot to hit Steel-types which take neutral damage from Flare Blitz, such as Empoleon. Earthquake can be used over Superpower if the Attack drop is found to be annoying, though it is weaker, and being Choice-locked into Earthquake is something an opponent can easily take advantage of.

Set Details
==========

Choice Scarf is the item of choice for this set as it makes Darmanitan extremely fast, allowing it to take out otherwise faster threats. Sheer Force is the best ability for Darmanitan, as it gives a 30% boost to Flare Blitz and Rock Slide. Maximum Attack and Speed are used to make Darmanitan as powerful and fast as possible, while 4 Special Defense EVs makes sure it doesn't give Pokemon with the ability Download a Special Attack boost. A Jolly nature is used to further increase Darmantian's Speed and make it as fast as possible. An Adamant nature can also be used for more power, but Darmanitan then loses to other Choice Scarf users, such as Krookodile, Porygon-Z, Nidoking, and Heracross.

Usage Tips
=========

U-turn will be the move Darmanitan usually uses most, even more than Flare Blitz, as it allows Darmanitan to easily gain momentum for its team. As such, if you predict a switch into one of Darmanitan's counters, don't be afraid to go for U-turn. It is best to try and have Stealth Rock and Spikes off the field at all times, as they can easily wear Darmanitan down. Finally, with a Choice Scarf, Darmanitan is a great revenge killer, and as such should be used to revenge kill faster threats.

Team Options
============

Rapid Spin or Defog support is necessary, as Darmanitan is prone to being worn down by Stealth Rock. Good users of the move include Starmie, Flygon, Mega Blastoise, Crobat, Mew, and Mega Aerodactyl. Pokemon with U-turn and Volt Switch such as Mienshao, Raikou, Flygon, and Noivern can help keep up offensive pressure and momentum. Grass-types such as Roserade and Shaymin can deal with the Water- and Rock-type Pokemon which resist Darmanitan's STAB. Roserade can also set up Spikes for Darmanitan, allowing it to more easily net KOs. Electric-types such as Raikou can also threaten Water-types and keep momentum up with Volt Switch. Finally, Chesnaught and Hippowdon are helpful partners which can absorb the Ground- and Rock-type moves Darmanitan hates.

Wallbreaker
#############
name: Wallbreaker
move 1: Flare Blitz
move 2: U-turn
move 3: Rock Slide
move 4: Superpower / Earthquake
ability: Sheer Force
item: Life Orb / Choice Band
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
======

Flare Blitz is Darmanitan's main STAB attack, and it is very powerful with Sheer Force and its high base Attack stat. U-turn is a great move for gaining momentum and can also be used to pick off weakened threats. Rock Slide is Darmanitan's best option against Fire-types, and it is also boosted by Sheer Force. Superpower is used to hit Steel-types who take neutral damage from Flare Blitz, such as Empoleon. Earthquake is another option over Superpower if the Attack drop is found to be annoying, although it's weaker. It's also easy for the opponent to take advantage of Earthquake if you decide to run a Choice Band.

Set Details
==========

Life Orb is a great item for Darmanitan, which takes no Life Orb recoil due to Sheer Force, and it makes its attacks even more powerful. A Choice Band set can also be used for extreme power; it does 60% to Slowbro, a common answer to Darmanitan. However, Darmanitan is very prone to being worn down, something that isn't very good for a wallbreaker. Sheer Force is the best ability, as it boosts the power of both Flare Blitz and Rock Slide. Maximum Attack and Speed are used to make Darmanitan as fast and as powerful as possible, while 4 Special Defense EVs ensures that Darmanitan doesn't give Pokemon with the ability Download a Special Attack boost. A Jolly nature makes Darmanitan as fast as possible, something needed when not running a Choice Scarf.

Usage Tips
==========

Because Sheer Force negates Life Orb recoil on moves that have secondary effects, Darmanitan can bluff a Choice Scarf as long as it doesn't use U-turn, Earthquake, or Superpower, or switch moves on the Life Orb set. Choice Band can also allow Darmanitan to do this, but your opponent will usually notice it's Choice Banded after it fires off its first Flare Blitz. Stealth Rock and Spikes are great at wearing Darmanitan down, and as such they should be kept off the field as much as possible. U-turn is great for gaining momentum, so don't be afraid to use it if you predict a switch into one of Darmanitan's counters. Life Orb and Choice Band Darmanitan are powerful attackers, so try to dish out as much damage as possible before Darmanitan faints.

Team Options
============

Rapid Spin or Defog support is necessary in order to keep Darmanitan alive for extended periods of time. Good users of the move include Starmie, Flygon, Mega Blastoise, Crobat, Mew, and Mega Aerodactyl. Pokemon with U-turn and Volt Switch, such as Mienshao, Raikou, Flygon, and Noivern, are also helpful partners, as they can keep up offensive pressure and momentum. Grass-types such as Roserade and Shaymin make great partners, as they can deal with Water- and Rock-type Pokemon for Darmanitan. Roserade can also set up Spikes, allowing Darmanitan to wallbreak more easily. Electric-types such as Raikou can threaten Water-types while also gaining momentum with Volt Switch. Sticky Web support from the likes of Smeargle and Galvantula can be very helpful against faster teams. Finally, Pokemon such as Chesnaught and Hippowdon can also help absorb Rock- and Ground-type moves for Darmanitan.

Other Options
###########

Darmanitan has a few other options that aren't mentioned. Fire Punch is another STAB move that is boosted by Sheer Force and has no recoil, but it's so much weaker to the point where it usually isn't worth it. Will-O-Wisp can be used to cripple physical attackers, but Darmanitan has trouble taking hits from even burned attackers, and it usually has better things to be doing. Belly Drum can be used, and if Darmanitan is set up, it has the ability to sweep teams. However, Darmanitan's terrible bulk and reliance on Flare Blitz make this hard to pull off. Finally, while Zen Mode may seem appealing, it's very hard to get Darmanitan to 50% health, and even if you do, its Zen Mode form is usually outclassed by Victini.

Checks & Counters
###############

**Bulky Water-types**: Bulky Water-types easily give Darmanitan the most trouble, as they resist Darmanitan's STAB, and Darmanitan has no way to hit them super effectively. Good examples include Suicune, Swampert, Vaporeon, and Gastrodon.

