AG Defensive Zygarde-C

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:ss/zygarde-complete:
[SET]
name: Defensive
move 1: Thousand Arrows
move 2: Rest
move 3: Coil / Haze
move 4: Glare / Dragon Tail
item: Leftovers
ability: Power Construct
nature: Impish
evs: 204 HP / 248 Def / 56 Spe

[SET COMMENTS]
Defensive Zygarde-C is one of AG's premier physically defensive walls due to its decent typing, great utility moves, and gigantic bulk letting it check a ton of offensive and defensive Pokemon such as Groudon, Marshadow lacking Ice Punch, Necrozma-DM, Zacian-C lacking Play Rough, and Ho-Oh. Thousand Arrows ignores Ground immunities from Pokemon like Ho-Oh and Yveltal, offering nearly unresisted coverage. Rest is Zygarde-C's only recovery move and circumvents Toxic and Will-O-Wisp from the likes of Lunala, Ho-Oh, Giratina, and Necrozma-DM, allowing it to serve as a reliable status absorber. Coil turns Zygarde-C into a threatening bulky sweeper, letting it take advantage of defensive Pokemon like Ferrothorn, Ho-Oh, and Necrozma-DM and go toe to toe with offensive Pokemon like Groudon, Dragon Dance Necrozma-DM, and Swords Dance Zacian-C. Alternatively, Haze can be run over Coil to remove boosts from threatening setup sweepers like offensive Groudon, Dragon Dance Zygarde-C, Swords Dance Zacian-C, and Bulk Up Marshadow, although it makes Zygarde-C almost entirely passive. Glare provides amazing support, paralyzing faster foes like Calyrex-S, Xerneas, and Marshadow for Zygarde-C and its teammates. Dragon Tail is also an option over Glare to phaze bulky walls that can handle Zygarde-C like Lunala and Gothitelle, which is otherwise able to trap and PP stall it, and counteract Ho-Oh's Whirlwind. It also becomes Max Wyrmwind under Dynamax, letting Zygarde-C check Groudon better. Scale Shot is a noteworthy mention, as it enables Zygarde-C to outspeed foes like bulky Eternatus, offensive Yveltal, and unboosted Zekrom, making it an even more threatening bulky sweeper paired with Coil. Thousand Waves alongside Scale Shot gives Zygarde-C plenty of room to boost up to nigh-invincible levels after trapping a passive foe such as Ferrothorn or Necrozma-DM. However, Glare and Dragon Tail are generally more useful because they offer better utility to teams, and the Defense drop from Scale Shot disrupts Coil's Defense increases, making it useless without Thousand Waves. 56 Speed EVs let Zygarde-C outspeed some Gothitelle spreads, paralyzed Zacian-C, and paralyzed Calyrex-S, while the remaining EVs and the Impish nature make Zygarde-C more effective against physical attackers such as Groudon, Zacian-C, and Marshadow. If forgoing Glare, Zygarde-C can run an alternative spread of 252 HP / 252 Def / 4 SpD.

Zygarde-C fits best on balance teams, since it can check threats like Groudon, Necrozma-DM, and Ho-Oh while providing invaluable support with Glare. However, it can be exploited by a bunch of top-tier threats in AG such as Xerneas, Eternatus, Calyrex-S, and Kyogre. Teammates that check these threats such as Necrozma-DM, Calyrex-S, Yveltal, and Eternatus or Kyurem-W, respectively, are thus useful. Necrozma-DM can also deal with Play Rough Zacian-C, which is particularly threatening to Zygarde-C, while also providing Stealth Rock support, which Zygarde-C can take advantage of using Dragon Tail. Partners that can deal with Lunala like Yveltal, Marshadow, and Calyrex-S are also appreciated. Ferrothorn synergizes fantastically with Zygarde-C, as it provides Spikes support, which lets Zygarde-C chip down grounded foes using Dragon Tail, while also checking Xerneas and Kyogre for it. In return, Zygarde-C checks Pokemon that threaten Ferrothorn like Ho-Oh, Groudon, and Marshadow lacking Ice Punch. Offensive teammates like Zacian-C and Marshadow benefit a lot from Zygarde-C's Glare support, as it enables them to outspeed fast foes like Calyrex-S and Zacian-C, respectively. Despite Zygarde-C checking Groudon and Marshadow, Zygarde can be OHKOed by Precipice Blades after a Swords Dance boost before Power Construct activates, and Marshadow can carry Ice Punch to beat Zygarde-C. As a result, revenge killers or secondary checks to them like Ditto, Xerneas, and Eternatus are useful.

[STRATEGY COMMENTS]
Other Options
=============

Toxic is usable in the last moveslot in order to cripple Zygarde-C's checks like Lunala and the uncommon Lugia and Shedinja.

Checks and Counters
===================

**Super Effective Coverage**: Pokemon that carry super effective moves against Zygarde-C such as Xerneas, Play Rough Zacian-C, Kyogre, and Ice Punch Marshadow all threaten it. Dragon-types like Eternatus, Zekrom, and Kyurem-W can also revenge kill Zygarde-C with their threatening STAB moves. Eternatus can particularly threaten Zygarde-C by ignoring the effects of Dynamax with Dynamax Cannon. However, they must be careful of Dragon Tail or Max Wyrmwind dealing heavy damage to them.

**Physically Defensive Walls**: Physically defensive walls such as Lunala and bulky Kyogre can pose as huge threats to Zygarde-C. Lunala can nail it with Ice Beam and force it to use Rest with Will-O-Wisp or Toxic, while Calm Mind Kyogre can set up on it and wear it down with Scald. However, Toxic wears down Lunala and forces bulky Kyogre to use Rest.

**Special Wallbreakers**: While Zygarde-C's bulk is impressive, its special bulk its noticeably lower than its physical bulk; this leaves it vulnerable to generally powerful special wallbreakers like Calyrex-S and Life Orb Yveltal, which can wear it down or outright KO it with their STAB moves, especially before Power Construct activates.

[CREDITS]
- Written by: [[Rotten, 491896]]
- Quality checked by: [[Guard, 360582], [Geysers, 426798]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
add remove comment
[SET]
name: Defensive
move 1: Thousand Arrows
move 2: Rest
move 3: Coil / Haze
move 4: Glare / Dragon Tail
item: Leftovers
ability: Power Construct
nature: Impish
evs: 204 HP / 248 Def / 56 Spe

[SET COMMENTS]
Defensive Zygarde-C is one of AG's premier physically defensive walls due to its decent typing, great utility moves, and gigantic bulk letting it check a ton of offensive and defensive Pokemon such as Groudon, Marshadow lacking Ice Punch, Necrozma-DM, and Ho-Oh. Thousand Arrows ignores and removes Ground-type immunities from Pokemon like Ho-Oh and Yveltal, offering nearly unresisted coverage. Rest acts as Zygarde-C's only form of reliable recovery, while circumventing status moves like Toxic and Will-O-Wisp from the likes of Lunala, Ho-Oh, Giratina, and Necrozma-DM. Coil turns Zygarde-C into a threatening bulky sweeper, letting it take advantage of defensive Pokemon like Ferrothorn, Ho-Oh, and Necrozma-DM and go toe to toe with offensive Pokemon like Groudon by boosting its Defense stat and Attack stat simultaneously. Alternatively, Haze can be run over Coil in order to remove boosts from threatening setup sweepers like offensive Groudon, Dragon Dance Zygarde-C, Swords Dance Zacian-C, and Bulk Up Marshadow. Glare provides amazing support, paralyzing faster foes like Calyrex-S, Xerneas, and Marshadow for itself and Zygarde-C's teammates. Dragon Tail is also an option over Glare to phaze out bulky walls that can handle Zygarde-C like Lugia, Lunala, and Gothitelle, which is otherwise able to trap and PP stall it. -also counteracts Ho-Oh's Whirlwind and gives Max Wyrmwind access which is handy for checking Groudon- Scale Shot is a noteworthy mention, as it enables Zygarde-C to outspeed foes like bulky Eternatus, offensive Yveltal, and unboosted Zekrom, making it an even more threatening revenge killer and bulky sweeper paired with Coil. Scale Shot is especially effective alongside Thousand Waves, which gives Zygarde-C plenty of room to boost up to invincible levels after trapping a passive foe such as Ferrothorn or Necrozma-DM. However, Glare and Dragon tail are generally more useful in their own ways, while the Defense drop from Scale Shot disrupts Coil's ability to boost Zygarde-C's Defense stat, making it unpreferred without Thousand Waves. 252 HP and 208 Defense EVs along with an Impish nature are used in order to make Zygarde-C more effective against physical attackers such as Groudon, Zacian-C, and Marshadow, while 56 Speed EVs let Zygarde-C outspeed Gothitelle, paralyzed Zacian-C, and paralyzed Calyrex-S. -swap this (mention the speed benchmark first, then the dump into physical bulk); add that no speed is needed if forgoing glare-

