Terrakion.
soso.
Welcome to my RMT! Here I will do a quick rundown on of the team and the building process. First off, quick shoutouts to m00ns and Zamrock for being a huge help in the making of this team. I'll put the rundown / building process in spoilers just in case you would like to get straight to the actual team itself and their sets, explanations, etc.
Making a return, I decided to start where I came from and making an OU team. I asked my friend m00ns on some underrated Pokemon and we came to the conclusion that the team will be made around Hawlucha. He came up with the core Hawlucha / Serperior / Bird Check.
Starting with these two Pokemon, and a bird check to fill this core, we had options such as Garchomp, Landorus-Therian, Hippowdon*, etc. I didn't go with any of the bulky ground type for the follow reasons;
Here, I added Landorus-Therian and Jirachi. I know it contradicts about what I said in adding more Ice weakness but Landorus-T provided another Ice weakness but Landorus-T provided so many defensive pivot options for me, I couldn't pass it up. I was able to add another Clefable check and was able to get my Stealth Rock setter as well. I added Jirachi to cope with the Ice weakness, and it pivots well between M-Manectric, and Landorus-T.
Lastly, at first I was going to add a defogger but after a lot of talking with m00ns, I skipped over it as hazards wasn't that much of a threat to the team. I added Latios as it provided wall breaking capabilities and had good synergy with the rest of the team offensively.
This was the first finished product with the team. It's still viable but gets completely destroyed by rain offense. After finding that Kingdra can literally 6-0 my entire team, I went on to replace Serperior with Whimisicott. It provides nice utility with its moveset and is a decent check to Kingdra. I know picking something like Whimsicott may be a little match reliant, but Whimsicott also helps with popular Pokemon such has Garchomp.
This is the finished product and the version of the team I am currently using. Onto the good stuff!
Starting with these two Pokemon, and a bird check to fill this core, we had options such as Garchomp, Landorus-Therian, Hippowdon*, etc. I didn't go with any of the bulky ground type for the follow reasons;
- The common bird checks aforementioned were all weak to Ice, which would have made me very Ice, and I didn't want to stack a lot of Fire or Steel types since I knew I would end up with some sort of Dragon type by the end of this team.
- *Hippowdon: Although Hippowdon may have seemed like a good approach, Hippowdon loses a lot of momentum on teams and I wanted to take a more offensive approach on this team since offensive teams thrives at the moment. (Fuck Shedinja teams.)
- The other Pokemon are still usable. Garchomp and Landorus-T for an offensive approach and Hippowdon can be used for a more Balanced approach.
Here, I added Landorus-Therian and Jirachi. I know it contradicts about what I said in adding more Ice weakness but Landorus-T provided another Ice weakness but Landorus-T provided so many defensive pivot options for me, I couldn't pass it up. I was able to add another Clefable check and was able to get my Stealth Rock setter as well. I added Jirachi to cope with the Ice weakness, and it pivots well between M-Manectric, and Landorus-T.
Lastly, at first I was going to add a defogger but after a lot of talking with m00ns, I skipped over it as hazards wasn't that much of a threat to the team. I added Latios as it provided wall breaking capabilities and had good synergy with the rest of the team offensively.
This was the first finished product with the team. It's still viable but gets completely destroyed by rain offense. After finding that Kingdra can literally 6-0 my entire team, I went on to replace Serperior with Whimisicott. It provides nice utility with its moveset and is a decent check to Kingdra. I know picking something like Whimsicott may be a little match reliant, but Whimsicott also helps with popular Pokemon such has Garchomp.
This is the finished product and the version of the team I am currently using. Onto the good stuff!
