Diancie [QC: 1/2]

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
[SET]
name: Utility
move1: Stealth Rock
move2: Heal Bell
move3: Power Gem
move4: Rest
item: Diancite
ability: Clear Body
nature: Calm
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Diancie carves itself a niche in the metagame as an Yveltal check able to provide a lot of additional support to its team. Because its offensive presence is quite non-existent, Diancie should be carrying as much suppport options it can. Stealth Rock is one of the reasons Diancie can be justified in a team, as it allows partners like Necrozma-DM and Primal Groudon to forgo this move and benefit from an extra moveslot. Heal Bell is also a noteworthy move that is particulary useful at waking up Rest Zygarde-C and Primal Groudon, as well as curing Ho-Oh and non-Refresh Arceus-Ground or Water. This is particularly valuable as clerics are extremely rare, the only other option for that role being Chansey. Power Gem lets Diancie hit Yveltal hard and pressure Ho-Oh immensely so as to keep Stealth Rock up against it without being forced into Rest too often due to Sacred Fire's damage and burns. Rest is Diancie's only reliable source of recovery. Clear Body is the cornerstone of this set, as it prevents Dynamaxed Yveltal's Max Darkness from lowering its Special Defense stat to let it avoid the 2HKO. Finally, the item Diancite pushes Diancie's utility much further, as Magic Bounce enables it to completely block Spikes from Ferrothorn and Deoxys-Speed, as well as Sticky Web from Smeargle. Leftovers can be used if another Mega Evolution is desired and so as to reduce the number of times it must use Rest by mitigating Stealth Rock and status damage, but without the ability to have Magic Bounce it is more difficult to justify using Diancie. Maximum Special Defense is needed to reliably wall Yveltal throughout the game and especially during Dynamax.

Use Diancie as a great role compression Pokemon that can beat every Yveltal set on its own, unlike Ho-Oh which loses to Rock Slide variants and is crippled by Knock Off, Tyranitar which loses to Focus Blast and Chansey which loses to Knock Off and Taunt variants. Diancie can provide a lot of support to its team: it can cure statuses and block entry Hazards once Mega evolved. Diancie should be played differently depending on the opposing team: if the opponent has an Yveltal, make sure not to Mega evolve Diancie so as to retain its original's form higher bulk and ability Clear Body. Against bulkier teams with Ferrothorn, feel free to Mega evolve so as to protect your team from its Spikes and Knock Off. You can either decide to PP stall Ferrothorn with Rest, but usually you can just use Mega Diancie's presence on your team as a Spikes-deterrent without being forced to actually send it on Ferrothorn every time. Diancie faces competition from Tyranitar; your choice should be based on what you need specifically. Even though Tyranitar walls more threats -Eternatus, Mewtwo, and Lunala for instance-, Diancie provides more utility, doesn't lose to Focus Blast Yveltal, but most importantly, it allows your Necrozma-DM to reliably heal itself with Morning Sun, which Tyranitar's Sand Stream does not. Diancie appreciates being paired with checks to top threats, as it is extremely passive and unable to threaten anything but Yveltal, Ho-Oh, and, after Mega evolution, Ferrothorn mainly. Necrozma-DM is a great pick in any team and checks Zacian-C and Xerneas for Diancie. Defensive Zygarde-C, Arceus-Ground, and Primal Groudon are great partners, since the former two can check Primal Groudon, Necrozma-DM, certain variants of Mega Rayquaza, and opposing Zygarde-C for Diancie, while the latter checks Primal Kyogre and Zacian-C; Zygarde-C and Primal Groudon also benefit greatly from Heal Bell support. Ferrothorn is also a good partner, as it checks Primal Kyogre and support Arceus-Ground and Arceus-Water, its Spikes make up for Diancie's passiveness, and once Mega evolved the latter can shut down opposing Ferrothorns. Ferrothorn can also Knock Ho-Oh's item off, rendering it extremely pressured by the Stealth Rock Diancie can set up against it. Keep in mind that even with a Diancite, Chansey remains serious competition for Diancie, since it also has access to Heal Bell, walls non-Knock Off Yveltal, and can wall many more special threats such as Xerneas and Primal Kyogre.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[bigtalk, 466663], []]
- Grammar checked by: [[]]
 
