LC Diglett

KSG

your favorite player's favorite player
is a Tiering Contributor
[OVERVIEW]

Diglett is one of the most important forces in the metagame because it reliably revenge kills key threats with Arena Trap and has an LC-best Speed tier. Diglett has excellent synergy with the tier's premier U-turn users, Mienfoo and Vullaby, and can pick apart teams with the help of their pivoting. It checks strong, speedy offensive threats like Ponyta and Abra as well as defensive cornerstones like Onix, Pawniard, and Mareanie. In spite of its somewhat low stats and limited movepool, Diglett is quite versatile and can be tailored in response to what foes its team needs trapped. However, Diglett is only moderately powerful, and it can sometimes struggle to make an impact against the staples of bulky teams like Ferroseed, Foongus, and Timburr. It is also extremely frail and has limited opportunities to reach the battlefield intact, requiring clever pivoting and switching to reach its full potential.


[SET]
name: Eviolite
move 1: Earthquake
move 2: Final Gambit
move 3: Beat Up
move 4: Earth Power / Sucker Punch / Stealth Rock
item: Eviolite
ability: Arena Trap
nature: Jolly
evs: 116 HP / 156 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's strongest move and deals major damage to its main trapping targets like Ponyta, Pawniard, and Mareanie. Final Gambit allows you to effectively trade Diglett for an opposing threat like Staryu or Nasty Plot Vullaby or get major chip damage on a defensive anchor like Ferroseed. Beat Up reliably KOes Focus Sash Abra with five hits and also hits Natu and Galarian Ponyta hard. Earth Power allows Diglett to bypass Onix's Weak Armor to safely 2HKO it and function while Grookey's Grassy Terrain is up. Earth Power also lets Diglett safely 2HKO Mareanie without fearing a Scald burn. Sucker Punch is fairly weak but can be run on teams that need priority. Stealth Rock is an option on hyper offense teams that cannot afford to run a traditional entry hazard setter. Rock Tomb is a niche option that can prevent Scraggy from setting up effectively.

Set Details
========

The given HP investment allows Diglett to OHKO offensive Staryu from full health with Final Gambit. Maximum Speed investment and a Jolly nature allow Diglett to hit 20 Speed and outpace the entire unboosted metagame. The remaining EVs are placed in Attack to boost Diglett's damage output. Eviolite bolsters Diglett's meager bulk enough to survive one hit from certain Pokemon it likes to trap such as Onix and Mareanie, allowing it to safely 2HKO them or switch into them while at full health and revenge kill them. Eviolite also allows Diglett to switch into and survive Focus Sash Abra's Psychic and to almost always survive Analytic Magnemite's Flash Cannon after Stealth Rock.

Usage Tips
========

Diglett should be used to trap and KO key Pokemon for its teammates. Eviolite Diglett is most useful when its health is tactically preserved so that it remains able to deal with its main targets, as it lacks the power to OHKO many of them. Due to its modest bulk, it can afford to switch into a Mareanie or Onix that has had its Eviolite removed with Knock Off and then KO it. Final Gambit should be used to heavily damage bulky Pokemon lacking reliable recovery like Ferroseed when Diglett no longer has targets to trap, and it can also be deployed to weaken Nasty Plot Vullaby, which may try to set up on Diglett. Be wary of KOing a foe with Diglett when you still need it, especially if your opponent has a Trapinch or Diglett of their own, as each can trap and revenge kill Diglett before its role is fulfilled.

Team Options
========

Eviolite Diglett works best on teams that need it to deal with Mareanie or need its combination of high Speed and the ability to trap Weak Armor Onix. Mienfoo is an exceptional partner because it can lure in Mareanie and pivot into Diglett with U-turn. Timburr and Ponyta also appreciate Diglett trapping Mareanie, while Vullaby and Ponyta benefit from it trapping Onix. Nasty Plot Vullaby especially appreciates Diglett's ability to deter and trap would-be checks like Onix and Magnemite. Abra and Galarian Ponyta enjoy Diglett trapping Pawniard. Fighting-types and setup sweepers appreciate Diglett trapping Focus Sash Abra.

[SET]
name: Life Orb
move 1: Earthquake
move 2: Substitute
move 3: Beat Up / Sucker Punch
move 4: Rock Slide / Sucker Punch / Memento
item: Life Orb
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's most powerful move, dealing heavy damage to neutral targets and Onix and almost always OHKOing standard Pawniard, Mareanie, and Ponyta. Substitute allows Diglett to elude Sucker Punch from Pawniard and safely KO it, as Adamant Pawniard would otherwise OHKO it. Beat Up is the most reliable option to trap Abra, KOing Focus Sash variants with four hits, and it also deals heavy damage to Galarian Ponyta. Rock Slide threatens Vullaby, often OHKOing it after Stealth Rock. Sucker Punch can be useful for revenge killing Choice Scarf users like Vulpix and Porygon while providing the team with a moderately strong priority move. Memento can be run to create an opportunity for a setup sweeper, like Nasty Plot Vullaby, especially if Diglett has no obvious targets to trap in a match.

Set Details
========

Maximum Attack investment is crucial for Diglett to reliably KO Pawniard, Mareanie, and Ponyta with their Eviolites intact, while maximum Speed investment and a Jolly nature allow it to outspeed the entire unboosted metagame and revenge kill speedy threats like Ponyta, Abra, and Staryu. Life Orb enables Diglett to get crucial KOs and makes its middling Attack stat respectable.

Usage Tips
========

Diglett should be used to trap and KO Pokemon that its teammates cannot easily deal with. This set's power can let Diglett trap unusually bulky targets after they have been weakened or lost their Eviolites, such as Mienfoo and Foongus. Life Orb Diglett is extremely frail and must be deployed carefully to eliminate its required targets before being KOed. Diglett benefits from pivoting that lets it switch into targets unscathed. Additionally, it rewards aggressive double switches and predictions made after its targets are brought in to deal with other threats, which generates major offensive pressure. You should be careful not to leave Diglett exposed to being trapped by Trapinch or opposing Diglett before it has removed its main target.

Team Options
========

Life Orb Diglett works best on teams that need its offensive presence and ability to trap and OHKO its frequent targets. Diglett has excellent synergy with pivots that can bait in targets like Onix, Pawniard, and Mareanie and give it a free switch, like Mienfoo and Vullaby. Vullaby in turn appreciates Diglett trapping and KOing Flying-resistant Pokemon like Pawniard and Onix, and Mienfoo appreciates it removing Mareanie. Other Fighting-types like Timburr and Fire-types like Ponyta similarly take advantage of Mareanie's removal. Mareanie can take hits from priority users that try to revenge kill Diglett like Timburr and Corphish while benefiting from Diglett's ability to trap Abra and Magnemite. Abra and Wingull appreciate Diglett trapping Pawniard.


[STRATEGY COMMENTS]
Other Options
=============

Choice Scarf Diglett is an option that can revenge kill extremely fast threats like Choice Scarf users, Speed-boosted Ponyta and Staryu, and opposing Diglett. Air Balloon is a niche item to beat Sticky Web teams and opposing Arena Trap users while having some utility against Onix as well. Focus Sash is an option to make Diglett a dedicated lead on hyper offense teams and set Stealth Rock, but it is unreliable because of the variability of lead matchups and the prevalence of entry hazards. Protect is an option to block Mienfoo's Fake Out and High Jump Kick, and it is especially useful on Air Balloon sets seeking to preserve their item.

Checks and Counters
===================

**Arena Trap Users**: Opposing Diglett and Trapinch are often the most effective counters to Diglett, as they each trap and KO it. Trapinch can either pick off a weakened Diglett with First Impression or survive most hits and OHKO even Eviolite Diglett with Earthquake, while opposing Choice Scarf and Air Balloon Diglett can revenge kill Diglett without worrying about losing a Speed tie and being KOed by Earthquake. Trace Porygon is an unorthodox Arena Trap user that can tank hits from Diglett with its great bulk and KO it in return. However, all of these trappers cannot stop Air Balloon Diglett from switching out from them.

