OU Defensive Landorus-T

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[SET]
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: U-turn
move 4: Grass Knot / Taunt / Smack Down
item: Rocky Helmet / Leftovers
tera type: Water / Ghost
ability: Intimidate
nature: Impish
evs: 248 HP / 252 Def / 8 Spe

[SET COMMENTS]
Defensive Landorus-T is a reliable pivot on balance and bulky offensive teams, leveraging its good typing, bulk, and Intimidate to serve as a roadblock to common threats such as Kingambit, Sneasler, and Great Tusk without Ice Spinner. Its Spikes immunity and neutrality to Stealth Rock allow it to comfortably switch in and check the aforementioned Pokemon. Landorus-T is also an excellent Stealth Rock user thanks to its good matchups against key entry hazard removers like Great Tusk and Cinderace. U-turn enables Landorus-T to pivot out of bad matchups and safely bring one of its teammates in. The last slot is flexible depending on a team's needs. Grass Knot deals high damage to Great Tusk and Dondozo, which could otherwise switch in and setup on Landorus-T with Bulk Up and Curse, respectively, and it is useful to open up for teammates such as Kingambit to reliably clean late-game. However, Grass Knot also leaves Landorus-T quite exploitable to key Flying-types and Tera Flying Pokemon such as Moltres, Dragonite, and Kingambit, which can either cripple it with status or setup on it. Taunt is a useful utility move to stop entry hazards from Ting-Lu and Great Tusk and to prevent Enamorus-T and Garganacl from setting up. Finally, Smack Down deals decent damage to Landorus-T's common Flying-type switch-ins as well as Rotom-W, either leaving them vulnerable to Earthquake or forcing them out. 8 Speed EVs are used to outspeed Jolly Kingambit and deal good damage to it with Earthquake. As Landorus-T is a support Pokemon, it will often be more valuable to use Terastallization with other teammates. However, Tera Water allows Landorus-T resist Ice- and Water-type moves from Pokemon such as Greninja, Baxcalibur, and Walking Wake. Alternatively, Tera Ghost can be run to spinblock against Rapid Spin users such as Great Tusk. Rocky Helmet is the preferred item, as it forces valuable chip damage on key targets such as Sneasler, Great Tusk, and Kingambit. Leftovers can also be run to grant Landorus-T a bit more longevity. Landorus-T typically fits quite well on teams with multiple pivot move users such as Sneasler, Cinderace, and Zapdos, as they can continually apply pressure to each other's counters, especially if entry hazards are up. Zapdos and Rotom-W have the added benefit of having good matchups against Flying-types, which Landorus-T struggles with. Galarian Slowking matches up quite well against strong special attackers such as Zapdos and Enamorus and appreciates Landorus-T's ability to pivot into physical attackers such Great Tusk, Kingambit, and Swords Dance Iron Valiant. Spike setters such as Ting-Lu and Hisuian Samurott form a potent hazard-stacking core with Landorus-T and can pressure entry hazard removers such as Cinderace and Great Tusk. Strong wallbreakers such as Choice Specs Dragapult, Choice Specs Iron Valiant, and Choice Band Hoopa greatly benefit from Landorus-T's U-turn support, as it can position them to fire off their powerful attacks with little risk and can wear the opposing Pokemon down over time to be in KO range of their attacks. Landorus-T is quite exploitable by fast Water-types such as Battle Bond Greninja and Walking Wake. Bulky Water-types such as Toxapex can help alleviate the pressure from these Pokemon. Landorus-T's ability to lure physical walls such as Dondozo and Great Tusk and KO them with Grass Knot is greatly appreciated by various physical setup sweepers such as Kingambit, Swords Dance Iron Valiant, Baxcalibur, and Hisuian Samurott.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/magcargo.177111/
Quality checked by:
https://www.smogon.com/forums/members/autumn.384270/
https://www.smogon.com/forums/members/dkm.402001/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
 
Last edited:

autumn

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1/2 Magcargo
[SET]
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: U-Turn U-turn (fix throughout)
move 4: Grass Knot / Taunt / Smack Down
item: Rocky Helmet / Leftovers
tera type: Water / Ghost
ability: Intimidate
nature: Impish
evs: 248 HP / 252 Def / 8 Spe

