Hello.
I'm chio who belongs to the Japanese Gen2 community.
I have been studying Gen2 Poké-Cup(Nintendo Cup 2000) for almost 20 years, and I usually play at Japanese online simulator.
The people of Smogon are kind to me, so I would like to provide an article as well.
I'm chio who belongs to the Japanese Gen2 community.
I have been studying Gen2 Poké-Cup(Nintendo Cup 2000) for almost 20 years, and I usually play at Japanese online simulator.
The people of Smogon are kind to me, so I would like to provide an article as well.
- Introduction
A few days ago I tried several Gen2 OU games with Showdown.
And, I realized that there was a big difference between Poké-Cup and OU.
I would like to note the difference.
- What is Poké-Cup?
The rules for Poké-Cup are described below link.
https://bulbapedia.bulbagarden.net/wiki/Rule_variants#Nintendo_Cup_2000
In addition, it should be noted that:
-Beforehand, Enter 6 pokémons, and show for opponents about 6 pokémons species.
(Strictly writing, the level, the presence or absence of held items and the gender are also shown to each other. But, players will not show the name of the held item.)
-After showing each other the species, select 3 pokémons and battle with them. At this time, the total level of 3 pokémons must be within 155.
-Duplication of species in the team(6 pokémons) is not allowed.
-Duplication of held item in the team is not allowed.
-The move that pokémon learn are based on the Japanese version of Rom.
-learning OHKO moves is not allowed.(This clause is minor rules in the Japanese Gen2 community.)
- What is the biggest difference?
First of all, you will be attracted to the difference in the level of pokémon you use.
In fact, this difference is not small.
The damage rates are slightly different, and, there are many things players need to remember due to wide range of pokémon levels to use.
However, this is not an essential difference, only the statistics handled are different.
Also, you may be wondering what the difference is between the Japanese version of Rom and the English version of Rom.
The difference in the Pokemon distributed at the event, and in terms of the impact, with the following differences:
-"Eevee" and its evolved species who learns "Growth" is not allowed in Poké-Cup.
-"Snorlax" who learns "Lovely Kiss" is not allowed in Poké-Cup.
-"Nidoking" who learns "Lovely Kiss" is not allowed in Poké-Cup.
-"Misdreavus" who learns "Hypnosis" is not allowed in Poké-Cup.
-"Donphan" who learns "Encore" is allowed in Poké-Cup.
There are not a small difference, but neither of them fundamentally changes the metagames.
Prohibition of duplicate held items? It's a small difference.
The biggest difference is to show species in advance and to fight with 3 pokémons.
By the way, I like defensive teams with the minimum of attack methods to break the defense of the opponent.
Such a team will bring a stable victory to mediocre players, and will be able to compete evenly with elite players.
I've read through the articles on the forums, and I think they agree on that.
The presence or absence of show-off species, and the difference in the number of pokémons fighting, have a fundamental influence on the policy when equipping the minimum attack methods.
- policy of equipping the minimum attack methods in Poké-Cup
In Poké-Cup, fight with only 3 pokémons.
However, you can't recognize which 3 of the 6 opponents to choose.
Therefore, it is difficult to satisfy defense coverage.
Taking advantage of the difficulty of satisfying defense coverage, even a defensive pokémon can beat the opponent.
Let me give you an example.
It is assumed that the opponents are as follows:
-Snorlax(Double-Edge/Earthquake/Curse/Rest/Leftovers)
-Starmie(Surf/Reflect/Rapid Spin/Recover/Bright Powder)
-Skarmory(Drill Peck/Curse/Whirlwind/Rest/Mint Berry)
These are 3 very defensive pokémons.
However, it can be beaten with the following 2 defensive pokémons:
-Misdreavus(Mean Look/Perish Song/Thunder/Destiny Bond/Miracle Berry)
-Zapdos(Thunder/Hidden Power Ice/Sleep Talk/Rest/Scope Lens)
The first procedure is to roll out Misdreavus, use Thunder, force a Switch to Snorlax by that.
(Starmie and Skarmory can not endule Thunder.)
The next procedure is to catch Snorlax with Mean Look.
That way, you can KO Snorlax and Misdreavus to each other with a Perish Song or Destiny Bond.