Last edited:
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[SET]
name: Utility
move1: Stealth Rock
move2: Heal Bell
move3: Power Gem
move4: Rest
item: Dianciite
ability: Clear Body
nature: Calm
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Diancie carves itself a niche in the metagame as an Yveltal check able to provide a lot of additional support to its team. Because its offensive presence is quite non-existent, Diancie should be carrying as much suppport options it can. Stealth Rock is one of the reasons Diancie can be justified in a team, as it allows partners like Necrozma-DM and Primal Groudon to forgo this move and benefit from an extra moveslot. Heal Bell is also a noteworthy move that is particulary useful at waking up Rest Zygarde-C and Primal Groudon, as well as curing Ho-Oh and non-Refresh Arceus-Ground or Water. say it's an extremely valuable support option because of how rare clerics are in the meta Power Gem lets Diancie hit Yveltal hard and pressure Ho-Oh immensely so as to keep Stealth Rock up against it without being forced into Rest too often due to Sacred Fire's damage and burns like with Rock Tomb clarity. Rest is Diancie's only reliable source of recovery. Clear Body is the cornerstone of this set, as it prevents Dynamaxed Yveltal's Max Darkness from lowering its Special Defense stat to let it avoid the 2HKO. Finally, the item Dianciite pushes Diancie's utility much further, as Magic Bounce enables it to completely block Spikes from Ferrothorn you have more experience using diancie than me, but since you cant touch ferro either, arent you just letting it heal up for free if its not knocked? and Deoxys-Speed, as well as Sticky Web from Smeargle. Leftovers can be used if another Mega Evolution is desired and so as to reduce the number of times it must use Rest by mitigating Stealth Rock and status damage, but without the ability to have Magic Bounce, it leaves Diancie outclassed by Chansey since it also learns Stealth Rock and Heal Bell no since diancie can still switch into knock yveltal. Maximum Special Defense is needed to reliably wall Yveltal throughout the game and especially during Dynamax.

Use Diancie as a great role compression Pokemon that can beat every Yveltal set on its own, unlike Ho-Oh which loses to Rock Slide / is crippled by Knock Off, Tyranitar which loses to Focus Blast and Chansey which loses to Knock Off and Taunt variants. Diancie can provide a lot of support to its team: it can cure statuses and block entry Hazards once Mega evolved. Diancie should be played differently depending on the opposing team: if the opponent has an Yveltal, make sure not to Mega evolve Diancie so as to retain its original's form higher bulk and ability Clear Body. Against bulkier teams with Ferrothorn, feel free to Mega evolve so as to protect your team from its Spikes and Knock Off. see earlier comment on ferro Diancie faces competition from Tyranitar; your choice should be based on what you need specifically. Even though Tyranitar walls more threats -Eternatus, Mewtwo, and Lunala for instance-, Diancie provides more utility, doesn't lose to Focus Blast Yveltal, but most importantly, it allows Necrozma-DM to reliably heal itself with Morning Sun, which Tyranitar's Sand Stream does not. Diancie appreciates being paired with checks to top threats, as it is extremely passive and unable to threaten anything but Yveltal, Ho-Oh, and Ferrothorn see earlier comment mainly. Necrozma-DM is a great pick in any team and checks Zacian-C, Mega Rayquaza, they would click earthquake into diancie and Xerneas for Diancie; defensive Zygarde-C and Primal Groudon check Zacian-C and opposing Necrozma-DM for Diancie, and greatly benefit from Heal Bell. Defensive Zygarde-C, Arceus-Ground, and Primal Groudon are great partners, since the former two can check Primal Groudon, Necrozma-DM, and certain variants of Mega Rayquaza / opposing Zygarde-C for Mega Diancie, while the latter checks Primal Kyogre and Zacian-C; Zygarde-C and Primal Groudon also benefit greatly from Heal Bell support. Ferrothorn is also a good partner, as it checks Primal Kyogre / support Arceus-Ground and Arceus-Water, its Spikes make up for Diancie's passiveness, and once Mega evolved the latter can shut down opposing Ferrothorns. should definitely mention how it can get ho-oh knocked which pairs well with diancie's ability to beat it as a rocker, or get opposing ferros knocked so diancie can chip away at them more easily Keep in mind that even with a Dianciite, Chansey remains serious competition for Diancie, since it also has access to Heal Bell, walls non-Knock Off Yveltal, and can wall many more special threats such as Xerneas and Primal Kyogre.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[], []]
- Grammar checked by: [[]]
QC 1/2