[SET COMMENTS]
Defensive Landorus-T is a reliable pivot on balance and bulky offensive teams, leveraging its good typing, bulk, and Intimidate to serve as a roadblock to common threats such as Great Tusk (could mention non-ice spinner sets because thats common on booster and just drops lando), Kingambit, and Sneaseler Sneasler (fix throughout). Its Spikes immunity and access to U-Turn give it a great deal of flexibility in switching in to check the aforementioned Pokemon. (do you need to mention uturn access here when you have a whole sentence for it? pick one imo to avoid repetition) Landorus-T is also an excellent user of Stealth Rock due to its good match-ups (should be matchups one word, fix throughout) against key entry hazard removers like Great Tusk and Cinderace. U-Turn enables Landorus-T to pivot out of bad match-ups and safely bring one of its teammates in. The last slot is flexible depending on a team's needs. Grass Knot deals high damage to Great Tusk and Dondozo, and is useful to open up teammates such as Kingambit to reliably clean late-game. (feel free to rephrase but just 'open up teammates' isn't super intuituve for a new reader) However, Grass Knot also leaves Landorus-T quite exploitable to key Flying-types and Tera Flying Pokemon such as Moltres, Dragonite, and Kingambit. (can mention how dnite and gambit in particular can set up on lando because of its inability to touch them) Taunt is a useful utility move to prevent the opponent from setting up entry hazards and using setup moves. (this is purely dex info, you don't need to explain what taunt actually does. instead, how does taunt help lando in the current meta? what pokemon can it use taunt on (think the ones in the example above) and how does taunt's utility help it?) Finally, Smack Down deals decent damage to the various Flying-types that commonly switch into Landorus-T and removes their Ground immunity, leaving them vulnerable to Earthquake (or forces them out). 8 Speed EVs are used to outspeed Modest Choice Specs Sylveon and (doesn't exist) Jolly Kingambit. As Landorus-T is a support Pokemon, it will often be more valuable to use Terastalization with other Pokemon on the team. However, Tera Water allows Landorus-T resist Ice- and Water-type attacks, which it would otherwise be weak to. (again this is dex ifno, we know water resists ice and water - what does this help lando check in a pinch?) you've said that teraing lando is rare so by saying what it can emergency check you also give more context for when to tera it) Alternatively, Tera Ghost can be run to spinblock against Rapid Spin users such as Great Tusk. Rocky Helmet is the preferred item, as it forces valuable chip damage on key targets such as Sneasler, Great Tusk, and Kingambit. Leftovers can also be ran to grant Landorus-T a bit more longevity. Landorus-T typically fits quite well on teams with multiple switch pivot move users. As such, pivoting support from teammates such as Galarian Slowking, Cinderace, Sneaseler, Moltres, Rotom-W and Zapdos (cut this to 3-4 so its not excessive - also specifically mention the benefits of a pivoting core bc its implied but not stated) is greatly appreciated. Zapdos and Rotom-W also has the added benefit of having good matchups against Flying-types, which Landorus-T would otherwise struggle with. (add some offensive breakers that benefit from voltturn support bc you talk about pivoting but nothing that can capitalise on that) Landorus-T is quite exploitable by fast Water-types such as Battle Bond Greninja and Walking Wake. Bulky Water-types such as Toxapex can help alleviate the pressure from these Pokemon. Finally, Landorus-T's ability to lure physical walls such as Dondozo and Great Tusk with Grass Knot is greatly appreciate by various physical setup sweepers such as Kingambit, Swords Dance Iron Valiant, Baxcalibur, and Hisuian Samurott.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/magcargo.177111/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
1/2 Magcargo
[SET]
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: U-Turn U-turn (fix throughout)
move 4: Grass Knot / Taunt / Smack Down
item: Rocky Helmet / Leftovers
tera type: Water / Ghost
ability: Intimidate
nature: Impish
evs: 248 HP / 252 Def / 8 Spe