**Grookey**: Grookey's Grassy Terrain weakens Earthquake, making it difficult for Diglett to deal damage and successfully trap targets like Mareanie and Pawniard that are at full health, and Grookey can easily KO Diglett with priority Grassy Glide. Grookey also resists Earthquake and can set up with Swords Dance or generate momentum with Knock Off and U-turn. Diglett can circumvent Grassy Terrain by running Earth Power.

**Setup Sweepers**: Setup sweepers like Scraggy, Agility Porygon, and Nasty Plot Vullaby can take advantage of Diglett's relative inability to threaten them to boost and sweep. Diglett can weaken these threats by slowing them down with Rock Tomb or sacrificing itself with Final Gambit to put them in the range of priority attacks.

[CREDITS]
- Written by: [[KSG, 32350]]
- Quality checked by: [[Stoward, 420389], [Nineage, 195129], [DC, 449990]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]
 
Last edited by a moderator:

Stoward

Ah, you're finally awake
fuck it qc sicko mode let's go.


Overview

I think the overview should mention some comparison to Trapinch as they both perform the same role and are both A+ mons

Life Orb

Team Options

Ponyta and Fighting-types like Timburr benefit from Diglett removing Mareanie.
This sentence honestly feels weird. Ponyta could probably get its own sentence where you can mention Eject Pack if you want.


Eviolite


Moves


Yeah thinking Stealth Rock should either bo OO or a moves mention at best. Stealth Rock Diglett is just desperate role compression imo


Team Options

Eviolite Diglett works best on teams that need it to deal with Mareanie, or its combination of high Speed and ability to reliably trap Onix.
I wouldn't say Diglett can reliably trap DD sets as it gets bopped by a +1 EQ. I'm pretty sure it'd lose to Weak Armor 1v1 too. Naturally, if Onix has taken a small amount of chip damage then that's a different story.


[STRATEGY COMMENTS]
Other Options
=============
A full special set can be run with Sludge Bomb and Ancientpower to maximize Earth Power's damage against Onix and Mareanie, but this set is quite weak.
This feels like too much of a meme even for Other Options standards imo. Still looks like the kind of meme that I'd lose to on ladder tho.


Checks and Counters

I'd like to have a bit here that talks about how Diglett gets to choose most of its matchups, meaning it doesn't really get checked in the traditional sense.

Great work 1/3

 

KSG

your favorite player's favorite player
is a Tiering Contributor
Updated and ready for QC 2/3. I agree that it would be useful to talk about how Diglett isn't "checked" in the traditional way, but the formatting of checks and counters make me wonder how to go about that.
 

Nineage

Pugnacious.
is a Community Contributoris a Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
[OVERVIEW]
  • First sentence should include its ability to outspeed stuff (you can still talk about it more in depth in the later sentence)
  • I don't think the Diglett/Trapinch comparison really fits here. Instead, I would just summarize what types of team it works well on in the final sentence.
[SET]
I feel like someone is going to bitch about this set in #qc but honestly I think it's fine

[SET COMMENTS]

Set Details
========
  • "major offensive force" feels like overstating it. I would instead say that it allows Diglett to patch up its middling attack
Usage Tips
========
  • I would include a summary sentence here that just says something along the lines of "Diglett should be used to trap and eliminate foes that its allies need removed" (but worded better)
  • Talk about scouting for scarf
  • Talk about when to use Substitute/Memento
  • Talk about the potential of it being set up on (esp. by Vull)

Team Options
========
  • Please don't include Woobat in an analysis

[SET]
Good

[SET COMMENTS]
Moves
========
  • I would say that because Sucker Punch is fairly weak, it should only be run on teams that desperately need priority

Usage Tips
========
  • Again, include a summary sentence
  • Be a little clearer about when to use gambit

Checks and Counters
===================
  • fwiw, I don't think you need to say anything about Diglett not having "traditional checks" here. The better solution would be to include a section for "Revenge Killers," include some common revenge killers, and talk about how this is the best way to deal with Diglett because of Arena Trap.
  • Not sure how I feel about Grookey being here (I haven't seen it used yet) but I'll leave that for another QCer
2/3
 
I definitely wasn't fletching on OSRS while doing this amcheck.

[OVERVIEW]

Diglett is one of the most important forces in the metagame thanks to its ability to reliably pick off and KO key threats with Arena Trap, as well as its LC-best speed tier. Diglett has excellent synergy with the tier's premier U-turn users, Mienfoo and Vullaby, and can pick apart teams with the help of their pivots. Diglett is a check to strong, speedy offensive threats like Ponyta and Abra, as well as defensive cornerstones like Onix, Pawniard, and Mareanie. In spite of its somewhat low stats and limited movepool, Diglett is quite versatile and can be tailored to what its team needs to be trapped. Diglett reaches 20 Speed with a positive nature and maximum investment, outspeeding the entire unboosted metagame and providing a solid offensive presence with STAB Earthquake even when it is not trapping. However, Diglett is only decently moderately powerful, and can sometimes struggle to make an impact against the stalwarts of bulky teams like Ferroseed, Porygon, and Timburr. Diglett is also extremely frail and has limited opportunities to reach the battlefield intact, thus requiring clever pivoting and switching to reach its full potential. Diglett fits best on offensive teams that need its ability to offensively check major threats.

[SET]
name: Air Balloon
move 1: Earthquake
move 2: Final Gambit
move 3: Beat Up / Sucker Punch
move 4: Sucker Punch / Earth Power / Rock Slide
item: Air Balloon
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's most reliable attack, dealing heavy damage to Ground-weak targets like Ponyta, Mareanie, and Pawniard. Final Gambit allows Diglett to sacrifice itself for crucial damage on bulky Pokemon like Ferroseed or to check a runaway Sticky Web sweeper like Nasty Plot Vullaby or Woobat. Beat Up is the most reliable option to trap Abra, as five hits will KO through Focus Sash. Sucker Punch is a priority option that can check Choice Scarf users or frail sweepers, although it is quite weak. Earth Power allows Diglett to trap its common picks when Grassy Terrain is up. Rock Slide is an option to revenge-kill Wingull and give it a way to hit ground-immune mons. Substitute can be used to better trap Pawniard, although if your Substitute is attacked, Air Balloon will still break and open Diglett up to a counter-trap.

Set Details
========

Maximum Attack investment lets Diglett hits as hard as possible with Earthquake, and maximum Speed investment allows Diglett to hit 20 Speed and outrun the entire unboosted tier. You can trade a point in Attack for a point in HP to boost Final Gambit's damage output, though Diglett does not have much power to spare. Air Balloon lets Diglett escape opposing Arena Trap-users like other Diglett, Trapinch, and Trace Porygon, and prevents teams from forcing Diglett to make a pick while protecting other Diglett-weak threats via a counter-trap. Air Balloon allows Diglett to reliably trap other Digletts without the same item, especially frail Life Orb variants. Air Balloon also lets Diglett serve as a check to Sticky Web teams, as Diglett can outspeed threats like Life Orb Abra and Sturdy Magnemite while using Final Gambit to prevent runaway sweeps from the likes of Woobat and Nasty Plot Vullaby. Can you find a better example than NP Vull? I've seen too many diglett's fail to KO with gambit and pop vull's juice.

Usage Tips
========

Air Balloon Diglett should be used exclusively to make picks whenever possible, as preserving Air Balloon is critical to its usefulness. This set should never be allowed to take a hit from priority users like Mienfoo Grookey or Timburr. As a trade-off for this need, though, Diglett can be deployed aggressively to trap major threats like Abra, Ponyta, and Mareanie without fear of a counter-trap. This set should also be preserved well against Sticky Web teams as a check for dangerous set-up sweepers like Woobat, Swords Dance Mienfoo, and Nasty Plot Vullaby. Against non-Air Balloon Digletts, this set can be used to counter-trap and enable your own Diglett-weak threats, although this puts your Air Balloon at risk of a speed tie or a Sucker Punch. Mention that it requires Eviolite to be removed from bulky mons like Mareanie Ponyta etc.