Hawlucha @
Ability: Unburden
EVs: 12 HP / 244 Atk / 252 Speed
Jolly Nature
- High Jump Kick
- Substitute
- Acrobatics
- Swords Dance
The star of the team. As offensive teams thrive at the moment, Hawlucha becomes a huge threat as it is able to demolish its squishy targets. The EVs are standard, giving Hawlucha a HP number that is divisible by four, meaning Substitute can be used twice and the Sitrus Berry will be consumed for Unburden to active other than three times to use Substitute. Jolly Nature lets it outspeed threats such as Lati@s, Keldeo, Terrakion (rip), and Raikou before it gets its boost from Unburden after consuming its Sitrus Berry. High Jump Kick and Acrobatics are its main STAB moves, and destroy almost the entire tier if it can get a Swords Dance boost behind it. Substitute blocks slow status moves, such as Thunder Wave (Ferrothorn, Slowbro, etc.), Toxic (List too long), and Will-o-Wisp (M-Sableye, Rotom-Wash, etc.)
Manectric @
Ability: Lightning Rod -> Intimidate
EVs: 4 Def / 252 SAtk / 252 Speed
IVs: 30 Atk / 30 Def*
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice] / Hidden Power [Grass]
- Overheat / Flamethrower
*IVs are for Hidden Power Ice. For HP Grass, (30 Atk / 30 SAtk)
Manectric-Mega, a Pokemon I'd never thought I'd be using recently. Upon release I always Mega-Manectric would be very lackluster but it became one of my favorite Mega Pokemon to use. It's extremely fast, and hits fairly hard for not being able to hold an item normal Manectric would hold, Life Orb or Choice Specs. Thunderbolt and Volt Switch serves as its main STAB moves, Volt Switch being able to gain momentum if played properly and once the team gets going, it gets difficult to stop. Manectric-Mega goes well with Landorus-Therian for a double Intimidate core. Hidden Power Ice is preferred to hit Landorus-Therian, Garchomp, Hippowdon (lol), but Hidden Power Grass can be used (Not recommended) if you feel comfortable with some grass coverage due to the lack of Grass STAB on Whimsicott. Overheat OHKOs Excadrill, Mega Metagross, and Ferrothorn. Flamethrower if you are one of those accuracy over power freaks, but you do miss out on some extremely important OHKOs.
Jirachi @
Ability: Serene Grace
EVs: 252 Atk / 4 SDef / 252 Speed
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish / Zen Headbutt
Jirachi is a very good Pokemon at the moment. Having a nice typing, and good stats across the boards, it's capable of running an effective Choice Scarf set. Iron Head is its main STAB and due to Jirachi reaching a astounding, 492 Speed, getting Iron Head off first in the turn gives you 60% chance to flinch which can win games on its own. U-turn gives the team momentum as they switch-in something like Heatran and you U-turn out. Fire Punch is a good coverage move, hitting Scizor, Excadrill, Ferrothorn, M-Metagross, etc. Jirachi is taking on more of the Offensive support role on the team so running Healing Wish allows Hawlucha survivability or any other Pokemon that may serve as my win condition in that specific matchup. Zed Headbutt can be used if you find yourself never needing to use Healing Wish. Zen Headbutt allows you to hit Keldeo which otherwise may force you to switch out if you don't want to go balls deep and flinch Keldeo to death.
Landorus-Therian @
Ability: Intimidate
EVs: 252 HP / 72 Def / 184 Speed
Impish Nature
- Stealth Rock
- Earthquake
- Swords Dance / U-turn
- Stone Edge
Landorus-Therian is probably the most consistent Pokemon in the entire game, being relevant no matter what meta changes we may have. Landorus-Therian serves as the team's Lopunny check and gives the team another Clefable check. The spread gets Landorus as tanky as possible while getting to 264 Speed which outspeeds base 70s by 2 with a +Speed nature. Landorus holds arguably the best move in the game Stealth Rock, and Earthquake serving as its main STAB move and hits hard even with the lack of EVs in Attack due to Swords Dance. If you want to have a VolTurn core between Manec and Landorus-T, it's an option over Swords Dance. Stone Edge is coverage for flying types such as Talonflame, Mega Pinsir, etc.
