Completed DFrog vs. LockDown, reffed by a newbie!

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#1
LockDown said:

Zubat [Cave Rage] (M)
Nature: Hasty (+15% Speed +14% Accuracy, -1 Def)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+15%, +14% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 4/9
MC: 0
DC: 5/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator(DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Acrobatics
Air Slash
Poison Fang
Haze

Giga Drain
Steel Wing
Zen Headbutt

Toxic
Venoshock
Shadow Ball
Taunt
Bide
Fly
Hidden Power [Ground, 7]
Endure
Heat Wave


Mantyke(*) [Two-Face] (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 50
Size Class: 2
Weight Class: 4
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Water Veil(DW)(Locked): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Attacks:
Tackle
Bubble
Supersonic
BubbleBeam
Headbutt
Agility
Wing Attack
Bounce
Confuse Ray

Mirror Coat
Mud Sport
Signal Beam

Hidden Power [Electric, 7]
Ice Beam
Scald
Toxic
Protect
Surf


Monohm [Shicka-Shicka KaBOOM (SSK)] (M)
Modest Nature (+1 Special Attack, -1 Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 3/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) [Locked]: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon

Heal Bell
Magnet Rise
Mud-Slap

Thunderbolt
Flamethrower
Surf
Hail
Protect
DFrog said:
Thanks again :)


Pawniard (Sigma) M
Nature: Careful (+SpDef, -SpAtk)
Type: Dark/Steel
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3 (+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Defiant (Innate): The Pokemon has a deep sense of honour, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Innate/DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Moves:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Dig
Brick Break
Thunder Wave
Stealth Rock
Sucker Punch
Psycho Cut

EC: 0/6
MC: 0
DC: 0/5


Solosis (Gel) M
Nature: Brave (+Atk, -Spe)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-10 Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities
Overcoat (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator (Innate/DW):When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Moves:
Psywave
Reflect
Rollout
Snatch
Hidden Power Bug (7)
Light Screen
Charm
Recover
Psyshock
Confuse Ray
Night Shade
Acid Armour
Shadow Ball
Rock Slide
Energy Ball

EC: 0/6
MC: 0
DC: 0/5


Necturine (Aphrodite) F
Nature: Quiet (+SpAtk, -Spe)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (-10 Evaison)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (Innate/DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Moves
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Future Sight
Giga Drain
Sketch
Shadow Ball
Solarbeam
Hidden Power Fighting (7)

EC: 0/6
MC: 0
DC: 0/5
Rules:
3v3 LC triples
All abilities
1 substitution
Training items
Switch = OK
ASB Arena
2 Day DQ
2 Recovers/ 5 Chills

DFrog sends out + equips
LockDown sends out + equips
LockDown orders
DFrog orders
I ref
 
#2
It's training items, so I'll just post my actions now.
Mantyke @ Exp. Share, Monohm @ Amulet Coin

Zubat: Heat Wave > Fly (Necturine)
Mantyke: Scald (Pawniard) > Scald (Pawniard)
If Pawniard uses Torment, then change a2 to Signal Beam (Solosis)
Monohm: Rain Dance > Surf

My actions are assuming Positioning: Off
 
#4

'First battle you three, we battle for victory'
@
@
@


Sigma: Thunder Wave (Zubat) ~ Sucker Punch (Zubat)
Solosis: Light Screen ~ Rock Slide
Aphrodite: Will-o-Wisp (Zubat) ~ Hex (Zubat)

No positioning too lazy to figure that out
 
#5
DFrog's Team:

Sigma l Gel l Aphrodite
Items: Exp. Share l Amulet Coin l Lucky Egg
HP: 90 l 90 l 90
Energy: 100 l 100 l 100
Speed: 60 l 17 l 44
Status: N/A l N/A l N/A
LockDown's Team:

Zubat l Mantyke l Monohm
Items: N/A l Exp. Share l Amulet Coin
HP: 90 l 90 l 90
Energy: 100 l 100 l 100
Speed: 64 l 50 l 60
Status: N/A l N/A l N/A​

Zubat starts off the match by hiting every member of the other team with a powerful Heat Wave, which hits for SE damage on Sigma the Pawniard and Aphrodite the Necturine, and gets a crit on Gel the Solosis!
Sigma retaliates with a Thunder Wave, paralyzing Zubat on the spot!
Then, Monohm does a mystical Rain Dance and it starts storming! Mantyke takes advantage of this, and immediately fires off a high-powered Scald at Sigma!
Aphrodite then attempts to burn Zubat with the mysterious Will-O-Wisp, but fails due to him already being paralyzed. Gel the Solosis finishes off the round by setting up the mystical Light Screen, and protecting it's teammates.

