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Assault Vest (3)
Berserk Gene (2)
Black Sludge
Bright Powder
Choice Band
Choice Scarf (5)
Choice Specs
Covert Cloak (2)
Custap Berry
Darkinium Z
Destiny Knot
Expert Belt (2)
Focus Sash (2)
Heavy-Duty Boots (4)
Leftovers (4)
Life Orb (3)
Loaded Dice
Lum Berry
King's Rock
Macho Brace
Normalium Z
Rocky Helmet (2)
Quick Claw
Toxic Orb
Eviolite
Ring Target
TR67 (2)
I rejected 3 items, for reasons I will explain below: :eviolite:Eviolite: While some mons may generate lower stats, nothing is going to be considered NFE, so this item wouldn't even work. :ring-target:Ring Target: This item is entirely without Trick/Switcheroo, and while Trick is in the pool, I'd rather not force a move based on an Item if possible. On top of this, it's an incredibly situational item that requires a type immunity you need to Trick it to so that you can hit it with that type. Items should be consistently useful. :tr67:TR67: This is a TR. It is the move Earth Power. Why? It's only useful with Fling, which is not currently in the move pool, and would also fall under "forces a move". Edit: haha very funny six seven
BIG ASHLEYbro torterraPileOfTrubbisheggdude Please pick a different item for your third vote. Any item already on the list with 1 vote can enter the mod with one more vote, or if two of you pick the same item, it can pass the slate. You have 24 hours.
That being said, there were a lot of options, so the cutoff was just 2 votes. This places the following moves in this slate:
Assault Vest
Berserk Gene
Choice Scarf
Covert Cloak
Expert Belt
Focus Sash
Heavy-Duty Boots
Leftovers
Life Orb
Normalium Z
Rocky Helmet
Snowball
Pick ONE Move, Item, or Ability that is NOT CURRENTLY IN THE MOD, and does not BREAK ANY OF THE BELOW RULES, to add.
Rules:
No signatures. No Dexited or generation-exclusive items.
No Abilities that cause a form change.
No -ate/-ize Abilities.
Moves must do something different than "strong damage dealer".
No evasion.
Rules:
No signatures. No Dexited or generation-exclusive items.
No Abilities that cause a form change.
No -ate Abilities.
Moves must do something different than "strong damage dealer".
Pick ONE Move, Item, or Ability that is NOT CURRENTLY IN THE MOD, and does not BREAK ANY OF THE BELOW RULES, to add.
Rules:
No signatures. No Dexited or generation-exclusive items.
No Abilities that cause a form change.
No -ate Abilities.
Moves must do something different than "strong damage dealer".
Pretty cool move for the few randbats mods where it's legal. Base 10 power, always connects, but sets up a field condition that deals 1/6th of every non-Grass opponent's HP for 4 turns. It's a really strong progress-making tool that does leave you a bit passive for a turn. There are Cannonade and Wildfire as Water- or Fire-type counterparts to this move but I think Grass is a more interesting type to give the immunity to.
+ Copycat
Was debating this or Focus Punch as backup (I thought we said Vine Lash was ok :c) but Copycat would be very fun to use esp on faster mons. Could let you steal things like hazards or removal on a team that lacks those and also could let you temporarily gain coverage. Not the best move out there in a vacuum but there's a ton of room for interesting playmaking with this one.