I'd have to disagree with that; RNG breeding has never been easier with HG/SS. The ability to check the frame you're on by calling Elm has made the issue of hitting your seed but missing the frame a non-issue.And for those who say they don't wanna bother "spending too much time breeding", just use Plat's RNG. Its so damn easy that a not very skilled person like me can crank out 3 flawless pokes in 3 hours if not 2(only on plat, HG/SS RNG blows)
And for those who say they don't wanna bother "spending too much time breeding", just use Plat's RNG. Its so damn easy that a not very skilled person like me can crank out 3 flawless pokes in 3 hours if not 2(only on plat, HG/SS RNG blows)
One of the best-known battlers, wilechase, uses almost exclusively Pokemon in the top 10 Shoddy OU usage statistics and almost entirely Smogon sets, and he takes heat in the comments section of virtually every one of his videos. Meanwhile, TheKillerNacho has over 11,000 subscribers (wilechase has like 3,000) and is famous for using Lead Furret in OU. This is virtually the opposite of Shoddy, where users on these forums are often harshly criticized for even minor deviations from established Pokemon and movesets unless they have a very good reason for it. It's a creativity vs. competition divide.
I do agree with you that hax happens a lot more on Shoddy, however the numbers you're giving are way exaggerated. I attribute the haxy nature of Shoddy to the fact that one can play way more battles in way less time, therefore hax happens far more often - leaving a lasting psychological impact. Hax has an equal chance of showing up in both venues.Ok, I'm a true blue wifi player but i jumped into shoddy 3 months ago main differences i notice are shoddy has way more hax than wifi ever has I can go through about 5 wifi battles on wifi with no crits, no para hax from thunderpunch or something of that nature shoddy It happens to me like every 3 to 4 turns.
the wi-fi metagame rules are different like skarbliss is considered illegal to most players where here it is freely used and abused to hell and back.
shoddy is a lot faster paced because you have a timer and observers rushing the hell out of you and on shoddy you have a live audience who can distract you if you aren't focused on what you are doing. Now, while wifi does have voice chat however its pretty much standard for it not to be on.
But during tournies shoddy makes it easier to be counter teamed
I agree with both of these.Using myself as an example, on Shoddy I tend to play much more carelessly than I do on WiF, simply because I know finding another battle and playing it out could take up to an hour. I also tend to avoid stall-oriented teams on WiFi due to the fact that, between the time players take to make a decision and the animation, stall matches are just too long to be enjoyable.
This
http://www.sirlin.net/articles/playing-to-win-part-1.html#comment8209963
The problem with the criticism exists in everything. I remember when I started playing ff11. American players were all like AMG RDMNINJA. They thought it was good. It wasn't. The game had been out for a while in japan, all the math had been done. It was proven not viable.
The same thing here. With the exception of a few deviations These are almost the best way to train or build your pokes. Minor changes to fit your team.
I would place money on the fact, that the people placing those comments would never count out how much speed Gliscor needs to always outpace lucario. This site has the dedication and drive to min/max every part possible.
yeah what sirlin said in his book really describes the general mentality of a wi-fi player, especially regarding the banning of rotom-A even though he's an OU pokemon, if it's because of the AR cheat code, then why accepting challenges from ppl who uses "legal hacks"? the means in obtaining both pokemons are considered "not legal" but the end result is as legal as any other natural RNG'ed pokemon. this is what i don't get.
I agree I hate shoddy. There is a reason it's called SHODDY battle. It's low quality. Don't get me wrong, I play it. It's just nothing compared to Wi-Fi.I prefer Wi-fi over shoody for a simple, and maybe picky, reason: I just hate Shoody's interface, there it is, hate me if you want but I really hate how lame and boring shoody's logs look, they don't make me feel like Im playing something fun, on the contrary, I feel like if I were doing some kind of serious and forced thing...
Another thing that comes with the yawn-inducing interface is that I don't concentrate well and make stupid plays for being half-playing, half-watching TV, half-talking to someone or something like that (none of the times the actual battle is the main activity)
And for those who say they don't wanna bother "spending too much time breeding", just use Plat's RNG. Its so damn easy that a not very skilled person like me can crank out 3 flawless pokes in 3 hours if not 2(only on plat, HG/SS RNG blows)
EDIT: Seeing that my other post got deleted, I'll keep it short, its not necessary to spend so much time if you want to play Wi-fi, so that is hardly an argument.
There's one main reason why I disapprove of the use of Rotom-A on WiFi, regardless of the fact that he is an OU pokemon. You're simply not supposed to be able to use him, and that affects the metagame. If I wanted to pla in a metagame where ~20% of teams run the little toaster I would just go to Shoddy, which I still do a lot by the way.