The remaining Starmie and Skarmory can be KO by Zapdos.
As you can see, satisfy defense coverage is difficult with Poké-Cup.
In order to beat the opponent, it is important to look at the opponent 6 pokémon's species, anticipate the combination of opponent 3 pokémons, and think about the procedure to beat.
By the way, Spikes are also strong in Poké-Cup, but not as dominant as it in OU.
There is also a fact that the number of switches is small in the battle of only 3 pokémon, but there is bigger fact that choosing Cloyster and/or Forretress makes it difficult to satisfy defense coverage.
For example, if you choosing Cloyster and/or Forretress, defense coverage can't be satisfy when opponent choice a combination of Zapdos, Machamp, and Tyranitar(learned Crunch).
The fact that Spikes can be taken countermeasures without Rapid Spin is a big difference from OU.
Perhaps, the OU will be the same after the number of pokémons living with each other has decreased.
There is definitely the difference that you can't make the correct procedure before the battle.
- policy of equipping the minimum attack methods in OU
The OU does not notify the other party's 6 pokémons species in advance.
This fact made me very puzzled.
This is because I can't know the species of opponents until it is actually switched, and I can't make an appropriate procedure.
Let me give you an example.
It is assumed that the you are as follows:
-Forretress(Spikes/Rapid Spin/Giga Drain/Explosion/Leftovers)
-Raikou(Thunderbolt/Hidden Power Ice/Roar/Rest/Leftovers)
-Suicune(Surf/Ice Beam/Sleep Talk/Rest/Leftovers)
-Snorlax(Double-Edge/Earthquake/Curse/Rest/Leftovers)(unrevealed)
-Gengar(Thunderbolt/Ice Punch/Explosion/Destiny Bond/Leftovers)(unrevealed)
-Espeon(Psychic/Hidden Power Fire/Growth/Morning Sun/Leftovers)(unrevealed)
And, It is assumed that the opponent is as follows:
-Cloyster
-Zapdos(revealed Thunder Wave)
-Steelix
-(unrevealed)
-(unrevealed)
-(unrevealed)
If your Raikou and opponent's Steerix face each other, it's the correct procedure for you to switch to Suicune.
And even if you get a flow like "you switch to Suicune, opponent's Steelix use Curse -> your Suicune use Surf(opponent's Steelix will endure it), opponent's Steelix use Explosion(your Suicune and opponent's Steelix KO each other)", in many cases you have done the correct procedure.
However, if one of the opponent's unrevealed pokémons is Quagsire(learned Belly Drum), this is not a correct procedure.
In this case, the right decision was to anticipate using Explosion and switch to Forretress.
(It is possible to switch to Gengar, but if opponent is using Earthquake instead of using Explosion, it is irreversible.)
In this way, even if it is naturally satisfied defense coverage, it may not be possible to satisfy defense coverage because the opponent's pokémon's species are unrevealed, even using defensive pokémon.
This is often brought about by Explosion, Self-Destruct, and combo of "Mean Look + Perish Song + Destiny Bond".
I thought that bypassing the countermeasures is the most reliable way to keep satisfied defense coverage.
In the previous example, if you use Exeggutor(Sleep Powder/Psychic/Giga Drain/Explosion/Leftovers) instead of Espeon, you can take countermeasure to Quagsire with Exeggutor.
However, it is probably difficult to bypass the countermeasures against all potential enemies.
So, depending on the metagame, you need to choose the mainly potential enemies to bypass the countermeasures.
By the way, the difficulty of species being unrevealed is the same for the opponent, and I thought that if some species are unrevealed, it would be possible to beat the opponent with fewer attack methods.
When using defensive teams, I thought it was important to induce the opponent's incorrect preocedure by not revealing species until later.
- Conclusions
I wrote the following:
-In Poké-Cup, showing for opponents about 6 pokémons species, and choosing pokémons 6 to 3. That is the biggest difference from OU.
-Due to this difference, satisfied defense coverage is difficult with Poké-Cup. Even defensive pokémon can beat defensive opponents, and Spikes are easyier to be taken countermeasures than OU.
-However, even in OU, there is a difficulty that species are not unrevealed before battle. Due to this, it is possible that defensive pokémon beat defensive opponents. As a defender, it is important to do bypassing the countermeasures.
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