[SET COMMENTS]
Defensive Landorus-T is a reliable pivot on balance and bulky offensive teams, leveraging its good typing, bulk, and Intimidate to serve as a roadblock to common threats such as Great Tusk (could mention non-ice spinner sets because thats common on booster and just drops lando), Kingambit, and Sneaseler Sneasler (fix throughout). Its Spikes immunity and access to U-Turn give it a great deal of flexibility in switching in to check the aforementioned Pokemon. (do you need to mention uturn access here when you have a whole sentence for it? pick one imo to avoid repetition) Landorus-T is also an excellent user of Stealth Rock due to its good match-ups (should be matchups one word, fix throughout) against key entry hazard removers like Great Tusk and Cinderace. U-Turn enables Landorus-T to pivot out of bad match-ups and safely bring one of its teammates in. The last slot is flexible depending on a team's needs. Grass Knot deals high damage to Great Tusk and Dondozo, and is useful to open up teammates such as Kingambit to reliably clean late-game. (feel free to rephrase but just 'open up teammates' isn't super intuituve for a new reader) However, Grass Knot also leaves Landorus-T quite exploitable to key Flying-types and Tera Flying Pokemon such as Moltres, Dragonite, and Kingambit. (can mention how dnite and gambit in particular can set up on lando because of its inability to touch them) Taunt is a useful utility move to prevent the opponent from setting up entry hazards and using setup moves. (this is purely dex info, you don't need to explain what taunt actually does. instead, how does taunt help lando in the current meta? what pokemon can it use taunt on (think the ones in the example above) and how does taunt's utility help it?) Finally, Smack Down deals decent damage to the various Flying-types that commonly switch into Landorus-T and removes their Ground immunity, leaving them vulnerable to Earthquake (or forces them out). 8 Speed EVs are used to outspeed Modest Choice Specs Sylveon and (doesn't exist) Jolly Kingambit. As Landorus-T is a support Pokemon, it will often be more valuable to use Terastalization with other Pokemon on the team. However, Tera Water allows Landorus-T resist Ice- and Water-type attacks, which it would otherwise be weak to. (again this is dex ifno, we know water resists ice and water - what does this help lando check in a pinch?) you've said that teraing lando is rare so by saying what it can emergency check you also give more context for when to tera it) Alternatively, Tera Ghost can be run to spinblock against Rapid Spin users such as Great Tusk. Rocky Helmet is the preferred item, as it forces valuable chip damage on key targets such as Sneasler, Great Tusk, and Kingambit. Leftovers can also be ran to grant Landorus-T a bit more longevity. Landorus-T typically fits quite well on teams with multiple switch pivot move users. As such, pivoting support from teammates such as Galarian Slowking, Cinderace, Sneaseler, Moltres, Rotom-W and Zapdos (cut this to 3-4 so its not excessive - also specifically mention the benefits of a pivoting core bc its implied but not stated) is greatly appreciated. Zapdos and Rotom-W also has the added benefit of having good matchups against Flying-types, which Landorus-T would otherwise struggle with. (add some offensive breakers that benefit from voltturn support bc you talk about pivoting but nothing that can capitalise on that) Landorus-T is quite exploitable by fast Water-types such as Battle Bond Greninja and Walking Wake. Bulky Water-types such as Toxapex can help alleviate the pressure from these Pokemon. Finally, Landorus-T's ability to lure physical walls such as Dondozo and Great Tusk with Grass Knot is greatly appreciate by various physical setup sweepers such as Kingambit, Swords Dance Iron Valiant, Baxcalibur, and Hisuian Samurott.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/magcargo.177111/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Implemented.
 

DKM

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[SET]
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: U-turn
move 4: Grass Knot / Taunt / Smack Down
item: Rocky Helmet / Leftovers
tera type: Water / Ghost
ability: Intimidate
nature: Impish
evs: 248 HP / 252 Def / 8 Spe