**Bulky Rock-types**: Bulky Rock-type Pokemon, such as Rhyperior, can take most of Darmanitan's moves quite easily. They must be careful of Superpower or Earthquake, however.

**Fast Attackers**: Fast attackers such as Mega Aerodactyl, Flygon, Mienshao, and Starmie have no problem OHKOing Darmanitan with their STAB attacks. Non-Choice Scarf variants must be wary of Choice Scarf Darmanitan, however.

**Stealth Rock**: Stealth Rock slowly wears down Darmanitan's health throughout the match. Good users of the move include Mega Aggron, Swampert, Rhyperior, Donphan, and Forretress.

**Priority**: Priority attacks from the likes of Honchkrow and Entei have no trouble picking off a weakened Darmanitan.
 
Last edited:
I ain't qc but victini is actually weaker than darmy even when accounting v-creates higher base power

252 Atk Sheer Force Darmanitan Flare Blitz vs. 0 HP / 0- Def Dry Skin Paras: 2416-2848 (1145 - 1349.7%) -- guaranteed OHKO
252 Atk Victini V-create vs. 0 HP / 0- Def Dry Skin Paras: 2208-2596 (1046.4 - 1230.3%) -- guaranteed OHKO

saying victini has "a more powerful STAB move" is basically misleading and wrong
 
I ain't qc but victini is actually weaker than darmy even when accounting v-creates higher base power

252 Atk Sheer Force Darmanitan Flare Blitz vs. 0 HP / 0- Def Dry Skin Paras: 2416-2848 (1145 - 1349.7%) -- guaranteed OHKO
252 Atk Victini V-create vs. 0 HP / 0- Def Dry Skin Paras: 2208-2596 (1046.4 - 1230.3%) -- guaranteed OHKO

saying victini has "a more powerful STAB move" is basically misleading and wrong
Yeah, I mainly just said that since V-Create has a higher base power. I rephrased it to "a non-recoil inducing STAB move"
 
Mixed Victini can lure out bulky water types and other physical walls such as Hippowdon and can dispose of them with thunder or grass knot allowing Darmanitan to spam flare blitz more comfortably. Although, it compromises defensive synergy, this strategy fits perfectly on offensive teams. So, it deserves a mention in team options.
 
Mixed Victini can lure out bulky water types and other physical walls such as Hippowdon and can dispose of them with thunder or grass knot allowing Darmanitan to spam flare blitz more comfortably. Although, it compromises defensive synergy, this strategy fits perfectly on offensive teams. So, it deserves a mention in team options.
Yeah I'm not really sure I'd want to add this, two Fire-types who play basically the exact same roles really isn't necessary. You might as well just use Shaymin/Roserade. Also a lot of Victini's run Grass Knot/Energy Ball now adays, so it's really not all that good of a lure. Though if QC wants it I'll add it.

Also people this is WIP, let's wait until I get this into quality control before we start commenting :)
 
Just mention that it's STAB is a more spammable option than Victini's V Create which is a main selling point of using Darm as a scarfer. It's high HP stat also works well in combination with Flare Blitz reducing the recoil that it does take.

Other than that, very nice analysis of one of my favourite UU mons to use, QC 2/3
 

horyzhnz

[10:02:17 AM] flcl: its hory xD
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Overview
#######
Darmanitan, in a nutshell, is an utter powerhouse. Thanks to its extremely high base 140 Attack stat and access to Sheer Force, Darmanitan's attacks,(RC) specific Flare Blitz,(RC) hit extremely hard,(AC) especially Flare Blitz. A large HP stat complements this very well, as it minimizes the amount of recoil taken from Flare Blitz allows Darmanitan to use Flare Blitz more often (doesn't 'minimize' recoil, it just means you can use it more times). Darmanitan also has a good base 95 Speed, which when combined with U-Turn and a possible Choice Scarf, allow Darmanitan to gain momentum for its team extremely easily. Speaking of Choice Scarf, when equipped with it,(RC) Darmanitan is turned into a great revenge killer when equipped with it. Life Orb or Choice Band, however, make great use of Darmanitan's huge Attack stat and turn him into an extremely powerful attacker. These many pros make Darmanitan one of the most feared Fire-types in the tier, and a threat everyone must prepare for during teambuilding.

However, Darmanitan does have quite a few noticeable flaws. The first is its absolutely terrible bulk, meaning that Darmanitan can almost never switch directly into an attack, even a resisted one. While Darmanitan's Fire typing (no need for a hyphen here) gives him a powerful STAB, it also gives him a weakness to Stealth Rock, which when combined with Flare Blitz recoil and possible Life Orb recoil, can make Darmanitan go down quite early in the game. Darmanitan also faces a huge deal of competition from Victini, who has more potential sets, a non-recoil inducing STAB move, better bulk, higher speed, and a way to beat Water-types in Energy Ball. However, Darmanitan's powerful and spammable Flare Blitz will always give it an edge as one of the most powerful and feared Pokemon in the tier.

Choice Scarf
#########
name: Choice Scarf
move 1: Flare Blitz
move 2: U-turn
move 3: Rock Slide
move 4: Superpower
ability: Sheer Force
item: Choice Scarf
evs: 252 Atk / 4 SpDef / 252 Spe
nature: Jolly / Adamant

Moves
=======

Flare Blitz is Darmanitan's STAB attack, which is extremely powerful when combined with his large Attack stat and Sheer Force. U-turn is used to allow Darmanitan to gain mometum momentum, and is also great for picking off weakened threats. Rock Slide is Darmanitan's main way to hit opposing Fire-types, something that would otherwise give him trouble. Superpower is used in the last slot for being able to hit Steel-types who take neutral damage from Flare Blitz, such as Empoleon. Earthquake can be used over Superpower if the Attack drop is found to be annoying, though it is weaker, and being Choice-locked into Earthquake is easy to take advantage of by the opponent is something an opponent can easily take advantage.

