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Quality Control Defensive Tusk (QC 1/2) (GP 0/1)

mcribs

I'd like some of that sourdough you got
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Defensive (Great Tusk) @ Rocky Helmet / Leftovers / Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Tera Type: Water / Steel
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off

Great Tusk presents itself as a premier defensive backbone with its solid defensive typing, access to Rapid Spin, and immense strength even without investment. Headlong Rush is used over Earthquake as a way to reach damage thresholds like OHKOing Raging Bolt after Stealth Rock and OHKOing both uninvested Gholdengo and Bulky Cinderace, while not being weakened by Rillaboom's Grassy Terrain. Ice Spinner lets it get past Flying-types like Dragonite, Gliscor, and Landorus-T, while also both threatening Rillaboom and removing its Grassy Terrain. Rapid Spin allows it to remove hazards for its teammates, while gaining a speed boost to scare out threats usually faster like Darkrai and Iron Crown. Stealth Rock is used for role compression, letting Great Tusk set hazards as well as remove hazards from its own side. Knock Off meanwhile gets rid of items such as Heavy-Duty Boots and Leftovers on opponents like Moltres and Clefable. It additionally threatens Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult, letting Great Tusk be able to Rapid Spin more consistently. Rocky Helmet is preferred, as it wears down physical attackers like Kingambit, Zamazenta, and opposing Great Tusk, while additionally punishing U-turn from Cinderace and Corviknight. It also has the added benefit of breaking Dragonite's Multiscale upon contact, letting Great Tusk have a instant OHKO on Dragonite with Ice Spinner. Leftovers provides longevity and makes Great Tusk more able to take on Salt Cure Garganacl and Swords Dance Gliscor. Heavy-Duty Boots can also be used to protect it from repeated hazard damage from Spikes, Toxic Spikes, and avoids the speed drop from Sticky Webs. Tera Water is used to combat Hisuian Samurott and Cinderace, while Tera Steel makes Great Tusk resist Rillaboom's Grassy Glide while also taking on Deoxys-S and Tornadus-T better. Both Tera Water and Tera Steel also helps combat Ice-type attacks like Weavile's Triple Axel, and Darkrai's Ice Beam. Other tera types like Tera Ice helps strengthen Ice Spinner to OHKO specially defensive Gliscor, while Tera Fire gives a burn immunity against Cinderace and Moltres. In addition, Tera Ghost makes Great Tusk itself a spinblocker against opposing Great Tusk and Iron Treads, with another strong benefit of handling Zamazenta easier, while Tera Fairy gives a nice Dragon-type immunity against Raging Bolt and Dragapult. Max HP and Max Speed are used to outspeed targets like Hisuian Samurott, Glimmora, and Gholdengo, while being able to tank attacks from physical attackers from Kingambit easier.

Great Tusk fits well on Balance and Bulky Offense, which highly appreciate its defensive properties and utility while still remaining potent with its strength. Partners such as Ogerpon-W and Heatran enjoy Great Tusk's ability to remove hazards, letting them not be worn down in longer games. Ogerpon-W threatens Alomomola, Ting-lu, and Moltres, while it appreciates Great Tusk switching in on Kingambit. Heatran can also be used to check Rillaboom, Corviknight, and Gholdengo, as well as use Stealth Rock itself, letting Great Tusk be able to run Knock Off. Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult make Great Tusk's job of removing hazards much harder, as they are able to threaten it out. Thus, strong anti-ghost pokemon such as Choice Scarf Gholdengo, Hisuian Samurott, or Kingambit can be used to threaten them out, allowing Great Tusk to Rapid Spin more effectively. Hisuian Samurott is a especially strong teammate, as it is able to both set Spikes and threaten Moltres and Gholdengo. Alomomola is a solid partner for Great Tusk, as Wish is able to keep Great Tusk healthy longer to check Gliscor and Garganacl. Hatterene and Cinderace are also nice to have as additional hazard removal, making teams nearly impervious to the hazards being set on their side of the field. Assault Vest Hatterene checks Kyurem, Enamorus, and can additionally help against Raging Bolt, while Rocky Helmet Hatterene in combination with Rocky Helmet on Great Tusk can very easily wear down U-turn users like Landorus-T and Cinderace. Great Tusk in return checks variants of Gholdengo, Heatran, and Kingambit. Cinderace, meanwhile, is able to pivot Great Tusk in with U-turn and threaten Gholdengo and Corviknight, while Great Tusk can in return take on Glimmora and Gliscor. With either Cinderace or Hatterene as well, Great Tusk can additionally enable hazard weak threats such as Assault Vest Tornadus-T, Choice Specs Kyurem, and frees Dragonite of using Heavy-Duty Boots for Dragon Dance sets.

