Deck Knight goes to Texas

Imanalt

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is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Texas Cloverleaf said:

Gastrodon, Squishy
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water / Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

Abilities:
Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
(DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Gastrodon
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 7
DC: 5/5

Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power Grass 7
Rain Dance
Body Slam
Recover
Counter*
Mirror Coat
Yawn
Earth Power
Toxic
Ice Beam
Substitute
Scald
Protect
Double Team
Dig
Stockpile
Dive
Pain Split
Surf
Stone Edge
Sludge Bomb
Muddy Water
Earthquake
Icy Wind
Total Moves: 28



Blastoise, Shellshocker (M)
Nature: Quiet (SpA: +1, Evasion -10%)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
(DW) Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
BRT: 20

EC: 9/9
MC: 6
DC: 5/5

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Water Pulse
Protect
Water Pulse
Aqua Tail
Skull Bash
Iron Defense
Rain Dance
Hydro Pump

Fake Out
Mirror Coat
Water Spout

Counter
Hydro Cannon

Ice Beam
Scald
Toxic
Total Moves: 23



Pyroak, Titan, (M)
Nature: Brave (plus Attack, minus Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW) (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Attacks:
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Iron Defense
Synthesis
Lava Plume
Zap Cannon

Counter
Blaze Kick
Seed Bomb
Earth Power
Stealth Rock
Sleep Talk
Low Kick

Light Screen
Rock Slide
Swords Dance
Hidden Power Ice (7)
Substitute
Toxic
Sunny Day
Double Team
Rest
Earthquake
Solarbeam
Total Moves: 33
VS

Deck Knight said:
So I have come up with a strategy. We'll see how it fares. Sending Golurk, Throh, and Donphan.


Golurk [VoltronForce] (U)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15v) (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Dynamicpunch
Curse
Earthquake
Focus Punch

Drain Punch
Magic Coat
Stealth Rock

Ice Beam
Telekinesis
Shadow Ball
Giga Impact
Rock Slide
Grass Knot
Substitute



Throh [Red Shift] (M)

Nature: Brave (+1 Atk; -15% Spe, -10 EVA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:

HP: 120
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 39 (45 / 1.15v) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 1 / 5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW) (Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:

Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Body Slam
Circle Throw
Wide Guard

Earthquake
Grass Knot
Payback
Rock Slide
Substitute
Taunt



Donphan [Wheel of Fortune] (F)

Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (50 * 1.15^) (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 2 / 5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Veil (DW) (Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Bulldoze
Defense Curl
Double-Edge
Earthquake
Endure
Fire Fang
Flail
Fury Attack
Growl
Horn Attack
Knock Off
Magnitude
Natural Gift
Odor Sleuth
Rapid Spin
Rollout
Slam
Tackle
Take Down
Thunder Fang

Body Slam
Counter
Head Smash

Earth Power

Double Team
Roar
Rock Slide
THE RULES said:
3v3 Weak FE Doubles
2 Day DQ
ASB Arena
2 Subs
2 Chills / 5 Recoveries
All Abilities
Switch = OK
Items = Training
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
I'm sending VoltronForce in with Amulet Coin (Klutz Disabled) and Red Shift with Exp. Share.

"Don't mind me Texas if I use this opportunity to throw my weight around."

@ Amulet Coin
@ Exp. Share.

VoltronForce
, begin by aiming Dynamicpunch at Blastoise. Follow up with a Dynamicpunch on Gastrodon, and finish with Stealth Rock.

If Blastoise uses Protect on itself action 1, use Substitute (25 HP) and continue attacks as normal.
If Blastoise uses a Rapid Spin combo A3, combine Stealth Rock with Rock Slide to ensure you set up rocks after its attack.

Red Shift, begin this match with a Circle Throw aimed at Blastoise. Follow up with a Taunt aimed at Gastrodon, and finish with a Body Slam aimed at Blastoise.

If Blastoise uses Protect on itself action 1, use Taunt on Gastrodon instead, then then Circle Throw until you hit Blastoise and resume normal attacks if applicable afterward.
If Blastoise uses Water Spout action 1, use Wide Guard to counteract it, then Circle Throw until you hit Blastoise and resume normal attacks if applicable afterward.