Set Details
==========

Choice Scarf is the item of choice for this set,(RC) as it makes Darmanitan extremely fast, allowing it to take out otherwise faster threats. Sheer Force is the best ability for Darmanitan, as it gives a 30% boost to Flare Blitz and Rock Slide. Max Attack and max Speed are used to make Darmanitan as powerful and fast as possible, while 4 Special Defense EVs makes sure Darmanitan doesn't give Pokemon with the ability Download a Special Attack boost. A Jolly nature is used to further increase Darmantian's Speed, and make it as fast as possible. An Adamant nature can also be used for more power. It does lose,(RC) however,(RC) However, it does lose to other Choice Scarf users, such as Krookodile, Porygon-Z, Nidoking, and Heracross.

Usage Tips
=========

U-turn will be the move you it usually use most, even more than Flare Blitz, as it allows Darmanitan to easily gain momentum for its team. As such, if you predict a switch into one of Darmanitan's counters, don't be afraid to go for U-turn. It is best to try and have Stealth Rock and Spikes off the field at all times, as they can easily wear Darmanitan down. Finally, with a Choice Scarf, Darmanitan is a great revenge killer,(RC) and as such should be used to revenge kill faster threats.

Team Options
============

Rapid Spin or Defog support is near necessary, as Darmanitan is prone to being worn down by Stealth Rock. Good users of the move include Starmie, Flygon, Mega Blastoise, Crobat, Mew, and Mega Aerodactyl. Pokemon with U-turn and Volt Switch,(RC) such as Mienshao, Raikou, Flygon, and Noivern,(RC) can help keep up offensive pressure and momentum. Grass-types,(RC) such as Roserade and Shaymin,(RC) can deal with the Water- and Rock-type Pokemon who resist Darmanitan's STAB. Roserade can also set up Spikes for Darmanitan, allowing it to more easily net KOs. Electric-types, such as Raikou, can also threaten Water-types and keep momentum up with Volt Switch. Finally, Chesnaught and Hippowdon are helpful partners who can absorb the Ground- and Rock-type moves Darmanitan hates.

All-Out Attacker
#############
name: All-Out Attacker
move 1: Flare Blitz
move 2: U-turn
move 3: Rock Slide
move 4: Superpower / Earthquake
ability: Sheer Force
item: Life Orb / Choice Band
evs: 252 Atk / 4 SpDef / 252 Spe
nature: Jolly

Moves
======

Flare Blitz is Darmanitan's main STAB attack, and is very powerful with Sheer Force and Darmanitan's its high base Attack stat. U-turn is a great move for gaining momentum, and can also be used to pick off weakened threats. Rock Slide is Darmanitan's best option against Fire-types, and is also boosted by Sheer Force. Superpower is used to hit Steel-types who take neutral damage from Flare Blitz, such as Empoleon. Earthquake is another option over Superpower if the Attack drop is found to be annoying, although it's weaker. It's also easy for the opponent to take advantage of Earthquake if you decide to run a Choice Band.

Set Details
==========

Life Orb is a great item for Darmanitan, as it takes no Life Orb recoil due to Sheer Force, and it makes him its attacks even more powerful. A Choice Band set can also be used for extreme power; it does 60% to Slowbro, a common answer to Darmanitan. However, Darmanitan is very prone to being worn down, something that isn't very good for a wallbreaker. Sheer Force is the best ability, as it boosts the power of both Flare Blitz and Rock Slide. It also negates Life Orb recoil if Darmanitan uses either of these two moves, something helpful to avoid fainting too quickly (redundant; already mentioned in the first sentence). Max Attack and max Speed are used to make Darmanitan as fast and as powerful as possible, while 4 Special Defense EVs makes sure the that Darmanitan doesn't give Pokemon with the ability Download a Special Attack boost. A Jolly nature makes Darmanitan as fast as possible, something needed when not running a Choice Scarf.

Usage Tips
==========

Because Sheer Force negates Life Orb recoil on moves that have secondary effects, you can bluff a Choice Scarf as long as you don't user use U-Turn, Earthquake, or Superpower, or switch moves on the Life Orb set. Choice Band can also allow Darmanitan to do this, but your opponent will usually notice you're it's Choice Banded after you it fires off your its first Flare Blitz. Stealth Rock and Spikes are great at wearing Darmanitan down, and as such should be kept off the field as much as possible. U-turn is great for gaining momentum, so don't be afraid to use it if you predict a switch into one of Darmanitan's counters. Life Orb and Choice Band Darmanitan are powerful attackers, so try to dish out as much damage as possible before Darmanitan will most likely faints.

Team Options
============

Rapid Spin or Defog support is close to necessary in order to keep Darmanitan alive for extended periods of time. Good users of the move include Starmie, Flygon, Mega Blastoise, Crobat, Mew, and Mega Aerodactyl. Pokemon with U-turn and Volt Switch, such as Mienshao, Raikou, Flygon, and Noivern,(RC) are also helpful partners, as they can keep up offensive pressure and momentum. Grass-types,(RC) such as Roserade and Shaymin,(RC) make great partners, as they can deal with Water- and Rock-type Pokemon for Darmanitan. Roserade can also set up Spikes, allowing Darmanitan to more easily wallbreak more easily. Electric-types, such as Raikou, can threaten Water-types while also gaining momentum with Volt Switch. Sticky Web support from the likes of Smeargle and Galvantula can be very helpful against faster teams. Finally, Pokemon such as Chesnaught and Hippowdon can also help absorb Rock- and Ground-type moves for Darmanitan.

Other Options
###########

Darmanitan has a few other options that aren't mentioned. Fire Punch is another STAB move that is boosted by Sheer Force and has no recoil, but it's so much weaker to the point where it usually isn't worth it. Will-O-Wisp can be used to cripple physical attackers, but Darmanitan has trouble taking hits from even burned attackers, and usually has better things to be doing. Belly Drum can be used, and if it is set up, it has the possibility to sweep teams. However, Darmanitan's terrible bulk and reliance on Flare Blitz make this hard to pull off. Finally, while Zen Mode may seem appealing, it's very hard to get Darmanitan to 50% health, and even if you do, it's Zen Mode form is usually outclassed by Victini.

Checks & Counters
###############

**Bulky Water-types**: Bulky Water-types easily give Darmanitan the most trouble, as they resist Darmanitan's STAB and Darmanitan has no way to hit them super effectively. Good examples include Suicune, Swampert, Vaporeon, and Gastrodon.

**Bulky Rock-types**: Bulky Rock-type Pokemon, such as Rhyperior, can take most of Darmanitan's moves quite easily. They must be careful of Superpower or Earthquake, however.