[SET CREDITS]

Written by:
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Quality checked by:
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Grammar checked by:
 
Last edited:
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Feel free to DM me on discord or PM if you have any questions or want to discuss something in more depth.

Great Tusk @ Rocky Helmet / Leftovers / Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Tera Type: Water / Steel
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Knock Off / Stealth Rock

Great Tusk presents itself as a premier defensive backbone with its solid defensive typing, access to Rapid Spin, and immense strength even without investment. Headlong Rush is used over Earthquake as a way to threaten Raging Bolt, Cinderace, and Offensive Gholdengo harder ("threaten harder" is vague and not as helpful as more specific things like always OHKOing offensive Dengo, always OHKOing Bolt after rocks, etc.), while not being weakened by Rillaboom's Grassy Terrain. Ice Spinner lets it get past Flying-types like Dragonite, Tornadus-T, Gliscor, and Landorus-T (Good examples, but would probably have 2-3 flying types and also mention grass types such as Rillaboom). Rapid Spin allows it to remove hazards for its teammates, while gaining a speed boost to outspeed (point is good, but mentioning speed twice in 4 words is a bit awkward) threats like Darkrai and Iron Crown. Knock Off is used to get rid of items such as Heavy-Duty Boots and Leftovers on opponents like Zapdos and Moltres (Zap and Molt are great Knock targets, but neither is ever running Leftovers, so would like to see an example of something with leftovers that knock is targeting). (Knock is also a great move to threaten spinblocking Ghosts, such as Balloon Dengo, Pult, and Pecharunt, helping Tusk remove hazards more consistently long-term.) Stealth Rock can also be used as a way for role compression, as it can allowing Great Tusk to set hazards as well as remove hazards from its own side. Rocky Helmet is preferred, as it wears down physical attackers like Kingambit, Zamazenta, and opposing Great Tusk. It also has the added benefit of breaking Dragonite's Multiscale upon contact, letting Great Tusk have a instant OHKO on Dragonite with Ice Spinner. (One of the biggest strengths of Rocky Helmet is to punish U-turn spam, I would definitely mention that here.) Leftovers provides longevity and lets Great Tusk be able to stay healthy against threats (This says the same thing twice. I would instead emphasize that it permits Tusk to check certain threats such as Garganacl and SD Gliscor much better with Leftovers.). Heavy-Duty Boots can also be used to protect it from repeated hazard damage from Spikes and Toxic Spikes. (Boots helping Tusk remove Webs is a huge benefit worth mentioning as well.) Tera Water is used to combat Hisuian Samurott and Cinderace, while Tera Steel makes gives Great Tusk resist Rillaboom while also taking on Deoxys-S better. Both Tera Water and Tera Steel also helps combat Ice-type attacks like Weavile's Triple Axel, and Darkrai's Ice Beam. (Could be worth mentioning some other plausible teras such as Ice, Fire, Ghost, or even Fairy as possibilities.) Max HP and Max Speed are neccesary (a slightly weird word to use here with offensive tusk existing. I would reword.) to outspeed targets like Hisuian Samurott, Glimmora, and Gholdengo, while being able to tank attacks from physical attackers easier.

