Defensive (Great Tusk) @ Rocky Helmet / Leftovers / Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Tera Type: Water / Steel
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off
Great Tusk presents itself as a premier defensive backbone with its solid defensive typing, access to Rapid Spin, and immense strength even without investment. Headlong Rush is used over Earthquake as a way to reach damage thresholds like OHKOing Raging Bolt after Stealth Rock and OHKOing both uninvested Gholdengo and Bulky Cinderace, while not being weakened by Rillaboom's Grassy Terrain. Ice Spinner lets it get past Flying-types like Dragonite, Gliscor, and Landorus-T, while also both threatening Rillaboom and removing its Grassy Terrain. Rapid Spin allows it to remove hazards for its teammates, while gaining a speed boost to scare out threats usually faster like Darkrai and Iron Crown. Stealth Rock is used for role compression, letting Great Tusk set hazards as well as remove hazards from its own side. Knock Off meanwhile gets rid of items such as Heavy-Duty Boots and Leftovers on opponents like Moltres and Clefable. It additionally threatens Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult, letting Great Tusk be able to Rapid Spin more consistently. Rocky Helmet is preferred, as it wears down physical attackers like Kingambit, Zamazenta, and opposing Great Tusk, while additionally punishing U-turn from Cinderace and Corviknight. It also has the added benefit of breaking Dragonite's Multiscale upon contact, letting Great Tusk have a instant OHKO on Dragonite with Ice Spinner. Leftovers provides longevity and makes Great Tusk more able to take on Salt Cure Garganacl and Swords Dance Gliscor. Heavy-Duty Boots can also be used to protect it from repeated hazard damage from Spikes, Toxic Spikes, and avoids the speed drop from Sticky Webs. Tera Water is used to combat Hisuian Samurott and Cinderace, while Tera Steel makes Great Tusk resist Rillaboom's Grassy Glide while also taking on Deoxys-S and Tornadus-T better. Both Tera Water and Tera Steel also helps combat Ice-type attacks like Weavile's Triple Axel, and Darkrai's Ice Beam. Other tera types like Tera Ice helps strengthen Ice Spinner to OHKO specially defensive Gliscor, while Tera Fire gives a burn immunity against Cinderace and Moltres. In addition, Tera Ghost makes Great Tusk itself a spinblocker against opposing Great Tusk and Iron Treads, with another strong benefit of handling Zamazenta easier, while Tera Fairy gives a nice Dragon-type immunity against Raging Bolt and Dragapult. Max HP and Max Speed are used to outspeed targets like Hisuian Samurott, Glimmora, and Gholdengo, while being able to tank attacks from physical attackers from Kingambit easier.
Great Tusk fits well on Balance and Bulky Offense, which highly appreciate its defensive properties and utility while still remaining potent with its strength. Partners such as Ogerpon-W and Heatran enjoy Great Tusk's ability to remove hazards, letting them not be worn down in longer games. Ogerpon-W threatens Alomomola, Ting-lu, and Moltres, while it appreciates Great Tusk switching in on Kingambit. Heatran can also be used to check Rillaboom, Corviknight, and Gholdengo, as well as use Stealth Rock itself, letting Great Tusk be able to run Knock Off. Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult make Great Tusk's job of removing hazards much harder, as they are able to threaten it out. Thus, strong anti-ghost pokemon such as Choice Scarf Gholdengo, Hisuian Samurott, or Kingambit can be used to threaten them out, allowing Great Tusk to Rapid Spin more effectively. Hisuian Samurott is a especially strong teammate, as it is able to both set Spikes and threaten Moltres and Gholdengo. Alomomola is a solid partner for Great Tusk, as Wish is able to keep Great Tusk healthy longer to check Gliscor and Garganacl. Hatterene and Cinderace are also nice to have as additional hazard removal, making teams nearly impervious to the hazards being set on their side of the field. Assault Vest Hatterene checks Kyurem, Enamorus, and can additionally help against Raging Bolt, while Rocky Helmet Hatterene in combination with Rocky Helmet on Great Tusk can very easily wear down U-turn users like Landorus-T and Cinderace. Great Tusk in return checks variants of Gholdengo, Heatran, and Kingambit. Cinderace, meanwhile, is able to pivot Great Tusk in with U-turn and threaten Gholdengo and Corviknight, while Great Tusk can in return take on Glimmora and Gliscor. With either Cinderace or Hatterene as well, Great Tusk can additionally enable hazard weak threats such as Assault Vest Tornadus-T, Choice Specs Kyurem, and frees Dragonite of using Heavy-Duty Boots for Dragon Dance sets.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/mcribs.677476/
Quality checked by:
https://www.smogon.com/forums/members/stads.110504/