**Fast Attackers**: Fast attackers, such as Mega Aerodactyl, Flygon, Mienshao, and Starmie have no problem OHKOing Darmanitan with their STAB attacks. Non-Choice Scarf variants must be wary of Choice Scarf Darmanitan, however. <- full stop

**Stealth Rock**: Stealth Rock is great a slowly wearing wears down Darmanitan's health throughout the match. Good users of the move include Mega Aggron, Swampert, Rhyperior, Donphan, and Forretress.

**Priority**: Priority attacks from the likes of Honchkrow and Entei have no trouble picking off a weakened Darmanitan.

omg so much deja vu

GP 1/2

 
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Overview
#######
Darmanitan, in a nutshell, is an utter powerhouse. Thanks to its extremely high base 140 Attack stat and access to Sheer Force, Darmanitan's attacks,(RC) specific Flare Blitz,(RC) hit extremely hard,(AC) especially Flare Blitz. A large HP stat complements this very well, as it minimizes the amount of recoil taken from Flare Blitz allows Darmanitan to use Flare Blitz more often (doesn't 'minimize' recoil, it just means you can use it more times). Darmanitan also has a good base 95 Speed, which when combined with U-Turn and a possible Choice Scarf, allow Darmanitan to gain momentum for its team extremely easily. Speaking of Choice Scarf, when equipped with it,(RC) Darmanitan is turned into a great revenge killer when equipped with it. Life Orb or Choice Band, however, make great use of Darmanitan's huge Attack stat and turn him into an extremely powerful attacker. These many pros make Darmanitan one of the most feared Fire-types in the tier, and a threat everyone must prepare for during teambuilding.

However, Darmanitan does have quite a few noticeable flaws. The first is its absolutely terrible bulk, meaning that Darmanitan can almost never switch directly into an attack, even a resisted one. While Darmanitan's Fire typing (no need for a hyphen here) gives him a powerful STAB, it also gives him a weakness to Stealth Rock, which when combined with Flare Blitz recoil and possible Life Orb recoil, can make Darmanitan go down quite early in the game. Darmanitan also faces a huge deal of competition from Victini, who has more potential sets, a non-recoil inducing STAB move, better bulk, higher speed, and a way to beat Water-types in Energy Ball. However, Darmanitan's powerful and spammable Flare Blitz will always give it an edge as one of the most powerful and feared Pokemon in the tier.

Choice Scarf
#########
name: Choice Scarf
move 1: Flare Blitz
move 2: U-turn
move 3: Rock Slide
move 4: Superpower
ability: Sheer Force
item: Choice Scarf
evs: 252 Atk / 4 SpDef / 252 Spe
nature: Jolly / Adamant

Moves
=======

Flare Blitz is Darmanitan's STAB attack, which is extremely powerful when combined with his large Attack stat and Sheer Force. U-turn is used to allow Darmanitan to gain mometum momentum, and is also great for picking off weakened threats. Rock Slide is Darmanitan's main way to hit opposing Fire-types, something that would otherwise give him trouble. Superpower is used in the last slot for being able to hit Steel-types who take neutral damage from Flare Blitz, such as Empoleon. Earthquake can be used over Superpower if the Attack drop is found to be annoying, though it is weaker, and being Choice-locked into Earthquake is easy to take advantage of by the opponent is something an opponent can easily take advantage.

Set Details
==========

Choice Scarf is the item of choice for this set,(RC) as it makes Darmanitan extremely fast, allowing it to take out otherwise faster threats. Sheer Force is the best ability for Darmanitan, as it gives a 30% boost to Flare Blitz and Rock Slide. Max Attack and max Speed are used to make Darmanitan as powerful and fast as possible, while 4 Special Defense EVs makes sure Darmanitan doesn't give Pokemon with the ability Download a Special Attack boost. A Jolly nature is used to further increase Darmantian's Speed, and make it as fast as possible. An Adamant nature can also be used for more power. It does lose,(RC) however,(RC) However, it does lose to other Choice Scarf users, such as Krookodile, Porygon-Z, Nidoking, and Heracross.

Usage Tips
=========

U-turn will be the move you it usually use most, even more than Flare Blitz, as it allows Darmanitan to easily gain momentum for its team. As such, if you predict a switch into one of Darmanitan's counters, don't be afraid to go for U-turn. It is best to try and have Stealth Rock and Spikes off the field at all times, as they can easily wear Darmanitan down. Finally, with a Choice Scarf, Darmanitan is a great revenge killer,(RC) and as such should be used to revenge kill faster threats.

Team Options
============

Rapid Spin or Defog support is near necessary, as Darmanitan is prone to being worn down by Stealth Rock. Good users of the move include Starmie, Flygon, Mega Blastoise, Crobat, Mew, and Mega Aerodactyl. Pokemon with U-turn and Volt Switch,(RC) such as Mienshao, Raikou, Flygon, and Noivern,(RC) can help keep up offensive pressure and momentum. Grass-types,(RC) such as Roserade and Shaymin,(RC) can deal with the Water- and Rock-type Pokemon who resist Darmanitan's STAB. Roserade can also set up Spikes for Darmanitan, allowing it to more easily net KOs. Electric-types, such as Raikou, can also threaten Water-types and keep momentum up with Volt Switch. Finally, Chesnaught and Hippowdon are helpful partners who can absorb the Ground- and Rock-type moves Darmanitan hates.

All-Out Attacker
#############
name: All-Out Attacker
move 1: Flare Blitz
move 2: U-turn
move 3: Rock Slide
move 4: Superpower / Earthquake
ability: Sheer Force
item: Life Orb / Choice Band
evs: 252 Atk / 4 SpDef / 252 Spe
nature: Jolly

Moves
======

Flare Blitz is Darmanitan's main STAB attack, and is very powerful with Sheer Force and Darmanitan's its high base Attack stat. U-turn is a great move for gaining momentum, and can also be used to pick off weakened threats. Rock Slide is Darmanitan's best option against Fire-types, and is also boosted by Sheer Force. Superpower is used to hit Steel-types who take neutral damage from Flare Blitz, such as Empoleon. Earthquake is another option over Superpower if the Attack drop is found to be annoying, although it's weaker. It's also easy for the opponent to take advantage of Earthquake if you decide to run a Choice Band.

Set Details
==========

Life Orb is a great item for Darmanitan, as it takes no Life Orb recoil due to Sheer Force, and it makes him its attacks even more powerful. A Choice Band set can also be used for extreme power; it does 60% to Slowbro, a common answer to Darmanitan. However, Darmanitan is very prone to being worn down, something that isn't very good for a wallbreaker. Sheer Force is the best ability, as it boosts the power of both Flare Blitz and Rock Slide. It also negates Life Orb recoil if Darmanitan uses either of these two moves, something helpful to avoid fainting too quickly (redundant; already mentioned in the first sentence). Max Attack and max Speed are used to make Darmanitan as fast and as powerful as possible, while 4 Special Defense EVs makes sure the that Darmanitan doesn't give Pokemon with the ability Download a Special Attack boost. A Jolly nature makes Darmanitan as fast as possible, something needed when not running a Choice Scarf.

Usage Tips
==========

Because Sheer Force negates Life Orb recoil on moves that have secondary effects, you can bluff a Choice Scarf as long as you don't user use U-Turn, Earthquake, or Superpower, or switch moves on the Life Orb set. Choice Band can also allow Darmanitan to do this, but your opponent will usually notice you're it's Choice Banded after you it fires off your its first Flare Blitz. Stealth Rock and Spikes are great at wearing Darmanitan down, and as such should be kept off the field as much as possible. U-turn is great for gaining momentum, so don't be afraid to use it if you predict a switch into one of Darmanitan's counters. Life Orb and Choice Band Darmanitan are powerful attackers, so try to dish out as much damage as possible before Darmanitan will most likely faints.

Team Options
============

Rapid Spin or Defog support is close to necessary in order to keep Darmanitan alive for extended periods of time. Good users of the move include Starmie, Flygon, Mega Blastoise, Crobat, Mew, and Mega Aerodactyl. Pokemon with U-turn and Volt Switch, such as Mienshao, Raikou, Flygon, and Noivern,(RC) are also helpful partners, as they can keep up offensive pressure and momentum. Grass-types,(RC) such as Roserade and Shaymin,(RC) make great partners, as they can deal with Water- and Rock-type Pokemon for Darmanitan. Roserade can also set up Spikes, allowing Darmanitan to more easily wallbreak more easily. Electric-types, such as Raikou, can threaten Water-types while also gaining momentum with Volt Switch. Sticky Web support from the likes of Smeargle and Galvantula can be very helpful against faster teams. Finally, Pokemon such as Chesnaught and Hippowdon can also help absorb Rock- and Ground-type moves for Darmanitan.

Other Options
###########

Darmanitan has a few other options that aren't mentioned. Fire Punch is another STAB move that is boosted by Sheer Force and has no recoil, but it's so much weaker to the point where it usually isn't worth it. Will-O-Wisp can be used to cripple physical attackers, but Darmanitan has trouble taking hits from even burned attackers, and usually has better things to be doing. Belly Drum can be used, and if it is set up, it has the possibility to sweep teams. However, Darmanitan's terrible bulk and reliance on Flare Blitz make this hard to pull off. Finally, while Zen Mode may seem appealing, it's very hard to get Darmanitan to 50% health, and even if you do, it's Zen Mode form is usually outclassed by Victini.

Checks & Counters
###############

**Bulky Water-types**: Bulky Water-types easily give Darmanitan the most trouble, as they resist Darmanitan's STAB and Darmanitan has no way to hit them super effectively. Good examples include Suicune, Swampert, Vaporeon, and Gastrodon.

**Bulky Rock-types**: Bulky Rock-type Pokemon, such as Rhyperior, can take most of Darmanitan's moves quite easily. They must be careful of Superpower or Earthquake, however.

**Fast Attackers**: Fast attackers, such as Mega Aerodactyl, Flygon, Mienshao, and Starmie have no problem OHKOing Darmanitan with their STAB attacks. Non-Choice Scarf variants must be wary of Choice Scarf Darmanitan, however. <- full stop

**Stealth Rock**: Stealth Rock is great a slowly wearing wears down Darmanitan's health throughout the match. Good users of the move include Mega Aggron, Swampert, Rhyperior, Donphan, and Forretress.

**Priority**: Priority attacks from the likes of Honchkrow and Entei have no trouble picking off a weakened Darmanitan.

omg so much deja vu

GP 1/2

Thanks so much! I'll be implementing this soon! :)

EDIT: All implemented, ready for the second GP check :)
 
Last edited:
Deletions
Additions / Corrections
Comments

Overview
#######

Darmanitan, in a nutshell, is an utter powerhouse. Thanks to its extremely high base 140 Attack stat and access to Sheer Force, Darmanitan's attacks hit extremely hard, especially Flare Blitz. A large HP stat complements this very well, as it allows Darmanitan to use Flare Blitz more often. Darmanitan also has a good base 95 Speed, which when combined with in conjunction with U-turn and a possible Choice Scarf, (remove comma) allows it Darmanitan to gain momentum for its team extremely easily. Speaking of Choice Scarf, Darmanitan is turned into a great revenge killer we equipped with it. Life Orb or Choice Band, however, make great use of Darmanitan's huge Attack stat and turn him into an extremely powerful attacker. It works well as a revenge killer with a Choice Scarf and can even function as an extremely powerful attacker with a Life Orb or Choice Band. These many pros make Darmanitan one of the most feared Fire-types in the tier, (remove comma) and a threat everyone must prepare for during teambuilding.

However, Darmanitan does have quite a few noticeable flaws. The first is its absolutely terrible bulk, meaning that Darmanitan can almost never switch directly into an attack, even a resisted one. While Darmanitan's Fire typing gives him a powerful STAB, it also gives him Darmanitan's Fire typing also gives it a weakness to Stealth Rock, which when combined with Flare Blitz recoil and possible Life Orb recoil, (remove comma) can make Darmanitan it go down quite early in the game. Darmanitan also faces a huge deal of competition from Victini, which has more potential sets, a non-recoil inducing STAB move, better bulk, higher Speed, and a way to beat Water-types in Energy Ball. However, Darmanitan's powerful and spammable Flare Blitz will always give it an edge as one of the most powerful and feared Pokemon in the tier.