Great Tusk fits well on Balance and Bulky Offense, which highly appreciate its defensive properties and utility while still remaining exceptionally potent (feels like a slight exaggeration, could reword to be a bit weaker, but probably nitpicking) with its strength. Partners such as Ogerpon-W and Heatran enjoy Great Tusk's ability to remove hazards, letting them not be worn down in longer games. Ogerpon-W threatens Alomomola, Ting-lu, and Moltres, while it appreciates Great Tusk switching in on Raging Bolt (Tusk, even 252 HP Tusk, does not want to take hits from Bolt. I think a better example, such as Kingambit, is needed.). Heatran can also be used to check Rillaboom, Corviknight, and Gholdengo, as well as use Stealth Rock itself, letting Great Tusk be able to run Knock Off over Stealth Rock. Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult make Great Tusk's job of removing hazards much harder, as they are able to threaten it out with Malignant Chain, Make It Rain, or Will-o-Wisp respectively. Thus, strong anti-ghost pokemon such as Choice Scarf Gholdengo, Hisuian Samurott, or Kingambit can be used to threaten them out, allowing Great Tusk to Rapid Spin more effectively. Hisuian Samurott is a especially strong teammate, as it is able to both set Spikes, but can and also threaten Moltres and Gholdengo. Pivots such as Dragapult, Galarian Slowking, and Tornadus-T are used to bring Great Tusk in safely (Is this actually all that important for defensive Tusk? I thought that part of the point of the bulk investment was that it could come in on its own. It still appreciates pivoting, but it feels a bit weird to emphasize this.), while they all are able to check IronPress Zamazenta and Ogerpon-W (Glowking can sort of check Waterpon, but not in relation to Tusk, it doesn't want to switch in on Ivy Cudgel), with Great Tusk in return being able to check Dark-types like Kingambit and Hisuian Samurott, and threaten Garganacl for meaningful damage. Hatterene and CIinderace are also nice to have as additional hazard removal, making teams nearly impervious to the hazards being set on their side of the field. Assault Vest Hatterene checks Kyurem, Enamorus, and can additionally help against Raging Bolt, while Rocky Helmet Hatterene in combination with Rocky Helmet on Great Tusk can very easily wear down U-turn users like Landorus-T and Cinderace. Great Tusk in return checks variants of Gholdengo, Heatran, and Kingambit. Cinderace, meanwhile, is able to pivot Great Tusk in with U-turn, (RC) and either spread Will-o-wisp on targets like Kingambit for Great Tusk to take on easier, while already threatening and threaten Gholdengo and Corviknight, and potentially even Fairy-types like Primarina and Clefable as well Grass-types like RIllaboom and Ogerpon-W with Gunk Shot. , while Great Tusk can in return take on Glimmora and Gliscor. (Two additional potential teammates to mention: 1) Alomomola to top off Tusk, letting it check physical threats longer 2) Hazard weak breakers/mons like Kyurem, AV Torn, Non-Boots Dnite, Ceruledge that appreciate a more sturdy removal option especially when paired with Cind/Hatt.)
 
Last edited:
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Great edits! A couple more notes, QC 1/2 when implemented.

Defensive (Great Tusk) @ Rocky Helmet / Leftovers / Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Tera Type: Water / Steel
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off

Great Tusk presents itself as a premier defensive backbone with its solid defensive typing, access to Rapid Spin, and immense strength even without investment. Headlong Rush is used over Earthquake as a way to threaten reach damage thresholds like OHKOing Raging Bolt after Stealth Rock and OHKOing both uninvested Gholdengo and Bulky Cinderace, while not being weakened by Rillaboom's Grassy Terrain. Ice Spinner lets it get past Flying-types like Dragonite, Tornadus-T, Gliscor, and Landorus-T (Good examples, but would probably have 2-3 flying types and also mention grass types such as Rillaboom). Rapid Spin allows it to remove hazards for its teammates, while gaining a speed boost to scare out threats usually otherwise faster threats like Darkrai and Iron Crown. Stealth Rock is used as a way for role compression, as it can set letting Great Tusk set hazards as well as remove hazards from its own side. Knock Off meanwhile gets rid of items such as Heavy-Duty Boots and Leftovers on opponents like Zapdos and Moltres (Zap and Molt are great Knock targets, but neither is ever running Leftovers, so would like to see an example of something with leftovers that knock is targeting). It additionally threatens Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult, letting Great Tusk be able to Rapid Spin more consistently. Rocky Helmet is preferred, as it wears down physical attackers like Kingambit, Zamazenta, and opposing Great Tusk, while additionally punishing U-turn from Cinderace and Corviknight. It also has the added benefit of breaking Dragonite's Multiscale upon contact, letting Great Tusk have a instant OHKO on Dragonite with Ice Spinner. Leftovers provides longevity and makes Great Tusk more able to take on Salt Cure Garganacl and Swords Dance Gliscor. Heavy-Duty Boots can also be used to protect it from repeated hazard damage from Spikes, Toxic Spikes, and Sticky Webs (would clarify that Sticky Webs doesn't deal damage - perhaps "and avoid the speed drop from Sticky Webs" or a similar reword). Tera Water is used to combat Hisuian Samurott and Cinderace, while Tera Steel makes gives Great Tusk resist Rillaboom's Grassy Glide while also taking on Deoxys-S and Tornadus-T better. Both Tera Water and Tera Steel also helps combat Ice-type attacks like Weavile's Triple Axel, and Darkrai's Ice Beam. Other tera types like Tera Ice helps strengthen Ice Spinner to OHKO specially defensive Gliscor, while Tera Fire gives a burn immunity against Cinderace and Moltres. In addition, Tera Ghost makes Great Tusk itself a spinblocker against opposing Great Tusk and Iron Treads, with another strong benefit of handling Zamazenta easier, while Tera Fairy gives a nice Dragon-type immunity against Raging Bolt and Dragapult. Max HP and Max Speed are used to outspeed targets like Hisuian Samurott, Glimmora, and Gholdengo, while being able to tank attacks from physical attackers from Kingambit easier.