Team Options
========

Air Balloon Diglett works best on teams that rely on Diglett to deal with multiple fast offensive threats like Abra and Ponyta, as it cannot be counter-trapped by other Arena Trap users so long as you preserve Air Balloon. This set also works well on teams that otherwise struggle with Sticky Web teams, especially teams with no hazard removal. Mienfoo is an invaluable teammate for its ability to lure and pivot off of Mareanie. Vullaby also offers U-turn pivots and can bait in Onix. This set pairs well with a stack of dangerous but Diglett-weak Pokemon like Abra and Ponyta as it can counter-trap opposing Diglett. Diglett appreciates teammates that switch well into priority from the likes of Mienfoo Grookey and Timburr such as Foongus, Spritzee, and Mareanie.

[SET]
name: Eviolite
move 1: Earthquake
move 2: Final Gambit
move 3: Earth Power / Sucker Punch
move 4: Sucker Punch / Beat Up / Toxic
item: Eviolite
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's strongest move and deals major damage to Diglett's main targets for trapping like Ponyta, Pawniard, and Mareanie. Final Gambit lets Diglett overcome its middling Attack and sacrifice itself to inflict heavy damage on bulky Pokemon like Ferroseed and Vullaby, as well as reliably trap low HP Pokemon like Staryu. Earth Power allows Diglett to bypass Onix's Weak Armor and safely 2HKO it and also lets Diglett make picks while Grookey's Grassy Terrain is up. Sucker Punch is fairly weak but can be run on teams that need priority. Beat Up is exclusively for Focus Sash Abra and KOs with five hits. Mention that Diglett can switch into Abra's Psychic Toxic is an option to punish bulky Pokemon like Spritzee and Porygon that otherwise take little from Diglett's attacks.

Set Details
========

Maximum Attack investment allows Diglett to hit as hard as possible with Earthquake, and maximum Speed investment and a positive nature allow Diglett to hit 20 Speed and outpace the entire unboosted metagame. You can run an additional point of HP investment to boost Final Gambit's damage and guarantee an OHKO on standard Staryu, though trading off with Attack will make Diglett quite weak. Eviolite bolsters Diglett's meager bulk enough to allow to survive hits from certain Pokemon it likes to trap such as Onix and Mareanie, allowing it to safely 2HKO either with Earth Power or switch in at full health and revenge kill them.

Usage Tips
========

Diglett should be used to trap and KO key Pokemon for its teammates. Eviolite Diglett is most useful when its health is tactically preserved to deal with its main targets, as it lacks the power to OHKO many of them. Due to its modest bulk, it can afford to switch in to a Mareanie or Onix that has had its item removed with Knock Off and KO them. Final Gambit should be used to do major damage to bulky Pokemon (without reliable recovery) when Diglett no longer has targets to trap, and can also be deployed to weaken Nasty Plot Vullaby which may try to setup on Diglett. In games where your team needs a Pokemon that is not weak to Earthquake like Ferroseed trapped or weakened, it is useful to keep Diglett healthy enough to deploy a damaging Final Gambit. Beware KOing a Pokemon with Diglett while you still need it and when your opponent has a Trapinch or Diglett (or trace Porygon?), as each can trap and revenge kill Diglett before its role is fulfilled.

Team Options
========

Eviolite Diglett works best on teams that need it to deal with Mareanie, or its combination of high Speed and ability to trap Weak Armor Onix. Mienfoo is an exceptional partner because of its ability to lure Mareanie and U-turn out to Diglett. Timburr, Corphish, and Ponyta also appreciate Diglett trapping Mareanie, while Vullaby and Ponyta benefit from it trapping Onix. Vullaby and Mareanie, especially setup variants, both enjoy Diglett trapping and KOing Chinchou and Magnemite, and Mareanie also switches into strong priority users like Corphish and Timburr Grookey that may attempt to revenge kill Diglett. Vullaby, Wingull, and Abra are aided by Diglett trapping Pawniard. Setup sweepers like Dragon Dance Onix and Shell Smash Shellder appreciate Diglett's ability to chip checks like Mudbray and Ferroseed, respectively, with Final Gambit. Mention hazard removal as dig struggles if webs are up, and other hazards reduce the damage from final gambit.

[SET]
name: Life Orb
move 1: Earthquake
move 2: Beat Up
move 3: Sucker Punch / Rock Slide
move 4: Substitute / Rock Slide
item: Life Orb
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's most powerful move, dealing heavy damage to neutral targets and almost always OHKOing standard Pawniard, Mareanie, and Ponyta, as well as dealing heavy damage to Onix. Beat Up is the most reliable option to trap Abra and KOs Focus Sash variants with four hits. Sucker Punch is decently moderately strong priority that can be useful for revenge killing sweepers like Bulbasaur and Shellder. Rock Slide prevents Vullaby from coming into Diglett with impunity and also threatens Wingull and Dewpider. Substitute allows Diglett to elude Sucker Punch from opposing Pawniard and safely KO it. Memento is an option to sacrifice Diglett to assist a setup sweeper waiting in the wings like Nasty Plot Vullaby. Personally I think Memento should be slashed on move 4 since it is the tier's best memento user. Also worth mentioning that memento on Diglett gives it utility if the opponent has no easily trappable mons.

Set Details
========

Maximum Attack investment is crucial for Diglett to reliably KO Pawniard, Mareanie, and Ponyta even with their Eviolite intact (the other sets prefer to have evio removed), while maximum Speed investment and a positive nature allows Diglett to outspeed the entire unboosted metagame and revenge kill speedy threats like Ponyta, Abra, and Wingull. Life Orb enables Diglett to nab key KOs and make its middling Attack stat respectable. Arena Trap is Diglett's most important asset, preventing all Pokemon without Ground-type immunity from switching out. Optional: you can mention that arena trap restricts the opponent from making double switches, which can help generate momentum. (example, diglett v foongus, dig can switch into ferro and get a free layer of spikes)

Usage Tips
========

Diglett should be used to trap and KO Pokemon that its teammates cannot easily deal with. Life Orb Diglett is extremely frail and must be deployed carefully so that it makes its necessary picks before being KOed. Diglett thrives off of privots provided by U-turn and Volt Switch users that allow it to come in on targets like Onix, Pawniard, and Mareanie unscathed. Diglett rewards aggressive double switches and predictions when its picks are brought in to deal with other threats, generating major offensive pressure. Substitute should be used against Pawniard to prevent it from KOing with Sucker Punch. Memento is best used to set up a teammate for a sweep when Diglett no longer has targets to trap. You should be careful not to leave Diglett exposed to a counter-trap from Trapinch or an opposing Diglett before it has removed its main target. Mention that diglett can revenge kill weakened mons (low hp or defense drops).

Team Options
========

Life Orb Diglett works best on teams that need its offensive presence and its ability to claim OHKOs on its frequent targets. Diglett has excellent synergy with pivots that can bait these targets and give it a free switch-in like Mienfoo and Vullaby. Vullaby in turn appreciates Diglett trapping and KOing Flying-resistant Pokemon like Pawniard and Onix. Mareanie can take hits from priority users like Timburr and Corphish that try to revenge kill Diglett while benefiting from Diglett's ability to trap Abra and Galarian Ponyta Chinchou (I don't think dig traps evio pony-g). Vullaby, Abra, and Wingull appreciate Diglett trapping Pawniard. Fighting-types like Mienfoo and Timburr and Fire-types like Ponyta take advantage of Diglett trapping Mareanie; Mienfoo also can lure and U-turn off of Mareanie for Diglett. Mention hazard removal as dig struggles if webs are up


[STRATEGY COMMENTS]
Other Options
=============

Choice Scarf Diglett reliably traps opposing non-Air Balloon Diglett without risking a speed tie, and is also one of the only Pokemon capable of outspeeding Ponyta after a Flame Charge. Focus Sash is an option for Diglett to serve as a dedicated lead on Hyper Offense teams and set Stealth Rock, but is unreliable because of the variability of lead matchups and the prevalence of entry hazards. Screech in tandem with Berry Juice allows Diglett to trap Spritzee, as Earthquake 2HKOs Spritzee after a Screech Defense drop. Protect is an option to block Mienfoo's Fake Out and High Jump Kick, and it is especially useful for Air Balloon sets seeking to preserve their item. expand on this more fixed

Checks and Counters
===================

**Revenge killers**: Diglett is extremely frail and is vulnerable to a variety of Choice Scarf and priority users, especially Mienfoo, Timburr, and Corphish. Revenge killing Diglett is often the best way to check it, as Arena Trap prevents switching to traditional checks.

