Destruction RMT (OU)

Introduction
Hey what's up everyone? This is my new team which I've been testing for a while now. It's a pretty standard team I guess. You may also see some twists in there as well. This team has gotten me to #43 in the Standard Ladder before so I guess it's ok at least. Now then, on to the rating!​
*All non sprite images were found at Arkeis.com*

Rezon's Fury


Team at a Glance:
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dusknoir.png
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The Lead
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Swampert (Swampy) w/ Leftovers
Nature: Relaxed
Ability: Torrent
Evs: 252 Def/ 200 HP/ 56 SpA
Moveset:
Stealth Rock
Surf
Ice Beam
Earthquake
Yup, your standard MixPert lead. I love this Swampert. Relaxed is because it's a MixPert. 252 Def for the maximum defense. 56 Special Attack evs so Surf and Ice Beam can do more of a hit and because his attack is 25 base points higher. Surf is for STAB and Ice Beam is mainly for Gyarados. Earthquake is for STAB and for leads like Jirachi and Metagross. This set helps out alot when it comes to walling. It'll take a good hit to take this wierd looking fish down in 1 shot at least. I don't think theres very much needed for changing here but if you see how it can be improved please tell me.

Lazy Disaster
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Snorlax (Snore) w/ Chesto Berry
Nature: Careful
Ability: Thick Fat
Evs: 168 Hp/ 120 Def/ 220 SpD
Moveset:
Curse
Body Slam
Fire Punch
Rest
The Smogon set with a little Item twist. The idea of this set is very simple: Curse, Sleep, Sweep. Chesto Berry is there instead of Leftovers or a Lum Berry for a reason, to wake him up! Now, I know a Lum Berry would do that and allow recovering from moves like WoW and Toxic but that's what rest is for and the whole point of the berry is to only wake him up. Even if it is only once. Thick Fat to weaken some of the most common physical types (Fire and Ice). Curse is the main move in this set. I normally send him out against something like a ScarfTran and force him to switch cause of his awesome Special Defence. Then, depending on the opponet, I will either Curse again or start to attack. Body Slam is for the Paralysis chance and Fire Punch is for Steels like Skarmory and Forretress. Though it will not OHKO skarmory it has a pretty good chance to OHKO Forretress. Rest is for Recovery and to heal all the status problems. After a Curse or 2 the Chesto Berry isn't needed as much because it can already take a strong Special Attack and, with Curse, it can take heavy Physical Attacks to. This set I think is superb when it comes to Snorlax. I know there may be some flaws with this set so if you see them, don't be afraid to say them.

The Devastator
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Tyranitar (Devastator) w/ Babiri Berry
Nature: Jolly
Ability: Sand Stream
Evs: 252 Atk/ 252 Spe/ 6 Hp
Moveset:
Dragon Dance
Fire Punch
Crunch
Stone Edge

My late game sweeper. Once Tyranitar gets one Dragon Dance off theres little that can stop it. Even if someone like Salamence comes out and intimidates it the extra speed still helps it sweep with ease. Babiri Berry is to stop Scizors Bullet Punch from OHKOing it and then allowing it to counter Scizor with Fire Punch. Dragon Dance is to well... boost it's power to the limit! Fire Punch is for Scizor, Metagross, Jirachi and other annoying steels. Crunch is for STAB and to take down pokemon like Dusknoir, Celebi, Latias and Cresselia. Stone Edge is for STAB and is Tyranitar's main sweepng move. With Stone Edge he can OHKO tons of pokemon after just on Dragon Dance. Takes down Salamence, Gyarados, Blissey and others in 1 shot. (Even Gyarados and Salamence after Intimidate as long as I've used Dragon Dance) The reason this is late game is because normally pokemon like Skarmory are out in mid game. Well, not very much else to say here except that Tyranitar is a pure beast!

