DFrog vs. Objection! Not a rematch, just a match!

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Originally Posted by Fat Objection
Objection has two battle slots and is going to fill one of them with a Halloween-themed battle.

4v4 singles

NFEs and weak FEs (ie, < 25 moves)
3-day DQ
2 substitutions
2 recovers/5 chills
Arena: Trick or Treat


Trick or Treat

Quote:
Originally Posted by Fat DFrog
I can do it!
Switch = OK
Training Items
All Abilities


Nummy UC for any of those refs out there

TEAM OBJECTION!!!
Objection said:
123.png

Scyther [Hopper] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Moves: 21

EC: 3/6
MC: 0
DC: 3/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Double Hit
Feint

Counter
Endure
Reversal

Light Screen
Safeguard
Aerial Ace
U-turn

Bug Bite
52.png

Meowth [Prince John] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 104 (+) (Accuracy boost: 25% (24.864367816091954022988505747126% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Faint Attack
Screech
Taunt

Hypnosis
Odor Sleuth
Snatch

Thunderbolt
Dig
Torment
212.png

Scizor [Scroop] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Bug/Steel
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 (4 with Light Metal)
Base Rank Total: 20
Moves: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Light Metal (DW UNLOCKED): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Bullet Punch
Metal Claw
Iron Defense
Night Slash

Counter
Endure
Reversal

Brick Break
Aerial Ace
U-turn
599.png

Klink [AUTO] (U)
Nature: Hasty (+Speed, -Defence)

Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 35 (+) (Accuracy boost: 5% (4.2241379310344827586206896551724% unrounded))
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves: 11

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Plus: (Trait) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Minus: (Trait) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Clear Body (DW): (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
ViceGrip
Charge
Thundershock
Gear Grind
Bind

Protect
Thunderbolt
Flash Cannon

Gravity
Magic Coat
Signal Beam

TEAM Dfrog!!!!
DFrog said:
Cheers,

447.png

Riolu [Lucy] F
Nature: Naughty
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats
HP: 90
Atk (+): Rank 4
Def: Rank 2
SpA: Rank 2
SpD (-): Rank 1
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13


Abilities:

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC: 3/6
MC: 0
DC: 2/5


Moves:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Hi Jump Kick
Crunch
Agility
Earthquake
Rock Slide
Substitute
Low Sweep
Shadow Claw
125.png

Electabuzz [Zeke] M
Nature: Naive
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD (-1): Rank 2
Spe: 121 (+25 Accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 18


Abilities:

Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralysing opponents that use contact moves on this Pokemon.

Vital Spirit (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


EC: 6/9
MC: 2
DW: 4/5


Moves:
Light Screen
Thunder Punch
Quick Attack
Leer
Thunder Shock
Low Kick
Swift
Shock Wave
Screech
Thunder Bolt
Hammer Arm
Ice Punch
Meditate
Substitute
Psychic
Thunder Wave
Wild Charge
Hidden Power Grass 7
argref.png

Arghonaut [Gladius] M
Nature: Adamant
Type: Water/Fighting
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 110
Atk (+1): Rank 5
Def: Rank 3
SpA (-1): Rank 2
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21


Abilities:

Unaware (Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

EC: 6/6
MC: 4
DW: 5/5


Moves:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Aqua Jet
Cross Chop
Recover
Ice Punch
Drain Punch
Earthquake
Waterfall
Taunt
Toxic
Rock Slide
frontshiny-mkitsunoh.png

Kitsunoh [Desmond] M
Nature: Adamant
Type: Ghost/Steel
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.


Stats:
HP: 100
Atk (+): Rank 5
Def: Rank 3
SpA (-): Rank 1
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Frisk (Can be Activated): The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.

Cursed Body (Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

EC: 6/6
MC: 0
DW: 3/5


Moves:
Ice Fang
Thunder Fang
Tail Whip
Scratch
Tackle
Iron Defence
Lick
Leer
Faint Attack
Shadow Sneak
Curse
Iron Head
Shadow Strike
Fake Out
Revenge
Feather Dance
Meteor Mash
Yawn
Will-o-Wisp
Taunt
Rock Slide
BOO
 
Just gonna put in the full arena description:
With Halloween right around the corner, the trainers will be going trick-or-treating and their pokemon are coming with them. The suburbs provide rock sources and grass sources in the form of trash cans and front yards respectively, but no water sources.

Whenever a pokemon is sent out for the first time, the trainer must decide which creature-of-the-night-themed costume it will wear. Each trainer can only use each costume once. The costumes have various effects as follows:
  • Devil: All of the pokemon's damaging moves have a 10% burn chance in addition to their usual effects. If the move already has a burn chance, that burn chance is increased by 10%.
  • Frankenstein's Monster: The pokemon's starting energy and maximum energy are increased by 20.
  • Mummy: Whenever the pokemon uses a partial trapping move, the move has no maximum duration and does not require focus to maintain. In addition, the pokemon gains the move Wrap if it doesn't already know the move.
  • Skeleton: All damaging moves have their BAP reduced by 1 against the pokemon. If the pokemon flinches, this reduction is increased to 2 until the pokemon next acts.
  • Vampire: Whenever the pokemon uses Bite, Crunch or any move with the word "Fang" in its name, the move's energy cost (prior to STAB) is increased by 50% and rounded up to the nearest whole number, and the move restores HP equal to 50% of the damage dealt.
  • Werewolf: Whenever the pokemon uses a multi-hit move that makes contact with the opponent, the energy cost, minimum number of hits and maximum number of hits are increased by 1. In addition, if the pokemon uses Moonlight, it heals an extra 5 HP.
  • Witch: Whenever the pokemon uses a special Ghost- or Dark-type move, the secondary effect chance of the move is doubled. If the move has no secondary effect, or if its secondary effect has a 100% chance of occurring, the move's BAP is increased by 2.
  • Zombie: The pokemon's starting HP and maximum HP are increased by 20.
And I'll just say now that Prince John the Meowth will be equipped with an Amulet Coin, AUTO the Klink will be equipped with an Exp. Share, and Hopper the Scyther and Scroop the Scizor will be itemless.