VoltronForce:
Dynamicpunch (Blastoise) ~ Dyanmicpunch (Gastrodon) ~ Stealth Rock.
If Blastoise Protects self A1: Substitute (25 HP) ~ Dynamicpunch (Gastrodon) ~ Stealth Rock
If Blastoise uses Rapid Spin combo A3, use Stealth Rock + Rock Slide A3 to make sure you move second.

Red Shift:
Circle Throw (Blastoise) ~ Taunt (Gastrodon) ~ Body Slam (Blastoise)
If Blastoise Protects itself A1, Taunt (Gastrodon) ~ Circle Throw (Blastoise) ~ Circle Throw (Blastoise) (if not hit A2) / Body Slam (Blastoise) (if CT connected A2).
If Blastoise Water Spout's A1, Wide Guard ~ Circle Throw (Blastoise) ~ Circle Throw (if not hit A2) / Body Slam (if CT connected A2).
 

Texas Cloverleaf

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"You can play your hazard game, we'll fight through with SHEER Force!"

Blastoise: Hydro Cannon Golurk ~ Fake Out Throh ~ Hydro Cannon Golurk
Gastrodon: Scald Golurk ~ Muddy Water ~ Scald Golurk
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus

Golurk @ amulet coin
100 hp
100 en
5/3/3/3/47
Other: -10% evasion

Throh @ Exp. Share
120 hp
100 en
5/3/2/3/39
Other: -10% evasion


Gastrodon @ exp share
110 hp
100 en
3/3/4/3/33
Other: -10% evasion

Blastoise @ exp share
100 hp
100 en
3/4/4/4/67
Other: -10% evasion​

Action 1:
Blastoise used Hydro Cannon @ Golurk( -9 energy)
to crit (<=625)=2907 (no)
(15+3+1.5)*1.5=29.25 damage

Golurk used Dynamic punch @ Blastoise (-8 energy)
to crit (<=625)=4139 (no)
(10+1.5+2)*1=13.5 damage
Blastoise became confused!
rng for severity: 8536 (intense, 4a)

Gastrodon used scald @ Golurk (-5 energy)
to crit (<=625)=9577 (no)
(8+3+1.5)*1.5=18.75 damage
to burn (<=3000)=723 (yes)

Throh used Circle Throh @ Blastoise (-4 energy)
to crit (<=625)=4748 (no)
(6+3+1.5)*1=10.5 damage

-2 hp golurk (burn)

Action 2:
Blastoise is confused
rng to hit self (<=5000)=3136 (yes)
Blatoise hits itself (-3 energy)
(4-1.5)=2.5 damage
Blastoise's confusion counter dropped to 2!

Golurk used Dynamicpunch @ Gastrodon (-12 energy)
to crit (<=625)=158 (yes)
(10+3+2+3)*1=18 damage
Gastrodon became confused!
rng for severity: 2666 (slight, 2a)

Throh used Taunt @ Gastrodon (-10 energy)
Gastrodon was Taunted! (6a)

Gastrodon is confused
rng to hit self (<=5000)=2389 (yes)
Gastrodon hit itself (-3 energy)
(4)*1=4 damage
Gastrodon's confusion counter dropped to 0!

-2 hp golurk (burn)

Action 3:
Blastoise is confused
rng to hit self (<=5000)=7043 (no)
Blastoise used Hydro Cannon @ Golurk (-9 energy)
to crit (<=625)=5738 (no)
(15+3+1.5)*1.5=29.25 damage
Blastoise's confusion counter dropped to 1!