[SET COMMENTS]
Defensive Landorus-T is a reliable pivot on balance and bulky offensive teams, leveraging its good typing, bulk, and Intimidate to serve as a roadblock to common threats such as Kingambit, Sneasler, and Great Tusk without Ice Spinner. Its Spikes immunity and neutrality to Stealth Rock gives it a great deal of flexibility in switching in to check the aforementioned Pokemon. Landorus-T is also an excellent user of Stealth Rock due to its good matchups against key entry hazard removers like Great Tusk and Cinderace. U-turn enables Landorus-T to pivot out of bad matchups and safely bring one of its teammates in. The last slot is flexible depending on a team's needs. Grass Knot deals high damage to Great Tusk and Dondozo, I'd mention you need grass knot to check bulk Up tusk who otherwise just sets up vs you and is useful to open up teammates such as Kingambit to reliably clean late-game. However, Grass Knot also leaves Landorus-T quite exploitable to key Flying-types and Tera Flying Pokemon such as Moltres, Dragonite, and Kingambit, which can either cripple it with status or setup on it. Taunt is a useful utility move to prevent Ting-Lu and Great Tusk from setting up entry hazards, as well as preventing setup from Pokemon such as Enamorus and Dragonite Enamorus-T and Garganacl. The other two are faster than you Finally, Smack Down deals decent damage to the various Flying-types that commonly switch into Landorus-T as well as Rotom-W and removes their Ground immunity, either leaving them vulnerable to Earthquake or forcing them out. 8 Speed EVs are used to outspeed Jolly Kingambit and deal good damage to it with Earthquake. As Landorus-T is a support Pokemon, it will often be more valuable to use Terastalization with other Pokemon on the team. However, Tera Water allows Landorus-T resist Ice- and Water-type, which can be useful to survive a hit against Pokemon such as Greninja, Baxcalibur, and Walking Wake. Alternatively, Tera Ghost can be run to spinblock against Rapid Spin users such as Great Tusk. Rocky Helmet is the preferred item, as it forces valuable chip damage on key targets such as Sneasler, Great Tusk, and Kingambit. Leftovers can also be ran to grant Landorus-T a bit more longevity. Landorus-T typically fits quite well on teams with multiple pivot move users, as they can continually apply pressure to one-another's counters especially if hazards are up. As such, pivoting support from teammates such as Galarian Slowking, Sneasler, Rotom-W Cinderace and Zapdos is greatly appreciated. the idea of wearing each others checks down with pivoting makes more sense with hazards up and something that applies more pressure like ace (not gking who deals no damage while pivoting) Zapdos and Rotom-W have the added benefit of having good matchups against Flying-types, which Landorus-T would otherwise struggles with. Galarian Slowking similarly matches up quite well against key Flying-types such as opposing Zapdos and Enamorus and appreciates Landorus-T's ability to pivot into Great Tusk, Kingambit, and Swords Dance Iron Valiant. specify how gking is a good blanket check to special attackers while Landorus-T is one for physical attackers, this makes them a great defensive core. Mentioning the Flying-types is fine but this should be the focus. Strong wallbreakers such as Choice Specs Dragapult, Choice Specs Iron Valiant, and Choice Band Hoopa greatly benefit from Landorus-T's U-turn support, as it can position them to launch off their powerful attacks with little risk and can wear the opponent down over time to be in KO range of their attacks. Landorus-T is quite exploitable by fast Water-types such as Battle Bond Greninja and Walking Wake. Bulky Water-types such as Toxapex can help alleviate the pressure from these Pokemon. Finally, Landorus-T's ability to lure physical walls such as Dondozo and Great Tusk with Grass Knot is greatly appreciate by various physical setup sweepers such as Kingambit, Swords Dance Iron Valiant, Baxcalibur, and Hisuian Samurott.
-Briefly mention sam-h and ting lu as partners for a hazard stacking core.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/magcargo.177111/
Quality checked by:
https://www.smogon.com/forums/members/autumn.384270/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
QC 2/2
 

Milak

Stoïque fierté
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Add (AC=add comma, AH=add hyphen)
Remove (RC=remove comma, RP=remove period)
Comments

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: U-turn
move 4: Grass Knot / Taunt / Smack Down
item: Rocky Helmet / Leftovers
tera type: Water / Ghost
ability: Intimidate
nature: Impish
evs: 248 HP / 252 Def / 8 Spe