**Arena Trap users**: Opposing Diglett and Trapinch are often the most effective counters to Diglett, as they each trap and KO it. Trapinch can either KO a weakened Diglett with First Impression or survive most hits and OHKO even Eviolite Diglett with Earthquake, while opposing Choice Scarf and Air Balloon Diglett can revenge kill Diglett themselves. Trace Porygon is unorthodox Arena Trap user that can tank hits from Diglett with its great bulk and KO in return. All of these trappers must beware Air Balloon.

**Vullaby**: Vullaby is immune to Earthquake and can use Knock Off and U-turn to gain an advantage when forcing Diglett out. Nasty Plot Vullaby can setup and sweep off of free turns from Diglett. Vullaby must beware Life Orb-boosted Rock Slide and Final Gambit when it is at low health, though.
Probably worth mentioning flying-types and levitate users since they can escape Arena Trap and potentially switch into a trapper

**Grookey**: Grookey's Grassy Terrain weakens Earthquake, making it difficult for Diglett to deal damage and trap targets like Mareanie and Pawniard at full health. Grookey also resists Earthquake itself and can setup with Swords Dance or generate momentum with Knock Off and U-turn. Mention Grassy Glide priority as well in relation to final gambit sets

[CREDITS]
- Written by: [[KSG, 32350]]
- Quality checked by: [[Stoward, 420389], [Nineage, 195129], [, ]]
- Grammar checked by: [[, ], [, ]]
Trapping is a broken mechanic, change my mind
Btw, the word "decently" hurts my eyes
 

KSG

your favorite player's favorite player
is a Tiering Contributor
Thanks, implemented everything in this amcheck except for removing the NP Vullaby mention. I have also switched the move order on Life Orb Diglett to more accurately reflect its usage.
 

DC

LC Main, No Brain
is a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Contributor to Smogon
Moderator
Yep, QC Check. Standard Colors Remove Add Comments
[OVERVIEW]

Diglett is one of the most important forces in the metagame thanks to its ability to reliably pick off and KO key threats with Arena Trap, as well as its LC-best speed tier. (I think you should mention the Speed tier first since its a major reason why you can effectively use Arena Trap.) Diglett has excellent synergy with the tier's premier U-turn users, Mienfoo and Vullaby, and can pick apart teams with the help of their pivots. Diglett is a check to strong, speedy offensive threats like Ponyta and Abra, as well as defensive cornerstones like Onix, Pawniard, and Mareanie. In spite of its somewhat low stats and limited movepool, Diglett is quite versatile and can be tailored to what its team needs to be trapped. Diglett reaches 20 Speed with a positive nature and maximum investment, outspeeding the entire unboosted metagame and providing a solid offensive presence with STAB Earthquake even when it is not trapping. (IMO you dont really need this sentence since you mentioned its speed tier already in first sentence.) However, Diglett is only moderately powerful, and can sometimes struggle to make an impact against the stalwarts of bulky teams like Ferroseed, Porygon, and Timbur Timburr. Diglett is also extremely frail and has limited opportunities to reach the battlefield intact, thus requiring clever pivoting and switching to reach its full potential. Diglett fits best on offensive teams that need its ability to offensively check major threats. (Same here; seems obvious and already mentioned in the third sentence.)

[SET]
name: Air Balloon
move 1: Earthquake
move 2: Final Gambit
move 3: Beat Up / Sucker Punch
move 4: Sucker Punch / Earth Power / Rock Slide
item: Air Balloon
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's most reliable attack, dealing heavy damage to Ground-weak targets like Ponyta, Mareanie, and Pawniard. Final Gambit allows Diglett to sacrifice itself for crucial damage on bulky Pokemon like Ferroseed or to check a runaway Sticky Web sweeper like Nasty Plot Vullaby or Woobat. Beat Up is the most reliable option to trap and KO Abra, as five hits will KO through Focus Sash. Sucker Punch is a priority option that can check Choice Scarf users or frail sweepers, although it is quite weak. Earth Power allows Diglett to trap its common picks when Grassy Terrain is up and can be used to trap Onix without activating Weak Armor. (One of the biggest reason to use EP) Rock Slide is an option to revenge-kill Wingull and hit other Ground-immune Pokemon like Vullaby. Substitute can be used to better trap Pawniard, although if your Substitute is attacked, Air Balloon will still break and open Diglett up to a counter-trap.

Set Details
========

Maximum Attack investment lets Diglett hits as hard as possible with Earthquake, and maximum Speed investment allows Diglett to hit 20 Speed and outrun the entire unboosted tier. You can trade a point in Attack for a point in HP to boost Final Gambit's damage output, though Diglett does not have much power to spare. Air Balloon lets Diglett escape opposing Arena Trap-users like other Diglett, Trapinch, and Trace Porygon, and prevents teams from forcing Diglett to make a pick while protecting other Diglett-weak threats via a counter-trap. Air Balloon allows Diglett to reliably trap other Digletts without the same item, especially frail Life Orb variants. Air Balloon also lets Diglett serve as a check to Sticky Web teams, as Diglett can outspeed threats like Life Orb Abra and Sturdy Magnemite while using Final Gambit to prevent runaway sweeps from the likes of Woobat and Nasty Plot Vullaby. (A bit wordy and I dont think you need three sentences to explain Air Balloon. The first and second sentence can be combined to just state how Air Balloon can help Diglett trap opposing non-Balloon Digletts while avoid being countertrapped by Trapinch and Trace Porygon.)

Usage Tips
========

Air Balloon Diglett should be used exclusively to make picks whenever possible, as preserving Air Balloon is critical to its usefulness. This set should never be allowed to take a hit from priority users like Grookey, Mienfoo, or Timburr. As a trade-off for this need, though, Diglett can be deployed aggressively to trap major threats like Abra, Ponyta, and Mareanie without fear of a counter-trap. This set should also be preserved well against Sticky Web teams as a check for dangerous set-up sweepers like Woobat, Swords Dance Mienfoo, and Nasty Plot Vullaby. Against non-Air Balloon Digletts, this set can be used to counter-trap and enable your own Diglett-weak threats, although this puts your Air Balloon at risk of a speed tie or a Sucker Punch. Diglett requires chip damage or Eviolite removal to reliably trap bulky foes like Mareanie and Pawniard, so this support is crucial. (Reword this last sentence to sound more like a Usage Tips. Something like "Try to remove Eviolites from bulky foes like blah and blah to ensure better trapping.)

Team Options
========

Air Balloon Diglett works best on teams that rely on Diglett to deal with multiple fast offensive threats like Abra and Ponyta, as it cannot be counter-trapped by other Arena Trap users so long as you preserve Air Balloon. This set also works well on teams that otherwise struggle with Sticky Web teams, especially teams with no hazard removal. Mienfoo is an invaluable teammate for its ability to lure and pivot off of Mareanie. Vullaby also offers U-turn pivots and can bait in Onix. (Combine these two sentences since they both are pivot support.)This set pairs well with a stack of dangerous but Diglett-weak Pokemon like Abra and Ponyta as it can counter-trap opposing Diglett. Diglett appreciates teammates that switch well into priority from the likes of Grookey and Timburr such as Foongus, Spritzee, and Mareanie.