Choice Scarf
#########
name: Choice Scarf
move 1: Flare Blitz
move 2: U-turn
move 3: Rock Slide
move 4: Superpower
ability: Sheer Force
item: Choice Scarf
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly / Adamant

Moves
=======

Flare Blitz is Darmanitan's STAB attack, which is extremely powerful when combined with his you consider the latter's large Attack stat and Sheer Force. U-turn is used to allow Darmanitan to gain momentum, and it is also great for picking off weakened threats. Rock Slide is Darmanitan's main way to hit opposing Fire-types, something that would otherwise give it trouble. Superpower is used in the last slot for being able to hit Steel-types which take neutral damage from Flare Blitz, such as Empoleon. Earthquake can be used over Superpower if the Attack drop is found to be annoying, though it is weaker, and being Choice-locked into Earthquake is something an opponent can easily take advantage of.

Set Details
==========

Choice Scarf is the item of choice for this set as it makes Darmanitan extremely fast, allowing it to take out otherwise faster threats. Sheer Force is the best ability for Darmanitan, as it gives a 30% boost to Flare Blitz and Rock Slide. Maximum Attack and max Speed are used to make Darmanitan as powerful and fast as possible, while 4 Special Defense EVs makes sure Darmanitan it doesn't give Pokemon with the ability Download a Special Attack boost. A Jolly nature is used to further increase Darmantian's Speed, (remove comma) and make it as fast as possible. An Adamant nature can also be used for more power, but Darmanitan then loses However, it does lose to other Choice Scarf users, such as Krookodile, Porygon-Z, Nidoking, and Heracross.

Usage Tips
=========

U-turn will be the move it Darmanitan usually uses most, even more than Flare Blitz, as it allows Darmanitan to easily gain momentum for its team. As such, if you predict a switch into one of Darmanitan's counters, don't be afraid to go for U-turn. It is best to try and have Stealth Rock and Spikes off the field at all times, as they can easily wear Darmanitan down. Finally, with a Choice Scarf, Darmanitan is a great revenge killer. (this sentence sounds incomplete. Perhaps explain how you shouldn't use it as a wallbreaker, using it to clean up late-game, etc.)

Team Options
============

Rapid Spin or Defog support is necessary, as Darmanitan is prone to being worn down by Stealth Rock. Good users of the move include Starmie, Flygon, Mega Blastoise, Crobat, Mew, and Mega Aerodactyl. Pokemon with U-turn and Volt Switch such as Mienshao, Raikou, Flygon, and Noivern can help keep up offensive pressure and momentum. Grass-types such as Roserade and Shaymin can deal with the Water- and Rock-type Pokemon which resist Darmanitan's STAB. Roserade can also set up Spikes for Darmanitan, allowing it to more easily net KOs. Electric-types, (remove comma) such as Raikou, (remove comma) can also threaten Water-types and keep momentum up with Volt Switch. Finally, Chesnaught and Hippowdon are helpful partners which can absorb the Ground- and Rock-type moves Darmanitan hates.

All-Out Attacker
#############
name: All-Out Attacker
move 1: Flare Blitz
move 2: U-turn
move 3: Rock Slide
move 4: Superpower / Earthquake
ability: Sheer Force
item: Life Orb / Choice Band
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
======

Flare Blitz is Darmanitan's main STAB attack, and it is very powerful with Sheer Force and its high base Attack stat. U-turn is a great move for gaining momentum, (remove comma) and can also be used to pick off weakened threats. Rock Slide is Darmanitan's best option against Fire-types, and it is also boosted by Sheer Force. Superpower is used to hit Steel-types who take neutral damage from Flare Blitz, such as Empoleon. Earthquake is another option over Superpower if the Attack drop is found to be annoying, although it's weaker. It's also easy for the opponent to take advantage of Earthquake if you decide to run a Choice Band.

Set Details
==========

Life Orb is a great item for Darmanitan, as it which takes no Life Orb recoil due to Sheer Force, and it makes its attacks even more powerful. A Choice Band set can also be used for extreme power; it does 60% to Slowbro, a common answer to Darmanitan. However, Darmanitan is very prone to being worn down, something that isn't very good for a wallbreaker. Sheer Force is the best ability, as it boosts the power of both Flare Blitz and Rock Slide. Maximum Attack and max Speed are used to make Darmanitan as fast and as powerful as possible, while 4 Special Defense EVs makes sure that Darmanitan ensures it doesn't give Pokemon with the ability Download a Special Attack boost. A Jolly nature makes Darmanitan as fast as possible, something needed when not running a Choice Scarf.

Usage Tips
==========

Because Sheer Force negates Life Orb recoil on moves that have secondary effects, you Darmanitan can bluff a Choice Scarf as long as you it doesn't use U-turn, Earthquake, or Superpower, or switch moves on the Life Orb set. Choice Band can also allow Darmanitan to do this, but your opponent will usually notice it's Choice Banded after it fires off its first Flare Blitz. Stealth Rock and Spikes are great at wearing Darmanitan down, and as such they should be kept off the field as much as possible. U-turn is great for gaining momentum, so don't be afraid to use it if you predict a switch into one of Darmanitan's counters. Life Orb and Choice Band Darmanitan are powerful attackers, so try to dish out as much damage as possible before Darmanitan faints.

Team Options
============

Rapid Spin or Defog support is necessary in order to keep Darmanitan alive for extended periods of time. Good users of the move include Starmie, Flygon, Mega Blastoise, Crobat, Mew, and Mega Aerodactyl. Pokemon with U-turn and Volt Switch, such as Mienshao, Raikou, Flygon, and Noivern, (add comma) are also helpful partners, as they can keep up offensive pressure and momentum. Grass-types such as Roserade and Shaymin make great partners, as they can deal with Water- and Rock-type Pokemon for Darmanitan. Roserade can also set up Spikes, allowing Darmanitan to wallbreak more easily. Electric-types, (remove comma) such as Raikou, (remove comma) can threaten Water-types while also gaining momentum with Volt Switch. Sticky Web support from the likes of Smeargle and Galvantula can be very helpful against faster teams. Finally, Pokemon such as Chesnaught and Hippowdon can also help absorb Rock- and Ground-type moves for Darmanitan.