Latios @
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Speed
IVs: 29 HP
Timid Nature
- Calm Mind
- Recover
- Draco Meteor
- Psyshock
When I added Latios, I was first going to use a defogger but then decided that hazards weren't that much of a threat to the team and went on to use something that would help me break teams like Balance, and Stall. I added Calm Mind Latios for its wallbreaking capabilities and hitting extremely hard on anything that may try to come in on it. Draco Meteor and Psyshock serving as its STAB moves, you get the deal. Latios comes in and hits whatever it wants and recovers anything done.
Whimsicott @
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SDef
Calm Nature
- Moonblast / Giga Drain
- Taunt
- U-turn
- Stun Spore
This spot once belonged to Serperior but after a few experiences with Kingdra, I needed some sort of Pokemon that isn't exactly full out offensive but just stop it in tracks. It wasn't only Kingdra, almost any Pokemon that was faster than the team was annoying to deal with. I added Whimsicott for his Offensive Utility in locking in Pokemon like Garchomp / Hippowdon / Azelf (Stealth Rock) etc. or any other Pokemon that would try to serve its purpose on the opposing team from doing so. U-turn allowed it to maintain the momentum of the team and Stun Spore's paralysis helped with Pokemon that looks to revenge kill or in general, outspeed and either put a huge dent or OHKO the Pokemon. Moonblast is what I currently use to allow Whimsicott to 1v1 TankChomp after preventing it from getting Stealth Rock up and allows me to hit other Dragon types for Super-Effective damage instead of relying on Latios for it. Giga Drain is an option if you feel more comfortable putting more damage onto ground types and gaining HP back and not just relying on your Leftovers for recovery.
**For those who would like to try out Serperior!
Serperior @
Ability: Contrary
EVs: 252 SAtk / 4 SDef / 252 Speed
Timid Nature
- Leaf Storm
- Hidden Power Fire
- Taunt (Miracle Seed) / Synthesis (Life Orb)
- Dragon Pulse
The core first started with this Pokemon, its late game sweeping capabilities worked well with Hawlucha serving as a duo threat. Leaf Storm and Contrary is standard and nothing else should be used, and Hidden Power Fire gave Serperior coverage to hit Scizor and Ferrothorn. Dragon Pulse letting it it hit Lati@s and M-Charizard X. Taunt or Synthesis are both good against teams like Stall. Taunt is self explanatory and goes well with Miracle Seed since Serperior wouldn't have any recovery at all which means Stall team can ware it down faster. Synthesis / Life Orb allows Serperior to hit as much damage possible and can heal off any recoil damage done.
Offensive Pokemon that hits hard whilst outspeeding
On paper, Swords Dance
may seem like a threat. I haven't had much experience against it yet. If there's any other potential threats, don't hesitate to make your suggestion and it might just get added to the list.
On paper, Swords Dance
This concludes the RMT, I hope you enjoyed and leave a rate or your opinions in the future posts. I'll leave the importable below and once again, big shoutouts to m00ns and Zamrock for being a huge help with this team.
Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- High Jump Kick
- Acrobatics
- Swords Dance
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Overheat
- Volt Switch
- Hidden Power [Ice]
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 72 Def / 184 Spe
Impish Nature
- Earthquake
- Swords Dance
- Stone Edge
- Stealth Rock
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Calm Mind
- Recover
- Psyshock
- Draco Meteor
Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Calm Nature
- Moonblast
- Stun Spore
- U-turn
- Taunt
Ability: Unburden
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Substitute
- High Jump Kick
- Acrobatics
- Swords Dance
Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Overheat
- Volt Switch
- Hidden Power [Ice]
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 72 Def / 184 Spe
Impish Nature
- Earthquake
- Swords Dance
- Stone Edge
- Stealth Rock
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Fire Punch
- Healing Wish
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Calm Mind
- Recover
- Psyshock
- Draco Meteor
Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Calm Nature
- Moonblast
- Stun Spore
- U-turn
- Taunt
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