Introduction
Ubers has always been my favorite tier and I played it quite a lot in the DPP era to good results. I took a break from Pokemon for a while and only got interested in playing it again recently. I decided to build a team around Deoxys Attack because I wanted to do something original and because I rarely used Deoxys in Ubers even though hes always been one of my fav Pokes in the tier. The team has been successful despite the fact that Deo A has proven almost useless and to be frank a lot of the times its 5 vs 6.
Obligatory Deo A on a Deo A team.
I have an obsession with entry hazards. I try and put spikes on almost every team I build. Ferrothorn sets up spikes quite well while also being an amazing counter to Kyogre which ubers is riddled with.
If you have spikes then you also need a spin blocker. I thought about Ghost Arceus but I didn't think he was versatile enough so I want with Gira-O who provides the team with utility (priority, phazing).
A scarfer and wall breaker were next and I decided on Kyogre and Zekrom. Kyogre's rain also helps to to cover Ferro's fire weakness as an added bonus. Zekrom is a poke I hadn't played with before so I wanted to give him a try.
I toyed with the idea of having Ferro set up both rocks and spikes but I thought it was being overly greed and just a bad idea. I decided Dialga could effectively set up rocks due to his bulk and excellent typing.
At a Glance
Deoxys-Attack @ Choice Band
Ability: Pressure
Naughty (+Atk, -SpD)
Evs: 252 Atk / 252Spd / 4HP
-Extreme Speed
-Superpower
-Fire Punch
-Ice Punch
At first I ran a LO set but Deoxys didn't get enough 1 hit kills and a sneeze by the opposing poke would kill Deoxys. I then went to a Specs set and while extremely powerful Deoxys again just proved useless in any games where I was unable to remove scarfers or pokes with priority. I decided to go with a Choice Band set then with priority of my own so that even if Deoxys is outspeed he has priority of his own to hit with. So far this set has proven to be slightly more effective then the Specs one as ESpeed has proven to be a great way of removing weakened pokes and at least gets some kind of use out of Deoxys if hes proven to be useless by the team preview. Also Deoxys is in my lead spot to bluff a FS lead.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Sassy (+SpD, -Spd)
Evs: 252 HP / 48 Atk / 208 SpD
-Spikes
-Protect
-Leech Seed
-Power Whip
Prior to this team I'd never used Ferro on an Ubers team and he has just been utterly amazing. He can just set up spikes on the ever present Kyogre while laughing at any attack Kyogre has. Ferro can also switch into the many dragon types pokes in the tier and also laughs in the face of Lugia. I originally had Gyro Ball instead of protect but I wasn't very happy with the move. Protect allows me to discern if something is choiced and can help stall with Leech Seed. Recently I've been tossing around the idea of putting TWave onto Ferro as he forces so many switches and can help me cripple pokes to make Deoxys life easier along with Zekroms.
Giratina-O @ Griseous Orb
Ability: Levitate
Naughty (+Atk, -SpD)
Evs: 248 Atk / 252 SAtk / 8 SpD
-Draco Meteor
-Shadow Sneak
-Dragon Tail
-Hidden Power Fire
Giratina provides the team with much needed rapid spin blocking but his ability to tear wholes into teams and provide utility is invaluable. Draco Meteor is obligatory due to the sheer power. Shadow Sneak allows me to pick off weakened pokes especially so with spikes and SR up it also has the added bonus of being able to hit Mewtwo hard. Dragon Tail is absolutely terrifying if I predict a switch and have layers of spikes and SR up. HP Fire is to hit steels but because I have Kyogre on the team I'm finding I'm having difficulty finishing off steels effectively with Gira if Kyogre's rain is up. I'm considering switching to Earthquake because of that or maybe even WoW to help deal with Arceus.
Kyogre @ Choice Scarf
Ability: Drizzle
Modest (+SAtk, -Atk)
Evs: 4 HP / 252 SAtk / 252 Spd
-Water Spout
-Surf
-Ice Beam
-Thunder
What needs to be said about Kyogre that hasn't been said already? I'm running modest over timid after some testing and its worked out well. Winning the weather war against Groudon is important as the team is reliant on the spikes that Ferro provides. So trying to keep Kyogre alive is important when Groudon is on the other team. It also has to be said that a lot of games are won with Kyogre after spikes and SR are set up. When looking at my opponents team prior to the game if I see that its going to be hard to finish it off with Deoxys then the Kyogre route is often the 2nd option.
Zekrom @ Life Orb
Ability: Terravolt
Lonely (+Atk, -SpD)
Evs: 108 HP, 148 Atk, 252 SAtk, 4 Spd
-Bolt Strike
-Draco Meteor
-Outrage
-Focus Blast
A mixed wall breaking set. He's able to come in on Kyogre counters and due to his ability to hit hard from either side its extremely difficult to switch on him. Bolt Strike, Draco Meteor and Outrage are all powerful stabs that hit almost every poke hard. Focus Blast is there for Ferro which can switch in on Zekrom's stabs. Zekrom has access to Aura Sphere but the power of Focus Blast has proven helpful against taking out Ferro's down (when they don't miss >.>). Despite how strong he is Zekrom has an extremely tough time doing anything some games due to his sub par speed and poor defensive stats. I was considering switching to the sub hone claws set or even the tail wind set but haven't had the time to test either. I've also considered replacing him if those two sets don't work out.
Dialga @ Leftovers
Ability: Pressure
Modest (+SAtk, -Atk)
Evs: 252 HP, 56 SAtk, 200 SpD
-Stealth Rock
-Roar
-Draco Meteor
-Fire Blast
Originally I kind of threw on Dialga on the team cause I was looking for a SR user and I was eager to test the team. Dialga though has definitely earned his spot on the team. He's my lead most of the time after I bluff Deoxys. If I can set up SR and take minimal damage to save him for use later in the game then his job is accomplished. Later on I bring him after spikes have been set up to roar shuffle and because so few things can take down Dialga easily roar shuffling can wreak havoc. Further roar allows me to deal with Arceus variants and other things that want to set up on me. Groudon is an utter pain due to Earthquake being a 1 hit kill so I try and eliminate him as a priority.
Ubers has always been my favorite tier and I played it quite a lot in the DPP era to good results. I took a break from Pokemon for a while and only got interested in playing it again recently. I decided to build a team around Deoxys Attack because I wanted to do something original and because I rarely used Deoxys in Ubers even though hes always been one of my fav Pokes in the tier. The team has been successful despite the fact that Deo A has proven almost useless and to be frank a lot of the times its 5 vs 6.
Team Building
Obligatory Deo A on a Deo A team.
I have an obsession with entry hazards. I try and put spikes on almost every team I build. Ferrothorn sets up spikes quite well while also being an amazing counter to Kyogre which ubers is riddled with.
If you have spikes then you also need a spin blocker. I thought about Ghost Arceus but I didn't think he was versatile enough so I want with Gira-O who provides the team with utility (priority, phazing).
A scarfer and wall breaker were next and I decided on Kyogre and Zekrom. Kyogre's rain also helps to to cover Ferro's fire weakness as an added bonus. Zekrom is a poke I hadn't played with before so I wanted to give him a try.
I toyed with the idea of having Ferro set up both rocks and spikes but I thought it was being overly greed and just a bad idea. I decided Dialga could effectively set up rocks due to his bulk and excellent typing.
At a Glance
Deoxys-Attack @ Choice Band
Ability: Pressure
Naughty (+Atk, -SpD)
Evs: 252 Atk / 252Spd / 4HP
-Extreme Speed
-Superpower
-Fire Punch
-Ice Punch
At first I ran a LO set but Deoxys didn't get enough 1 hit kills and a sneeze by the opposing poke would kill Deoxys. I then went to a Specs set and while extremely powerful Deoxys again just proved useless in any games where I was unable to remove scarfers or pokes with priority. I decided to go with a Choice Band set then with priority of my own so that even if Deoxys is outspeed he has priority of his own to hit with. So far this set has proven to be slightly more effective then the Specs one as ESpeed has proven to be a great way of removing weakened pokes and at least gets some kind of use out of Deoxys if hes proven to be useless by the team preview. Also Deoxys is in my lead spot to bluff a FS lead.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Sassy (+SpD, -Spd)
Evs: 252 HP / 48 Atk / 208 SpD
-Spikes
-Protect
-Leech Seed
-Power Whip
Prior to this team I'd never used Ferro on an Ubers team and he has just been utterly amazing. He can just set up spikes on the ever present Kyogre while laughing at any attack Kyogre has. Ferro can also switch into the many dragon types pokes in the tier and also laughs in the face of Lugia. I originally had Gyro Ball instead of protect but I wasn't very happy with the move. Protect allows me to discern if something is choiced and can help stall with Leech Seed. Recently I've been tossing around the idea of putting TWave onto Ferro as he forces so many switches and can help me cripple pokes to make Deoxys life easier along with Zekroms.