bigtalk-QC-small.gif
 
add remove comment
[SET]
name: Utility
move1: Stealth Rock
move2: Heal Bell
move3: Power Gem
move4: Rest
item: Dianciite
ability: Clear Body
nature: Calm
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Diancie carves itself a niche in the metagame as an Yveltal check able to provide a lot of additional support to its team. Because its offensive presence is quite non-existent, Diancie should be carrying as much suppport options it can. Stealth Rock is one of the reasons Diancie can be justified in a team, as it allows partners like Necrozma-DM and Primal Groudon to forgo this move and benefit from an extra moveslot. Heal Bell is also a noteworthy move that is particulary useful at waking up Rest Zygarde-C and Primal Groudon, as well as curing Ho-Oh and non-Refresh Arceus-Ground or Water. say it's an extremely valuable support option because of how rare clerics are in the meta Power Gem lets Diancie hit Yveltal hard and pressure Ho-Oh immensely so as to keep Stealth Rock up against it without being forced into Rest too often due to Sacred Fire's damage and burns like with Rock Tomb clarity. Rest is Diancie's only reliable source of recovery. Clear Body is the cornerstone of this set, as it prevents Dynamaxed Yveltal's Max Darkness from lowering its Special Defense stat to let it avoid the 2HKO. Finally, the item Dianciite pushes Diancie's utility much further, as Magic Bounce enables it to completely block Spikes from Ferrothorn you have more experience using diancie than me, but since you cant touch ferro either, arent you just letting it heal up for free if its not knocked? and Deoxys-Speed, as well as Sticky Web from Smeargle. Leftovers can be used if another Mega Evolution is desired and so as to reduce the number of times it must use Rest by mitigating Stealth Rock and status damage, but without the ability to have Magic Bounce, it leaves Diancie outclassed by Chansey since it also learns Stealth Rock and Heal Bell no since diancie can still switch into knock yveltal. Maximum Special Defense is needed to reliably wall Yveltal throughout the game and especially during Dynamax.

Use Diancie as a great role compression Pokemon that can beat every Yveltal set on its own, unlike Ho-Oh which loses to Rock Slide / is crippled by Knock Off, Tyranitar which loses to Focus Blast and Chansey which loses to Knock Off and Taunt variants. Diancie can provide a lot of support to its team: it can cure statuses and block entry Hazards once Mega evolved. Diancie should be played differently depending on the opposing team: if the opponent has an Yveltal, make sure not to Mega evolve Diancie so as to retain its original's form higher bulk and ability Clear Body. Against bulkier teams with Ferrothorn, feel free to Mega evolve so as to protect your team from its Spikes and Knock Off. see earlier comment on ferro Diancie faces competition from Tyranitar; your choice should be based on what you need specifically. Even though Tyranitar walls more threats -Eternatus, Mewtwo, and Lunala for instance-, Diancie provides more utility, doesn't lose to Focus Blast Yveltal, but most importantly, it allows Necrozma-DM to reliably heal itself with Morning Sun, which Tyranitar's Sand Stream does not. Diancie appreciates being paired with checks to top threats, as it is extremely passive and unable to threaten anything but Yveltal, Ho-Oh, and Ferrothorn see earlier comment mainly. Necrozma-DM is a great pick in any team and checks Zacian-C, Mega Rayquaza, they would click earthquake into diancie and Xerneas for Diancie; defensive Zygarde-C and Primal Groudon check Zacian-C and opposing Necrozma-DM for Diancie, and greatly benefit from Heal Bell. Defensive Zygarde-C, Arceus-Ground, and Primal Groudon are great partners, since the former two can check Primal Groudon, Necrozma-DM, and certain variants of Mega Rayquaza / opposing Zygarde-C for Mega Diancie, while the latter checks Primal Kyogre and Zacian-C; Zygarde-C and Primal Groudon also benefit greatly from Heal Bell support. Ferrothorn is also a good partner, as it checks Primal Kyogre / support Arceus-Ground and Arceus-Water, its Spikes make up for Diancie's passiveness, and once Mega evolved the latter can shut down opposing Ferrothorns. should definitely mention how it can get ho-oh knocked which pairs well with diancie's ability to beat it as a rocker, or get opposing ferros knocked so diancie can chip away at them more easily Keep in mind that even with a Dianciite, Chansey remains serious competition for Diancie, since it also has access to Heal Bell, walls non-Knock Off Yveltal, and can wall many more special threats such as Xerneas and Primal Kyogre.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[], []]
- Grammar checked by: [[]]
QC 1/2

