DDFera is a Dissapointment(UU RMT)

Hey, Shace here with my first UU RMT. I've played UU for awhile now and i'm at a CRE of about 1480 at the moment.
This team came about when i was thinking of sweepers that you never really see. I ended up deciding on DDFera.
However even with a team built around him he's probably the weakest member of my team, As you'll see.

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Team Building Process:
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First I started with DDFera as he's the sweeper i chose.
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Next i thought to myself, what are the main stops to Fera? Registeel, Milo, and physically bulky grass types, So NP Passho Houndoom and CB Rhyperior came into play.

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I decided immediately i wanted spikes to help with my sweep and i didn't want to dedicate anyone out of the lead spot for SR, Omastar was perfect for the position.
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My team was looking abit EQ weak and i needed something to complete my F/W/G core, after some testing Sceptile proved to the best.
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For the last slot i chose Spiritomb as he's a staple on my teams and he's generally a dick to pretty much everything.



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Type Chart:
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In Depth:

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Omastar (F) @ Focus Sash
Ability: Swift Swim
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Spikes
- Stealth Rock
Offensive Omastar is who i lead off with, he'll usually grab a ko as well as SR and at least one layer of spikes.
Stab modest surf coming off of 115 Special attack is putting a dent in anything that doesn't resist it.
Ice beam has proved more useful than HP grass with focus sash, 1HKOing pokes like tangrowth and sceptile who think they can get a easy kill.
One of my favorite leads of all time who rarely fails me. He doesn't always live for long, but he's just as useful late or mid game if he makes it.
The only thing i don't like about omastar is that he gives me 3 weaknesses to two types instead of just 2.
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Rhyperior (F) @ Choice Band
Ability: Solid Rock
EVs: 88 HP/252 Atk/168 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Megahorn
- Rock Blast
Rhyperior already hits like a goddamn truck without a stat boosting item, with a CB it's just devastating.
Taking super effective hits like a champ and 2HKOing the entire UU metagame with the correct move.
I love this guy as he rips teams apart quite literally, I haven't seen a defensive core that can stand up to him. He's my go-to guy for punishing walls like registeel or putting a dent in bulky waters who would stop fera's sweep.
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Houndoom (F) @ Passho Berry
Ability: Flash Fire
EVs: 252 Spd/152 SAtk/100 Atk
Hasty nature (+Spd, -Atk)
- Nasty Plot
- Fire Blast
- Dark Pulse
- Sucker Punch

You know i never noticed how quickly LO kills Houndoom since it's the only item i've ever used on him before, not having it is actually a good improvement.
At +2 he's still 1HKOing most things while passho lets him 2 hit ko milo and beat it. Sucker punch is for Duggy and a last hit if doom's low on health and something like azu comes in. He gets plently of opportunities to set up with such a grass dominated metagame, does his job fairly well.
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Sceptile (F) @ Leftovers
Ability: Overgrow
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Leech Seed
- Leaf Storm
- Hidden Power [Ice]
SubSeed Sceptile is a boss. I've never used subseed sceptile before as I'm not fond of being walled by grasses but sceptile gets around that quite nicely unlike jumpluff.
He hasn't disappointed me yet, easily the mvp of my team even winning me a game when i was down 5-1. He 2HKOs every grass type not named venusaur with hp ice while leaf storm lets me hit everything harder with his stab, sadly he doesn't do anything particular for Fera but Sceptile is the member i'd least likely replace.
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Spiritomb (F) @ Dread Plate
Ability: Pressure
EVs: 252 HP/140 Atk/116 SDef
Brave nature (+Atk, -Spd)
- Psychic
- Sucker Punch
- Pursuit
- Will-o-wisp

Tomb is what holds everything together i suppose, he walls and counters so many things it's not even funny. His coverage is terrible though. Dread Plate was chosen over lefties because he wasn't hitting as hard as i wanted, the change has proved to be effective however. Spiritomb has probably caused the most ragequits out of anyone of my team. He also takes the fighting attacks which could be problematic for my team and burns the physical attackers that like to switch in on him thinking he's CB locked into pursuit.
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Feraligatr (F) @ Life Orb
Ability: Torrent
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Tail
- Dragon Dance
- Earthquake
- Ice Punch
And here's the star of the team!...or rather what should have been the star. Maybe i'm using the wrong set but i've been let down over and over again by DDfera's sweeping capabilities. He always misses a ko somehow and gets twaved or just hit by something that limits his sweeping terribly. Aqua Tail was chosen over waterfall since DDfera hits like a pansy even after +1. Ice punch/EQ give me the best coverage. I usually try to bring him out late or mid game but he's still rather disappointing thus far.

Changes in Bold.


 
Quick nitpick. You need to move 100 SpA EVs into Atk to make sure that you always OHKO Dugtrio with Sucker Punch, after Stealth Rock damage.
 
The correct abbreviation of Feraligatr is Gatr, not Fera.

I don't think you're using the most effective Feraligatr set at the moment; Swords Dance Feraligatr could easily fit over it.

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@ Life Orb
~Swords Dance
~Aqua Jet
~Waterfall
~Return
Adamant
212 HP / 252 Atk / 44 Spe

A lot more power and Aqua Jet fills in the gaping hole known as Speed. You could run Ice Punch to smack Venusaur and Sceptile (note that Leafeon will never be 2hkod by ice punch without swords dance, however), but note that the speed EVs are meant to outrun milotic and without Return you can't really touch her. (108 speed evs with ice punch lets you outspeed jolly aggron)
 
Hey shace,

You have a pretty big NP Croak weakness. It sets up on choice-locked Megahorn, weak attacks from Spiritomb, and can then proceed to destroy your team with Sludge Bomb/Focus Blast + Vacuum Wave. Guts Hariyama can also be a nuisance to face, as Spiritomb can't do jack shit to it while all your other Pokemon get destroyed by CC. So, I'd suggest replacing one of Spiritomb's priority moves with Psychic. This allows you to effectively deal with pretty much every Fighting type in UU. Also, I suggest making your spread more Specially Defensive to deal with Alakazam and Misnagius more effectively. Spiritomb is easily worn down by entry hazards, and the lack of Leftovers makes its job harder. A spread of 252 HP, 140 Atk and 116 Sp Def takes hits better. You can switch the nature to Brave to prevent Psychic from being powered down.

A Hasty nature on Houndoom is preferable, with 100 Atk EVs to hit the likes of Dugtrio and Swellow harder. The lack of Life Orb makes Sucker Punch a fair bit weaker, though.

You don't really need to give Sceptile any HP ev's, IMO just running Max Special Attack + Leaf Storm would be a better choice. Even if you decide to keep your spread, Leaf Storm over Energy Ball is still a good idea. It hits hard as a truck and the threat of it forces switches, racking up residual damage.

Gl with the team!!
 
Fixed Houndoom's Evs and nature, thanks TSP and IB.

Also changed Tomb and Sceptile as they seem to be working alot better now, again thanks IB :)

Still testing SD Gatr.
 
I don't see why you need 100 attack EVs on Doom... Without Life Orb you aren't OHKOing and with the loss of special attack AND Life Orb you aren't going to be sweeping any easier
 
Yeah I mentioned that....but it still 2hkos milo so i dont see why he cant just dump the surplus into attack.
 
I'd recommend a 28HP/252Atk/228Spe Adamant spread for Gatr with Sub/DD/Return/Aqua Tail or Waterfall.
you could also try a a bulky/bulky SD set, or even SD Kabutops with Aqua Jet/Stone Edge/Watefall or something.
DD Gatr without Sub is just meh in my opinion.
 
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