Sigma attempts to use it's speed and cunning to pull off a speedy and powerful Sucker Punch on Zubat, and it pays off.
Mantyke uses its newly attained speed through Swift Swim and the power his water moves get to do even more damage to Sigma, using a powerful Scald to get revenge on the pokemon who just hurt his teammate Zubat.
Monohm also uses the rain to his advantage, and uses Surf, hitting everyone on the field but himself!
Aphrodite hits Zubat with a powered-up Hex for a lot of damage!
Gel uses Rock Slide to take advantage of its strange nature, and to hit the other team powerfully! Sadly for Zubat, she gets a crit with the already SE move, and hits for massive damage! She also hits Mantyke for SE damage, and Monohm.
Zubat luckily isn't paralyzed, and Flies way up high, only to hurl himself downward forcefully onto Aphrodite, causing SE damage!

Light Screen will be up for 5 more turns, and Rain Dance will be up for 3 more.
Action 1:
Zubat: Heat Wave: Damage to Sigma: 2209/10000 hit? yup 3602/10000 crit? nope 9318/10000 burn? nope [(10+3-4.5) x 1.5 x .75] 10 damage.
Damage to Gel: 6873/10000 hit? yup 444/10000 crit? yup 3378/10000 burn? nope [(10+3+3-3) x 1 x .75] 10 damage.
Damage to Aphrodite: 5984/10000 hit? yup 2303/10000 crit? nope 2308/10000 burn? nope [(10+3-2-4.5) x 1.5 x .75] 7.5 damage. [7 Energy]
4402/10000 Sigma wins speed tie.
Sigma: Thunder Wave: Paralyzes Zubat [7 Energy]
Monohm: Rain Dance: It starts raining for 4 rounds! [10 Energy]
Mantyke: Scald: Damage to Sigma: 9805/10000 crit? nope 5040/10000 burn? nope [(8+3+3+3-4.5) x 1] 12.5 damage. [5 energy]
Aphrodite: Will-O-Wisp: 4395/10000 hit? yup Zubat is burnt. [7 energy]
Gel: Light Screen: Light Screen up for 6 actions! [8 energy]
Zubat -2 HP

Action 2:
It's raining hard!
Sigma: Sucker Punch: Damage to Zubat: 7114/10000 crit? nope [(8+3+4.5-1.5) x 1] 14 damage. [5 energy]
Mantyke: Scald: Damage to Sigma: 5638/10000 crit? nope 4233/10000 burn? nope [(8/3+3+3+3-4.5) x 1] 7 damage. [9 energy]
Monohm: Surf: Damage to Sigma: 7931/10000 crit? nope [(10/3+6+3-4.5) x 1 x .75] 6 damage.
Damage to Gel: 4970/10000 crit? nope [(10/3+6+3-3) x 1 x .75] 7 damage.
Damage to Aphrodite: 9312/10000 crit? nope [(10/3+6+3-4.5) x 0.67 x .75] 4 damage.
Damage to Zubat: 1343/10000 crit? nope [(10+6+3-3) x 1 x .75] 12 damage.
Damage to Mantyke: Water Absorb: no damage. [7 energy]
Aphrodite: Hex: Damage to Zubat: 5758/10000 crit? nope [(10+3+4.5-3) x 1] 14.5 damage. [6 energy]
Gel: Rock Slide: Damage to Zubat: 7320/10000 hit? yup 21/10000 crit? yup 3406/10000 flinch? nope [(8+3+4.5-1.5) x 1.5 x .75] 16 damage.
Damage to Mantyke: 696/10000 hit? yup 7553 crit? nope [(8+4.5-4.5) x 1.5 x .75] 9 damage.
Damage to Monohm: 4868/10000 hit? yup 2376/10000 crit? nope [(8+4.5-4.5) x 1 x .75] 6 damage. [6 energy]
Zubat: Fly: 4075/10000 fully paralyzed? nope Zubat flies up!
Zubat: Fly: Damage to Aphrodite: 2848/10000 hit? yup 6217/10000 crit? nope [(9+3+3-3-3-2) x 1.5] 11.5 damage. [10 energy]
Zubat -2 HP


DFrog's Team:

Sigma l Gel l Aphrodite
Items: Exp. Share l Amulet Coin l Lucky Egg
HP: 55 l 74 l 64
Energy: 88 l 86 l 87
Speed: 60 l 17 l 44
Status: N/A l N/A l N/A

LockDown's Team:

Zubat l Mantyke l Monohm
Items: N/A l Exp. Share l Amulet Coin
HP: 32 l 74 l 84
Energy: 83 l 86 l 83
Speed: 16 l 50 l 60
Status: 20% Prlz + Brn l N/A l N/A​

I apologize if I messed anything up...please be patient with me, since I'm a beginner ref. Thanks!