Great Tusk fits well on Balance and Bulky Offense, which highly appreciate its defensive properties and utility while still remaining potent with its strength. Partners such as Ogerpon-W and Heatran enjoy Great Tusk's ability to remove hazards, letting them not be worn down in longer games. Ogerpon-W threatens Alomomola, Ting-lu, and Moltres, while it appreciates Great Tusk switching in on Kingambit. Heatran can also be used to check Rillaboom, Corviknight, and Gholdengo, as well as use Stealth Rock itself, letting Great Tusk be able to run Knock Off. Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult make Great Tusk's job of removing hazards much harder, as they are able to threaten it out. Thus, strong anti-ghost pokemon such as Choice Scarf Gholdengo, Hisuian Samurott, or Kingambit can be used to threaten them out, allowing Great Tusk to Rapid Spin more effectively. Hisuian Samurott is a especially strong teammate, as it is able to both set Spikes and threaten Moltres and Gholdengo. Alomomola is a solid partner for Great Tusk, as Wish is able to keep Great Tusk healthy longer to check Gliscor and Garganacl. (Add space) Hatterene and Cinderace are also nice to have as additional hazard removal, making teams nearly impervious to the hazards being set on their side of the field. Assault Vest Hatterene checks Kyurem, Enamorus, and can additionally help against Raging Bolt, while Rocky Helmet Hatterene in combination with Rocky Helmet on Great Tusk can very easily wear down U-turn users like Landorus-T and Cinderace. Great Tusk in return checks variants of Gholdengo, Heatran, and Kingambit. Cinderace, meanwhile, is able to pivot Great Tusk in with U-turn and threaten Gholdengo and Corviknight, while Great Tusk can in return take on Glimmora and Gliscor. With either Cinderace or Hatterene as well, Great Tusk can additionally enable hazard weak threats such as Assault Vest Tornadus-T, Choice Specs Kyurem, and frees Dragonite of using Heavy-Duty Boots for Dragon Dance sets.
 
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All great though I made a few comments after the second paragraph that I would like to revisit if possible. Let me know once it is implemented and I can give it a quick look

Defensive (Great Tusk) @ Rocky Helmet / Leftovers / Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 HP / 4 Atk / 252 Spe
Tera Type: Water / Steel
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off

Great Tusk presents itself as a premier defensive backbone with its solid defensive typing, access to Rapid Spin, and immense strength even without investment. Headlong Rush is used over Earthquake as a way to reach damage thresholds like OHKOing Raging Bolt after Stealth Rock and OHKOing both uninvested Gholdengo and Bulky Cinderace, while not being weakened by Rillaboom's Grassy Terrain. Ice Spinner lets it get past Flying-types like Dragonite, Gliscor, and Landorus-T, while also both threatening Rillaboom and removing its Grassy Terrain. Rapid Spin allows it to remove hazards for its teammates, while gaining a speed boost to scare out threats usually faster like Darkrai and Iron Crown. Stealth Rock is used for role compression, letting Great Tusk set hazards as well as remove hazards from its own side. Knock Off meanwhile gets rid of items such as Heavy-Duty Boots and Leftovers on opponents like Moltres and Clefable. It additionally threatens Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult, letting Great Tusk be able to Rapid Spin more consistently. Rocky Helmet is preferred, as it wears down physical attackers like Kingambit, Zamazenta, and opposing Great Tusk, while additionally punishing U-turn from Cinderace and Corviknight. It also has the added benefit of breaking Dragonite's Multiscale upon contact, letting Great Tusk have a instant OHKO on Dragonite with Ice Spinner. Leftovers provides longevity and makes Great Tusk more able to take on Salt Cure Garganacl and Swords Dance Gliscor. Heavy-Duty Boots can also be used to protect it from repeated hazard damage from Spikes, Toxic Spikes, and avoids the speed drop from Sticky Webs. Tera Water is used to combat Hisuian Samurott and Cinderace, while Tera Steel makes Great Tusk resist Rillaboom's Grassy Glide while also taking on Deoxys-S and Tornadus-T better. Would be good to add a Fairy Pokemon somewhere here, since that's another notable weakness it flips Both Tera Water and Tera Steel also helps combat Ice-type attacks like Weavile's Triple Axel, and Darkrai's Ice Beam. Other tera types like Tera Ice helps strengthen Ice Spinner to OHKO specially defensive Gliscor, while Tera Fire gives a burn immunity against Cinderace and Moltres. In addition, Tera Ghost makes Great Tusk itself a spinblocker against opposing Great Tusk and Iron Treads, with another strong benefit of handling Zamazenta easier, while Tera Fairy gives a nice Dragon-type immunity against Raging Bolt and Dragapult. Probably a bit too out there, you already have 2 main Teras and 3 secondary ones, I would remove this but Idm if you keep it Max HP and Max Speed are used to outspeed targets like Hisuian Samurott, Glimmora, and Gholdengo, while being able to tank attacks from physical attackers from Kingambit easier.

Great Tusk fits well on Balance and Bulky Offense, which highly appreciate its defensive properties and utility while still remaining potent with its strength. Partners such as Ogerpon-W and Heatran enjoy Great Tusk's ability to remove hazards, letting them not be worn down in longer games. Ogerpon-W threatens Alomomola, Ting-lu, and Moltres, while it appreciates Great Tusk switching in on Kingambit. Heatran can also be used to check Rillaboom, Corviknight, and Gholdengo, as well as use Stealth Rock itself, letting Great Tusk be able to run Knock Off. This is fine but you are putting removing hazards as the main idea here. You could either move that below or add stuff that Great Tusk does for these Pokemon, such as checking Dragonite Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult make Great Tusk's job of removing hazards much harder, as they are able to threaten it out. Thus, strong anti-ghost Not sure if I like this wording but its fine pokemon such as Choice Scarf Gholdengo, Hisuian Samurott, or Kingambit can be used to threaten them out, allowing Great Tusk to Rapid Spin more effectively. Hisuian Samurott is a especially strong teammate, as it is able to both set Spikes and threaten Moltres and Gholdengo. Alomomola is a solid partner for Great Tusk, as Wish is able to keep Great Tusk healthy longer to check Gliscor and Garganacl. Hatterene and Cinderace are also nice to have as additional hazard removal, making teams nearly impervious to the hazards being set on their side of the field. Assault Vest Hatterene checks Kyurem, Enamorus, Really borderline mention, perhaps something like Deoxys-S would be better and can additionally help against Raging Bolt, Make sure its clear this is so Great Tusk is not overwhelmed while Rocky Helmet Hatterene in combination with Rocky Helmet on Great Tusk can very easily wear down U-turn users like Landorus-T and Cinderace. Great Tusk in return checks variants of Gholdengo, Heatran, and Kingambit. Cinderace, meanwhile, is able to pivot Great Tusk in with U-turn and threaten Gholdengo You mentioned that Great Tusk checks certain variants of Gholdengo right before, so this might not be the best fit, perhaps add Rillaboom instead(?) and Corviknight, while Great Tusk can in return take on Glimmora and Gliscor. With either Cinderace or Hatterene as well, Great Tusk can additionally enable hazard weak threats such as Assault Vest Tornadus-T, Choice Specs Different variants can be used, you could just remove Choice Specs or mention other variants Kyurem, and frees Dragonite of using Heavy-Duty Boots for Dragon Dance sets.

- Would be good to add Pokemon that can take on Fairy-types like Enamorus, Iron Valiant, Clefable, Primarina. Galarian-Slowking could be a fine mention, or even Assault Vest Alomomola if you are willing to rework that part of the text
- Similarly, partners that can take on Ogerpon-W or Dondozo. You have Pokemon that deal with Dondozo already, so just a matter of including it in a few places. For Ogerpon-W I would probably make emphasis on Dragonite, Dragapult, or even Raging Bolt. Dragapult in particular is already listed above, and also appreciates Great Tusk taking on Kingambit.
- A small mention of Sun teammates or at least that it fits in Sun would be good


[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/mcribs.677476/

Quality checked by:
https://www.smogon.com/forums/members/stads.110504/

Grammar checked by:
 
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