Zygarde-C fits best on balance teams since it can check threats like Groudon, Necrozma-DM, and Ferrothorn -Ferrothorn is a pretty poor example since it can still force tons of progress in Zygarde-C's face- while providing invaluable support with Glare. However, Zygarde-C struggles with a bunch of top-tier threats in AG such as Xerneas, Eternatus, Calyrex-S, and Calm Mind Kyogre as it can all take advantage of them. Teammates that check these threats such as Necrozma-DM, Calyrex-S, Yveltal, and Zacian-C Eternatus or Kyurem-W, respectively, are thus useful. Necrozma-DM can also deal with Play Rough Zacian-C, which is particularly threatening to Zygarde-C. Partners that can deal with threatening physically defensive walls like Lunala and Lugia like Yveltal, Marshadow, and Calyrex-S are also appreciated. Ferrothorn synergizes fantastically with Zygarde-C, as Ferrothorn provides Spikes support which lets Zygarde-C chip down grounded foes using Dragon Tail with ease, while also checking Xerneas and Kyogre for it. In return, Zygarde-C checks threatening Pokemon to Ferrothorn like Ho-Oh, Groudon, and Marshadow lacking Ice Punch. Offensive teammates like Zacian-C and Marshadow benefit a lot from Zygarde-C's Glare support, as it enables them to outspeed fast foes like Calyrex-S and Zacian-C, respectively, -swap comma with period- Despite checking Groudon and Marshadow, Zygarde-C's base form can be OHKOed by Precipice Blades after a Swords Dance boost, and Marshadow can carry Ice Punch to beat Zygarde-C. As a result, speed control secondary checks to them like Ditto, Xerneas, and Eternatus are useful.

[STRATEGY COMMENTS]
Other Options
=============

Thousand Waves can be run over Thousand Arrows if Coil is used in order to trap walls like Ferrothorn and Necrozma-DM, setting up on them with ease. However, replacing Thousand Arrows makes Zygarde-C reliant on Dragon Tail in order to hit Flying-types such as Yveltal and Ho-Oh. -moved to mentions- Toxic is also usable in the last moveslot in order to cripple Zygarde-C's checks like Lunala, Lugia, and the uncommon Lugia and Shedinja by wearing them down.

Checks and Counters
===================

**Super Effective Coverage**: Pokemon that carry super effective moves against Zygarde-C such as Xerneas, Play Rough Zacian-C, Kyogre, and Ice Punch Marshadow all threaten it. Dragon-types like Eternatus, Zekrom, and Kyurem-W can also revenge kill Zygarde-C by forcing it out with their threatening STAB moves. Eternatus can also particularly threaten Zygarde-C by ignoring the effects of Dynamax with Dynamax Cannon. However, they must be careful of Dragon Tail or Max Wyrmwind dealing heavy damage to them.

**Physically Defensive Walls**: Physically defensive walls such as Lugia, Lunala, and bulky Calm Mind Kyogre can all pose as huge threats to Zygarde-C. Lugia and Lunala can threaten Zygarde-C by nailing it with Ice Beam and forcing it to use Rest with status aliments like Will-O-Wisp and Toxic, while Calm Mind Kyogre can threaten to set up on it and wear it down with Scald. However, Lunala and Lugia are can be worn down by Toxic, while bulky Calm Mind Kyogre is forced to use Rest in order to shrug off Toxic.

**Special Wallbreakers**: While Zygarde-C's bulk is impressive, its special bulk its noticeably lower than its physical bulk; this leaves it vulnerable to generally powerful special wallbreakers like Calyrex-S and Life Orb Yveltal, as they threaten to wear it down with their STAB moves.

[CREDITS]
- Written by: [[Rotten, 491896]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
minimized Lugia mentions since its pretty much unviable
good job, 1/2
 
:ss/zygarde-complete:
[SET]
name: Defensive
move 1: Thousand Arrows
move 2: Rest
move 3: Coil / Haze
move 4: Glare / Dragon Tail
item: Leftovers
ability: Power Construct
nature: Impish
evs: 204 HP / 248 Def / 56 Spe

[SET COMMENTS]
Defensive Zygarde-C is one of AG's premier physically defensive walls due to its decent typing, great utility moves, and gigantic bulk letting it check a ton of offensive and defensive Pokemon such as Groudon, Marshadow lacking Ice Punch, Necrozma-DM, Zacian-C lacking Play Rough, and Ho-Oh. Thousand Arrows ignores and removes Ground-type immunities from Pokemon like Ho-Oh and Yveltal, offering nearly unresisted coverage. Rest acts as Zygarde-C's only form of recovery, while circumventing Toxic and Will-O-Wisp from the likes of Lunala, Ho-Oh, Giratina, and Necrozma-DM, allowing Zygarde-C to serve as a reliable status absorber. Coil turns Zygarde-C into a threatening bulky sweeper, letting it take advantage of defensive Pokemon like Ferrothorn, Ho-Oh, and Necrozma-DM and go toe to toe with offensive Pokemon like Groudon while also beating Dragon Dance Necrozma-DM and Swords Dance Zacian-C. Alternatively, Haze can be run over Coil in order to remove boosts from threatening setup sweepers like offensive Groudon, Dragon Dance Zygarde-C, Swords Dance Zacian-C, and Bulk Up Marshadow, although it makes Zygarde almost entirely passive. Glare provides amazing support, paralyzing faster foes like Calyrex-S, Xerneas, and Marshadow for itself and Zygarde-C's teammates. Dragon Tail is also an option over Glare to phaze out bulky walls that can handle Zygarde-C like Lunala and Gothitelle, which is otherwise able to trap and PP stall it, while counteracting Ho-Oh's Whirlwind. It also becomes Max Wyrmwind under Dynamax, letting Zygarde-C check Groudon better. Scale Shot is a noteworthy mention, as it enables Zygarde-C to outspeed foes like bulky Eternatus, offensive Yveltal, and unboosted Zekrom, making it an even more threatening bulky sweeper paired with Coil. Scale Shot is especially effective alongside Thousand Waves, which gives Zygarde-C plenty of room to boost up to nigh-invincible [lol] levels after trapping a passive foe such as Ferrothorn or Necrozma-DM. However, Glare and Dragon tail are generally more useful in their own ways [explain], while the Defense drop from Scale Shot disrupts Coil's ability to boost Zygarde-C's Defense stat, making it useless unpreferred without Thousand Waves. 56 Speed EVs let Zygarde-C outspeed some Gothitelle spreads, paralyzed Zacian-C, and paralyzed Calyrex-S, while 252 HP and 208 Defense EVs along with an Impish nature are used in order to make Zygarde-C more effective against physical attackers such as Groudon, Zacian-C, and Marshadow. If forgoing Glare, Zygarde-C can run an alternative spread of 252 HP / 252 Def / 4 SpD.

Zygarde-C fits best on balance teams since it can check threats like Groudon, Necrozma-DM, and Ho-Oh, while providing invaluable support with Glare. However, Zygarde-C struggles with a bunch of top-tier threats in AG such as Xerneas, Eternatus, Calyrex-S, and Calm Mind [it loses to just about any conceivable Kyogre set] Kyogre as they it can all take advantage of it them. Teammates that check these threats such as Necrozma-DM, Calyrex-S, Yveltal, and Eternatus or Kyurem-W, respectively, are thus useful. Necrozma-DM can also deal with Play Rough Zacian-C, which is particularly threatening to Zygarde-C while also providing Stealth Rock support, which Zygarde-C can take advantage of using Dragon Tail. Partners that can deal with Lunala like Yveltal, Marshadow, and Calyrex-S are also appreciated. Ferrothorn synergizes fantastically with Zygarde-C, as Ferrothorn provides Spikes support which lets Zygarde-C chip down grounded foes using Dragon Tail with ease, while also checking Xerneas and Kyogre for it. In return, Zygarde-C checks threatening Pokemon that threaten to Ferrothorn like Ho-Oh, Groudon, and Marshadow lacking Ice Punch. Offensive teammates like Zacian-C and Marshadow benefit a lot from Zygarde-C's Glare support, as it enables them to outspeed fast foes like Calyrex-S and Zacian-C, respectively. Despite checking Groudon and Marshadow, Zygarde-C's base form can be OHKOed by Precipice Blades after a Swords Dance boost, and Marshadow can carry Ice Punch to beat Zygarde-C. As a result, speed control or secondary checks to them like Ditto, Xerneas, and Eternatus are useful. [I think I read this right? At any rate the construction, "speed control secondary checks" feels like you left out some word. If you have a better way to rephrase this outside of "or" feel free to use that instead.]

[STRATEGY COMMENTS]
Other Options
=============

Toxic is usable in the last moveslot in order to cripple Zygarde-C's checks like Lunala and the uncommon Lugia and Shedinja.

Checks and Counters
===================

**Super Effective Coverage**: Pokemon that carry super effective moves against Zygarde-C such as Xerneas, Play Rough Zacian-C, Kyogre, and Ice Punch Marshadow all threaten it. Dragon-types like Eternatus, Zekrom, and Kyurem-W can also revenge kill Zygarde-C by forcing it out with their threatening STAB moves. Eternatus can also particularly threaten Zygarde-C by ignoring the effects of Dynamax with Dynamax Cannon. However, they must be careful of Dragon Tail or Max Wyrmwind dealing heavy damage to them.

**Physically Defensive Walls**: Physically defensive walls such as Lunala, and bulky Kyogre can all pose as huge threats to Zygarde-C. Lunala can threaten Zygarde-C by nailing it with Ice Beam and forcing it to use Rest with status aliments like Will-O-Wisp and Toxic, while Calm Mind Kyogre can threaten to set up on it and wear it down with Scald. However, Lunala can be worn down by Toxic, while bulky Kyogre is forced to use Rest in order to shrug off Toxic.

**Special Wallbreakers**: While Zygarde-C's bulk is impressive, its special bulk its noticeably lower than its physical bulk; this leaves it vulnerable to generally powerful special wallbreakers like Calyrex-S and Life Orb Yveltal, as they threaten to wear it down or outright KO it [ 252+ SpA Life Orb Dark Aura Yveltal Max Darkness vs. 252 HP / 0 SpD Zygarde: 425-500 (101.1 - 119%) -- guaranteed OHKO] with their STAB moves, especially pre-transformation.

[CREDITS]
- Written by: [[Rotten, 491896]]
- Quality checked by: [[Guard, 360582], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Please double check everything you've written here to make sure it's coherent. I saw a handful of really weird sentence structures that made it a bit hard for me to understand. Aside from that, great work!
QC 2/2
geysers-qc-small-gif.289748
 
Last edited:
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[SET]
name: Defensive
move 1: Thousand Arrows
move 2: Rest
move 3: Coil / Haze
move 4: Glare / Dragon Tail
item: Leftovers
ability: Power Construct
nature: Impish
evs: 204 HP / 248 Def / 56 Spe

[SET COMMENTS]
Defensive Zygarde-C is one of AG's premier physically defensive walls due to its decent typing, great utility moves, and gigantic bulk letting it check a ton of offensive and defensive Pokemon such as Groudon, Marshadow lacking Ice Punch, Necrozma-DM, Zacian-C lacking Play Rough, and Ho-Oh. Thousand Arrows ignores and removes Ground-type Ground (removing the immunity prob not needing mention unless it is for supporting other teammates, in which case you should specify that) immunities from Pokemon like Ho-Oh and Yveltal, offering nearly unresisted coverage. Rest acts as Zygarde-C's only form of recovery, while circumventing is Zygarde-C's only recovery move and circumvents Toxic and Will-O-Wisp from the likes of Lunala, Ho-Oh, Giratina, and Necrozma-DM, allowing Zygarde-C it to serve as a reliable status absorber. Coil turns Zygarde-C into a threatening bulky sweeper, letting it take advantage of defensive Pokemon like Ferrothorn, Ho-Oh, and Necrozma-DM and go toe to toe with offensive Pokemon like Groudon, Dragon Dance Necrozma-DM, and Swords Dance Zacian-C. Alternatively, Haze can be run over Coil in order to remove boosts from threatening setup sweepers like offensive Groudon, Dragon Dance Zygarde-C, Swords Dance Zacian-C, and Bulk Up Marshadow, although it makes Zygarde-C almost entirely passive. Glare provides amazing support, paralyzing faster foes like Calyrex-S, Xerneas, and Marshadow for itself and Zygarde-C's Zygarde-C and its teammates. Dragon Tail is also an option over Glare to phaze out bulky walls that can handle Zygarde-C like Lunala and Gothitelle, which is otherwise able to trap and PP stall it, while counteracting and counteract Ho-Oh's Whirlwind. It also becomes Max Wyrmwind under Dynamax, letting Zygarde-C check Groudon better. Scale Shot is a noteworthy mention, as it enables Zygarde-C to outspeed foes like bulky Eternatus, offensive Yveltal, and unboosted Zekrom, making it an even more threatening bulky sweeper paired with Coil. Scale Shot is especially effective alongside Thousand Waves, which Thousand Waves alongside Scale Shot gives Zygarde-C plenty of room to boost up to nigh-invincible levels after trapping a passive foe such as Ferrothorn or Necrozma-DM. However, Glare and Dragon Tail are generally more useful in their own ways since because they offer better utility to teams, while and the Defense drop from Scale Shot disrupts Coil's ability to boost Zygarde-C's Defense stat Defense increases, making it useless without Thousand Waves. 56 Speed EVs let Zygarde-C outspeed some Gothitelle spreads, paralyzed Zacian-C, and paralyzed Calyrex-S, while 252 HP and 208 Defense EVs along with an Impish nature are used in order to the remaining EVs and the Impish nature make Zygarde-C more effective against physical attackers such as Groudon, Zacian-C, and Marshadow. If forgoing Glare, Zygarde-C can run an alternative spread of 252 HP / 252 Def / 4 SpD.