Golurk used Stealth Rock (-12 energy)

Throh used Body Slam @ Blastoise (-6.3 energy)
to crit (<=625)=3641 (no)
(9+1.5)*1=10.5 damage
to para (<=3000)=8670 (no)

Gastrodon snapped out of confusion
Gastrodon used Scald @ Golurk (-5 energy)
to crit (<=625)=6682 (no)
(8+3+1.5)*1.5=18.75 damage
Golurk Fainted



Golurk @ amulet coin
KO hp
KO en
5/3/3/3/47
Other:KO

Throh @ Exp. Share
120 hp
80 en
5/3/2/3/39
Other: -10% evasion


Gastrodon @ exp share
88 hp
87 en
3/3/4/3/33
Other: -10% evasion, Taunt (4a)

Pyroak @ ????
105 hp
100 en
4/4/3/3/52
Other: -10% evasion

Blastoise @ exp share
63 hp
79 en
3/4/4/4/67
Other: -10% evasion​

Deck_knight sends out Donphan and orders first
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
A worthy sacrifice VoltronForce, your actions shall not be in vain.

No Training item for Donphan, sadly.



Wheel of Fortune, time to use your superior speed to keep your foes on the ropes.

Begin with Rock Slide, followed by another Rock Slide, and finish with a Roar on Gastrodon.

Throh, start with a Taunt on Gastrodon, followed by a Circle Throw on Pyroak, and finish with Rock Slide.

If Gastrodon uses Protect on itself A1, Circle Throw Pyroak A1, then Taunt Gastrodon A2 and continue attacks as normal.

Wheel of Fortune:
Rock Slide ~ Rock Slide ~ Roar (Gastrodon)

Red Shift:
Taunt (Gastrodon) ~ Circle Throw (Pyroak) ~ Rock Slide

In Gastrodon Protects Self A1: Circle Throw (Pyroak) ~ Taunt (Gastrodon) ~ Rock Slide.
 

Texas Cloverleaf

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Pyroak: Solarbeam ~ Wood Hammer ~ Solarbeam (all @ donphan)
Gastrodon: Scald Donphan ~ Muddy Water ~ Scald Donphan
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
i forgot to put that gastrodon was taunted for 4a in the end of round descriptions, so deck knight can reorder...
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
So I'm reordering:

No Training item for Donphan, sadly.



Wheel of Fortune, time to use your superior speed to keep your foes on the ropes.

Begin with Rock Slide, followed by another Rock Slide, and finish with a Roar on Gastrodon.

Throh, start with Focus Energy, followed by a Circle Throw on Pyroak, and finish with Rock Slide.

If Gastrodon uses Protect on itself A1, Circle Throw Pyroak A1, then Focus Energy and continue attacks as normal.

Wheel of Fortune:
Rock Slide ~ Rock Slide ~ Roar (Gastrodon)

Red Shift:
Focus Energy ~ Circle Throw (Pyroak) ~ Rock Slide

In Gastrodon Protects Self A1: Circle Throw (Pyroak) ~ Focus Energy ~ Rock Slide.[/QUOTE]
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus

Donphan @ nada
100 hp
100 en
5/5/1/2/58
Other: +5% accuracy

Throh @ Exp. Share
120 hp
80 en
5/3/2/3/39
Other: -10% evasion


Gastrodon @ exp share
88 hp
87 en
3/3/4/3/33
Other: -10% evasion, Taunt (4a)

Pyroak @ Exp Share
105 hp
100 en
4/4/3/3/52
Other: -10% evasion

Golurk @ amulet coin
KO hp
KO en
5/3/3/3/47
Other:KO

Blastoise @ exp share
63 hp
79 en
3/4/4/4/67
Other: -10% evasion​
Action 1:
Pyroak's solarbeam is charging

Donphan used Rock Slide (-6 energy)
@pyroak:
to crit (<=625)=7593 (no)
(8*.75+1.5)*1.5=11.25 damage
to flinch (<=3000)=9410 (no)
@gastrodon:
to crit (<=625)=3718 (no)
(8*.75+3)*.67=6 damage
to flinch (<=3000)=127 (yes)

Throh used Focus energy (-12 energy)
Throh will crit for 6 actions

Gastrodon flinched

Pyroak used solarbeam @ Donphan (-7 energy)
to crit (<=625)=9232 (no)
(12+3+1.5)*1.5=24.75 damage

Action 2:
Donphan used Rock Slide (-10 energy)
@Pyroak
to crit (<=625)=6591 (no)
(8*.75+1.5)*1.5=11.25 Damage
to flinch (<=3000)=1843 (yes)
@Gastrodon
to crit (<=625)=7014 (no)
(8*.75+3)*.67=6 damage
to flinch (<=3000)=9201 (no)

