SV Ubers DauntlessDeadman Ubers Team

Ok so starting off with the first member: Blazekin, first here are its moves and stats:
:Blaziken:
Cluck Norris (Blaziken) (M) @ Air Balloon
Ability: Speed Boost
Tera Type: Fire
EVs: 100 HP / 100 Atk / 100 SpA / 208 Spe
Jolly Nature
- Close combat
- Temper flare
- Upper Hand
- Swords Dance

Now as for why I chose these moves, I chose both close combat and temper flare for stab moves, and if upper hand fails it powers up temper flare, for either upper hand or knock off I chose upper hand to deal with priority moves like extreme speed, sucker punch, and protect , as for knock off I simply picked it to remove items. And finally as for swords dance I chose it to raise its attack to compliment blazekin's speed boost.

Now for its abilities, held item, and stats spread: Its ability is speed boost which is very useful for it to be fast, now for its held item the air balloon it is very useful to compensate for its ground weakness, its terra type is fire to deal with its fairy weakness. I even distributed the points into attack and speed so that blazekin can start off fast and strong.l

And finally for its nature I gave it a jolly nature so it could get and even greater speed boost early on.

Now as for my next pokemon: Rotom wash, here are its moves, item, ability, terra type, and EV stat spread:
:Rotom-Wash:
Shojosplash (Rotom-Wash) @ Choice Scarf
Ability: Levitate
Shiny: Yes
Tera Type: Electric
EVs: 169 Def / 169 SP Def /170 SP Atk
Timid Nature
IVs: 0 Atk
- Hydro Pump
- volt switch
- electric terrain
- Trick

Now as for why I chose these moves, I chose hydro pump for a powerful stab move , I picked volt switch for a not as powerful stab but is still very useful for switching out. Electric terrain is also very useful for not only boosting attack power but also speed as well, also it activates quark drive forward iron treads. Last but not last there's trick which could be pretty useful for taking away items from pokemon.

Now for its item and ability: its item is either leftovers or choice scarf, choice scarf to compensate for its lack of speed and leftovers to keep it alive longer which pairs well with its good defense.

To be honest I didn't know what to do with its terra type so I just kept the same, maybe I can just change it to something that resists grass.
I split all of the Evs into three of Rotoms best stats and now it's already good defense is even higher.

Now for the third pokemon, Rayquaza here are all of its stats:
:Rayquaza:
Shadow (Rayquaza) @ White Herb
Ability: Air Lock
Shiny: Yes
Tera Type: Fairy
EVs: 256 HP / 256 Atk / 4 Sp atk
Hasty Nature
- Dragon Ascent
- Dragon Claw
- Dragon Dance
- Thunder Wave
I gave it dragon ascent for a powerful stab flying type move and thankfully its stats aren't lowered due to the white herb. For either dragon claw or Draco meteor for stab dragon type moves. As for dragon dance, its really useful since it boost both attack and speed and finally I gave it thunder wave to paralyze opponents who are faster than Rayquaza (which is most pokemon in Uber).
Terra type: I gave Rayquaza the fairy type to deal with other dragon types.
I put most of the Evs into health and attack going for a strong build with high HP.
Item: (white herb) I gave Rayquaza the white herb so that I could use moves like dragon ascent or Draco meteor without its stats lowering which is very useful
Ability: (air lock) Air lock can be very useful when dealing with weather teams especially korridon's in sun, it also gets rid of Kyogre's drizzle which is incredibly helpful . Overall air lock is very useful for getting rid of most weather conditions.
Nature: (naughty) I gave it a naughty nature to further boost its attack so it could hit even harder in exchange for a stat I don't use very much that being special defense.