Other Options
###########

Darmanitan has a few other options that aren't mentioned. Fire Punch is another STAB move that is boosted by Sheer Force and has no recoil, but it's so much weaker to the point where it usually isn't worth it. Will-O-Wisp can be used to cripple physical attackers, but Darmanitan has trouble taking hits from even burned attackers, and it usually has better things to be doing. Belly Drum can be used, and if it Darmanitan is set up, it has the possibility ability to sweep teams. However, Darmanitan's terrible bulk and reliance on Flare Blitz make this hard to pull off. Finally, while Zen Mode may seem appealing, it's very hard to get Darmanitan to 50% health, and even if you do, it's Zen Mode form is usually outclassed by Victini.

Checks & Counters
###############

**Bulky Water-types**: Bulky Water-types easily give Darmanitan the most trouble, as they resist Darmanitan's STAB, (add comma) and Darmanitan has no way to hit them super effectively. Good examples include Suicune, Swampert, Vaporeon, and Gastrodon.

**Bulky Rock-types**: Bulky Rock-type Pokemon, such as Rhyperior, can take most of Darmanitan's moves quite easily. They must be careful of Superpower or Earthquake, however.

**Fast Attackers**: Fast attackers, (remove comma) such as Mega Aerodactyl, Flygon, Mienshao, and Starmie have no problem OHKOing Darmanitan with their STAB attacks. Non-Choice Scarf variants must be wary of Choice Scarf Darmanitan, however.

**Stealth Rock**: Stealth Rock slowly wears down Darmanitan's health throughout the match. Good users of the move include Mega Aggron, Swampert, Rhyperior, Donphan, and Forretress.

**Priority**: Priority attacks from the likes of Honchkrow and Entei have no trouble picking off a weakened Darmanitan.


Address my comment in 'Usage Tips' of the first set. The Overview was a tad fluff-ridden, but nice work otherwise.



GP 2 / 2
 
Last edited:
Deletions
Additions / Corrections
Comments

Overview
#######

Darmanitan, in a nutshell, is an utter powerhouse. Thanks to its extremely high base 140 Attack stat and access to Sheer Force, Darmanitan's attacks hit extremely hard, especially Flare Blitz. A large HP stat complements this very well, as it allows Darmanitan to use Flare Blitz more often. Darmanitan also has a good base 95 Speed, which when combined with in conjunction with U-turn and a possible Choice Scarf, (remove comma) allows it Darmanitan to gain momentum for its team extremely easily. Speaking of Choice Scarf, Darmanitan is turned into a great revenge killer we equipped with it. Life Orb or Choice Band, however, make great use of Darmanitan's huge Attack stat and turn him into an extremely powerful attacker. It works well as a revenge killer with a Choice Scarf and can even function as an extremely powerful attacker with a Life Orb or Choice Band. These many pros make Darmanitan one of the most feared Fire-types in the tier, (remove comma) and a threat everyone must prepare for during teambuilding.

However, Darmanitan does have quite a few noticeable flaws. The first is its absolutely terrible bulk, meaning that Darmanitan can almost never switch directly into an attack, even a resisted one. While Darmanitan's Fire typing gives him a powerful STAB, it also gives him Darmanitan's Fire typing also gives it a weakness to Stealth Rock, which when combined with Flare Blitz recoil and possible Life Orb recoil, (remove comma) can make Darmanitan it go down quite early in the game. Darmanitan also faces a huge deal of competition from Victini, which has more potential sets, a non-recoil inducing STAB move, better bulk, higher Speed, and a way to beat Water-types in Energy Ball. However, Darmanitan's powerful and spammable Flare Blitz will always give it an edge as one of the most powerful and feared Pokemon in the tier.

Choice Scarf
#########
name: Choice Scarf
move 1: Flare Blitz
move 2: U-turn
move 3: Rock Slide
move 4: Superpower
ability: Sheer Force
item: Choice Scarf
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly / Adamant

Moves
=======

Flare Blitz is Darmanitan's STAB attack, which is extremely powerful when combined with his you consider the latter's large Attack stat and Sheer Force. U-turn is used to allow Darmanitan to gain momentum, and it is also great for picking off weakened threats. Rock Slide is Darmanitan's main way to hit opposing Fire-types, something that would otherwise give it trouble. Superpower is used in the last slot for being able to hit Steel-types which take neutral damage from Flare Blitz, such as Empoleon. Earthquake can be used over Superpower if the Attack drop is found to be annoying, though it is weaker, and being Choice-locked into Earthquake is something an opponent can easily take advantage of.

Set Details
==========

Choice Scarf is the item of choice for this set as it makes Darmanitan extremely fast, allowing it to take out otherwise faster threats. Sheer Force is the best ability for Darmanitan, as it gives a 30% boost to Flare Blitz and Rock Slide. Maximum Attack and max Speed are used to make Darmanitan as powerful and fast as possible, while 4 Special Defense EVs makes sure Darmanitan it doesn't give Pokemon with the ability Download a Special Attack boost. A Jolly nature is used to further increase Darmantian's Speed, (remove comma) and make it as fast as possible. An Adamant nature can also be used for more power, but Darmanitan then loses However, it does lose to other Choice Scarf users, such as Krookodile, Porygon-Z, Nidoking, and Heracross.

Usage Tips
=========

U-turn will be the move it Darmanitan usually uses most, even more than Flare Blitz, as it allows Darmanitan to easily gain momentum for its team. As such, if you predict a switch into one of Darmanitan's counters, don't be afraid to go for U-turn. It is best to try and have Stealth Rock and Spikes off the field at all times, as they can easily wear Darmanitan down. Finally, with a Choice Scarf, Darmanitan is a great revenge killer. (this sentence sounds incomplete. Perhaps explain how you shouldn't use it as a wallbreaker, using it to clean up late-game, etc.)

Team Options
============

Rapid Spin or Defog support is necessary, as Darmanitan is prone to being worn down by Stealth Rock. Good users of the move include Starmie, Flygon, Mega Blastoise, Crobat, Mew, and Mega Aerodactyl. Pokemon with U-turn and Volt Switch such as Mienshao, Raikou, Flygon, and Noivern can help keep up offensive pressure and momentum. Grass-types such as Roserade and Shaymin can deal with the Water- and Rock-type Pokemon which resist Darmanitan's STAB. Roserade can also set up Spikes for Darmanitan, allowing it to more easily net KOs. Electric-types, (remove comma) such as Raikou, (remove comma) can also threaten Water-types and keep momentum up with Volt Switch. Finally, Chesnaught and Hippowdon are helpful partners which can absorb the Ground- and Rock-type moves Darmanitan hates.