View attachment 239140
Implemented! thanks! I added this since you suggested it:

"You can either decide to PP stall Ferrothorn with Rest, but usually you can just use Diancie's presence on your team as a Spikes-deterrent without being forced to actually send it on Ferrothorn every time. "

"Ferrothorn can also Knock Ho-Oh's item off, rendering it extremely pressured by the Stealth Rock Diancie can set up against it. "

Also should i write mega diancie? Technically it's going to remain in base form unless oppo has ferro/deoxys/smeargle.
 
Implemented! thanks! I added this since you suggested it:

"You can either decide to PP stall Ferrothorn with Rest, but usually you can just use Diancie's presence on your team as a Spikes-deterrent without being forced to actually send it on Ferrothorn every time. "

"Ferrothorn can also Knock Ho-Oh's item off, rendering it extremely pressured by the Stealth Rock Diancie can set up against it. "

Also should i write mega diancie? Technically it's going to remain in base form unless oppo has ferro/deoxys/smeargle.
No, you should keep it "Diancie" in most places. Just change these two:

You can either decide to PP stall Ferrothorn with Rest, but usually you can just use Mega Diancie's presence on your team as a Spikes-deterrent without being forced to actually send it on Ferrothorn every time.

Diancie appreciates being paired with checks to top threats, as it is extremely passive and unable to threaten anything but Yveltal, Ho-Oh, and, after Mega Evolution, Ferrothorn mainly.
 
Sorry for the long wait.

QC 2/2
[SET]
name: Utility
move1: Stealth Rock
move2: Heal Bell
move3: Power Gem
move4: Rest
item: Diancite
ability: Clear Body
nature: Calm
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Diancie carves itself a niche in the metagame as an Yveltal check able to provide a lot of additional support to its team. Because its offensive presence is quite non-existent, Diancie should be carrying as much suppport options it can. (not too concise) Stealth Rock is one of the reasons a key option for Diancie can be justified in a team, as it has a good matchup vs Ho-Oh, and as it allows partners like Necrozma-DM and Primal Groudon to forgo this move and benefit from an extra moveslot. Heal Bell is also a noteworthy move that is particulary useful at waking up Rest Zygarde-C and Primal Groudon, allows Diancie to cure teammates of status - advantageous for a Resting Primal Groudon or Zygarde-C as well as curing Ho-Oh and non-Refresh Arceus-Ground or Water. This is particularly valuable as clerics are extremely rare, the only other option for that role being Chansey. not sure how important mentioning distribution is. Power Gem lets Diancie hit Yveltal hard and pressure Ho-Oh immensely so as to keep in order to keep Stealth Rock up against it without being forced into Rest too often due to Sacred Fire's damage and burns. Rest is Diancie's only reliable source of recovery. Clear Body is the cornerstone of this set, as it prevents Dynamaxed Yveltal's Max Darkness from lowering its Special Defense stat to let it avoid the 2HKO. Finally, the item Diancite pushes Diancie's utility much further, as Magic Bounce enables it to completely block Spikes from Ferrothorn and Deoxys-Speed, as well as Sticky Web from Smeargle. Leftovers can be used if another Mega Evolution is desired and so as to reduce the number of times it must use Rest by mitigating Stealth Rock and status damage, but without the ability to have Magic Bounce it is more difficult to justify using Diancie. Maximum Special Defense and HP is needed to reliably wall Yveltal throughout the game and especially during Dynamax.

Use Diancie as a great role compression offers great role compression Pokemon that can beat every to teams requiring a sturdy Yveltal set on its own, (misleading as Steel Wing physical yveltals can beat it) switchin unlike Ho-Oh which loses to Rock Slide variants and is crippled by Knock Off, Tyranitar which loses to Focus Blast and Chansey which loses to Knock Off and Taunt variants. Diancie can provide a lot of support to its team: it can cure statuses and block entry Hazards once Mega evolved. Diancie should be played differently depending on the opposing team: if the opponent has an Yveltal, make sure not to Mega evolve Diancie so as to retain its original's form higher bulk and ability Clear Body. Against bulkier teams with Ferrothorn, feel free to Mega Evolve early so as to protect your team from its Spikes and Knock Off - ensure you scout the set however as Ferrothorn may carry Grass or Steel type coverage. You can either decide to PP stall Ferrothorn with Rest, but usually you can just use Mega Diancie's presence on your team as a Spikes-deterrent without being forced to actually send it on Ferrothorn every time. Diancie faces competition from Tyranitar; your choice should be based on what you need specifically. Even though Tyranitar walls more threats - Eternatus, Mewtwo, and Lunala for instance which Diancie does not, Diancie provides more utility, doesn't lose to Focus Blast Yveltal, but most importantly, it allows your Necrozma-DM to reliably heal itself with Morning Sun, which Tyranitar's Sand Stream does not. while Diancie provides clerical support, bounces hazards and importantly doesn't weaken a key team mate in Necrozma-Dusk-Mane's ability to heal. Diancie appreciates being paired with checks to top threats, as it is extremely passive and unable to harm many threats. anything but Yveltal, Ho-Oh, and, after Mega evolution, Ferrothorn mainly. Necrozma-DM is a great pick in any team and checks Zacian-C and Xerneas for Diancie. Defensive Zygarde-C, Arceus-Ground, and Primal Groudon are great partners, since the former two can check Primal Groudon, Necrozma-DM, certain variants of Mega Rayquaza, and opposing Zygarde-C for Diancie, while the latter checks Primal Kyogre and Zacian-C; Zygarde-C and Primal Groudon also benefit greatly from Heal Bell support. Lugia is another good partner - appreciating Diancie's clerical support while walling threats such as Zygarde, Rayquaza-Mega and most offensive Arceus formes. Support Arceus formes such as Arceus-Ground and Arceus-Water check Groudon-Primal, Zygarde-Complete, Necrozma-Dusk-Mane specifically while blanket checking a large proportion of the metagame. Ferrothorn is also a good partner, as it checks Primal Kyogre and support Arceus-Ground and Arceus-Water, its Spikes make up for Diancie's passiveness, and once Mega evolved the latter can shut down opposing Ferrothorns. Ferrothorn can also Knock Ho-Oh's item off, rendering it extremely pressured by the Stealth Rock Diancie can set up against it. Keep in mind that even with a Diancite, Chansey remains serious competition for Diancie, since it also has access to Heal Bell, walls non-Knock Off Yveltal, and can wall many more special threats such as Xerneas and Primal Kyogre.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[bigtalk, 466663], []]
- Grammar checked by: [[]]

Again, sorry for the wait, mostly good job - a lot of the edits are to make it concise, well done - qc 2/2.
 
I'd like to take this over, since it appears to have been mostly abandoned. Also: what's the procedure for taking over an analsysis? Do I c/p it into a new thread and credit the first author as well?
 
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