Now onto the next member of my party.
Member NO#4 iron treads
:Iron Treads:
Moves:
Iron Treads @ Air Balloon
Ability: Quark Drive
Tera Type: Flying
EVs: 100 HP / 100 Atk / 100 Def / 208 Spe
Jolly Nature
- Rapid Spin
- Heavy Slam
- Ice Spinner
- Earthquake
Rapid spin: I chose rapid spin to clear hazards off the field and boost iron treads speed.
Heavy slam: heavy slams attack power depends on how much heavier iron treads is than the opposing pokemon so it could be more useful against much lighter pokemon, iron treads weighs about 550 pounds, so heavy slam is quite powerful especially against super light pokemon, it's also a pretty good stab move
Icicle spinner : icicle spinner is also great, it clears terrains and is also super effective against a lot of dragon pokemon.
Earthquake : I simply chose earthquake for a powerful stab ground type move
Ability: quark drive
Quark drive boosts any future paradox pokemons highest stat in electric terrain and iron treads speed stat is pretty high so I just boosted its speed evs and now it out speeds most pokemon, and since Rotom wash has electric terrain I can just setup with electric terrain and volt switch into iron treads.
Held item: air balloon
The air balloon is very useful for iron treads since it eliminates its ground weakness it also makes it immune to most hazards and I can use rapid spin to clear them without taking entry damage.
I put most of the Evs in speed because I always wanna make sure I move first especially in quark drive since speed is arguably the most important stats.
Terra type: (water) I gave iron treads the water terra type so it could resist most of its weaknesses

Now for the second last pokemon the fifth member of the party: glimora
:Glimmora:
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Rock
EVs: 208 Def / 208 SpD / 92 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Spikes
- Light Screen
- Reflect
(1.Earth power) To be honest I didn't really have any type of gameplay with Earth power other than to deal with other glimora or pokemon that are weak to ground moves.
(2.Spikes) Spikes is meant for setting up hazards on the field and that's kinda it.
(3.Light screen ) Light screen is meant to raise the teams special defense
(4.Reflect ) Reflect is meant to raise the teams physical defense
(Focus sash light clay or air balloon) Focus sash is meant to keep glimora alive for on turn longer and is meant for other glimora, light clay is meant to extend the amount of turns light screen and reflect have, and air balloon is meant to protect glimora from ground type moves from other glimora or ground type pokemon.
(Ability toxic debris) Toxic debris activates whenever glimora is hit with a physical attack and spreads toxic spikes on the enemies field and stack well with spikes.
as you can see invested all of the Evs into both types of defense to keep glimora alive for as long as possible.
(Grass) I gave glimora the grass terra type to cover for most of its weaknesses.
Nature
(Calm) I gave glimora a calm nature to boost its special defense since I feel like they're also a lot special attackers in Uber and it's also Lower than its physical defense

And finally for the last Pokemon of the party
:Kingambit:
Kingambit (M) @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 154 HP / 177 Atk / 177 Def
Impish Nature
- Tera Blast
- Sucker Punch
- Iron Head
- Low Kick

(Terra blast) I gave kingambit terra blast to get the jump on its biggest weaknesses, fighting type pokemon also to catch dragon type pokemon off guard which are really common in Ubers, not to mention other dark types.
(Kowtow cleave) Kowtow cleave is a powerful stab move and is kingambits signature move and it also ignores accuracy and never misses
(Iron head) Iron head is simply a powerful stab steel type move but it has a 30 percent chance to flinch which could be pretty useful.
(Sucker punch) Sucker punch is also a great stab move but it also has priority and almost always moves first and it's great at catching opponents off guard.
(Life orb or leftovers) I gave kingambit the life orb to further boost its attack and is a great pair with his ability. Leftovers is also good for keeping kingambit alive for longer and I've seen it work pretty well.
(Impish) I gave it an impish nature to raise its defense and make it harder to kill.
Like for Rotom I evenly distributed all of the EV points into three of its biggest stats so it deal good damage and also tank it
Terra type
(Fairy) You probably already could've guessed that I gave kingambit the fairy terra type to deal with dark, dragon, and fighting type so there's not really much to say other than it's really useful for kingambit.

Well that's it for a full and complete summary of my party for Ubers, but they're are a few more things that I have to go over before I finish this reply.

Why I chose the pokemon I did: Starting off with blazekin, to be honest I never really liked blazekin at all I always kinda hated it all the way from its design and roll in pvp but using recently really made me appreciate it I also was in need of a speedy and strong sweeper and I guess blazekin fit that roll.

