Diggersby (QC 0/3)

tho

Overview
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Pros:
  • Obscene attack thanks to Huge Power
  • Decent Base 78 Speed outspeeds most walls, and has Agility to boost this
  • Powerful Physical STABs in Frustration and Earthquake
  • decent coverage options in Stone Edge and Wild Charge
Cons:
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  • Normal STAB isnt the greatest
  • Hard to set up due to average at best bulk
  • It's speed, while ok, isnt great for a sweeper without an agility boost
Swords Dance
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name: sweeper
move 1: Swords Dance
move 2: Return
move 3: Earthquake
move 4: Quick Attack
ability: Huge Power
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spd
nature: Adamant / Jolly

Moves
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  • Swords Dance boosts Diggersby's Attack to astronomical levels and allows it to sweep
  • Return is a powerful STAB with neutral coverage
  • Earthquake is a great move to have, and pairs good with Return
  • Quick Attack is priority, while weak, but is nice to pick off frail attackers
  • Agility can make a double dance set that can destroy weakened offence teams, but Priority is usually preferred
Set Details
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  • Obvious ability is obvious
  • Life Orb boosts Diggersby's power even higher. Silk Scarf can also be used to boost REturn and Quick Attack while keeping longevity
  • Evs are simple, letting Diggersby use its decent speed to the fullest
  • Adamant or Jolly can be used on either set, it is up to preference on power or speed
Usage Tips
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  • Should come in on set-up bait such as Forretress
  • Swords Dance should be saved for late game, until walls such as Skarmory and Mega Aggron are gone, as well as priority from Lucario and Talonflame
  • If you are carrying double set-up, Agility should be used against more offensive teams, wheras Swords Dance can be setup against Stall teams that Diggersby already outspeeds
Team Options
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  • Pokemon that can take care of Ghost types such as Trevenant and Gengar help: Charizard and Talonflame are quite good against both
  • Skarmory is a huge problem; Heatran can help with this and provide Stealth Rock support and deal with Talonflame, who is a thorn in Diggersby's side
Choice Band
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name: choice band
move 1: Return
move 2: Earthquake
move 3: Quick Attack
move 4: Wild Charge
ability: Huge Power
item: Choice Scarf
evs: 252 Atk / 4 Def / 252 Spd
nature: Adamant / Jolly

Moves
=====
  • Return is a powerful STAB with good neutral coverage
  • Earthquake hits most things that resist Return at least neutrally, such as Aegislash or Tyranitar
  • Quick Attack is powerful priority that can pick off weakened pokemon such as Latios and can be used for cleaning late game
  • Wild Charge is the preferred option in the last slot to hit Skarmory for a decent amount of damage

Set Details
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  • A choice Band raises Diggersby's already great attack to astronomical levels
 
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I feel this guy is really weak to priority of all kinds bar Shadow Sneak, therefore kinda ruining any chance of sweeping this guy has. I feel that he'd be more suited to a wallbreaking set with a Band, which has some absolutely absurd damage outputs.

252+ Atk Choice Band Huge Power Diggersby Earthquake vs. 252 HP / 0 Def Filter Mega Aggron: 226-267 (65.6 - 77.6%) -- guaranteed 2HKO
252+ Atk Choice Band Huge Power Diggersby Return vs. 252 HP / 252+ Def Tangrowth: 199-235 (49.2 - 58.1%) -- 62.9% chance to 2HKO after Leftovers recovery
-1 252+ Atk Choice Band Huge Power Diggersby Return vs. 252 HP / 0 Def Landorus-T: 235-277 (61.5 - 72.5%) -- guaranteed 2HKO after Leftovers recovery

This thing cannot be switched into easily, unless you predict right (Although I will give, this thing is pretty predictable).

I feel the Scarf set underperforms because it's weak to almost every priority move bar Shadow Sneak, and it's frail to boot. Might be nice to spam U-turn with, but that seems a bit outclassed (by Genesect in standard OU and Scizor for suspect test). However, I never played with this, so I speak out of observation. I'd just like to note that this thing has never, ever caused me trouble, and the only ones I've seen are scarfed.

Maybe this for the Band set:

########
name: [insert racial pun here]
move 1: Frustration
move 2: Earthquake
move 3: U-turn
move 4: Stone Edge / Wild Charge
ability: Huge Power
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant
 
I feel this guy is really weak to priority of all kinds bar Shadow Sneak, therefore kinda ruining any chance of sweeping this guy has. I feel that he'd be more suited to a wallbreaking set with a Band, which has some absolutely absurd damage outputs.