[SET]
name: Eviolite
move 1: Earthquake
move 2: Final Gambit
move 3: Beat Up
move 4: Earth Power / Rock Slide / Sucker Punch
item: Eviolite
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's strongest move and deals major damage to Diglett's main targets for trapping like Ponyta, Pawniard, and Mareanie. Final Gambit lets Diglett overcome its middling Attack and sacrifice itself to inflict heavy damage on bulky Pokemon like Ferroseed and Vullaby, as well as reliably trap low HP Pokemon like Staryu. Beat Up is exclusively for Focus Sash Abra and KOs with five hits. Earth Power allows Diglett to bypass Onix's Weak Armor and safely 2HKO it and also lets Diglett make picks while Grookey's Grassy Terrain is up. Earth Power also lets Diglett safely 2HKO Mareanie without fearing a Scald burn. Rock Slide is an option to KO Wingull, but does middling damage to Vullaby. Sucker Punch is fairly weak but can be run on teams that need priority.

Set Details
========

Maximum Attack investment allows Diglett to hit as hard as possible with Earthquake, and maximum Speed investment and a positive nature allow Diglett to hit 20 Speed and outpace the entire unboosted metagame. You can run an additional point of HP investment to boost Final Gambit's damage and guarantee an OHKO on standard Staryu, though trading off with Attack will make Diglett quite weak. Eviolite bolsters Diglett's meager bulk enough to allow to survive hits from certain Pokemon it likes to trap such as Onix and Mareanie, allowing it to safely 2HKO them or switch in at full health and revenge kill them. Eviolite also allows Diglett to switch into and survive Focus Sash Abra's Psychic. (Might be worthy to mention that you survive Flash Cannon from Scarf Mag and can 1v1 it, although you can't switch into it.)

Usage Tips
========

Diglett should be used to trap and KO key Pokemon for its teammates. Eviolite Diglett is most useful when its health is tactically preserved to deal with its main targets, as it lacks the power to OHKO many of them. Due to its modest bulk, it can afford to switch in to a Mareanie or Onix that has had its item removed with Knock Off and KO them. (Add something about switching into and KOing Sash Abra too.) Final Gambit should be used to do major damage to bulky Pokemon without reliable recovery when Diglett no longer has targets to trap, and can also be deployed to weaken Nasty Plot Vullaby which may try to setup on Diglett. In games where your team needs a Pokemon that is not weak to Earthquake like Ferroseed trapped or weakened, it is useful to keep Diglett healthy enough to deploy a damaging Final Gambit. Beware KOing a Pokemon with Diglett while you still need it and when your opponent has a Trapinch, Diglett, or Trace Porygon, as each can trap and revenge kill Diglett before its role is fulfilled.

Team Options
========

Eviolite Diglett works best on teams that need it to deal with Mareanie, or its combination of high Speed and ability to trap Weak Armor Onix. Mienfoo is an exceptional partner because of its ability to lure Mareanie and U-turn out to Diglett. Timburr, Corphish, and Ponyta also appreciate Diglett trapping Mareanie, while Vullaby and Ponyta benefit from it trapping Onix. Vullaby and Mareanie, especially setup variants, both enjoy Diglett trapping and KOing Chinchou and Magnemite, and Mareanie also switches into strong priority users like Corphish and Grookey that may attempt to revenge kill Diglett. Vullaby, Wingull, and Abra are aided by Diglett trapping Pawniard. (Add some pokes like Mienfoo and Timburr that benefit from Dig trapping Sash Abra.) Setup sweepers like Dragon Dance Onix and Shell Smash Shellder appreciate Diglett's ability to chip checks like Mudbray and Ferroseed, respectively, with Final Gambit.

[SET]
name: Life Orb
move 1: Earthquake
move 2: Substitute
move 3: Beat Up / Sucker Punch
move 4: Rock Slide / Sucker Punch / Memento
item: Life Orb
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's most powerful move, dealing heavy damage to neutral targets and almost always OHKOing standard Pawniard, Mareanie, and Ponyta, as well as dealing heavy damage to Onix. Substitute allows Diglett to elude Sucker Punch from opposing Pawniard and safely KO it, as Adamant Pawniard will otherwise OHKO Diglett. Beat Up is the most reliable option to trap Abra and KOs Focus Sash variants with four hits. Rock Slide prevents Vullaby from coming into Diglett with impunity and also threatens Wingull and Dewpider. Sucker Punch is moderately strong priority that can be useful for revenge killing sweepers and Choice Scarf users like Shellder and Vulpix, respectively. Memento is an option to sacrifice Diglett to assist a setup sweeper waiting in the wings like Nasty Plot Vullaby, especially if it has no obvious targets to trap.

Set Details
========

Maximum Attack investment is crucial for Diglett to reliably KO Pawniard, Mareanie, and Ponyta even with their Eviolite in tact, while maximum Speed investment and a positive nature allows Diglett to outspeed the entire unboosted metagame and revenge kill speedy threats like Ponyta, Abra, and Wingull. Life Orb enables Diglett to nab key KOs and make its middling Attack stat respectable. Arena Trap is Diglett's most important asset, preventing all Pokemon without Ground-type immunity from switching out.

Usage Tips
========

Diglett should be used to trap and KO Pokemon that its teammates cannot easily deal with. This set's power can also be used to trap unorthodox bulky targets after they have been weakened or lost their Eviolite, such as Mienfoo and Foongus. Life Orb Diglett is extremely frail and must be deployed carefully so that it makes its necessary picks before being KOed. Diglett thrives off of privots pivots provided by U-turn and Volt Switch users that allow it to come in on targets like Onix, Pawniard, and Mareanie unscathed. Diglett rewards aggressive double switches and predictions when its picks are brought in to deal with other threats, generating major offensive pressure. Substitute should be used against Pawniard to prevent it from KOing with Sucker Punch. Memento is best used to set up a teammate for a sweep when Diglett no longer has targets to trap. You should be careful not to leave Diglett exposed to a counter-trap from Trapinch or an opposing Diglett before it has removed its main target.

Team Options
========

Life Orb Diglett works best on teams that need its offensive presence and its ability to claim OHKOs on its frequent targets. Diglett has excellent synergy with pivots that can bait these targets and give it a free switch-in like Mienfoo and Vullaby. Vullaby in turn appreciates Diglett trapping and KOing Flying-resistant Pokemon like Pawniard and Onix. Mareanie can take hits from priority users like Timburr and Corphish that try to revenge kill Diglett while benefiting from Diglett's ability to trap Abra and Magnemite. Vullaby, Abra, and Wingull appreciate Diglett trapping Pawniard. Fighting-types like Mienfoo and Timburr and Fire-types like Ponyta take advantage of Diglett trapping Mareanie; Mienfoo also can lure and U-turn off of Mareanie for Diglett. Diglett appreciates hazard removal from Vullaby, Wingull, and Staryu, as it greatly struggles with the Speed decrease from Sticky Web.


[STRATEGY COMMENTS]
Other Options
=============

Choice Scarf Diglett reliably traps opposing non-Air Balloon Diglett without risking a speed tie, and is also one of the only Pokemon capable of outspeeding Ponyta after a Flame Charge. Focus Sash is an option for Diglett to serve as a dedicated lead on hyper offense teams and set Stealth Rock, but is unreliable because of the variability of lead matchups and the prevalence of entry hazards. Screech in tandem with Berry Juice allows Diglett to trap Spritzee, as Earthquake 2HKOs Spritzee after a Screech Defense drop. Protect is an option to block Mienfoo's Fake Out and High Jump Kick, and it is especially useful for Air Balloon sets seeking to preserve their item. Toxic is an option to punish bulky Pokemon like Spritzee and Porygon that otherwise take little from Diglett's attacks.

Checks and Counters
===================

**Revenge killers**: Diglett is extremely frail and is vulnerable to a variety of Choice Scarf and priority users, especially Mienfoo, Timburr, and Corphish. Revenge killing Diglett is often the best way to check it, as Arena Trap prevents switching to traditional checks.