Now for Rotom to be honest Rotom wash was kind of a toss up I never really put that much thought into it but now that I've used it I don't regret my decision, Rotom was a good choice it's really tanky and is a good special attacker and I'm glad I chose it.

Next up is Rayquaza. Rayquaza IS a bit of a toss up I don't really know what to do with it to be honest the only reason I wanted it because I wanted to use a legendary even though I don't like using them because I always feel like it's kinda cheating but the reason I chose Rayquaza because it holds a special place in my heart because emerald was my first ever pokemon game that's why it's the only legendary I selected and I hope I can find better for it someday.

Now it's for iron treads. When I was building a team I was looking for a powerful pokemon that is also able to clear stage hazards and terrains and iron treads fits that roll perfectly being able to clear both hazards and terrains I also just wanted to use a paradox pokemon.

Now it's glimora's turn. Glimora's whole purpose it set up hazards and keep the team alive for as long as possible with light screen and reflect and it does that job pretty well but other than that I don't really know what to do with it and I'm still having trouble with it hope I find out sometime soon.

And now for the final pokemon: Kingambit. To be frank I always really liked bisharp and thought it was really cool and kingambit comes along and is way more badass but that's besides the point I think kingambit's roll is really unique and cool being the last one standing and getting power from fallen comrades seems really interesting not to mention that it could be a great physical sweeper.

And that is really it for a presentation for my full team for Ubers if they're any tips like who I should replace or what moves I should change PLEASE let me know please and thank you.
 
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Hello I just wanted to say thanks for editing it but I noticed that the moves EVs and natures appear to be unedited to what I changed them to mainly blazekin, Rotom wash, and Rayquaza I was wondering if you could change them please and thank you.
 
The team overall can just get taken over by a well positioned Koraidon, do yoh have any thoughts on how to beat that? I was thinking running Brave Bird and Protect on Blaziken as well as Tera Fairy Dazzling Gleam Glimmora to stop a Scale Shot Koraidon.
 
So um I'm delving into the Ubers meta for this one (pray for me lmao)

Some weaknesses I want to note:

:koraidon:
As said before, Koraidon is a really big issue; especially the Swords Dance Scale Shot set. Basically no resists OR immunities without a Tera read. They just lead it and you kinda lose off of that.

EVs
The EVs kinda just look, well, odd to say the least. But hey, I'm here to fix that.

Pokemon Changes:
Since Glimmora generally indicates HO, so here are the changes I implemented in terms of Pokemon.

:blaziken: --> :koraidon:
Same set mentioned before, but this Pokemon is just REALLY good. Provides a sort of check to Koraidon if you get a Swords Dance and Scale Shot off. Also greatly appreciates hazards breaking Focus Sash. Unfortunately, the bird isn't good at all.

:rotom-wash: --> :zacian-crowned:
Another great HO Pokemon, and another check to Koraidon, while also beating Miraidon, which was a problem for the team tbh. This does make you weak to Ho-Oh, but we'll get into that. Here is the set I recommend:

Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fighting
Jolly Nature
- Swords Dance
- Behemoth Blade / Play Rough
- Close Combat
- Wild Charge

:iron treads: --> :miraidon:
Bye bye oversized bird named Ho-Oh! A great Pokemon (literally got suspect tested in UBERS, where some of the strongest Pokemon exist), being able to just nuke stuff lol. Here is the set I recommend:

Miraidon @ Heavy-Duty Boots
Ability: Hadron Engine
EVs: 4 Def / 252 SpA / 252 Spe
Tera Type: Dragon
Timid Nature
- Draco Meteor
- Electro Drift
- U-turn
- Taunt / Calm Mind

Smaller Changes
These are some changes to sets and such.

:rayquaza:
New set for Rayquaza:
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Flying
Jolly Nature
- Dragon Dance
- Dragon Ascent
- Earthquake
- Extreme Speed

This is the dex set for Dragon Dance, and I highly recommend using it as it is, well, good. And I'm not good enough to provide sets sooooooo...