Pyroak flinched

Gastrodon used Muddy Water (-6 energy)
@Donphan
To hit (<=8500)=7083 (yes)
to crit (<=625)=4053 (no)
(10*.75+3+3)*1.5=20.25 damage
To lower acc (<=3000) = 9983 (no)
@Throh
to hit (<=9500)=675 (yes)
to crit (<=625)=3165 (no)
(10*.75+3)*1=10.5 damage
To lower acc (<=3000)=1670 (yes)

Throh used Circle Throh @ Pyroak (-4 energy)
to hit (<=7750) = 6391 (yes)
Crits
(6.5+3+3+1.5)*1=14 damage

Action 3:
Pyroak is charging Solarbeam

Throh used Rock slide (-6 energy)
@Pyroak
to hit (<=7750)=7923 (no)
@Gastrodon
to hit (<=7750)=1404 (yes)
Crits
(8*.75+3+3)*.67=8 damage
to flinch (<=3000)=4925 (no)

Gastrodon used Scald @donphan (-5 energy)
to crit (<=625)=8001 (no)
(8+3+3)*1.5=21 damage
to burn (<=3000)=3760 (no)

Pyroak used Solarbeam @ donphan(-7 energy)
to crit (<=625)= 3199 (no)
(12+3+1.5)*1.5=24.75 damage

Donphan used Roar @ gastrodon (-7 energy)


So basically i think because pyroak was phazed first, it switches out then comes back in on gastrodon being phazed, tell me if im wrong


Donphan @ nada
9 hp
77 en
5/5/1/2/58
Other: +5% accuracy

Throh @ Exp. Share
120 hp
58 en
5/3/2/3/39
Other: -10% evasion, focus energy (3a)


Blastoise @ exp share
51 hp
79 en
3/4/4/4/67
Other: -10% evasion

Pyroak @ Exp Share
53 hp
86 en
4/4/3/3/52
Other: -10% evasion

Golurk @ amulet coin
KO hp
KO en
5/3/3/3/47
Other:KO

Gastrodon @ exp share
68 hp
76 en
3/3/4/3/33
Other: -10% evasion
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Yes, Pyroak was phazed first, so it gets bounced out by the first phaze, then bounced back in by the second.

Rock Slide should have a flinch chance on Solarbeam A1 because it can flinch before the attack executes.

Also I attack first because I phazed last round as well, even though I phazed the round before it.
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
quick roll says rock slide doesnt flinch the solarbeam (9410), so go ahead and order deck
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Welp, this might be the end of the line Donphan, but we've done what we needed. Time for a last stand.

Wheel of Fortune, begin with Endure, then Thunder Fang Blastoise, and finish up with another Thunder Fang.

If Blastoise uses Toxic on you A1, Thunder Fang Blastoise.
If Blastoise uses Protect to block Thunder Fang, use Head Smash on Pyroak instead.

Endure ~ Thunder Fang (Blastoise) ~ Thunder Fang (Blastoise)
IF Blastoise Toxic A1, Thunder Fang (Blastoise) ~ Thunder Fang (Blastoise) ~ Thunder Fang (Blastoise)
IF Blastoise Protect on Thunder Fang, Head Smash (Pyroak)


Throh, go on the offensive with Bind (Blastoise) followed by Vital Throw (Blastoise), then Revenge (Blastoise).

If Blastoise uses Protect on A1, Chill and move actions back.
If Blastoise uses Protect A2 or A3, redirect your attack to Pyroak.

Bind (Blastoise) ~ Vital Throw (Blastoise) ~ Revenge (Blastoise)
IF Blastoise Protect A1, Chill ~ Bind (Blastoise) ~ Vital Throw (Blastoise)
IF Blastoise Protect A2/A3 - redirect attack to Pyroak.
 

