Rationale:
As can be seen in the process for Smokomodo and Jumbao, there are multiple cases where the stat spreads submitted are too strong for certain concept relevant moves to be added to the pokemon without breaking it.
In Smokomodo's case, we have Bonemerang and Flame Charge as the most relevant examples; two moves that interact wonderfully with its ability Technician, and the centerpiece of the "Move-Ability" interaction concept. However, despite being heavily concept-relevant, these moves were both too strong for the resulting stat spread, and Smokomodo now runs Blaze instead of Technician.
In Jumbao's case, Weather Ball interacts very favorably with its desired concept as "Dual weather abuser", giving it very customizable coverage depending on the team its used on. However, because of the overall strength of Jumbao's stat spread, it was deemed too strong to be included (to be fair, Drought Weather Ball is an incredibly strong option).
Proposal:
The TL along with the Moves and Stats TLT should create a list of Defining Moves before the Stats stage begins, which statspread creators should draw one or more from to use explicitly when creating spreads, and calcing spreads. This process has already been somewhat present implicitely (see Head Smash Cruci implictly, and Shackle Paj and DD Libra explicitly), and formalizing it should result in more concept-fulfilling CAPs.
Defining Moves here are those which heavily impact the limits on the stat spread, and are taken to be exceptionally powerful STAB moves and Coverage moves, Boosting moves (calcing for Belly Drum ~= calcing for Bulk Up), and Recovery Moves (Calcing for Recover vs Calcing for Leftovers + Protect). Knowing the limit on STAB moves is extremely important for attack limits; imagine calcing for Hyper Voice vs for Boomburst, same with Coverage and Boosting moves, and Recovery places important limits on bulk, specifically needing to survive 2hkos vs 3hkos with and without recovery.
As can be seen in the process for Smokomodo and Jumbao, there are multiple cases where the stat spreads submitted are too strong for certain concept relevant moves to be added to the pokemon without breaking it.
In Smokomodo's case, we have Bonemerang and Flame Charge as the most relevant examples; two moves that interact wonderfully with its ability Technician, and the centerpiece of the "Move-Ability" interaction concept. However, despite being heavily concept-relevant, these moves were both too strong for the resulting stat spread, and Smokomodo now runs Blaze instead of Technician.
In Jumbao's case, Weather Ball interacts very favorably with its desired concept as "Dual weather abuser", giving it very customizable coverage depending on the team its used on. However, because of the overall strength of Jumbao's stat spread, it was deemed too strong to be included (to be fair, Drought Weather Ball is an incredibly strong option).
Proposal:
The TL along with the Moves and Stats TLT should create a list of Defining Moves before the Stats stage begins, which statspread creators should draw one or more from to use explicitly when creating spreads, and calcing spreads. This process has already been somewhat present implicitely (see Head Smash Cruci implictly, and Shackle Paj and DD Libra explicitly), and formalizing it should result in more concept-fulfilling CAPs.
Defining Moves here are those which heavily impact the limits on the stat spread, and are taken to be exceptionally powerful STAB moves and Coverage moves, Boosting moves (calcing for Belly Drum ~= calcing for Bulk Up), and Recovery Moves (Calcing for Recover vs Calcing for Leftovers + Protect). Knowing the limit on STAB moves is extremely important for attack limits; imagine calcing for Hyper Voice vs for Boomburst, same with Coverage and Boosting moves, and Recovery places important limits on bulk, specifically needing to survive 2hkos vs 3hkos with and without recovery.
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