**Arena Trap users**: Opposing Diglett and Trapinch are often the most effective counters to Diglett, as they each trap and KO it. Trapinch can either KO a weakened Diglett with First Impression or survive most hits and OHKO even Eviolite Diglett with Earthquake, while opposing Choice Scarf and Air Balloon Diglett can revenge kill Diglett themselves. Trace Porygon is unorthodox Arena Trap user that can tank hits from Diglett with its great bulk and KO in return. All of these trappers must beware Air Balloon.

**Ground-immune Pokemon**: Vullaby is immune to Earthquake and can use Knock Off and U-turn to gain an advantage when forcing Diglett out. Nasty Plot Vullaby can setup and sweep off of free turns from Diglett. Vullaby must beware Life Orb-boosted Rock Slide and Final Gambit when it is at low health, though. Other Ground-immune Pokemon such as Wingull and Koffing can force out Diglett and punish switch-ins, though Wingull fears Rock Slide and both must be wary of Final Gambit.

**Grookey**: Grookey's Grassy Terrain weakens Earthquake, making it difficult for Diglett to deal damage and trap targets like Mareanie and Pawniard at full health, while Grookey can easily KO Diglett with priority Grassy Glide. Grookey also resists Earthquake itself and can setup with Swords Dance or generate momentum with Knock Off and U-turn.

[CREDITS]
- Written by: [[KSG, 32350]]
- Quality checked by: [[Stoward, 420389], [Nineage, 195129], [, ]]
- Grammar checked by: [[, ], [, ]]
Had some nitpicks with Overview and the first two sets; Life Orb and C&C looks good. 3/3 Implement and send to GP!
[Dreamcatcher, 449990]
 
AM Check :)
Remove Add Comment Comment that requires action, or making sure that I got things right BREAK between corrections
(RC)/(AC)=Remove/Add Comma
(AP)=Add Period

[OVERVIEW]

Diglett is one of the most important forces in the metagame thanks to its ability to reliably pick off and KO revenge kill key threats with Arena Trap(RC), enabled by and its LC-best Speed tier. Diglett has excellent synergy with the tier's premier U-turn users, Mienfoo and Vullaby, and can pick apart teams with the help of their pivots. pivoting. (not incorrect as was, but a bit awkward because "pivots" most often refers to "Pokemon that pivot", aka Mienfoo and Vullaby themselves.) Diglett is a check to strong, speedy offensive threats like Ponyta and Abra(RC), as well as defensive cornerstones like Onix, Pawniard, and Mareanie. In spite of its somewhat low stats and limited movepool, Diglett is quite versatile and can be tailored in response to what foes its team needs to be trapped. However, Diglett is only moderately powerful, and can sometimes struggle to make an impact against the stalwarts staples (making clear you mean "the common presences on bulky teams", and not "the individual mons on bulky teams whose jobs it is to tanks hits") of bulky teams like Ferroseed, Porygon, and Timburr. Diglett is also extremely frail and has limited opportunities to reach the battlefield intact, thus requiring and thus requires clever pivoting and switching to reach its full potential.

[SET]
name: Air Balloon
move 1: Earthquake
move 2: Final Gambit
move 3: Beat Up / Sucker Punch
move 4: Sucker Punch / Earth Power / Rock Slide
item: Air Balloon
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's most reliable attack, dealing particularly heavy damage to Ground-weak targets like Ponyta, Mareanie, and Pawniard. Final Gambit allows Diglett to sacrifice itself for lets Diglett obtain (awkwardness due to the later "or to" in context, and saying that final gambit sacrifices you is not needed) crucial damage on bulky Pokemon like Ferroseed or to check a runaway Sticky Web sweeper like Nasty Plot Vullaby or Woobat. Beat Up is the most reliable option to trap and KO Abra, as five hits will KO it through its Focus Sash. Sucker Punch is a priority option that can check is used to check Choice Scarf users or frail sweepers, and frail sweepers with Speed boosts, (I assume this is accurate, because the analysis says Diglett has the fastest Speed tier in LC) although it is quite weak. Earth Power allows Diglett to trap eliminate (what is specifically relevant here is that it can execute the KO, so I emphasize that with word choice) its common picks targets when Grassy Terrain is up and can be used to trap KO Onix without activating Weak Armor first. (prevents 'how am I activating an ability if I KOed it?' confusion) Rock Slide is an option to revenge kill Wingull and hit other Ground-immune Pokemon like Vullaby. Substitute can be used to better trap Pawniard, although if your Substitute is attacked, Air Balloon will still break and open (AC), opening Diglett up to a counter-trap.

Set Details
========

Maximum Attack investment lets Diglett hits as hard as possible with Earthquake, and maximum Speed investment allows Diglett to hit 20 Speed and outrun the entire unboosted tier. You can trade a point in Attack for a point in HP by running a spread of X HP / Y Atk / Z Spe (fill in the letters with the appropriate numbers) to boost Final Gambit's damage output, although Diglett does not have much power to spare. Air Balloon lets Diglett escape or even trap opposing Arena Trap-users, counter-trap opposing Diglett and Trapinch and (maximizes useful information without taking more brainpower for readers) avoid the Speed drop from Sticky Web, and prevents teams from forcing Diglett to make a pick while protecting other Diglett-weak threats via a counter-trap. (Add Period). Air Balloon letting you escape opposing Diglett blocks opponents from using their own Diglett to counter-trap your Diglett right after your Diglett revenge kills a target, which would force your Diglett to pick one target to eliminate. (changes preserve parallelism of earlier sentence and enhance clarity/prevent ambiguity on what counter-traps what.)

Usage Tips
========

Air Balloon Diglett should be used exclusively to make picks make uncontested revenge kills (clarity) whenever possible, as preserving Air Balloon is critical to its usefulness. This set should never be allowed to take a hit from priority users like Grookey, Mienfoo, or Timburr. As a trade-off for this need, though, Diglett can be deployed aggressively to trap major threats like Abra, Ponyta, and Mareanie without fear of a counter-trap. being counter-trapped. This set should also particularly be preserved well kept intact against Sticky Web teams as a check for dangerous set-up sweepers like Woobat, Swords Dance Mienfoo, and Nasty Plot Vullaby. Against non-Air Balloon Digletts, opposing Diglett without Air Balloon, this set can be used to counter-trap and enable counter-trap, clearing the way for (clarity in a way that isnt awkward) your own Diglett-weak threats, although but (consequence of extra clause i added) this puts your Air Balloon at risk of being popped after a Speed tie or a Sucker Punch. Try Use your teammates (clarity) to land chip damage on or remove Eviolites from bulky foes like Mareanie and Pawniard so that Diglett can reliably trap and OHKO them.

Team Options
========

Air Balloon Diglett works best on teams that rely on Diglett to deal with multiple fast offensive threats like Abra and Ponyta, as it can eliminate all such threats in one match, as long as Air Balloon stays intact, because it (clarity) cannot be counter-trapped by other Arena Trap users so long as you preserve Air Balloon. opposing Diglett and Trapinch after revenge killing one target. This set also works well on teams that otherwise struggle against Sticky Web teams, especially on teams with no hazard removal. Mienfoo is an invaluable teammate for its ability to lure in Mareanie and pivot off of Mareanie Diglett into it, and Vullaby also offers U-turn pivots and can bait is a pivot that baits in Onix for Diglett. (another option: "..., and Vullaby can do the same to Onix". Use whichever you think is best.) This set pairs fits well with a stack of stacked (prevents needing an awkward "composed of Pokemon like") dangerous but Diglett-weak Pokemon like Abra and Ponyta (could you add/delete/change a Pokemon so that "Abra and Ponyta" isn't identical to the earlier "Abra and Ponyta", to prevent confusion) [BREAK] as (AC), given that it can counter-trap opposing Diglett. Diglett appreciates teammates that switch well into priority moves from the likes of Grookey and Timburr such as Foongus, Spritzee, and Mareanie.