Zygarde-C fits best on balance teams, (AC) since it can check threats like Groudon, Necrozma-DM, and Ho-Oh (RC) while providing invaluable support with Glare. However, Zygarde-C struggles with it can be exploited by a bunch of top-tier threats in AG such as Xerneas, Eternatus, Calyrex-S, and Kyogre as they can all take advantage of it. Teammates that check these threats such as Necrozma-DM, Calyrex-S, Yveltal, and Eternatus or Kyurem-W, respectively, are thus useful. Necrozma-DM can also deal with Play Rough Zacian-C, which is particularly threatening to Zygarde-C, while also providing Stealth Rock support, which Zygarde-C can take advantage of using Dragon Tail. Partners that can deal with Lunala like Yveltal, Marshadow, and Calyrex-S are also appreciated. Ferrothorn synergizes fantastically with Zygarde-C, as Ferrothorn it provides Spikes support, (AC) which lets Zygarde-C chip down grounded foes using Dragon Tail, while also checking Xerneas and Kyogre for it. In return, Zygarde-C checks Pokemon that threaten Ferrothorn like Ho-Oh, Groudon, and Marshadow lacking Ice Punch. Offensive teammates like Zacian-C and Marshadow benefit a lot from Zygarde-C's Glare support, as it enables them to outspeed fast foes like Calyrex-S and Zacian-C, respectively. Despite Zygarde-C checking Groudon and Marshadow, Zygarde-C's base form Zygarde can be OHKOed by Precipice Blades after a Swords Dance boost before Power Construct activates, and Marshadow can carry Ice Punch to beat Zygarde-C. As a result, speed control revenge killers or secondary checks to them like Ditto, Xerneas, and Eternatus are useful.

[STRATEGY COMMENTS]
Other Options
=============

Toxic is usable in the last moveslot in order to cripple Zygarde-C's checks like Lunala and the uncommon Lugia and Shedinja.

Checks and Counters
===================

**Super Effective Coverage**: Pokemon that carry super effective moves against Zygarde-C such as Xerneas, Play Rough Zacian-C, Kyogre, and Ice Punch Marshadow all threaten it. Dragon-types like Eternatus, Zekrom, and Kyurem-W can also revenge kill Zygarde-C by forcing it out with their threatening STAB moves. Eternatus can also particularly threaten Zygarde-C by ignoring the effects of Dynamax with Dynamax Cannon. However, they must be careful of Dragon Tail or Max Wyrmwind dealing heavy damage to them.

**Physically Defensive Walls**: Physically defensive walls such as Lunala (RC, unless you meant to add another) and bulky Kyogre can all pose as huge threats to Zygarde-C. Lunala can threaten Zygarde-C by nailing nail it with Ice Beam and forcing force it to use Rest with status aliments like Will-O-Wisp and Will-O-Wisp or Toxic, (i dont remember lunala running another status move? correct me if im wrong tho) while Calm Mind Kyogre can threaten to set up on it and wear it down with Scald. However, Lunala can be worn down by Toxic, while bulky Kyogre is forced to use Rest in order to shrug off Toxic. Toxic wears down Lunala and forces bulky Kyogre to use Rest.

**Special Wallbreakers**: While Zygarde-C's bulk is impressive, its special bulk its noticeably lower than its physical bulk; this leaves it vulnerable to generally powerful special wallbreakers like Calyrex-S and Life Orb Yveltal, as they threaten to which can wear it down or outright KO it with their STAB moves, especially pre-transformation. before Power Construct activates.

[CREDITS]
- Written by: [[Rotten, 491896]]
- Quality checked by: [[Guard, 360582], [Geysers, 426798]]
- Grammar checked by: [[Finland, 517429]]
poisonydeath.gif
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