Grammar checked by:
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Tera Type: Water / Steel
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off
Great Tusk presents itself as a premier defensive backbone with its solid defensive typing, access to Rapid Spin, and immense strength even without investment. Headlong Rush is used over Earthquake as a way to reach damage thresholds like OHKOing Raging Bolt after Stealth Rock and OHKOing both uninvested Gholdengo and Bulky Cinderace, while not being weakened by Rillaboom's Grassy Terrain. Ice Spinner lets it get past Flying-types like Dragonite, Gliscor, and Landorus-T, while also both threatening Rillaboom and removing its Grassy Terrain. Rapid Spin allows it to remove hazards for its teammates, while gaining a speed boost to scare out threats usually faster like Darkrai and Iron Crown. Stealth Rock is used for role compression, letting Great Tusk set hazards as well as remove hazards from its own side. Knock Off meanwhile gets rid of items such as Heavy-Duty Boots and Leftovers on opponents like Moltres and Clefable. It additionally threatens Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult, letting Great Tusk be able to Rapid Spin more consistently. Rocky Helmet is preferred, as it wears down physical attackers like Kingambit, Zamazenta, and opposing Great Tusk, while additionally punishing U-turn from Cinderace and Corviknight. It also has the added benefit of breaking Dragonite's Multiscale upon contact, letting Great Tusk have a instant OHKO on Dragonite with Ice Spinner. Leftovers provides longevity and makes Great Tusk more able to take on Salt Cure Garganacl and Swords Dance Gliscor. Heavy-Duty Boots can also be used to protect it from repeated hazard damage from Spikes, Toxic Spikes, and avoids the speed drop from Sticky Webs. Tera Water is used to combat Hisuian Samurott and Cinderace, while Tera Steel makes Great Tusk resist Rillaboom's Grassy Glide while also taking on Deoxys-S and Tornadus-T better. Both Tera Water and Tera Steel also helps combat Ice-type attacks like Weavile's Triple Axel, and Darkrai's Ice Beam. Other tera types like Tera Ice helps strengthen Ice Spinner to OHKO specially defensive Gliscor, while Tera Fire gives a burn immunity against Cinderace and Moltres. In addition, Tera Ghost makes Great Tusk itself a spinblocker against opposing Great Tusk and Iron Treads, with another strong benefit of handling Zamazenta easier, while Tera Fairy gives a nice Dragon-type immunity against Raging Bolt and Dragapult. Max HP and Max Speed are used to outspeed targets like Hisuian Samurott, Glimmora, and Gholdengo, while being able to tank attacks from physical attackers from Kingambit easier.
Great Tusk fits well on Balance and Bulky Offense, which highly appreciate its defensive properties and utility while still remaining potent with its strength. Partners such as Ogerpon-W and Heatran enjoy Great Tusk's ability to remove hazards, letting them not be worn down in longer games. Ogerpon-W threatens Alomomola, Ting-lu, and Moltres, while it appreciates Great Tusk switching in on Kingambit. Heatran can also be used to check Rillaboom, Corviknight, and Gholdengo, as well as use Stealth Rock itself, letting Great Tusk be able to run Knock Off. Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult make Great Tusk's job of removing hazards much harder, as they are able to threaten it out. Thus, strong anti-ghost pokemon such as Choice Scarf Gholdengo, Hisuian Samurott, or Kingambit can be used to threaten them out, allowing Great Tusk to Rapid Spin more effectively. Hisuian Samurott is a especially strong teammate, as it is able to both set Spikes and threaten Moltres and Gholdengo. Alomomola is a solid partner for Great Tusk, as Wish is able to keep Great Tusk healthy longer to check Gliscor and Garganacl. Hatterene and Cinderace are also nice to have as additional hazard removal, making teams nearly impervious to the hazards being set on their side of the field. Assault Vest Hatterene checks Kyurem, Enamorus, and can additionally help against Raging Bolt, while Rocky Helmet Hatterene in combination with Rocky Helmet on Great Tusk can very easily wear down U-turn users like Landorus-T and Cinderace. Great Tusk in return checks variants of Gholdengo, Heatran, and Kingambit. Cinderace, meanwhile, is able to pivot Great Tusk in with U-turn and threaten Gholdengo and Corviknight, while Great Tusk can in return take on Glimmora and Gliscor. With either Cinderace or Hatterene as well, Great Tusk can additionally enable hazard weak threats such as Assault Vest Tornadus-T, Choice Specs Kyurem, and frees Dragonite of using Heavy-Duty Boots for Dragon Dance sets.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/mcribs.677476/
Quality checked by:
https://www.smogon.com/forums/members/stads.110504/
Grammar checked by:
Last edited:

