Hey, so Diancie was just released on Showdown so I decided to give it a shot. First RMT so sorry if it's not the best!
After looking at its horrible movepool I decided to go more offensive than defensive in the moves while making the EV spread more defensive to balance out getting attacked due to it being fairly slow and then getting off a bunch of hits with a base 100 in offensive stats.
Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Moonblast
- Toxic
- Diamond Storm
- Stealth Rock
Other than it having a lacking movepool and not enough HP to back up having these high stats in other areas, I felt as though it was good enough to run in OU (Although if its mega evolution messes up I see it dropping to as low as RU and inbetween UU). I used Diamond Storm way more than Moonblast and may eventually turn into a full physical attacker rather than mixed, but again, its movepool doesn't help me.
Clear Body allows for full advantage of using Diamond Storm as it blocks the Landorus-Therian Intimidate meaning you can bait in the Lando-T and chuck off 30-36% of its HP. Other pokemon it can bait in for you to pull a double switch are most ground type/water type pokemon which allows you to predict things such a quagsire and go out into Charizard-Y to keep momentum up.
Not only does it allow you to bait but you can wall most Dragon type pokemon bar Physical Dragonite and Garchomp etc. Basically any Dragon with EQ! You can also switch into Talonflame and comfortably wall it, along with living a Solar Beam of Mega Charizard Y due to the Special Defence investment.
*edit* Although Rest helped in clutch situations, as I climbed the ladder I noticed the amount of free switches I was letting my opponent get. I swapped it out for Stealth Rock to counter this issue. I also changed the nature so that I didn't lose any defence
(252 SpA Mega Charizard Y Solar Beam vs. 0 HP / 252+ SpD Diancie: 164-194 (68 - 80.4%) -- guaranteed 2HKO)
I then noticed I had a weakness to a range of types, most of which Rotom-Wash can deal with. It can switch into Steel, Water and Ground type moves targeting the Diancie while also Volt Switching out to increase momentum and also be a great lead.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Thunderbolt
- Trick
I use a standard Choice Scarf set as I believe it can deal a ton of damage while also escaping before other pokemon can touch it. Trick allows you to trap support-mons which have the potential to really devastate this team such as chansey who can stall out many of the pokemon on my team.
Due to it being standard I don't feel as though an explanation more detailed than above is needed. It hits hard and checks/walls a large portion of the OU tier.
I noticed a weakness to grass occurring and also considered the possibility of Mold Breaker Excadrill threatening my team. Although this doesn't wall Exca itself it can Check it nicely by predicting an EQ and then scaring it out with a Fire Type move.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Roost
- Air Slash
- Solar Beam
I chose Flamethrower over Fire Blast because I had terrible luck with having Air Slash's + Fire Blast's lower accuracy than 100%. Flamethrower in the sun still delivers a hefty chunk to more defensive of pokemon.
All around it's a great special attacker which benefits the star (or gem ;]) of the team, Diancie. It, again, stops Grass attacks in its track and also blocks Ground attacks. However it can also weaken Water attacks with setting up the Sun.
*edit* Changed EV's to allow you to survive more than one switch from max HP (thanks to cassiusYT for the suggestion)
I knew Chari Y would be a vital pokemon in the core of the team so I would need a Defogger/Spinner. Scizor was the best choice in my opinion due to it being nice and bulky while also having the U-Turn to pound on the pressure to my opponents.
Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 52 Def / 4 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Bug Bite
- U-turn
Although the sun potentially hurts the Scizor, U-Turn allows you to bait in any possessor of a potential Fire Attack and switch out giving you the upper hand. Bullet Punch with the Technician + STAB + Life Orb boost is deadly due to its priority. Unfortunately it does get walled by every Steel Type but U-Turn allows you to predict the Steel mon and then switch comfortably.
Roost allows you to recover the Life Orb damage while also stalling out in the final stretch of the game when few pokemon are left; it can become a late game sweeper. I run 56 Atk EV's for the very reason of late game sweeping to get an extra few % off my Opponents pokemon.
*edit* I changed out the moveset and Item due to the addition of Latios. Band allows for you to break down physical walls very easily, aswell as applying lots of pressure with the Priority Bullet Punch. I changed the EV spread so that Scizor now has max Attack aswell is a fair amount of Bulk so it can switch in on other moves (Thanks to Awesomeceus for the suggestion)
Landorus doesn't cover any type holes (other than allowing you to stop Electric Attacks) but its move set is standard, yes, but also covers any pokemon I couldn't hit previously with a fairly wide range of types. Psychic for them pesky Mega-Venasaur and Fighting Type Pokemon. Earth Power to hit super, super hard and smacking Aegislash and Heatran in the chin. Focus Blast for Dark Types and Sludge Wave for Fairies.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Sludge Wave
It's a very standard set but you can alternate between the moves to force your Opponent to predict as many of the moves hit the same types for a ton of damage. e.g. E Power, Psychic and Sludge Wave all deal similar amounts to Mega Venusaur.
I changed Haxorus for Latios as it can defog while also being more consistent in use; meaning I actually use all 6 pokemon. It also provides another option for breaking down walls while also being speedy enough to fill a HO role.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earthquake
- Draco Meteor
- Psyshock
- Defog
I went standard mixed attacker as it helps me deal with Heatran and Bisharp while also countering Chansey and various other pokemon. Defog is necessary for removing Stealth Rock and relieving pressure of switching and also allowing me to use Charizard more than Twice.
Version 2
http://replay.pokemonshowdown.com/ou-142205400 - Chose this battle due to it showing off what this team is capable of.
Mold Breaker Excadrill is still a problem even after trying to soften the blow. Hidden Power Fire Greninja is a threat so watch out for that and them Ice Beams. Usual Top Tier OU mons are always deadly.
After looking at its horrible movepool I decided to go more offensive than defensive in the moves while making the EV spread more defensive to balance out getting attacked due to it being fairly slow and then getting off a bunch of hits with a base 100 in offensive stats.
Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Moonblast
- Toxic
- Diamond Storm
- Stealth Rock
Other than it having a lacking movepool and not enough HP to back up having these high stats in other areas, I felt as though it was good enough to run in OU (Although if its mega evolution messes up I see it dropping to as low as RU and inbetween UU). I used Diamond Storm way more than Moonblast and may eventually turn into a full physical attacker rather than mixed, but again, its movepool doesn't help me.
Clear Body allows for full advantage of using Diamond Storm as it blocks the Landorus-Therian Intimidate meaning you can bait in the Lando-T and chuck off 30-36% of its HP. Other pokemon it can bait in for you to pull a double switch are most ground type/water type pokemon which allows you to predict things such a quagsire and go out into Charizard-Y to keep momentum up.
Not only does it allow you to bait but you can wall most Dragon type pokemon bar Physical Dragonite and Garchomp etc. Basically any Dragon with EQ! You can also switch into Talonflame and comfortably wall it, along with living a Solar Beam of Mega Charizard Y due to the Special Defence investment.
*edit* Although Rest helped in clutch situations, as I climbed the ladder I noticed the amount of free switches I was letting my opponent get. I swapped it out for Stealth Rock to counter this issue. I also changed the nature so that I didn't lose any defence
(252 SpA Mega Charizard Y Solar Beam vs. 0 HP / 252+ SpD Diancie: 164-194 (68 - 80.4%) -- guaranteed 2HKO)
I then noticed I had a weakness to a range of types, most of which Rotom-Wash can deal with. It can switch into Steel, Water and Ground type moves targeting the Diancie while also Volt Switching out to increase momentum and also be a great lead.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Thunderbolt
- Trick
I use a standard Choice Scarf set as I believe it can deal a ton of damage while also escaping before other pokemon can touch it. Trick allows you to trap support-mons which have the potential to really devastate this team such as chansey who can stall out many of the pokemon on my team.
Due to it being standard I don't feel as though an explanation more detailed than above is needed. It hits hard and checks/walls a large portion of the OU tier.
I noticed a weakness to grass occurring and also considered the possibility of Mold Breaker Excadrill threatening my team. Although this doesn't wall Exca itself it can Check it nicely by predicting an EQ and then scaring it out with a Fire Type move.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Roost
- Air Slash
- Solar Beam
I chose Flamethrower over Fire Blast because I had terrible luck with having Air Slash's + Fire Blast's lower accuracy than 100%. Flamethrower in the sun still delivers a hefty chunk to more defensive of pokemon.
All around it's a great special attacker which benefits the star (or gem ;]) of the team, Diancie. It, again, stops Grass attacks in its track and also blocks Ground attacks. However it can also weaken Water attacks with setting up the Sun.
*edit* Changed EV's to allow you to survive more than one switch from max HP (thanks to cassiusYT for the suggestion)
I knew Chari Y would be a vital pokemon in the core of the team so I would need a Defogger/Spinner. Scizor was the best choice in my opinion due to it being nice and bulky while also having the U-Turn to pound on the pressure to my opponents.
Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 52 Def / 4 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Bug Bite
- U-turn
Although the sun potentially hurts the Scizor, U-Turn allows you to bait in any possessor of a potential Fire Attack and switch out giving you the upper hand. Bullet Punch with the Technician + STAB + Life Orb boost is deadly due to its priority. Unfortunately it does get walled by every Steel Type but U-Turn allows you to predict the Steel mon and then switch comfortably.
