Deadless Work: A Competitive Team

Magnezone @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
IVs: 30 Atk / 30 Spd
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Meet Magnezone, my lead. His role is an offensive lead to take out dudes setting up on me. With Volt Switch he can take out Politoed(which for some reason I'm seeing a lot). Thunderbolt it for STAB, along with Flash Cannon. Hidden Power Fire is the gem of this set, as it allows me to take out(or at least weaken) Galvantula, Ferrothorn, and Forretress.

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 252 Def / 4 Spd
Timid Nature
- Tail Glow
- Energy Ball
- Surf
- Ice Beam

Manaphy is a gem in current OU. Tail Glow is a move that increases my Special Attack by 3 stages. 2 turns is all it takes for Manaphy to reach its Final Form. Energy Ball kills Rotom-W after 1 Tail Glow, Surf for stab, and Ice Beam for those stupid Grass types.

Garchomp (M) @ Yache Berry
Ability: Rough Skin
EVs: 8 HP / 192 Atk / 56 Def / 252 Spd
Jolly Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Stone Edge

Hey! It's Garchomp! Running an EV set like the one Rofellos recommended, His job is to take out a ton of stuff. Heck, he took out a Mega Garchomp. This is a Swords Dance Jolly set and Though it may not look like it, It's a big help. Stone Edge allows me to OHKO a Dragonite, take out a ton of Ice-types. Yache Berry is especially useful, helping Garchomp take out a physically defensive Gliscor with 25%

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Balmung suggested, I did. Believe it or not thus thing ruins Stall Teams. With its Steel typing and Rapid Spin, this thing can deliver a powerful blow to many things. Mold Breaker is also nice, allowing me too hit Levitaters with an unappreciated Earthquake, especially Gengar. Iron Head is flinching foes quite a lot and is a huge help, and Rock Slide > Talonflame

Chansey @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Soft-Boiled
- Seismic Toss
- Toxic
- Aromatherapy

Chansey during the team renovation didn't change at all. At least now she knows the way of taking out Life Orb Dragons :D. Toxic is now more used to team up with Seismic Toss better for some excellent move synergy. Soft-Boiled and Aromatherapy allow healing instantly, especially when she's low on HP and statused. Klefki bows down to this thing almost every time. I am not disappointed.

Heracross (M) @ Heracronite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Bullet Seed
- Swords Dance
- Rock Blast
- Pin Missile

During the team renovation, I realized I had no Mega Evo. I settled on a very uncommon one, Mega Heracross. Move over Cloyster. This thing in it's normal form was built for this. After it Mega Evolves and uses Swords Dance, it's fast enough to outspeed a crudload of things. Also, it OHKOs Heatran with Rock Blast, Cloyster with Bullet Seed, and Psychic types with Pin Missile. This thing is the new star of the team, and I hope I can improve him later.

So, thanx for reading. Rate and like... And stuff.
 
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On Manaphy Energy Ball> Grass Knot. Rotom-W can be a strong counter to Manaphy even after Tail Glow, and Grass Knot does next to nothing against it. Energy Ball is a Guaranteed OHKO after tail glow, and a respectable 2HKO before if I'm not mistaken.
 
I might suggest changing some of these evs around as they seem a bit bland. Manaphy might benefit from pushing some of its Defense stats into special defense concerning the rise of many additional special sweeper including Mega Alakazam who, if he is carrying thunderbolt, thunder, or energy ball his speed alone will make quick work of manaphy. Also on Garchomp, a problem I have noticed lately by using jolly chomp myself is when Garchomp faces a mega garchomp, the speed may be there but the backlash is terrible. As such I think that since you are running swords dance you might find it easier placing some ev's into physical defense to try and catch these mega evo's by surprise. Perhaps and ev set like this: 252 speed, 190 atk, 50 def, 16 hp. I havent run calculations on this spread but my main point is to try and help your garchomp stick around longer after set up. Theres plenty of mamoswines to fight, and the only way to truly surprise those scarf variants is by sticking around to live through one swords dance and fire back with your own attack. I'll come back to this thread after I think of some different chomp spreads.
 
(you may need to elaborate on some of your pokemon, i dont want a mod to shut your thread down because of that 3 line rule)

The only thing I'd be careful is possibly sticky web. You have no spinner, and only one pokemon immune to it. Most Galvantula (or smeargle) leads carry focus sash, which allow them to get that web up and youre forced to deal with it for the rest of the match.
That being said in my opinion I would possibly switch out Breloom for an offensive spinner such as Air Balloon Excadrill. Its immune to sticky web, and clears it which means Garchomp wont be slowed down, and can keep his sweep going for longer.
 
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