slayerx725232
"to sea, or not to sea" ~Melodramatic Sailor
Overview
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Suicide Lead
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name: Suicide Lead
move 1: Taunt
move 2: Stealth Rock
move 3: Spikes
move 4: Knock Off
ability: Pressure
item: Focus Sash
evs: 252 HP / 4 Atk / 252 Spe
nature: Naive / Jolly
Moves
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Set Details
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Usage Tips
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Team Options
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Dual Screens
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name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Stealth Rock
Other Options
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Checks & Counters
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[Gonna edit in the Dual Screens set soon, have things to do as of right now.]
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- Deoxys-S boasts the highest Speed in the entire game, leaving it a great ability as a support Pokemon.
- Has access to the omnipresent Knock Off, allowing it to cripple opposing Pokemon on a case-by-case basis.
- Has mediocre offensive stats in a more offensive based meta.
- Has pitiful bulk, relying on Focus Sash to live more than a single hit.
- Has nice utility in hazards and Taunt.
Suicide Lead
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name: Suicide Lead
move 1: Taunt
move 2: Stealth Rock
move 3: Spikes
move 4: Knock Off
ability: Pressure
item: Focus Sash
evs: 252 HP / 4 Atk / 252 Spe
nature: Naive / Jolly
Moves
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- Taunt allows Deoxys-S to prevent opposing Pokemon from setting up hazards or setting up in general, making it a nice utility move due to the extreme Speed of Deo-S.
- Stealth Rock is a great entry hazard that can be devastating in a meta filled with Flying- and Fire-types (Fire moreso directed at Ho-oh but meh) while allowing Deo-S to whittle down opposing threats for the rest of the team.
- Spikes can be equally devastating to grounded Pokemon though Deoxys-S does not have enough bulk to make use of multiple Spikes nor is it able to set them up more than once per game.
- Knock Off allows Deoxys-S to cripple opposing Pokemon by removing their item, making some Pokemon near useless (see: Taunt+Knock Off on GeoXern [not useless but makes it much harder for Xern to set up])
Set Details
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- 252 HP EVs slightly increase the potential for Deoxys-S to survive an Attack.
- 252 Speed allows Deoxys-S to outspeed any Choice Scarf Pokemon below 100 base Speed, most notably Xerneas and Genesect.
- Focus Sash allows Deoxys-S to always move twice unless the opposing Pokemon is A.) Mega Kangaskhan, B.) Has access to a multiple hit move, or C.) Has priority under its belt, meaning that it [Deoxys] can typically set up both entry hazards, unless the circumstance requires a Knock Off / Taunt.
Usage Tips
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- Deoxys-S will typically be your lead since it has access to half of the entry hazards there are alongside Taunt.
- Works best on a team that appreciates hazards whittling down opposing threats as well as one that can mitigate the loss of a team member early on.
- Pokemon that typically set up such as Xerneas or EKiller Arceus should be Taunt'd relatively early, preventing them from having a chance to set up instead of them setting up while Deoxys-S is caught setting up hazards.
Team Options
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- Reflecting back on the fact that suicide leads usually work best in tandem with hyper offense, having set-up sweepers that appreciate having opposing threats and walls whittled down via hazards should be run. Examples of this are GeoXern and EKiller Arceus, as well as the newly-anticipated MegaMence.
- MGengar can like, trap and remove any Spinner while spinblocking them, which is nice.
- Strong offensively pressuring Pokemon take full advantage of the hazards due to the repeated switch-outs they can force.
Dual Screens
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name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Stealth Rock
Other Options
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- Psycho Boost + Superpower: Takes advantage of the suicide role, though very seldom works due to mediocre attacking stats.
- Magic Coat + Counter: Kinda gimmicky and reliant on predictions, though can be used to dispose of immediate threats due to Focus Sash.
- Trick(?): Again, kinda gimmicky but can neutered opposing Pokemon by Tricking them something such as a Choice Scarf or a Toxic Orb, etc.
Checks & Counters
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- **Taunt**: If Deoxys-S has Taunt used on it somehow, it becomes set-up fodder and essentially useless.
- **Defog / Rapid Spin**: Both of these moves ruin the hard work of Deoxys-S since it typically can only set up hazards once per game (due to suicide lead'ing). Defog users or Rapid Spinners waste Deoxys-S' teamslot.
- **Magic Bounce**: One of the biggest threats to hazard setters in the lower tiers, Deoxys-S is still halted in its tracks by Magic Bounce, though Magic Bounce still isn't very common.
- **Multi-hit Moves**: Multi-hit moves can break Deoxys-S' Focus Sash and potentially OHKO it, limiting it to one move. Mega Kangashkhan is probably the largest threat in this realm, with all of its high powered moves smashing Deoxys-S twice.
- **Priority**: To an extent, priority moves can limit Deoxys-S to one turn after it is brought down to its Focus Sash.
[Gonna edit in the Dual Screens set soon, have things to do as of right now.]
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