DFrog orders
LockDown orders
I ref

EDIT: Everything should be correct now. I think...
 
#6
Triples is tough.

First, Zubat's nature raises accuracy, so for most attacks you won't need hit rolls.

Second, because of his Paralysis, Zubat's speed should be 16 for the second action and not avoid Hex, Rock Slide, or my Surf before Flying up high.

Third, Mantyke has Water Absorb and should not take damage from Surf, but won't be able to restore any because it hadn't lost any health at that point.

Other than that, good job on your first reffing!
 
#7
Also pokemon can be afflicted with multiple status' so Zubat is paralysed and burned. Refer to here for more detail concerning status effects, meaning that Fly's damage is reduced.

Onto orders

Sigma: Metal Claw (Zubat) ~ Dig (Monohm)
Gel: Psyshock*2 (Zubat)
Aphrodite: Future Sight (Zubat) ~ Hex (Zubat)
 
#8
You really should have a KO sub, but...

Zubat: Endure > Acrobatics (Necturine)
Mantyke: Ice Beam (Necturine) > Ice Beam (Necturine)
Monohm: Heal Bell > Hurricane (Necturine)
 
#9
DFrog's Team:

Sigma l Gel l Aphrodite
Items: Exp. Share l Amulet Coin l Lucky Egg
HP: 55 l 74 l 64
Energy: 88 l 86 l 87
Speed: 60 l 17 l 44
Status: N/A l N/A l N/A

LockDown's Team:

Zubat l Mantyke l Monohm
Items: N/A l Exp. Share l Amulet Coin
HP: 32 l 74 l 84
Energy: 83 l 86 l 83
Speed: 16 l 100 l 60
Status: 20% Prlz + Brn l N/A l N/A​

Flavor might come later.

Action 1:
Zubat: Endure: Zubat will have at least 1 HP left at the end of this round! [15 energy]
Mantyke: Ice Beam: Damage to Necturine: 7995/10000 crit? nope 9442/10000 freeze? nope [(6.7+3-4.5) x 1.5] 8 damage. [7 energy]
4107/10000 Sigma wins speed tie!
Sigma: Metal Claw: Damage to Zubat: 4779/10000 hit? yup 8182/10000 crit? nope 7962/10000 atk +1? nope [(5+4.5-1.5) x 1] 8 damage. [4 energy]
Monohm: Heal Bell: Zubat is no longer paralyzed or burned! [9 energy]
Aphrodite: Future Sight: Aphrodite forsees that Zubat will be hit at the end of the first action of the next round! [7 energy]
Gel: Psyshock: Damage to Zubat: 8057/10000 crit? nope [(8+3+6-1.5) x 1.5] 23 damage. Zubat hangs on to life! (1 HP left) [6 energy]

Action 2:
Mantyke: Ice Beam: Damage to Necturine: 3120/10000 crit? nope 8749/10000 freeze? nope [(6.7+3-4.5) x 1.5] 8 damage. [11 energy]
Zubat: Acrobatics: Damage to Aphordite: 2791/10000 crit? nope [(7.4+3+3-3) x 1.5] 16 damage. [7 energy]
5430/10000 Monohm wins speed tie!
Monohm: Hurricane: Damage to Aphrodite: 2780/10000 crit? nope [(12+6-4.5) x 1.5] 20 damage. [8 energy]
Sigma: Dig: Sigma digs under the ground, attempting to avoid attacks!
Aphrodite: Hex: Zubat is KO'd
Gel: Psyshock: Zubat is KO'd
Sigma: Dig: Damage to Monohm: 5011/10000 crit? nope [(8+4.5-4.5) x 1.5] 12 damage. [10 energy]


It's raining for 1 more action, and Light Screen is up for 3 more actions!