The Revenge Killer
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Heracross (UbaBug) w/ Choice Scarf
Nature: Jolly
Ability: Guts
Evs: 252 Atk/ 252 Spe/ 6 HP
Moveset:
Megahorn
Close Combat
Night Slash
Stone Edge

Plain and simple here. A very succesful member of my team. Choice Scarf allows him to be an amazing revenge killer. I love sending him against Blisseys, Dusknoirs, Rotom forms, etc... who will try to Toxic or Burn one of my other pokemon and then hit him instead. This allows his power to be boosted a ton. This is also why I choce jolly. This allows me to outrun pokemon like Gyarados while they use Dragon Dance and Rain Dance pokemon. It also allows me to outrun some Salamences. Megahorn is for STAB and for Psychics and Grass types like Cresselia and Celebi. Close Combat is for STAB as well. Night Slash is to take down Ghost types like Dusknoir and Gengar. Stone Edge is for Gyarados and Salamence mainly. Heracross is sort of unexpected as a revenge killer nowadays since Heatran and Gengar are running around now. But, Heracross can brake walls that could affect some sweepers mid or late game.

The Wall
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Dusknoir (TheReaper) w/ Leftovers
Nature: Impish
Ability: Pressure
Evs: 252 HP/ 252 Def/ 6 Atk
Moveset:
Will-O-Wisp
Shadow Sneak
Thunderpunch
Pain Split

One of my favorite pokemon ever. This thing counters tons of pokemon perfectly. Even though it has no Special Defense evs it can still take Special Attack hits very well. Dusknoir is mainly used as a Gyarados counter though. Even after a Dragon Dance, Waterfall with Life Orb does maybe 60% damage to Dusknoir which then allows me to OHKO with Stealth Rock damage included. It also takes 2 Dragon Dance non Life Orb Outrage Salamence attacks to KO Dusknoir, allowing me to Will-O-Wisp it to weaken the next blow enough to regain some Hp with Pain Split. Shadow Sneak is for STAB and to revenge kill pokemon like Gengar and Azelf. It can also take down very weakened pokemon that have maybe 10-20% HP left like Salamence and Celebi. Thunderpunch is for coverage and mainly for Gyarados. Pain Split is to regain HP and do some damage along with it. Now, with Dusknoirs low HP Pain Split has a major affect on pokemon like blissey who could come in and try to stall it out. Overall, Dusknoir, I think, is one of the best walls out there.


The Special Sweeper
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Magnezone (Sparky) w/ Life Orb
Nature: Modest
Ability: Magnet Pull
Evs: 252 SpA/ 252 Spe/ 6 Def
Moveset:
Magnet Rise
Thunderbolt
Flash Cannon
Hidden Power [Grass]

My only Special Sweeper. Magnezone loves to trab Choice Band Scizor who are stuck in Pursuit or Bullet Punch and the OHKOing it with Thunderbolt. It also traps pokemon like Skarmory and Forretress and OHkoing Skarmory and usually OHkoing Forretress with the rare occasion of a 2HKO. Magnet Rise is the key to this pokemon strategy. Usually I'll send magnezone out against a water type who would normally switch into a pokemon with something like Earthquake. Well, I use Magnet Rise on the switch. This normally screws the opponet up bad. Other times I send him out against a slower Earthquaker like Hippowdon, Swampert, or Rhyperior then OHKO - 2HKO them with HP Grass (2hko Hippowdon; OHKO Swampert and Rhyperior) Thunderbolt is for STAB and to murder Skarmory or any other Water or Flying types. Flash Ccannon is for STAB as well and for pokmon like Tyranitar. Hidden Power grass is so I can OHKO any swampert. Magnezone is a freaking monster when it comes to Steel Killing or just Sweeping.

Final Word
Well, there you have it. This is the team that brought me up in the ranks of Shoddy. I know I am missing a Flying or levitating pokemon but I wouldn't know who to take out. Please help with figuring out a pokemon who would work with this team that could take Earthquakes or Earth Powers.

NOTE: I cannot edit my posts for some reason. If you can help me with that please PM me. So all the changes I make will probably be made in something like a quick post. So after a little bit start looking for that.
 
Mixnape would rip this team apart.

Grass Knot kills Swampert.
Close Combat kills Snorlax.
Close Combat kills Tyranitar.
Overheat/Flamethrower kills Heracross.
Dusknoir stops him.
Flamethrower or Close Combat kills Magnezone.

For this reason, I suggest using Latias over Magnezone. It can come in on Scizor trapped on Bullet Punch just as well as Zone. He can't trap steels, but Latias makes up for it by being bulky and all-around powerful.

He also easily kills Mixnape with Surf or Psychic or whatever. The rest of the team seems pretty good. Heracross has lost his edge as a revenge killer unless he's statused, but meh I guess.

The rest of the team is pretty standard and I can't find any glaring weaknesses.
 
I wouldn't be too concerned about Nape for this team. Heracross can always revenge it and Snorlax can eat a CC if you're too concerned. With SS, LO, SR and no recovery, Nape will be disposed of quickly by Dusknoir and his priority assistance.

Definitely no to Latias over Magnezone. You're already on thin ice against SD Scizor. Your best chance is Dusknoir, which isn't TOO reliable. For this reason, I'd slap a Rotom over Dusknoir OR put HP Fire on Magnezone. You don't really need HP Grass because Swampert covers ground types well. Against opposing swamperts, you can use Dusknoir or even better, Rotom, if you add it in.

The big issue resides with Lucario though. It can come in on any of Heracross's choiced moves besides CC and use SD. After that, it is GG. Extremespeed/Crunch/CC will sweep. Come to think of it, it can also be a huge problem as a revenge killer for this team.
 
On snorlax i prefer body slam and EQ, fire punch doesnt do much to skarmory anyway, and skarm can roost of the damage, and whirlwind you away.
 
I wouldn't be too concerned about Nape for this team. Heracross can always revenge it and Snorlax can eat a CC if you're too concerned. With SS, LO, SR and no recovery, Nape will be disposed of quickly by Dusknoir and his priority assistance.

Definitely no to Latias over Magnezone. You're already on thin ice against SD Scizor. Your best chance is Dusknoir, which isn't TOO reliable. For this reason, I'd slap a Rotom over Dusknoir OR put HP Fire on Magnezone. You don't really need HP Grass because Swampert covers ground types well. Against opposing swamperts, you can use Dusknoir or even better, Rotom, if you add it in.

The big issue resides with Lucario though. It can come in on any of Heracross's choiced moves besides CC and use SD. After that, it is GG. Extremespeed/Crunch/CC will sweep. Come to think of it, it can also be a huge problem as a revenge killer for this team.
Yes I agree with you, Nape isnt that big of a problem. As I said before though, thunderbolt OHKO's scizor. But, I will test out HP fire to see how it goes. Also, can you give me a good rotom set? Please include everything (nature, Evs, Moveset, Item)
 
It's good to not have any Stealth Rock weak, though I do find it funny to have a team without a levitator / flier. In Advance, and this still holds true in D/P, a CB Flygon (really any STAB or CB Earthquake user) would have a field day. Something like Mamoswine could be ridiculously hard to deal with. No prediction necessary once the opponent figures out you can't get around an Earthquake. Heracross as the only thing that resists one is a joke. Magnet Rise on Magnezone doesn't count, either. All I can say is it's a good thing you have burn support and Curse on Snorlax to soften some blows.

The major Spikes / Toxic Spikes weakness can be glossed over, since they aren't used to a great extent in D/P. Magnezone might be able to trap some Spikers, anyway. I dunno...maybe I'm the only one paranoid of stall teams.

I'm really just baffled and don't think it's that great of a team in terms of construction and synergy. Did you achieve that Ladder ranking using this team when Latias was banned? Just curious. Actually, you can deal with it. I fear that, without Phazing or Taunting, a Calm Mind Suicune will be even more annoying to get rid of.

I agree that you could use a Rotom w/ Will-o-wisp over Dusclops.
You could also try that other suggestion...use Latias over Magneton, for more insurance against Infernape and potentially Lucario, depending on the set you choose. A defensive one with Roar works great.
 
Use this spread on pert: 240 HP/216 Def/52 SAtk. This gets you the bonus point in defense so he'll take physical hits with a slight amount more efficiency.

Other than that, I think it's a fairly solid team. I don't think you should get rid of Magnezone because it is your only Steel type, and you need something to take Outrages. I actually think you might want HP Ice for that, but Swampert can really shit on this team without HP Grass (he causes major problems for your late-game sweeper unless you have a lot of DDs). I don't know how it would work, but you could go with a MixApe with Grass Knot over Heracross or Snorlax to take Swampert (and other walls like Skarmory that make a DDTar sweep difficult) out.

Infernape @ Life Orb
Ability: Blaze
Nature: Naive
EVs: 64 Atk/252 SAtk/192 Spd
- Close Combat
- Flamethrower
- Hidden Power [Ice]
- Grass Knot

Close Combat OHKOs Blissey and hits most special walls pretty heavily. Flamethrower OHKOs Skarmory and completes the second half of your STAB. HP Ice is for Dragons (Mence is a fairly common switch into Nape, to sponge a CC). You'll outspeed all of them and take care of them with that... Grass Knot takes out Hippowdon and Pert, both of which are common switch-ins. (It only does 81-96% on the standard 252/168/88 Hippowdon, so even with SR it's pretty slim--you'll need some prior damage, or if you feel you've done enough wall breaking at that point you could sacrifice Nape and revenge Hippowdon).
 
First, I'd like to thank you for leaving a comment on my RMT, Rezon, so I'd like to leave a comment of my own as well.


I'm really worried about how this team can handle Lucario, as all of you're Pokémon, barring Heracross (who is OHKOed by +2 Extremespeed), are outspeed by even Adamant Lucario and can be OHKOed by Close Combat after a Swords Dance, and Dusknoir will barely be alive after taking a Crunch, which is definitely not good to consider as you're only immediate response to Lucario.

In order to remedy your problems with Lucario, I'd like to recommend that you run the following Magnezone set:

Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Explosion

Magnezone helps to "revenge kill" Lucario by both trapping it and outspeeding it, allowing a quick KO from Thunderbolt. Granted, you can't switch this in directly into Lucario, so you'd have to sacrifice something to get this in. Magnezone still hits hard with Thunderbolt, and Magnezone fails to be an effective general sweeper without Substitute, as a misprediction cannot be corrected with Magnezone due to its low Speed stat.

I'm also worried about Heracross's position on the team, as it remains to be a Pokémon that is easily walled by Gyarados and Salamence, who can severely rip right through your team without much of an effort.

If you're looking for a nice status absorber who has access to Fighting-type attacks, you may find a suitable option in Machamp...

Machamp @ Leftovers
Trait: No Guard
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature (+Atk, -SpA)
- Dynamicpunch
- Stone Edge
- Rest
- Sleep Talk

As you can see, this Machamp attempts to remedy some glaring holes on your team. First, I'd like to begin that this Machamp can handle Gyarados and physical versions of Salamence relatively well. Machamp can hit both Gyarados and Salamence for super effective with Stone Edge, and Dynamicpunch allows to you to hit everything else for a good amount of damage barring Ghost-types and Celebi. The only concern here is that Outrage Salamence can still OHKO Machamp after a Dragon Dance, but Swampert can survive an Outrage if you keep it at full health.


Good luck with your team, and if you need any more help, don't be afraid to ask!
 
Ok thanks for the help everyone and I am planning on making changes to this team. huge changes for that matter. Currently I am testing:
Rotom (non alt form), Gliscor, Starmie, Lucario and Machamp
 
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