[SET COMMENTS]
Defensive Landorus-T is a reliable pivot on balance and bulky offensive teams, leveraging its good typing, bulk, and Intimidate to serve as a roadblock to common threats such as Kingambit, Sneasler, and Great Tusk without Ice Spinner. Its Spikes immunity and neutrality to Stealth Rock gives it a great deal of flexibility in switching in to allow it to comfortably switch in and check the aforementioned Pokemon. Landorus-T is also an excellent user of Stealth Rock due user thanks to its good matchups against key entry hazard removers like Great Tusk and Cinderace. U-turn enables Landorus-T to pivot out of bad matchups and safely bring one of its teammates in. The last slot is flexible depending on a team's needs. Grass Knot deals high damage to Great Tusk and Dondozo, which could otherwise switch in and setup on Landorus-T with Bulk Up and Curse, respectively, and it is useful to open up for teammates such as Kingambit to reliably clean late-game. However, Grass Knot also leaves Landorus-T quite exploitable to key Flying-types and Tera Flying Pokemon such as Moltres, Dragonite, and Kingambit, which can either cripple it with status or setup on it. Taunt is a useful utility move to prevent stop entry hazards from Ting-Lu and Great Tusk from setting up entry hazards,(RC) as well as preventing setup from Pokemon such as and to prevent Enamorus-T and Garganacl from setting up. Finally, Smack Down deals decent damage to the various Flying-types that commonly switch into Landorus-T Landorus-T's common Flying-type switch-ins as well as Rotom-W and removes their Ground immunity (I don't think it's rly necessary to explain what the move does), either leaving them vulnerable to Earthquake or forcing them out. 8 Speed EVs are used to outspeed Jolly Kingambit and deal good damage to it with Earthquake. As Landorus-T is a support Pokemon, it will often be more valuable to use Terastalization Terastallization with other Pokemon on the team teammates. However, Tera Water allows Landorus-T resist Ice- and Water-type,(RC) which can be useful to survive a hit against moves from Pokemon such as Greninja, Baxcalibur, and Walking Wake. Alternatively, Tera Ghost can be run to spinblock against Rapid Spin users such as Great Tusk. Rocky Helmet is the preferred item, as it forces valuable chip damage on key targets such as Sneasler, Great Tusk, and Kingambit. Leftovers can also be ran run to grant Landorus-T a bit more longevity. Landorus-T typically fits quite well on teams with multiple pivot move users such as Sneasler, Cinderace, and Zapdos, as they can continually apply pressure to one-another's each other's counters,(AC) especially if entry hazards are up. As such, pivoting support from teammates such as Sneasler, Cinderace, and Zapdos is greatly appreciated.(RP) Zapdos and Rotom-W have the added benefit of having good matchups against Flying-types, which Landorus-T struggles with. Galarian Slowking matches up quite well against strong special attackers such as opposing Zapdos and Enamorus and appreciates Landorus-T's ability to pivot into physical attackers such Great Tusk, Kingambit, and Swords Dance Iron Valiant. Spike setters such as Ting-Lu and Hisuian Samurott form a potent hazard-stacking(AH) core with Landorus-T and can pressure entry hazard removers such as Cinderace and Great Tusk. Strong wallbreakers such as Choice Specs Dragapult, Choice Specs Iron Valiant, and Choice Band Hoopa greatly benefit from Landorus-T's U-turn support, as it can position them to launch fire off their powerful attacks with little risk and can wear the opponent opposing Pokemon down over time to be in KO range of their attacks. Landorus-T is quite exploitable by fast Water-types such as Battle Bond Greninja and Walking Wake. Bulky Water-types such as Toxapex can help alleviate the pressure from these Pokemon. Landorus-T's ability to lure physical walls such as Dondozo and Great Tusk and KO them with Grass Knot is greatly appreciate appreciated by various physical setup sweepers such as Kingambit, Swords Dance Iron Valiant, Baxcalibur, and Hisuian Samurott.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/magcargo.177111/
Quality checked by:
https://www.smogon.com/forums/members/autumn.384270/
https://www.smogon.com/forums/members/dkm.402001/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
GP Team done
 
Last edited:
Add (AC=add comma, AH=add hyphen)
Remove (RC=remove comma, RP=remove period)
Comments

[SET]
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: U-turn
move 4: Grass Knot / Taunt / Smack Down
item: Rocky Helmet / Leftovers
tera type: Water / Ghost
ability: Intimidate
nature: Impish
evs: 248 HP / 252 Def / 8 Spe