DFrog's Team:

Sigma l Gel l Aphrodite
Items: Exp. Share l Amulet Coin l Lucky Egg
HP: 55 l 74 l 12
Energy: 74 l 80 l 80
Speed: 60 l 17 l 44
Status: N/A l N/A l N/A

LockDown's Team:

Zubat l Mantyke l Monohm
Items: N/A l Exp. Share l Amulet Coin
HP: 1 l 74 l 72
Energy: 61 l 68 l 66
Speed: 64 l 100 l 60
Status: N/A l N/A l N/A​

LockDown orders
DFrog orders
I ref
 
#10
Future sight hits at the end of the first action of the next round, so Zubat should still be alive and use Acrobatics a2.
It's raining, so Hurricane can't miss.

I believe these two attacks leave Necturine with 12.75 HP, so...

Zubat: Shadow Ball (Solosis, remember Infiltrator) > Shadow Ball (Solosis)
If Pawniard targets you with Sucker Punch, then Confuse Ray (Solosis) the first instance and Confuse Ray (Pawniard) the second.
Mantyke: Scald (Pawniard) > Scald (Pawniard)
Monohm: Hurricane (Necturine) > Surf
 
#11
Sigma:Torment (Manatyke) ~ Dig (Monohm)
Ahprodite: Shadow Sneak (Zubat) ~ Giga Drain (Mantyke)
Gel: Confuse Ray (Monohm) ~ Rock Slide
 
#12
DFrog's Team:

Sigma l Gel l Aphrodite
Items: Exp. Share l Amulet Coin l Lucky Egg
HP: 55 l 74 l 12
Energy: 74 l 80 l 80
Speed: 60 l 17 l 44
Status: N/A l N/A l N/A

LockDown's Team:

Zubat l Mantyke l Monohm
Items: N/A l Exp. Share l Amulet Coin
HP: 1 l 74 l 72
Energy: 61 l 68 l 66
Speed: 64 l 50 l 60
Status: N/A l N/A l N/A​

Flavor will come later.

Action 1:
Aphrodite: Shadow Sneak: Damage to Zubat: 452/10000 crit? yup [(4+3+3+3-1.5 x 1] 11.5 damage. Zubat faints. [4 energy]
Future Sight would hit, but Zubat is already KO'd.
Mantyke: Scald: Damage to Sigma: 6447/10000 crit? nope 5069/10000 burn? nope [(8+3+3+4.5-4.5) x 1] 14 damage. [6 energy]
Zubat: is fainted.
7379/10000 Monohm wins speed tie!
Monohm: Hurricane: 1330/10000 crit? nope [(12+6-4.5) x 1.5] 20 damage. Aphrodite faints. [8 energy]
Sigma: Torment: Mantyke is tormented for 6 actions! [10 energy]
Gel: Confuse Ray: 7247/10000 Intense Confusion Monohm is confused for 4 actions! [5 energy]

Action 2:
Sigma: Sigma digs down!
Monohm: Surf: 2630/10000 Hit itself in confusion! (4+1.5-4.5) 1 damage. [3 energy]
Mantyke: Scald fails due to Torment!
Gel: Rock Slide: Damage to Monohm: 1249/10000 hit? yup 2360/10000 crit? nope [(8+4.5-4.5) x 1] 8 damage.
Damage to Mantyke: 6565/10000 hit? yup 6334/10000 crit? nope [(8+4.5-4.5) x 1.5] 12 damage. [6 energy]
Sigma: Dig: Damage to Monohm: 2401/10000 crit? nope [(8+4.5-4.5) x 1.5] 12 damage. [10 energy]


DFrog's Team:

Sigma l Gel l Aphrodite
Items: Exp. Share l Amulet Coin l Lucky Egg
HP: 41 l 74 l -8
Energy: 54 l 69 l KO
Speed: 60 l 17 l 44
Status: N/A l N/A l KO

LockDown's Team:

Zubat l Mantyke l Monohm
Items: N/A l Exp. Share l Amulet Coin
HP: -10 l 74 l 52
Energy: KO l 62 l 55
Speed: 64 l 50 l 60
Status: KO l Tormented l Confused for 2 more actions​

DFrog orders
LockDown orders
I ref
 
#14
Mantyke's speed should be back to 50.

Mantyke: Confuse Ray (Solosis) > SonicBoom (Pawniard)
Monohm: Magnet Rise > Slack Off
If you hit yourself in confusion a1, then attempt Magnet Rise a2.
 