All-Out Attacker
#############
name: All-Out Attacker
move 1: Flare Blitz
move 2: U-turn
move 3: Rock Slide
move 4: Superpower / Earthquake
ability: Sheer Force
item: Life Orb / Choice Band
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly

Moves
======

Flare Blitz is Darmanitan's main STAB attack, and it is very powerful with Sheer Force and its high base Attack stat. U-turn is a great move for gaining momentum, (remove comma) and can also be used to pick off weakened threats. Rock Slide is Darmanitan's best option against Fire-types, and it is also boosted by Sheer Force. Superpower is used to hit Steel-types who take neutral damage from Flare Blitz, such as Empoleon. Earthquake is another option over Superpower if the Attack drop is found to be annoying, although it's weaker. It's also easy for the opponent to take advantage of Earthquake if you decide to run a Choice Band.

Set Details
==========

Life Orb is a great item for Darmanitan, as it which takes no Life Orb recoil due to Sheer Force, and it makes its attacks even more powerful. A Choice Band set can also be used for extreme power; it does 60% to Slowbro, a common answer to Darmanitan. However, Darmanitan is very prone to being worn down, something that isn't very good for a wallbreaker. Sheer Force is the best ability, as it boosts the power of both Flare Blitz and Rock Slide. Maximum Attack and max Speed are used to make Darmanitan as fast and as powerful as possible, while 4 Special Defense EVs makes sure that Darmanitan ensures it doesn't give Pokemon with the ability Download a Special Attack boost. A Jolly nature makes Darmanitan as fast as possible, something needed when not running a Choice Scarf.

Usage Tips
==========

Because Sheer Force negates Life Orb recoil on moves that have secondary effects, you Darmanitan can bluff a Choice Scarf as long as you it doesn't use U-turn, Earthquake, or Superpower, or switch moves on the Life Orb set. Choice Band can also allow Darmanitan to do this, but your opponent will usually notice it's Choice Banded after it fires off its first Flare Blitz. Stealth Rock and Spikes are great at wearing Darmanitan down, and as such they should be kept off the field as much as possible. U-turn is great for gaining momentum, so don't be afraid to use it if you predict a switch into one of Darmanitan's counters. Life Orb and Choice Band Darmanitan are powerful attackers, so try to dish out as much damage as possible before Darmanitan faints.

Team Options
============

Rapid Spin or Defog support is necessary in order to keep Darmanitan alive for extended periods of time. Good users of the move include Starmie, Flygon, Mega Blastoise, Crobat, Mew, and Mega Aerodactyl. Pokemon with U-turn and Volt Switch, such as Mienshao, Raikou, Flygon, and Noivern, (add comma) are also helpful partners, as they can keep up offensive pressure and momentum. Grass-types such as Roserade and Shaymin make great partners, as they can deal with Water- and Rock-type Pokemon for Darmanitan. Roserade can also set up Spikes, allowing Darmanitan to wallbreak more easily. Electric-types, (remove comma) such as Raikou, (remove comma) can threaten Water-types while also gaining momentum with Volt Switch. Sticky Web support from the likes of Smeargle and Galvantula can be very helpful against faster teams. Finally, Pokemon such as Chesnaught and Hippowdon can also help absorb Rock- and Ground-type moves for Darmanitan.

Other Options
###########

Darmanitan has a few other options that aren't mentioned. Fire Punch is another STAB move that is boosted by Sheer Force and has no recoil, but it's so much weaker to the point where it usually isn't worth it. Will-O-Wisp can be used to cripple physical attackers, but Darmanitan has trouble taking hits from even burned attackers, and it usually has better things to be doing. Belly Drum can be used, and if it Darmanitan is set up, it has the possibility ability to sweep teams. However, Darmanitan's terrible bulk and reliance on Flare Blitz make this hard to pull off. Finally, while Zen Mode may seem appealing, it's very hard to get Darmanitan to 50% health, and even if you do, it's Zen Mode form is usually outclassed by Victini.

Checks & Counters
###############

**Bulky Water-types**: Bulky Water-types easily give Darmanitan the most trouble, as they resist Darmanitan's STAB, (add comma) and Darmanitan has no way to hit them super effectively. Good examples include Suicune, Swampert, Vaporeon, and Gastrodon.

**Bulky Rock-types**: Bulky Rock-type Pokemon, such as Rhyperior, can take most of Darmanitan's moves quite easily. They must be careful of Superpower or Earthquake, however.

**Fast Attackers**: Fast attackers, (remove comma) such as Mega Aerodactyl, Flygon, Mienshao, and Starmie have no problem OHKOing Darmanitan with their STAB attacks. Non-Choice Scarf variants must be wary of Choice Scarf Darmanitan, however.

**Stealth Rock**: Stealth Rock slowly wears down Darmanitan's health throughout the match. Good users of the move include Mega Aggron, Swampert, Rhyperior, Donphan, and Forretress.

**Priority**: Priority attacks from the likes of Honchkrow and Entei have no trouble picking off a weakened Darmanitan.


Address my comment in 'Usage Tips' of the first set. The Overview was a tad fluff-ridden, but nice work otherwise.



GP 2 / 2
Thanks! I'll implement this soon! :)

Ok, this has all been implemented; this is now Done! :D
 
Last edited:

Martin

A monoid in the category of endofunctors
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Holy crap this was done quickly
I would probably rename the all out attacker set Wallbreaker, but its up to you I guess.

Also I don't think that EQ is worth it to be honest. It is too weak, missing out on many KOs and there is no reason what-so-ever to run it alongside Choice Band as it is for the real immediate power and will be doing lots of switching anyway, and it is way too weak alongside LO to be worth it. Furthermore, the only two targets of the move are Aggron and Empoleon: two pokemon which generally go defensive - the former of which is hit harder by 'Blitz after mega evolving anyway - and the lack of ability to hit ungrounded pokemon, giving them free switch-ins, is a huge drawback.
 

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