Texas Cloverleaf

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Blastoise: Water Spout, Hydro Cannon+Hydro Pump Throh ~ cooldown (Dive Throh)
If Endure a1 by donphan, Toxic it a2 and push back

Pyroak: Toxic Donphan, Wood Hammer Throh, Flare Blitz Throh

Water Spout hits both enemies, does not hit partner
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
So im having computer issues that dont look to be resolved soon enough to ref this, so simce i cant ref from my phone, you guys should probably get a subref ;/
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Placeholder saying your friendly neighbourhood Nargacuga is here to hunt the Gastrodons - I mean subreffing the match.

Bind only deals residue damage for 1 action, since Throh Throws Blastoise off right after it used Bind. Sluggish on Blastoise had a 2-action counter in order to account the cooldown action.

EDIT: Fixed Pyroak's Rock Head as per Texas at below.

Texas Cloverleaf’s bench: BAA

HP: 68
En: 76
Spe: 33 (-)
Ranks: 3/3/4/3
Status: N/A


Texas Cloverleaf’s team: OAA
|

HP: 51 | HP: 53
En: 79 | En: 86
Spe: 67 (-) | Spe: 52 (-)
Ranks: 3/4/4/4 | Ranks: 4/4/3/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Stealth Rock | Other: Stealth Rock

Deck Knight's team: XAA
|

HP: 9 | HP: 120
En: 77 | En: 58
Spe: 58 (+5%) | Spe: 39 (-)
Ranks: 5/5/1/2 | Ranks: 5/3/2/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: Focus Energy 3a

Arena: ASB Standard Arena

Action 1:
Donphan used Endure!
(+5 Priority)
Donphan braced itself to endure all incoming attacks!
-15 energy
Blastoise used Water Spout!
RNG Roll (CRIT) [<=625 CRIT]: 3552/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 1289/10000 (NO)
[(15*51/100)+3+(6-3)]*1.5 = 20.475 damage ~ 8 damage (Donphan)
(15*51/100)+3+(6-4.5) = 12.15 damage (Throh)
-7 energy
Pyroak used Toxic!
RNG Roll (HIT) [<=9000 HIT]: 4352/10000 (HIT)
Donphan is Badly Poisoned!
Status changes: BPSN (Donphan)
-7 energy
Throh used Bind!
RNG Roll (HIT) [<=9500 HIT]: 1870/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 2353/10000 (NO)
3+3+(7.5-6) = 7.5 damage (Blastoise)
Blastoise is pinned by Throh!
Other changes: Bound (Blastoise)
-4 energy

Post Action:
-2 HP due to Bound (Blastoise)
-1 HP due to Bad Poison (Donphan)
Donphan is KO'ed!

Action 2:
Pyroak used Wood Hammer!
RNG Roll (CRIT) [<=625 CRIT]: 1123/10000 (NO)
15+3+(6-4.5) = 19.5 damage (Throh)
-8.5 energy
Throh used Vital Throw!
(-1 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 3880/10000 (NO)
8+3+3+(7.5-6) = 12.5 damage (Blastoise)
Blastoise is no longer binded!
-4 energy
Blastoise used Double Fire Hose!
(-2 Priority Combo, Hydro Cannon + Hydro Pump)
RNG Roll (HIT) [<=9500 HIT]: 8979/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 1615/10000 (NO)
(15+12)+3+(6-4.5) = 31.5 damage (Throh)
Blastoise is exhausted and must recuperate!
Other changes: Sluggish 2a (Blastoise)
-27 energy

Action 3:
Blastoise is cooling down!
Combo cooldown (Hydro Cannon + Hydro Pump)
Pyroak used Flare Blitz!
RNG Roll (CRIT) [<=625 CRIT]: 8254/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 9433/10000 (NO)
15+3+(6-4.5) = 19.5 damage (Throh)
-8.5 energy
Throh used Revenge!
(-4 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 4173/10000 (NO)
12+3+3+(7.5-6) = 16.5 damage (Blastoise)
-7 energy

Post Action:
Other changes: Focus Energy 0a (Throh)
Other changes: Sluggish 1a (Blastoise)

Post Round:
Blastoise: -44.5 HP, -34 EN
Pyroak: -24 EN
Donphan: -9 HP, -15 EN, KO'ed
Throh: -82.65 HP, -15 EN