Roost allows you to recover the Life Orb damage while also stalling out in the final stretch of the game when few pokemon are left; it can become a late game sweeper. I run 56 Atk EV's for the very reason of late game sweeping to get an extra few % off my Opponents pokemon.
*edit* I changed out the moveset and Item due to the addition of Latios. Band allows for you to break down physical walls very easily, aswell as applying lots of pressure with the Priority Bullet Punch. I changed the EV spread so that Scizor now has max Attack aswell is a fair amount of Bulk so it can switch in on other moves (Thanks to Awesomeceus for the suggestion)
Landorus doesn't cover any type holes (other than allowing you to stop Electric Attacks) but its move set is standard, yes, but also covers any pokemon I couldn't hit previously with a fairly wide range of types. Psychic for them pesky Mega-Venasaur and Fighting Type Pokemon. Earth Power to hit super, super hard and smacking Aegislash and Heatran in the chin. Focus Blast for Dark Types and Sludge Wave for Fairies.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Sludge Wave
It's a very standard set but you can alternate between the moves to force your Opponent to predict as many of the moves hit the same types for a ton of damage. e.g. E Power, Psychic and Sludge Wave all deal similar amounts to Mega Venusaur.
I changed Haxorus for Latios as it can defog while also being more consistent in use; meaning I actually use all 6 pokemon. It also provides another option for breaking down walls while also being speedy enough to fill a HO role.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earthquake
- Draco Meteor
- Psyshock
- Defog
I went standard mixed attacker as it helps me deal with Heatran and Bisharp while also countering Chansey and various other pokemon. Defog is necessary for removing Stealth Rock and relieving pressure of switching and also allowing me to use Charizard more than Twice.
Haxorus is the weakest link in the team and sees the least play, I'm not too sure what to switch it out for and would love some advice on this, I was considering things such as Azumarill.
I was missing a pure physical attacker as Diancie is mixed and Scizor is supportish. I decided on Haxorus as its movepool allows me to cover any types which potentially wall me. Dnite was a close pick but having Charizard Y in my team, I didn't want to get caught later game when switching is vital.
Haxorus @ Choice Band
Ability: Mold Breaker
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Facade
- Poison Jab
- Earthquake
- Dragon Claw
Facade allows you to switch in on scalds without worrying too much about the burn, questionable move and haven't had much chance to use it. Poison Jab is for any fairy who wants to switch in and EQ is powerful while also being benefited by Mold Breaker. Dragon Claw is STAB and necessary, Outrage is an alternative if you don't mind being trapped in on Fairy Types.
Version 1
Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Gentle Nature
- Moonblast
- Toxic
- Diamond Storm
- Rest
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Thunderbolt
- Trick
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Roost
- Air Slash
- Solar Beam
Scizor @ Life Orb
Ability: Technician
EVs: 200 HP / 56 Atk / 252 Def
Impish Nature
- Bullet Punch
- Roost
- Defog
- U-turn
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Sludge Wave
Haxorus @ Choice Band
Ability: Mold Breaker
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Facade
- Poison Jab
- Earthquake
- Dragon Claw
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Gentle Nature
- Moonblast
- Toxic
- Diamond Storm
- Rest
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Thunderbolt
- Trick
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Roost
- Air Slash
- Solar Beam
Scizor @ Life Orb
Ability: Technician
EVs: 200 HP / 56 Atk / 252 Def
Impish Nature
- Bullet Punch
- Roost
- Defog
- U-turn
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Sludge Wave
Haxorus @ Choice Band
Ability: Mold Breaker
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Facade
- Poison Jab
- Earthquake
- Dragon Claw
Version 2
Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Moonblast
- Toxic
- Diamond Storm
- Rest
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Thunderbolt
- Trick
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Roost
- Air Slash
- Solar Beam
Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 52 Def / 4 SpD
Adamant Nature
- Bullet Punch
- Pursuit
- Bug Bite
- U-turn
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Sludge Wave
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earthquake
- Draco Meteor
- Psyshock
- Defog
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Moonblast
- Toxic
- Diamond Storm
- Rest
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Thunderbolt
- Trick
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Roost
- Air Slash
- Solar Beam
Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 52 Def / 4 SpD
Adamant Nature
- Bullet Punch
- Pursuit
- Bug Bite
- U-turn
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Sludge Wave
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earthquake
- Draco Meteor
- Psyshock
- Defog
http://replay.pokemonshowdown.com/ou-142205400 - Chose this battle due to it showing off what this team is capable of.
Mold Breaker Excadrill is still a problem even after trying to soften the blow. Hidden Power Fire Greninja is a threat so watch out for that and them Ice Beams. Usual Top Tier OU mons are always deadly.
Last edited: