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Deep Sea of Mare

Hi!

So I was just looking through your team and the only big weakness that I still see on your team is a weakness to technician Breloom. Hear me out. I don't know how common it is, but a lot of Technilooms I've been running into have been running Low Sweep over SD or Spore or something. This becomes a problem since after the speed drop, Techniloom can "out-priority" Mamoswine and KO it with a Mach Punch.

Essentially, Techniloom can KO any of your Pokemon from full health on the switch with a combination of Low Sweep+appropriate move, except possibly Politoed, who it speed ties with due to the Scarf. This means that once Techniloom gets a free switch, which it can since Aqua Jet from Max Attack Adamant Azumarril boosted by Rain and Choice Band is only a 3HKO. Breloom can't switch in forever, and LO will wear it down, but it's a huge threat to your team given the right support and the chance to switch in.

Other than that, nothing really pops into mind other than a possible weakness to Sunny Day Tales, which with Flamethrower and Solarbeam, threatens a SE move on every single one of your mons.

I'll let you know if I think of anything more! Hope I helped.

Opposing Techniloom is dealt with by using a combination of Politoed and Mamoswine. Sunny Day Ninetales is dealt with neatly by switching Jirachi into predicted Solarbeams and baiting Fire Blasts which Politoed can switch into. Neither have been too much of a problem, but thanks for bringing them up!

The OP has been updated to reflect the changes.
 
Hey Trinitrotoluene,
this is an outstanding team and one of the most well presented RMTs I've seen in a while. There's not much left to change you seem to have pretty much everything covered, Techniloom can be a pretty big threat though so you may want to consider Hidden Power Flying on Rotom-W to net the suprise kill on Breloom, this may not be worth it however considering you'd only use hp flying in this situation and it causes you to lose one of Rotom-W's current moves.

You may want to test out Sash Mamosine over your Life Orb variant. Sash makes Mamo a more reliable Stealth Rocker and it enables you to beat Luke, Terrak, Breloom (as long as you have sash you can tank a mach punch) etc. easier (Banded Terrak can 2HKO your entire team and although you have many mons that can revenge kill it every time it comes in on your current Mamo you'll most likely have to sac a mon.) Endeavour is an amazing move that lets you take mons down to 1 hp and then any of your priority users can take it out. You can also reactivate Mamo's Sash / nullify hazards with Jirachi's Wish support. The loss of power may not be worth it but Endeavour is a great move to have especially considering you're now running jolly Mamo and the likes of Stone Edge from a jolly Mamo is pretty weak. Anyway GL with the team, I hope this rate could be of help, Luvdisc'd.

Sash Mamoswine:
473.gif

Mamoswine (M) @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spe, -SAtk)
- Earthquake
- Ice Shard
- Stealth Rock
- Endeavour
 
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