[SET]
name: Eviolite
move 1: Earthquake
move 2: Final Gambit
move 3: Beat Up
move 4: Earth Power / Rock Slide / Sucker Punch
item: Eviolite
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's strongest move and deals major damage to Diglett's main trapping targets for trapping like Ponyta, Pawniard, and Mareanie. Final Gambit lets Diglett overcome its middling Attack and sacrifice itself to inflict heavy damage on bulky Pokemon like Ferroseed and Vullaby, as well as reliably trap low HP weakened (use "frail" if that is more accurate) Pokemon like Staryu. Beat Up is exclusively for Focus Sash Abra and KOs KOes it with five hits. Earth Power allows Diglett to bypass Onix's Weak Armor and to safely 2HKO it and also lets Diglett make picks eliminate trapped targets while Grookey's Grassy Terrain is up. Earth Power also lets Diglett safely 2HKO Mareanie without fearing a Scald burn. without fear that a Scald burn would prevent Earthquake from 2HKOing it. (clarity I assume is correct) Rock Slide is an option to KO Wingull, but does middling damage to Vullaby. Sucker Punch is fairly weak but can be run on teams that need priority.

Set Details
========

Maximum Attack investment allows Diglett to hit as hard as possible with Earthquake, and maximum Speed investment and a positive nature allow Diglett to hit 20 Speed and outpace the entire unboosted metagame. You can run an additional point of HP investment to boost Final Gambit's damage and guarantee an by running a spread of X HP / Y Atk / Z Spe, which guarantees an (fill in the letters with the appropriate numbers) OHKO on standard Staryu, though trading off with the trade-off of lowered Attack will make Diglett quite weak. Eviolite bolsters Diglett's meager bulk enough to allow to survive hits one hit (clarity. If inaccurate, perhaps change to "a few hits") from certain Pokemon it likes to trap such as Onix and Mareanie, allowing it to safely 2HKO them or switch in into them while (clarity) at full health and revenge kill them. Eviolite also allows Diglett to switch into and survive Focus Sash Abra's Psychic and also reliably reliably do the same for Modest Magnemite's Flash Cannon.

Usage Tips
========

Diglett should be used to trap and KO key Pokemon for its teammates. Eviolite Diglett is most useful when its health is tactically preserved so that it remains able to deal with its main targets, as it lacks the power to OHKO many of them. Due to its modest bulk, it can afford to switch into a Mareanie or Onix that has had its item Eviolite (I assume) removed with Knock Off and then KO them. it. You can also aggressively switch this set into Focus Sash Abra at full health and to trap it, though be wary that Life Orb Abra will OHKO Diglett with Psychic. Final Gambit should be used to do major damage to bulky Pokemon without lacking (slight structure clarity) reliable recovery when Diglett no longer has targets to trap, and it can also be deployed to weaken Nasty Plot Vullaby(AC), which may try to set up on Diglett. In games where If (awkwardness in long clause) your team needs a Pokemon that is not weak to Earthquake like Ferroseed trapped eliminated or weakened, it is useful to keep Diglett healthy enough to deploy a damaging powerful Final Gambit. Beware Be wary of KOing a Pokemon foe with Diglett while when you still need it Diglett and when your opponent has a Trapinch, Diglett, or Trace Porygon, as each can trap and revenge kill Diglett before its role is fulfilled.

Team Options
========

Eviolite Diglett works best on teams that need it to deal with Mareanie(RC), or or need its combination of high Speed and the ability to trap Weak Armor Onix. Mienfoo is an exceptional partner because of its ability to lure in Mareanie and U-turn out to Diglett. Timburr, Corphish, and Ponyta also appreciate Diglett trapping Mareanie, while Vullaby and Ponyta benefit from it trapping Onix. Vullaby and Mareanie, especially setup variants, both enjoy Diglett trapping and KOing Chinchou and Magnemite, and Mareanie also switches can switch into strong priority users like Corphish and Grookey that may attempt to revenge kill Diglett. Vullaby, Wingull, and Abra are aided by Diglett trapping Pawniard. Mienfoo, and Timburr, and some many (prevents "well, which ones?", assuming it is accurate) sweepers appreciate Diglett trapping Focus Sash Abra. Setup sweepers like Dragon Dance Onix and Shell Smash Shellder appreciate Diglett's ability to chip their checks like Mudbray and Ferroseed, respectively, with Final Gambit.

[SET]
name: Life Orb
move 1: Earthquake
move 2: Substitute
move 3: Beat Up / Sucker Punch
move 4: Rock Slide / Sucker Punch / Memento
item: Life Orb
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's most powerful move, dealing heavy damage to neutral targets and almost always OHKOing standard Pawniard, Mareanie, and Ponyta, as well as dealing heavy damage to Onix. Substitute allows Diglett to elude Sucker Punch from opposing Pawniard and safely KO it, as Adamant Pawniard will would otherwise OHKO Diglett with Sucker Punch. Beat Up is the most reliable option to trap Abra and (AC), KOing Focus Sash variants with four hits. Rock Slide prevents Vullaby from coming switching into Diglett with impunity and also threatens Wingull and Dewpider. Sucker Punch is moderately strong priority that can be useful for revenge killing sweepers like Shellder and Choice Scarf users like Shellder and Vulpix(RC), respectively [BREAK] while providing the team with moderately strong priority. (clarity, preventing assumption that Shellder and Vulpix are both scarfers and clarifying that priority helps the team as a whole) Memento is an option to sacrifice Diglett to assist a can be run to create an opportunity for a (prevents unneeded information+awkwardness) setup sweeper waiting in the wings(AC), like Nasty Plot Vullaby, especially if it Diglett has no obvious targets to trap in a match. (maximum clarity that you there should be Pokemon Diglett expects to trap when you are in the teambuilding phase)

Set Details
========

Maximum Attack investment is crucial for Diglett to reliably KO Pawniard, Mareanie, and Ponyta even with their Eviolites [BREAK] intact, while maximum Speed investment and a positive nature allow Diglett to outspeed the entire unboosted metagame and revenge kill speedy threats like Ponyta, Abra, and Wingull. Life Orb enables Diglett to nab key KOs such as ___ (you should give example(s) to this focus of a comparatively niche set) and make its middling Attack stat respectable. Arena Trap is Diglett's most important asset, preventing all Pokemon without Ground-type immunity from switching out.

Usage Tips
========

Diglett should be used to trap and KO Pokemon that its teammates cannot easily deal with. This set's power can also be used to let Diglett trap unorthodox unusually (clarity) bulky targets after they have been weakened or lost their Eviolite, such as Mienfoo and Foongus. Life Orb Diglett is extremely frail and must be deployed carefully so that it makes its necessary picks eliminates its required targets before being KOed. Diglett thrives off of pivots provided by U-turn and Volt Switch users that allow it to come in on switch into targets like Onix, Pawniard, and Mareanie unscathed. Diglett rewards aggressive double switches and predictions when made after its picks targets are brought in to deal with other threats, generating major offensive pressure this way. Substitute should be used against Pawniard to prevent it from KOing Diglett with Sucker Punch. Memento is best used to set up a teammate for a sweep when Diglett no longer has targets to trap. You should be careful not to leave Diglett exposed to a counter-trap from Trapinch or an opposing Diglett before it has removed its main target. (should this be "its main targets?" your call.)

Team Options
========

Life Orb Diglett works best on teams that need its offensive presence and its ability to claim OHKOs on its frequent targets. trap and OHKO its frequent targets. Diglett has excellent synergy with pivots that can bait these targets in and give it Diglett a free switch-in like Mienfoo and Vullaby. Vullaby in turn appreciates Diglett trapping and KOing Flying-resistant Pokemon like Pawniard and Onix. Mareanie can take hits from priority users like Timburr and Corphish that try to revenge kill Diglett while benefiting from Diglett's ability to trap Abra and Magnemite. Vullaby, Abra, and Wingull Abra and Wingull (you already mention that Vullaby appreciates it) appreciate Diglett trapping Pawniard. Fighting-types like Mienfoo and Timburr and Fire-types like Ponyta take advantage of Diglett trapping Mareanie; Mienfoo also can lure in and U-turn off of Mareanie for Diglett. to pivot Diglett into it. (clarity) Diglett appreciates hazard removal from Vullaby, Wingull, and Staryu, as it greatly struggles with the Speed decrease from Sticky Web.