#16
DFrog's Team:

Sigma l Gel
Items: Exp. Share l Amulet Coin
HP: 41 l 74
Energy: 54 l 69
Speed: 60 l 17
Status: N/A l N/A

LockDown's Team:

Mantyke l Monohm
Items: Exp. Share l Amulet Coin
HP: 74 l 52
Energy: 62 l 55
Speed: 50 l 60
Status: Tormented l Confused for 2 more actions​

No flavor for now; maybe later, but this is a long reffing process, and I've still got a ton of homework. Sorry!

Action1:
7803/10000 Monohm wins the speed tie!
Monohm: Magnet Rise: 9993/10000 hit itself? nope Monohm is levitating for 6 actions! [6 energy]
Sigma: Faint Attack: Damage to Manatyke: 3347/10000 crit? nope [(6+3+4.5-4.5) x 1] 12 damage. [4 energy]
Mantyke: Confuse Ray: Damage to Gel: 33/10000 Slight Confusion [5 energy]
Gel: Light Screen: 6704/10000 hit itself? nope Light Screen is up for 6 actions! [8 energy]

Action 2:
Sigma: Dig: Sigma digs under!
Monohm: Slack Off: 7007/10000 hit itself? nope Monohm gains 20 HP! [11 energy]
Mantyke: SonicBoom: Damage to Sigma: Sigma is underground! [5 energy]
Gel: Rock Slide: 7336/10000 hit itself? nope Damage to Monohm: 9785/10000 hit? nope
Damage to Mantyke: 3430/10000 hit? yup 6426/10000 crit? nope [(8+4.5-4.5) x 1.5] 12 damage. [6 energy]
Sigma: Dig: Monohm is levitating; it missed! [10 energy]


Light Screen up for 5 more actions!

DFrog's Team:

Sigma l Gel
Items: Exp. Share l Amulet Coin
HP: 41 l 74
Energy: 40 l 55
Speed: 60 l 17
Status: N/A l N/A

LockDown's Team:

Mantyke l Monohm
Items: Exp. Share l Amulet Coin
HP: 50 l 72
Energy: 52 l 38
Speed: 50 l 60
Status: Tormented l Levitating for 5 more actions​

LockDown orders
DFrog orders
I ref
 
#19
DFrog's Team:

Sigma l Gel
Items: Exp. Share l Amulet Coin
HP: 41 l 74
Energy: 40 l 55
Speed: 60 l 17
Status: N/A l N/A

LockDown's Team:

Mantyke l Monohm
Items: Exp. Share l Amulet Coin
HP: 50 l 72
Energy: 52 l 38
Speed: 50 l 60
Status: Tormented l Levitating for 5 more actions​

I am going to a party soon, so no flavor for now. Maybe tomorrow, though.

Action 1:
4039/10000 Sigma wins the speed tie!
Sigma: Faint Attack: Damage to Monohm: 3172/10000 crit? nope [(6+3+4.5-4.5) x 1] 9 damage. [4 energy]
Monohm: Rain Dance: It's raining for 6 actions! [10 energy]
Mantyke: Bubbles Everywhere: Damage to Sigma: 2749/10000 crit? nope [(15+3+3+3-4.5) x 1] 19.5 damage. Speed lowered 1 stage.
Damage to Gel: 35/10000 crit? yup [(15+3+3+3+3-3) x 1] 24 damage. Speed lowered 1 stage. [12 energy]
Gel: Psyshock: Damage to Monohm: 9394/10000 crit? nope [(8+3+6-4.5) x 1] 12.5 damage. [6 energy]

Action 2:
Mantyke: Cooldown
Monohm: Chill: Monohm gains 12 energy!
Sigma: Thunder Wave: Mantyke is 25% paralyzed! [7 energy]
Gel: Recover: Gel gains 20 HP! [9 energy]


Raining for 5 more actions!

DFrog's Team:

Sigma l Gel
Items: Exp. Share l Amulet Coin
HP: 21 l 70
Energy: 29 l 40
Speed: 23 l 10
Status: +2 attack l N/A

LockDown's Team:

Mantyke l Monohm
Items: Exp. Share l Amulet Coin
HP: 50 l 50
Energy: 40 l 40
Speed: 100 l 60
Status: Tormented, 20% paralyzed l Levitating for 3 more actions​

DFrog orders
LockDown orders
I ref
 
#20
Defiant gave Pawniard +2 attack because a stat (speed) was dropped by Bubble

Sigma: Faint Attack*2 Monohm
Gel:Psyshock*2 Monohm

Both if Monohm faints redirect to remaining target (Manatyke)
 
#21
Also Mantyke is 20% paralyzed after the round end.

Monohm: Surf > Surf
Mantyke: Scald (Pawniard) > Sonicboom (Pawniard)
If Pawniard faints, redirect to Solosis.
 
#23
DFrog's Team:

Sigma l Gel
Items: Exp. Share l Amulet Coin
HP: 21 l 70
Energy: 29 l 40
Speed: 34 l 10
Status: +1 attack l N/A

LockDown's Team:

Mantyke l Monohm
Items: Exp. Share l Amulet Coin
HP: 50 l 50
Energy: 40 l 40
Speed: 25 l 60
Status: Tormented, 20% paralyzed l Levitating for 3 more actions​

Monohm starts off the round by engulfing every pokemon in a giant wave worthy of Surfing on. It heals his partner, Mantyke, while hurting Gel and Sigma. Sigma then uses an extremely quick Fainting Attack in an attempt to KO Monohm. Mantyke, in defending his teammate, shoots a Scalding jet of water at Sigma, KOing him. Gel retaliates by using some strange Psychic shock on Monohm.

Monohm continues his onslaught of Surf waves, and Mantyke loves it. Gel doesn't. Mantyke then breaks the sound barrier with a Sonicboom headed straight for Gel, hurting her! Gel fights back with another Psyshock, but the scales seem to be tipping in LockDown's favor.

Action 1:
Monohm: Surf: Damage to Mantyke: Water Absorb! 8163/10000 crit? nope [((10+3+6-7.5) x .67) x .75] 9 damage would-be, so 4.5 HP regained!
Damage to Sigma: 3843/10000 crit? nope [(10+3+6-4.5) x 1] 11 damage.
Damage to Gel: 3412/10000 crit? nope [((10+3+6-3) x 1) x .75] 12 damage. [7 energy]
Sigma: Faint Attack: Damage to Monohm: 2152/10000 crit? nope [(6+3+4.5-4.5) x 1 +(2 x 1.75)] 12.5 damage. [4 energy]
Mantyke: Scald: Damage to Sigma: 8328/10000 para? nope 6186/10000 crit? nope 4775/10000 burn? nope [(8+3+3-4.5) x 1] 9.5 damage. Sigma faints! [6 energy]
Gel: Psyshock: Damage to Monohm: 2331/10000 crit? nope [(8+6-4.5) x 1] 9.5 damage. [6 energy]


Action 2:
Monohm: Surf: Damage to Mantyke: Water Absorb! 3881/10000 crit? nope [((10+3+6-7.5) x .67) x .75] 9 damage would-be, so 4.5 HP regained!
Damage to Gel: 782/10000 crit? nope [((10+3+6-3) x 1) x .75] 12 damage. [11 energy]
Mantyke: Sonicboom: Damage to Gel: 8939/10000 hit? yup 10 damage. [5 energy]
Gel: Psyshock: Damage to Monohm: 2662/10000 crit? nope [(8+6-4.5) x 1] 9.5 damage. [10 energy]


Raining for 3 more actions!

DFrog's Team:

Sigma l Gel
Items: Exp. Share l Amulet Coin
HP: 0 l 36
Energy: KO l 24
Speed: 23 l 10
Status: KO l N/A

LockDown's Team:

Mantyke l Monohm
Items: Exp. Share l Amulet Coin
HP: 60 l 17
Energy: 29 l 22
Speed: 25 l 60
Status: Tormented, 10% paralyzed l Levitating for 1 more action​

Can DFrog turn this around? We'll have to wait and see!

LockDown orders
DFrog orders
I ref

(P.S. Guys I love you using the same move more than once in a row, it gives me some nice copypasta, all I have to do is roll for crit/hit/effect and add more energy loss...Thanks! XD)
 
#24
Surf should have a power reduction due to being a spread move, restoring less to Mantyke and doing less to Solosis (ending @ 33HP, I think), although I believe Pawniard still faints.
BUT the DAT says -1 speed is 57% so Pawniard should have 60 * .57 = 34 which is greater than Mantyke's 25, so it should get off a Faint Attack before going down.

Mantyke: Signal Beam > Bubblebeam
Monohm: Thunderbolt > Thunderbolt
 
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