Texas Cloverleaf’s team: OAA
|

HP: 6 | HP: 53
En: 45 | En: 62
Spe: 67 (-) | Spe: 52 (-)
Ranks: 3/4/4/4 | Ranks: 4/4/3/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Stealth Rock, Sluggish | Other: Stealth Rock

Deck Knight's team: XAX
|

HP: KO | HP: 37
En: 62 | En: 43
Spe: 58 (+5%) | Spe: 39 (-)
Ranks: 5/5/1/2 | Ranks: 5/3/2/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: N/A | Other: N/A

Arena: ASB Standard Arena



Texas decides Switch
Deck responds as is
I reff
 

Texas Cloverleaf

This user has a custom title
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Rock Head on Pyroak negates recoil.

Blastoise: Fake Out ~ Hydro Pump ~ Water Pulse
Pyroak: Wood Hammer ~ Flare Blitz ~ Wood Hammer
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Alright Throh, you've done well. Time to finish up, and at least score a KO or two.

Earthquake ~ Revenge (Pyroak) ~ Revenge (Pyroak)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
EDIT: as per Texas @ below.

Texas Cloverleaf’s bench: BAA

HP: 68
En: 76
Spe: 33 (-)
Ranks: 3/3/4/3
Status: N/A


Texas Cloverleaf’s team: OAA
|

HP: 6 | HP: 53
En: 45 | En: 62
Spe: 67 (-) | Spe: 52 (-)
Ranks: 3/4/4/4 | Ranks: 4/4/3/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Stealth Rock | Other: Stealth Rock

Deck Knight's team: XAX

HP: 37
En: 43
Spe: 39 (-)
Ranks: 5/3/2/3
Status: N/A
Stats: N/A
Other:
N/A

Arena: ASB Standard Arena


Action 1:
Blastoise used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 5313/10000 (NO)
4+(4.5-4.5) = 4 damage (Throh)
-4 energy
Pyroak used Wood Hammer!
RNG Roll (CRIT) [<=625 CRIT]: 8045/10000 (NO)
15+3+(6-4.5) = 19.5 damage (Throh)
-8.5 energy
Throh used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 5386/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6605/10000 (NO)
(10*0.75)+(7.5-6) = 9 damage (Blastoise)
(10*0.75)+(7.5-6) = 9 damage (Pyroak)
Blastoise is KO'ed!
-7 energy

Action 2:
Pyroak used Flare Blitz!
RNG Roll (CRIT) [<=625 CRIT]: 8045/10000 (NO)
15+3+(6-4.5) = 19.5 damage (Throh)
Throh is KO'ed!
-8.5 energy

Post Round:
Blastoise: -9 HP, -4 EN, KO'ed
Pyroak: -17 EN
Throh: -42 HP, -7 EN, KO'ed



Texas Cloverleaf’s team: OXA
|

HP: KO | HP: 53
En: 41 | En: 45
Spe: 67 (-) | Spe: 52 (-)
Ranks: 3/4/4/4 | Ranks: 4/4/3/3
Status: N/A | Status: N/A
Stats: N/A | Stats: N/A
Other: Stealth Rock, Sluggish | Other: Stealth Rock

Deck Knight's team: XXX

HP: KO
En: 36
Spe: 39 (-)
Ranks: 5/3/2/3
Status: N/A
Stats: N/A
Other:
N/A

Arena: ASB Standard Arena


Rewards Bank said:
Texas Cloverleaf: 2 CC
Gastrodon: 5 MC, 1 KOC
Blastoise: 5 MC, 1 KOC
Pyroak: 5 MC, 1 KOC

Deck Knight: 3 CC
Golurk: 4 MC
Throh: 2 MC, 1 DC, 1 KOC
Donphan: 2 MC, 1 DC

Imanalt: FLOOR[(2/4)*7] = 3 UC
ZhengTann: CEILING[(2/4)*7] = 4 UC
 

Texas Cloverleaf

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Throh was already flinched round 1 and thus acts a1

Also rock head on pyroak negates recoil, thats its ability regardless of my profile
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
lol as it turns out it didnt even flinch cause of confusion but with inner focus the round needs to be reffed anyway lol
 

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