252+ Atk Choice Band Huge Power Diggersby Earthquake vs. 252 HP / 0 Def Filter Mega Aggron: 226-267 (65.6 - 77.6%) -- guaranteed 2HKO
252+ Atk Choice Band Huge Power Diggersby Return vs. 252 HP / 252+ Def Tangrowth: 199-235 (49.2 - 58.1%) -- 62.9% chance to 2HKO after Leftovers recovery
-1 252+ Atk Choice Band Huge Power Diggersby Return vs. 252 HP / 0 Def Landorus-T: 235-277 (61.5 - 72.5%) -- guaranteed 2HKO after Leftovers recovery

This thing cannot be switched into easily, unless you predict right (Although I will give, this thing is pretty predictable).

I feel the Scarf set underperforms because it's weak to almost every priority move bar Shadow Sneak, and it's frail to boot. Might be nice to spam U-turn with, but that seems a bit outclassed (by Genesect in standard OU and Scizor for suspect test). However, I never played with this, so I speak out of observation. I'd just like to note that this thing has never, ever caused me trouble, and the only ones I've seen are scarfed.

Maybe this for the Band set:

########
name: [insert racial pun here]
move 1: Frustration
move 2: Earthquake
move 3: U-turn
move 4: Stone Edge / Wild Charge
ability: Huge Power
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant

Wild Charge is definitely the preferred option in the last slot to hit Skarmory and other really bulky Flying-types such as Mandibuzz. Stone Edge doesn't really hit anything relevant that Wild Charge doesn't, so just slash Wild Charge first and nothing else.

Also, an SD sweeping set is definitely viable, and going off a lot of personal experience with it I'd go as far as saying that it's probably it's best set. Although it finds difficulty setting up, once it gets to +2, Quick Attack is able to tear apart offensive teams while Frustration and EQ destroy common defensive cores with ease. I'm not so sure about the Agility set because I've never used it, but I'd say that's viable as well. Needs some testing though.
 
Because Ditto will do pathetic damage with it then.
Not much, but its superior for that one reason.

Change it to Return please, just for the sake of consistency. Sure Frustration is marginally more useful to prevent Ditto from hitting hard, but this really screws up analyses that have been using Return since day 1. Ditto itself will probably start running 0 happiness if people do this, but then people will just use Return again, so it's a very unhealthy back and forth.
 
An SD set is almost mandatory; it just hits so hard even with Quick Attack. I'd also add CB too. Check my old skeleton for the sets.
 
Because Ditto will do pathetic damage with it then.
Not much, but its superior for that one reason.

This is the only analysis I've read that listed Frustration over Return. And just like Fuzznip said, it's for consistency's sake. Also, it's a hell of a lot easier to raise your poke's affection towards you than it is to lower it.
 
I think that an all out attacker with Spikes should be tested for a main set. Earthquake / Return / Quick Attack / Spikes is difficult to wall, has strong priority, forces many switches to set up Spikes, and scares most spinners and Defog users (Lati@s, Excadrill, Starmie, Scizor, Zapdos, and Mandibuzz).
 
life orb should be the only item on sd. you kill all the bulky wisp pkmn anyways and are immune to twave. moreover its a big power diff.
 
Silk Scarf should at least be in Set Details of the Swords Dance set. It gives Diggs a necessary power boost to his Return and QA without causing him to lose health every turn.
 
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Boosting Sweeper
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name: sweeper
move 1: Swords Dance
move 2: Return
move 3: Earthquake
move 4: Quick Attack
ability: Huge Power
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spd
nature: Adamant / Jolly

Why isn't this just called Swords Dance? It is a lot simpler to understant and "boosting sweeper" implies there is more than just Swords Dance...
 
I don't like Scarf. Too slow, lacks switch-in chances, and has huge competition with Scarf Excadrill and its own SD set, both of which are miles better than it. I am ok with CB though, as it hits so fucking hard and has strong priority, so even though its STABs have common immunities and are difficult to spam, it can pay off with good prediction.
 
I don't like Scarf. Too slow, lacks switch-in chances, and has huge competition with Scarf Excadrill and its own SD set, both of which are miles better than it. I am ok with CB though, as it hits so fucking hard and has strong priority, so even though its STABs have common immunities and are difficult to spam, it can pay off with good prediction.
I cna get rid of the Scarf set and replace it with CB, but i'd like to keep SD as the main set as it's Diggersby's best set IMO.
 
U-turn is not so good on an unwallable wallbreaker. You are better of predicting the switch-in and denting it with the appropriate attack, and the revenge killing utility of Quick Attack is too useful to pass up, especially against offensive teams. Also, after doing some calcs, i think that LO should be slashed after CB. You still easily 2HKO Skarmory with Wild Charge and Hippowdown with one layer of Spikes, so you are still practically unwallable, while the ability to change moves is a huge pro. Diggersby should not be taking any hits anyway, so the LO recoil is not such a big deal. Here is the set you should include:

All Out Attacker
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name: All Out Attacker
move 1: Return
move 2: Earthquake
move 3: Quick Attack
move 4: Wild Charge
ability: Huge Power
item: Choice Band / Life Orb
evs: 252 Atk / 4 Def / 252 Spd
nature: Adamant
 
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