Giratina-O @ Griseous Orb
Ability: Levitate
Naughty (+Atk, -SpD)
Evs: 248 Atk / 252 SAtk / 8 SpD
-Draco Meteor
-Shadow Sneak
-Dragon Tail
-Hidden Power Fire
Giratina provides the team with much needed rapid spin blocking but his ability to tear wholes into teams and provide utility is invaluable. Draco Meteor is obligatory due to the sheer power. Shadow Sneak allows me to pick off weakened pokes especially so with spikes and SR up it also has the added bonus of being able to hit Mewtwo hard. Dragon Tail is absolutely terrifying if I predict a switch and have layers of spikes and SR up. HP Fire is to hit steels but because I have Kyogre on the team I'm finding I'm having difficulty finishing off steels effectively with Gira if Kyogre's rain is up. I'm considering switching to Earthquake because of that or maybe even WoW to help deal with Arceus.
Kyogre @ Choice Scarf
Ability: Drizzle
Modest (+SAtk, -Atk)
Evs: 4 HP / 252 SAtk / 252 Spd
-Water Spout
-Surf
-Ice Beam
-Thunder
What needs to be said about Kyogre that hasn't been said already? I'm running modest over timid after some testing and its worked out well. Winning the weather war against Groudon is important as the team is reliant on the spikes that Ferro provides. So trying to keep Kyogre alive is important when Groudon is on the other team. It also has to be said that a lot of games are won with Kyogre after spikes and SR are set up. When looking at my opponents team prior to the game if I see that its going to be hard to finish it off with Deoxys then the Kyogre route is often the 2nd option.
Zekrom @ Life Orb
Ability: Terravolt
Lonely (+Atk, -SpD)
Evs: 108 HP, 148 Atk, 252 SAtk, 4 Spd
-Bolt Strike
-Draco Meteor
-Outrage
-Focus Blast
A mixed wall breaking set. He's able to come in on Kyogre counters and due to his ability to hit hard from either side its extremely difficult to switch on him. Bolt Strike, Draco Meteor and Outrage are all powerful stabs that hit almost every poke hard. Focus Blast is there for Ferro which can switch in on Zekrom's stabs. Zekrom has access to Aura Sphere but the power of Focus Blast has proven helpful against taking out Ferro's down (when they don't miss >.>). Despite how strong he is Zekrom has an extremely tough time doing anything some games due to his sub par speed and poor defensive stats. I was considering switching to the sub hone claws set or even the tail wind set but haven't had the time to test either. I've also considered replacing him if those two sets don't work out.
Dialga @ Leftovers
Ability: Pressure
Modest (+SAtk, -Atk)
Evs: 252 HP, 56 SAtk, 200 SpD
-Stealth Rock
-Roar
-Draco Meteor
-Fire Blast
Originally I kind of threw on Dialga on the team cause I was looking for a SR user and I was eager to test the team. Dialga though has definitely earned his spot on the team. He's my lead most of the time after I bluff Deoxys. If I can set up SR and take minimal damage to save him for use later in the game then his job is accomplished. Later on I bring him after spikes have been set up to roar shuffle and because so few things can take down Dialga easily roar shuffling can wreak havoc. Further roar allows me to deal with Arceus variants and other things that want to set up on me. Groudon is an utter pain due to Earthquake being a 1 hit kill so I try and eliminate him as a priority.
Potential Changes atm
-TWave on Ferro to make Deo more useful along with Zek. I could potentially change Deo set if I do this
-Switching HP Fire to Earthquake or WoW because I'm not getting kills under rain. Switching to EQ would help against Dialga and switching to WoW would help against Arceus
-Switching Zekrom to sub hone claws or even tail whind or switching Zekrom entirely
And thats the team! Honestly winning with Deo A is extremely hard and he feels like dead weight a lot of the time. You can't switch him on anything and you certainly can't leave him in to take hits. If he's slower or beaten out by priority hes again useless. Switching Deo A to something Like EKiller Arceus would make this team a lot better better admittedly but I want to keep him on the team.