[SET COMMENTS]
Defensive Landorus-T is a reliable pivot on balance and bulky offensive teams, leveraging its good typing, bulk, and Intimidate to serve as a roadblock to common threats such as Kingambit, Sneasler, and Great Tusk without Ice Spinner. Its Spikes immunity and neutrality to Stealth Rock gives it a great deal of flexibility in switching in to allow it to comfortably switch in and check the aforementioned Pokemon. Landorus-T is also an excellent user of Stealth Rock due user thanks to its good matchups against key entry hazard removers like Great Tusk and Cinderace. U-turn enables Landorus-T to pivot out of bad matchups and safely bring one of its teammates in. The last slot is flexible depending on a team's needs. Grass Knot deals high damage to Great Tusk and Dondozo, which could otherwise switch in and setup on Landorus-T with Bulk Up and Curse, respectively, and it is useful to open up for teammates such as Kingambit to reliably clean late-game. However, Grass Knot also leaves Landorus-T quite exploitable to key Flying-types and Tera Flying Pokemon such as Moltres, Dragonite, and Kingambit, which can either cripple it with status or setup on it. Taunt is a useful utility move to prevent stop entry hazards from Ting-Lu and Great Tusk from setting up entry hazards,(RC) as well as preventing setup from Pokemon such as and to prevent Enamorus-T and Garganacl from setting up. Finally, Smack Down deals decent damage to the various Flying-types that commonly switch into Landorus-T Landorus-T's common Flying-type switch-ins as well as Rotom-W and removes their Ground immunity (I don't think it's rly necessary to explain what the move does), either leaving them vulnerable to Earthquake or forcing them out. 8 Speed EVs are used to outspeed Jolly Kingambit and deal good damage to it with Earthquake. As Landorus-T is a support Pokemon, it will often be more valuable to use Terastalization Terastallization with other Pokemon on the team teammates. However, Tera Water allows Landorus-T resist Ice- and Water-type,(RC) which can be useful to survive a hit against moves from Pokemon such as Greninja, Baxcalibur, and Walking Wake. Alternatively, Tera Ghost can be run to spinblock against Rapid Spin users such as Great Tusk. Rocky Helmet is the preferred item, as it forces valuable chip damage on key targets such as Sneasler, Great Tusk, and Kingambit. Leftovers can also be ran run to grant Landorus-T a bit more longevity. Landorus-T typically fits quite well on teams with multiple pivot move users such as Sneasler, Cinderace, and Zapdos, as they can continually apply pressure to one-another's each other's counters,(AC) especially if entry hazards are up. As such, pivoting support from teammates such as Sneasler, Cinderace, and Zapdos is greatly appreciated.(RP) Zapdos and Rotom-W have the added benefit of having good matchups against Flying-types, which Landorus-T struggles with. Galarian Slowking matches up quite well against strong special attackers such as opposing Zapdos and Enamorus and appreciates Landorus-T's ability to pivot into physical attackers such Great Tusk, Kingambit, and Swords Dance Iron Valiant. Spike setters such as Ting-Lu and Hisuian Samurott form a potent hazard-stacking(AH) core with Landorus-T and can pressure entry hazard removers such as Cinderace and Great Tusk. Strong wallbreakers such as Choice Specs Dragapult, Choice Specs Iron Valiant, and Choice Band Hoopa greatly benefit from Landorus-T's U-turn support, as it can position them to launch fire off their powerful attacks with little risk and can wear the opponent opposing Pokemon down over time to be in KO range of their attacks. Landorus-T is quite exploitable by fast Water-types such as Battle Bond Greninja and Walking Wake. Bulky Water-types such as Toxapex can help alleviate the pressure from these Pokemon. Landorus-T's ability to lure physical walls such as Dondozo and Great Tusk and KO them with Grass Knot is greatly appreciate appreciated by various physical setup sweepers such as Kingambit, Swords Dance Iron Valiant, Baxcalibur, and Hisuian Samurott.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/magcargo.177111/
Quality checked by:
https://www.smogon.com/forums/members/autumn.384270/
https://www.smogon.com/forums/members/dkm.402001/
Grammar checked by:
https://www.smogon.com/forums/members/milak.262594/
GP Team done
Implemented.

This is done.
 
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