Considering the fact that, since I own an AR, I have access to Rotom-A on WiFi you can see that its simply a matter of preference to me. The Rotom-A-less metagame is a lot more fun to play in. And more difficult to be honest, seeing as no other pokemon can do everything he does in one set.
you're not supposed to use him on "wi-fi" and some tournies when it was rare before the wi-fi event. if he was so broken and not supposed to be used why create him in the 1st place?
so i want to ask you a question.
if someone challenged you locally, let's say a friend of a friend, would you decline his challenge if he has a rotom-H? since he's not banned locally (on the opposite of being banned on wi-fi).
and to my understanding Rotom-a was not banned from wi-fi for any reason other than not being programmed into D/P.
aslo the absence of a pokemon will have its effect on the metagame, small or big it doesn't matter, as long as it doesn't break the balance.
with every new pokemon game new threats are introduced, and it's the player's job to adapt to them, and also there are bigger threats than rotom-a and pokemon who have greater impact on the metagame, should they be banned too?
I agree with everything said in this quote. It sums up my opinion exactly.Before discussing the differences between the Shoddy and Wi-Fi metagames, I have to address the skill disparity between the two pools. I agree with Capefeather's idea. Battlers generally begin their "competitive careers" with immediate access to Wi-Fi. It is only as time passes (and so as they develop) that they explore, and discover that a simulator is even an option. Therefore beginners inherently inhabit the Wi-Fi metagame. It is this disparity in experience levels that leads to the disparity in skill levels between Wi-Fi and simulator metagames. In the same vein, a Shoddy player is capable of a higher volume of games simply due to the platform he chooses to play on. And so a Shoddy player will generally have more experience than a Wi-Fi player. However, the large crossover between the competent Wi-Fi players and the Shoddy players sees this effect minimized.
Now, as much as I wish this was not true, the simple fact is that the average Wi-Fi player is less competitively skilled than the average Shoddy player. Do I think this fact is blown out of proportion by competitive elitists? Of course. Do I think there are some excellent Wi-Fi battlers out there? Of course. Do I think that there are "scrubs" on Shoddy, too? Of course! But the fact remains.
However, skill disparity is not the only reason for the differences between the metagames. Remove new and unskilled players from both ends of the equation, and you certainly still have differences. As mentioned multiple times in this thread, the impracticality of stall on Wi-Fi has a humongous effect on the metagame, as you would expect. But there's more than that.
I think that the nature of metagames themselves has much to do with the phenomenon we are discussing. It should be common knowledge that "metagames", particularly the ones involving Pokemon, fluctuate. Early DP was quite offensive, but surprisingly progressed to a state where stall was dominant. Months later, offensive teams ran rampant, preceding the ban of Garchomp. (Forgive me if my metagame history is a little off; it's an inexact science because it went unrecorded in it's early stages, not to mention it's a very complex subject.) Under the inherent, fickle developments and fluctuations of the metagame, you can see how two metagames with even minor differences can become quite different. Remove an entire playstyle, some Pokemon, throw in an entirely different platform, and one metagame can progress along an separate path to the point of becoming completely unrecognizable. That certainly does not mean that the second metagame is inferior, just that it's different.
For example, the Japanese metagame began generation four with a different set of arbitrary bans than the English metagame. (Make no mistake, our bans were somewhat arbitrary, as well, they were based on generation three. That's why we've tried to correct this with the suspect process.) I believe the Japanese banned CurseLax, though I certainly could be wrong. We might scoff at this, and say that CurseLax is is hardly viable, let alone broken. But CurseLax might very well trump their metagame, which developed differently than ours. Meanwhile, they might be laughing at us for banning Defense Deoxys.
If Wi-Fi started out trying to counter GyaraVire, perhaps bulky grass types grew in popularity. Maybe Nasty Plot Infernape decided to take advantage of this. If Shoddy started out trying to counter SpecsMence, Blissey could have jumped in usage. And so MixMence became popular. Experience with this Pokemon, led to the development of a new set. You might laugh at the Endeavor Rattata, but it works better than you might think where residual damage is less common. What people use is greatly affected by what is currently popular. The development of distinct metagames went out along separate tracks.
So, ultimately, the separation of Wi-Fi and Shoddy is not simply due to skill disparity, though that is a factor. Differences in platforms, and the nature of metagames themselves plays a large role.
Earlier in this thread, the differing values of Wi-Fi and Shoddy players was mentioned. People who value creativity in competitive battling should only be criticized if they in turn criticize those who do not value creativity. In this instance, I subscribe to the "intolerant of intolerance" paradox.
I am interested in Wi-Fi because I'm interested in the game for more than it's excellent competitive aspects. For example, I enjoy the Battle Frontier, and some other in-game quirks.