Anyway, now to decide who to send out first ...

212.png
as a Devil
 
Had to reload this, accidentally quit out, so early calcs may not have numbers
Arghonaut used Arm Thrust!
Hit: Irrelevant
Hits: 3
Crits: None
-3 EN
11 Damage
Secondary Effect: [No]

Scizor used Aerial Ace!
Hit: Irrelevant
Crit: 4687 [No]
-3 EN
14 Damage
Secondary Effect: 9663 [No]

Arghonaut used Waterfall!
Hit: Irrelevant:
Crit: 4020 [No]
-5 EN
13 Damage
Secondary Effect (Flinch): 3848 [No]
Secondary Effect (Burn): 8193 [No]


[BScizor used Counter![/B]
Hit: Irrelevant
-13 EN
20 Damage
Secondary Effect: 9202 [No]

Arghonaut used Arm Thrust!
Hit: Irrelevant
Hits: 8607 [5]
Crits: None
-3 EN
15 Damage
Secondary Effect: No

Scizor used U-Turn!
Hit: Irrelevant
Crit: No
-4 EN
8 Damage
Secondary Effect: 3102 [No]

Scyther is now in for Scizor!

123.png

100 HP
100 EN
Other Effects: N/A

argref.png

68 HP
89 EN
Other Effects: N/A

212.png

65 HP
80 EN
Other Effects: N/A
 
Guys sorry for the 1-day late thing after I said tomorrow, I thought i posted the 4th but it timed out...in a hurry and too lazy to do it all over again so will just put summary
Safeguard-10en
RockSlide -6en,25Damage
Aerial Ace -3 en, 17 Damage
Ice Punch- -6 en, 17 Damage
Wing Attack- -3 EN, 14 Damage
RockSlide -6en,25Damage

Arghonaut:
29 HP
68 EN
No other Effects:

Scyther:
33 HP
84 EN
Other Effects: Safeguard
EDIT: Whoops, that was a typo
 
Just wondering why Wing Attack and Aerial Ace don't have the same damage and energy cost, since they both have the same energy cost in the DAT and they both have the same BAP, they both get STAB, they're both physical, they both get the Technician boost, they're both super effective ... did one of them crit?
 
123.png

33 HP
84 EN
Other Effects: Safeguard (3)

frontshiny-mkitsunoh.png

100 HP
100 EN
Other Effects: N/A
Kitsunoh used Rock Slide
Crit: 2365 [No]
-6 EN
25 Damage

Scyther used Triple Night Slash!
Hit: 6109 [Yes]
Crits: 5234, 746, 8302 [None]
-18 EN
22 Damage

Kitsunoh used Ice Fang!
Hit: 4876 [Yes]
-9 EN
KILL CONFIRMED
Kitsunoh restored 8 Health!
123.png

KO
KO
Other Effects: Departed from this world.

frontshiny-mkitsunoh.png

86 HP
85 EN
Other Effects: Vampire

Objection Effects: Safeguard (2)
212.png

65 HP
80 EN
Other Effects: Devil

argref.png

29 HP
68 EN
Other Effects: Devil
 
Well this sucks. I have nothing that's particularly good against Kitsunoh.

123.png
arrow_right.png
52.png
as a Skeleton and, as said earlier, holding an Amulet Coin.

Hypnosis - Dig - Foresight
If he uses Taunt at all, change your actions to Dig - Thunderbolt - Dig.
If he uses Fake Out on action 3 and the above substitution does not kick in, change action 2 to Foresight.
 
Fake Out ~ Will-o-Wisp ~ Meteor Mash

Also just on I'd like to switch Riolu's and Electabuzz' items. So Riolu gets the Amulet coin and Electabuzz gets the Lucky Egg. Since neither has come out it won't change anything important
 
123.png

90 HP
100 EN
Other Effects: Skeleton

frontshiny-mkitsunoh.png

86 HP
85 EN
Other Effects: Vampire

Objection Effects: Safeguard (2)

Kitsunoh used Fake Out!
Crit: 7186 [No]
-4 EN
8 Damage

Kitsunoh used Will-O'Wisp
-7 EN
Meowth was protected by the Safeguard!

Meowth used Dig!
-10 EN
It dug underground!

Meowth rose up!
Crit: 2117 [No]
8 Damage

Kitsunoh used Meteor Mash!
Hit: 7672 [Yes]
Crit: 1338
-6 EN
18 Damage

Meowth used Foresight!
-5 EN
Kitsunoh is Foreseen!(6)
64 HP
85 EN
Other Effects: Skeleton, Safeguard (1)

frontshiny-mkitsunoh.png

78 HP
68 EN
Other Effects: Vampire, Foreseeness (6)
EDIT: Fixed
 
Just saying, the way stuff like Foresight works has been changed a bit and it decays on the affected mon's action, so Kitsunoh is actually foreseen for 6 more actions, not 5.
 
Taunt ~ Revenge ~ Revenge
If Meowth is not under the effects of Taunt by A2 use Taunt actions and push down
 
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