darude sandstorm
revolves around sandstream/ sandstorm-related abilities (sand force, sand rush)
tried a few games with this set, want to see if i can improve it.
just like give me an honest opinion
Dugtrio @ Choice Band
Ability: Sand Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aerial Ace
- Earthquake
- Rock Slide
- Night Slash
this guy is one of the four sweepers. equipped with both choice band and sand force, its moves will pack a punch.
jolly nature's to ensure that dugtrio always goes first.
aerial ace- to deal with pesky grass and fighting types, ones that completely counter this comp.
earthquake- staple move, 100 pwr and 100 acc, overall a great move.
rock slide- good against flying types that cant be hit by eq.
night slash- this one's just filler, just didnt know what to put here.
overall, he isn't the most important on this team, but he isnt to be ignored, either.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Stealth Rock
- Earthquake
- Ice Fang
as i said before, this team greatly revolves around sandstorm. a good team also needs some set-up. who's better at both than hippowdon? his held item's a smooth rock- important for keeping sandstorm up as long as possible, also combos with sand stream. my main strategy with this poke is to get stealth rock up, and then immediately switch out, switching back in only when i need something to take a blow or to reset sandstorm.
impish nature's for, again, taking a blow.
toxic- good setup move, what more can i say?
stealth rock- ^, limits the opponent's switching.
earthquake- staple move, 100 pwr and 100 acc, overall a great move.
ice fang- another decent move to try to deal with flying and grass types.
this guy's essential if the team is to be successful.
Excadrill @ Expert Belt
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Rock Slide
- X-Scissor
ahhhh, excadrill. i consider this bad boy to be my main sweeper. the ridiculous things you could do with this guy. get a swords dance or two up, ensure that there is a sandstorm blowing, and boom, super sweeper RIGHT THERE.
adamant nature for bonus dmg.
earthquake- staple move, 100 pwr and 100 acc, overall a great move.
swords dance- great setup move, adds so much damage
rock slide- good against flying types that cant be hit by eq.
x-scissor- good against bug types
mmm, so many games carried with this guy, 2x speed OP
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Stone Edge
- Earthquake
i needed a mega, so here's one. comes with sand stream too, in case hippowdon somehow gets ko'd. i guess you could consider this guy to be the third sweeper, with dragon dance, i could see him taking me higher up the ladder. but so far, with my 30+ games with this set, he hasnt really been so... bright, whereas the others were beacons. oh well.
adamant nature for the dmgs
dragon dance- good setup move, speed and attack gets teetar more of a chance of one-shotting everything it sees.
outrage- good move, tons of damage, only move i can use against fighting types that counter it.
stone edge- counters the flying types.
backup for hippowdon.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Recover
- Amnesia
- Ice Beam
- Counter
people underestimate gastrodon. sure, its base stats arent too good, and sure, its name is GAStrodon, but its still a cool poke. i made it into a special defense tank, made to last out long enough to harass the enemy. set up a few amnesias, counter them when they physical attack you, and recover when they die.
calm nature for spdef
recover- great healing move.
amnesia- to set up tank mode.
ice beam- to get those darned grass/flying types.
counter- hahaha the things ive ko'd with this move.
pretty good.
Stoutland @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Aerial Ace
- Crunch
- Wild Charge
stoutland, eh. i really didnt expect this guy to do much, at all. but holy crap, does it do damage. the main thing i spam with this guy is return, and with sand rush, you're almost always guaranteed to strike first, dealing an absurd amount of damage. to top that off, id consider its other moves to well pretty versatile.
adamant nature for big boom
return- 102 power, 100 accuracy, better than earthquake. plus, stab is nice.
aerial ace- grass types tremble in fear at this move. FEAR IT
crunch- decent power, enemy can flinch. why not?
wild charge- good damage, counters water and flying types.
won me some games, lost me some others. pretty good though.
revolves around sandstream/ sandstorm-related abilities (sand force, sand rush)
tried a few games with this set, want to see if i can improve it.
just like give me an honest opinion
Dugtrio @ Choice Band
Ability: Sand Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aerial Ace
- Earthquake
- Rock Slide
- Night Slash
this guy is one of the four sweepers. equipped with both choice band and sand force, its moves will pack a punch.
jolly nature's to ensure that dugtrio always goes first.
aerial ace- to deal with pesky grass and fighting types, ones that completely counter this comp.
earthquake- staple move, 100 pwr and 100 acc, overall a great move.
rock slide- good against flying types that cant be hit by eq.
night slash- this one's just filler, just didnt know what to put here.
overall, he isn't the most important on this team, but he isnt to be ignored, either.
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic
- Stealth Rock
- Earthquake
- Ice Fang
as i said before, this team greatly revolves around sandstorm. a good team also needs some set-up. who's better at both than hippowdon? his held item's a smooth rock- important for keeping sandstorm up as long as possible, also combos with sand stream. my main strategy with this poke is to get stealth rock up, and then immediately switch out, switching back in only when i need something to take a blow or to reset sandstorm.
impish nature's for, again, taking a blow.
toxic- good setup move, what more can i say?
stealth rock- ^, limits the opponent's switching.
earthquake- staple move, 100 pwr and 100 acc, overall a great move.
ice fang- another decent move to try to deal with flying and grass types.
this guy's essential if the team is to be successful.
Excadrill @ Expert Belt
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Rock Slide
- X-Scissor
ahhhh, excadrill. i consider this bad boy to be my main sweeper. the ridiculous things you could do with this guy. get a swords dance or two up, ensure that there is a sandstorm blowing, and boom, super sweeper RIGHT THERE.
adamant nature for bonus dmg.
earthquake- staple move, 100 pwr and 100 acc, overall a great move.
swords dance- great setup move, adds so much damage
rock slide- good against flying types that cant be hit by eq.
x-scissor- good against bug types
mmm, so many games carried with this guy, 2x speed OP
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Stone Edge
- Earthquake
i needed a mega, so here's one. comes with sand stream too, in case hippowdon somehow gets ko'd. i guess you could consider this guy to be the third sweeper, with dragon dance, i could see him taking me higher up the ladder. but so far, with my 30+ games with this set, he hasnt really been so... bright, whereas the others were beacons. oh well.
adamant nature for the dmgs
dragon dance- good setup move, speed and attack gets teetar more of a chance of one-shotting everything it sees.
outrage- good move, tons of damage, only move i can use against fighting types that counter it.
stone edge- counters the flying types.
backup for hippowdon.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Recover
- Amnesia
- Ice Beam
- Counter
people underestimate gastrodon. sure, its base stats arent too good, and sure, its name is GAStrodon, but its still a cool poke. i made it into a special defense tank, made to last out long enough to harass the enemy. set up a few amnesias, counter them when they physical attack you, and recover when they die.
calm nature for spdef
recover- great healing move.
amnesia- to set up tank mode.
ice beam- to get those darned grass/flying types.
counter- hahaha the things ive ko'd with this move.
pretty good.
Stoutland @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Aerial Ace
- Crunch
- Wild Charge
stoutland, eh. i really didnt expect this guy to do much, at all. but holy crap, does it do damage. the main thing i spam with this guy is return, and with sand rush, you're almost always guaranteed to strike first, dealing an absurd amount of damage. to top that off, id consider its other moves to well pretty versatile.
adamant nature for big boom
return- 102 power, 100 accuracy, better than earthquake. plus, stab is nice.
aerial ace- grass types tremble in fear at this move. FEAR IT
crunch- decent power, enemy can flinch. why not?
wild charge- good damage, counters water and flying types.
won me some games, lost me some others. pretty good though.
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