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Pet Mod Dex Infinite [on break]

What ranges should Base Stats be able to generate?

  • 1 - 255

    Votes: 1 5.9%
  • 100 - 200

    Votes: 0 0.0%
  • 60 - 180

    Votes: 8 47.1%
  • 40 - 160

    Votes: 13 76.5%
  • 50 - 150

    Votes: 7 41.2%
  • 120 - 170

    Votes: 1 5.9%
  • 155 - 255

    Votes: 1 5.9%
  • 80 - 165

    Votes: 2 11.8%

  • Total voters
    17
  • Poll closed .
Slate 1.2 2: Defensive Abilities

I'm honestly too tired to write something for this. Defensive Abilities. Yeah. Stuff like Unaware, Vessel of Ruin, Mirror Armor, and Flame Body.

To participate in this slate, choose one Ability concerning non-volatile status conditions (SLP, PRZ, PSN, TOX, BRN) and two general traditionally defensive Abilities that you would like to see on Pokemon in Dex Infinite.

Abilities that are submitted 3+ times will be entered into the mod.
(This may change depending on how much participation the mod receives.)

This slate's submissions will end <t:1781827200:f>.

- Static
- Pressure
- Ice Scales
 
Slate 2 is now finished.

Before Slate 3, I'd like to conduct a community poll.

Base stats are going to be randomized. I'd like to poll on what ranges it should generate from. Poll should be up shortly after releasing this message.

poison heal (7)
ice scales (5)
multiscale (5)
marvel scale (4)
regenerator (4)
shadow shield (3)
shield dust (2)
purifying salt (2)
stamina (2)
neutralizing gas (2)
effect spore (2)
fur coat (2)
wonder guard (2)
flame body
intimidate
vessel of ruin
fluffy
dauntless shield
pastel veil
tablets of ruin
magic guard
spicy spray
thick fat
cotton down
armor tail
 
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I only really have three things I personally value for the stats here.

The first was that I didn't know whether EVs or Natures would also be randomized. If that's the case, then we couldn't make the stats go from 1-255 because Stat Overflow would be possible. I don't think EVs and Natures had been discussed before I asked ifwih in private about this today. I guess we could implement a clause for that as well but since EVs and such will work like standard randbats this won't be an issue and 1-255 wouldn't cause that issue.

A much bigger issue is that if we let the base stats get too low, it's technically way easier for a Pokemon to get ruined by having one especially horrible stat. For example, if a Pokemon has base 10 HP, then it's basically always going to be super frail by default, and this might force something really specific out of the rest of its stats in order for the Pokemon to not just be complete garbage. Whether or not this is fully an issue in practice is up for debate but I think this only singles out 1-255 for me.

Otherwise, I personally am leaning towards 60-180 / 40-160 / 50-150. Those will make statlines more comparable to what we might see on regular Pokemon even if some are still bound to be a bit funky. Makes it a lot easier to do vague headcalcs and stuff. Making the numbers too high will inflate the BSTs and naturally push us towards a pretty defense-heavy tier which I can't imagine most people want out of this.
 
Slate 3: Let's Talk Moves

Moves are the most important of a Pokemon's identity. In this slate, we will determine some of the moves a Pokemon can use.
Most types already have a "best move" to use. These are widely considered to be the de facto move of their type+category. They will be added to the pool automatically and cannot be voted. They are as follows:

Bug:Leech LifeBug BuzzDark:CrunchDark Pulse
Dragon:OutrageDragon PulseElectric:Supercell SlamThunderbolt
Fairy:Play RoughMoonblastFighting:Close CombatAura Sphere
Fire:Flare BlitzFire BlastFlying:Brave BirdHurricane
Ghost:PoltergeistShadow BallGrass:Power WhipEnergy Ball
Ground:EarthquakeEarth PowerIce:Icicle CrashIce Beam
Normal:Body SlamHyper VoicePoison:Gunk ShotSludge Wave
Psychic:Psychic FangsPsychicRock:Stone EdgePower Gem
Steel:Iron HeadFlash CannonWater:LiquidationHydro Pump


For this slate, you can submit any quantity of the following:
One improvement to this chart (with justification)
Two more niche moves (with justification, can be short if obvious)
Up to FOUR Status moves (of any purpose: setup, disturbance, recovery, etc)

This slate will involve voting at the end, so try not to duplicate submission entries.

:up-grade: Behemoth Bash
Iron Head, although having a nice flinch chance, is underwhelming when not supereffective. Behemoth Bash with it's +20 BP is a much more consistent damage dealing move, and both attacking and defending Steel types would appreciate the higher damage offered by BB.

:tr25: Psyshock
Most Psychic types, and just special attackers in general, would enjoy a consistent move to hit those special sponges, and Psyshock offers that chance with its alterante defensive stat.

:tr99: Body Press
Body Press has the unique attribute of using the user's Defense as the attacking stat, and allows heavily physically defensive Pokemon to gain some offensive presence.

:tr09: Thunder Wave
:tr20: Substitute
:tr00: Swords Dance
:tr30: Encore

This slate's submission period ends in four days.

A note on Signature/Nonstandard moves:

Signature moves, for the most part, are OKAY (i.e. you can suggest Sunsteel Strike or Light of Ruin). Nonstandard moves (CFZs, G-Max, and other required/exclusive/forme-based moves) are forbidden from being submitted (i.e. Menacing Moonraze Maelstrom, G-Max Vine Lash, Nihil Light, or Relic Song).
 
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