:glimmora:
Here is the set I recommend for Glimmora (I made this myself):
Glimmora @ Focus Sash
Ability: Toxic Debris
EVs: 252 SpAtk / 4 SpDef / 252 Spe
Tera Type: Fairy
Timid Nature
- Spikes
- Earth Power
- Mortal Spin
- Dazzling Gleam

Maybe don't trust this LMAO. But screens Glimmora just isn't good. If you want screens, I recommend Grimmsnarl for that roll. Also fills the roll as hazard removal, since we removed Iron Treads.

:kingambit:
Finally, I suggest this new set for Kingambit:
Kingambit @ Black Glasses / Air Balloon / Lum Berry
Ability: Supreme Overlord
EVs: 248 HP / 252 Atk / 8 SpD
Tera Type: Dark
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Iron Head
- Sucker Punch

Again, the dex set. But using Kingambit without Swords Dance isn't that good. With Swords Dance and Tera Dark, you can pick up new KOs you never could before.

Anyways, good luck and happy battling! If you have questions just ping me or PM me.
 
Hey,
welcome to Smogon, I hope you have a good time here.

Your team is not bad at all, but with everyone's help, it can be improved.

Honestly, my knowledge of Ubers has diminished over time. Still, I'll try to be able to help.

I see that several suggestions have been proposed to you above. For starters, and this is just a small option in Rayquaza, I consider Tera Type Normal + SD, so you can get important OHKOs vs Koraidon / Miraidon. But I insist, this is optional.

rayquaza.png.m.1716648629

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Normal
Jolly / Adamant Nature
- Swords Dance
- Dragon Ascent
- Earthquake
- Extreme Speed

By the way, now that I look at it, you don't carry SR. Considering your equipment, the options are Glimmora or Iron Treads, in case you keep it. Also, you need to eliminate other SR, Spikes from your own field. True, you can do it with Mortal Spin on Glimmora, but it's more of a suicide lead. I consider it a better option in Iron Treads.

iron-treads.png.m.1716648629

Iron Treads @ Leftovers
Ability: Quark Drive
EVs: 252 HP / 4 Atk / 252 SpD
IVs: 16 Def
Tera Type: Fairy / Ground / Poison
Careful Nature
- Earthquake
- Rapid Spin
- Stealth Rock
- Knock Off / Ice Spinner / Volt Switch

I've put the SpD set of the Smogon Dex, as I think it fits better, especially vs Miraidon (watch out for Overheat). I highlight the 16 iv's in Def to stay at 261 vs 262 in SpD. The same goes for the remaining 4 EV's in attack. So when you enter Miraidon's Terrain, your SpD increases, since it is the highest you have. The last option is a dilemma. I've highlighted Knock Off over the rest because you need something that will disable those HDBoots users. If you wish, you can leave Ice Spinner in place for matchups vs Gliscor or Landorus-Therian. In fact, if you do, I was thinking NDM with Knock Off where Kingambit is. If it's okay with you, here is the set:

800-dm.png

Necrozma-Dusk Mane @ Heavy-Duty Boots
Ability: Prism Armor
EVs: 252 HP / 204 Def / 52 Spe
Tera Type: Fire
Impish Nature
- Dragon Dance
- Sunsteel Strike / Photon Geyser
- Knock Off / EQ
- Morning Sun

I think Tera Type Fire is the best in NDM to fit vs Koraidon and avoid a possible Sacred Fire Ho-oh burn/WoW. If you also wish, in the same dex they give you another option, which is the following:
252 HP / 136 Def / 120 Spe (Impish Nature). This serves to withstand +3 CC Tera Type Fighting Zacian-C and outperform Deox-A in speed (2 DD). Anyway, this is only if it gives you problems.

Well, I guess this is it. You are free to try. I stopped playing Ubers a long time ago (since 7 generation lmao) But it's a pleasure to try to help by contributing something.
 
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Thank you so much for these useful tips, I'm really quite glad that I was given advice without having to drastically change my team too much and not just replacing everything member on my team with legendaries .
 
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