Oh I 100% 2nd 3 teams per gen yeah. 2 is super ass especially if that tier is forced to use both teams a week. Which I guess you can use the arguement of it makes drafting more important but still allows for more creativity as kynan said which is always good for spectating the games at least1. I strongly echo hackers thoughts on the flex slot. I think this is a terrible idea and there is no way to balance it. In particular, I agree with the first two points he made and refer to the discontent of the DPL player base this season in having the flex slots week-to-week. Complaints often mentioned the later time for prep and unnecessary delays, especially for Australian players who would only get their match ups Monday night or Tuesday morning. I think the only way to fairly include the flex slot is to have the tier known beforehand, whether it be USUM/ORAS/SS Natdex.
2. I like the FA changes, there definitely seemed to be too little last season. On a similiar topic of discussion, I think that 3 teams minimum for each gen should be the way moving forward. 2 teams each gen seems to result in the same boring cores because teams are afraid to take risks and ruin their drafts. I would be interested to see if this would foster more creativity in drafting moving forward.
3. Having not experienced retains I'm not sure about them. I will say that dynasties would have to be part of the system in some way. I'm not sure about the carry-over in terms of captain cores from last DCL but it would be unfair if some cores were more advantaged than others simply because they were able to retain players from previous seasons whereas new cores were unable to benefit in the same way. Maybe this is system to introduce in later seasons when the captain cores and franchises get more established.






