[STRATEGY COMMENTS]
Other Options
=============

Choice Scarf Diglett reliably traps opposing non-Air Balloon Diglett without risking a Speed tie(RC), and is also one of the only Pokemon capable of outspeeding Ponyta after a Flame Charge. Focus Sash is an option for Diglett to serve as a dedicated lead on hyper offense teams and set Stealth Rock, but it is unreliable because of the variability of lead matchups and the prevalence of entry hazards. (pick between "...and it can't stop opposing leads from setting their own hazards" & "and is often outperformed by other hazard users") Screech in tandem with Berry Juice allows Diglett to trap Spritzee, as Earthquake 2HKOs Spritzee after a Screech Defense drop. Protect is an option to block Mienfoo's Fake Out and High Jump Kick, and it is especially useful for on (makes clear you don't mean "against") Air Balloon sets seeking to preserve their item. Toxic is an option to punish bulky Pokemon like Spritzee and Porygon that otherwise take little damage from Diglett's attacks.

Checks and Counters
===================

**Revenge killers**: Diglett is extremely frail and is vulnerable to a variety of Choice Scarf and priority users, especially Mienfoo, Timburr, and Corphish. Revenge killing Diglett is often the best way to check it, as Arena Trap prevents switching to traditional checks. makes it impossible to switch traditional checks into Diglett via switching grounded Pokemon out. (clarity that prevents awkward "prevents you from")

**Arena Trap users**: Opposing Diglett and Trapinch are often the most effective counters to Diglett, as they each trap and KO it. Trapinch can either KO pick off (makes clear you're gonna KO Diglett even if you have to move second) a weakened Diglett with First Impression or survive most hits and OHKO even Eviolite Diglett with Earthquake, while opposing Choice Scarf and Air Balloon Diglett can revenge kill Diglett themselves. without worrying about losing a Speed tie and being KOed Earthquake. (clarity) Trace Porygon is unorthodox Arena Trap user that can tank hits from Diglett with its great bulk and KO it in return. All of these trappers must beware Air Balloon. cannot stop Air Balloon Diglett from switching out from them. (clarifying that Balloon isn't this new attack and speed powerhouse that will shred them)

**Ground-immune Pokemon**: Vullaby is immune to Earthquake and can use Knock Off and U-turn to gain an advantage on Diglett's teammates (don't want to imply "advantage against Diglett specifically) when forcing Diglett out. Nasty Plot Vullaby can set up and sweep off of thanks to free turns from Diglett. Vullaby at low health must beware Life Orb-boosted Rock Slide and Final Gambit when it is at low health, though. (makes clear that "at low health" applies to both moves. If it only applies to Final Gambit, use "Rock Slide(AC), and Final Gambit when it is at low health.") Other Ground-immune Pokemon such as Wingull and Koffing can force out Diglett and punish switch-ins, though but Wingull fears Rock Slide and both must be wary of Final Gambit.

**Grookey**: Grookey's Grassy Terrain weakens Earthquake, making it difficult for Diglett to deal damage and successfully trap targets like Mareanie and Pawniard that are at full health, while and Grookey can easily KO Diglett with priority Grassy Glide. Grookey also resists Earthquake and can set up with Swords Dance or generate momentum with Knock Off and U-turn.
 
Last edited:

DC

LC Main, No Brain
is a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Contributor to Smogon
Moderator
Remove Add Comments
AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

[OVERVIEW]

Diglett is one of the most important forces in the metagame thanks to its ability to reliably revenge kill key threats with Arena Trap and its LC-best Speed tier. Diglett has excellent synergy with the tier's premier U-turn users, Mienfoo and Vullaby, and can pick apart teams with the help of their pivoting. Diglett is a check to strong, speedy offensive threats like Ponyta and Abra as well as defensive cornerstones like Onix, Pawniard, and Mareanie. In spite of its somewhat low stats and limited movepool, Diglett is quite versatile and can be tailored in response to what foes its team needs to be trapped for its team. However, Diglett is only moderately powerful,(RC) and can sometimes struggle to make an impact against the staples of bulky teams like Ferroseed, Porygon, and Timburr. Diglett is also extremely frail and has limited opportunities to reach the battlefield intact, and thus requires requiring clever pivoting and switching to reach its full potential.

[SET]
name: Air Balloon
move 1: Earthquake
move 2: Final Gambit
move 3: Beat Up / Sucker Punch
move 4: Sucker Punch / Earth Power / Rock Slide
item: Air Balloon
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's most reliable attack, dealing particularly heavy damage to Ground-weak targets like Ponyta, Mareanie, and Pawniard. Final Gambit lets Diglett obtain crucial damage on bulky Pokemon like Ferroseed or check a runaway Sticky Web sweeper like Nasty Plot Vullaby or Woobat(remove/replace). Beat Up is the most reliable option to trap and KO Abra, as five hits will KO it through its Focus Sash. Sucker Punch is used to check Choice Scarf users and frail sweepers with Speed boosts, although it is quite weak. Earth Power allows Diglett to eliminate its common targets when Grassy Terrain is up and can be used to KO Onix without activating Weak Armor first. Rock Slide is an option to revenge kill Wingull and hit other Ground-immune Pokemon like Vullaby. Substitute can be used to better trap Pawniard;(comma to semicolon) although however,(AC) if your Diglett's Substitute is attacked, Air Balloon will still break,(RC) opening Diglett up to a counter-trap and leave it vulnerable to an opposing trapper.

Set Details
========

Maximum Attack investment lets Diglett hits as hard as possible with Earthquake, and maximum Speed investment allows Diglett to hit 20 Speed and outrun the entire unboosted tier. You can trade a point in Attack for a point in HP by running a spread of 116 HP / 156 Atk / 236 Spe to boost Final Gambit's damage output, although Diglett does not have much power to spare. Air Balloon lets Diglett escape or even counter-trap counter trap opposing Diglett and Trapinch,(AC) gives it more opportunities to trap other foes,(AC) and avoids the Speed drop from Sticky Web. Air Balloon letting you escape opposing Diglett blocks opponents from using their own Diglett to counter-trap your Diglett right after your Diglett revenge kills a target, which would force your Diglett to pick one target to eliminate. (The wording is super confusing, so I added something to the previous sentence to link it)

Usage Tips
========

Air Balloon Diglett should be used exclusively to make uncontested revenge kills whenever possible, as preserving Air Balloon is critical to its usefulness. This set should never be allowed to take a hit from priority users like Grookey, Mienfoo, or and Timburr. As a trade-off for this need, though, Instead,(AC) Diglett can be deployed aggressively to trap major threats like Abra, Ponyta, and Mareanie without fear of being counter-trapped trapped in return. This set should particularly be kept intact against Sticky Web teams as a check for dangerous set-up setup sweepers like Woobat(remove/replace), Swords Dance Mienfoo, and Nasty Plot Vullaby. Against opposing Diglett without Air Balloon, This(capitalize) set can be used to counter-trap counter trap opposing Diglett without Air Balloon, clearing the way for your own Diglett-weak threats, but this puts your Air Balloon at risk of being popped risks popping Air Balloon after a Speed tie or Sucker Punch. Use your teammates to land chip damage on or remove Eviolites from bulky foes like Mareanie and Pawniard,(AC) so that Diglett can reliably trap and OHKO them.

Team Options
========

Air Balloon Diglett works best on teams that rely on Diglett to deal with multiple fast offensive threats like Abra and Ponyta, as it can eliminate all such threats in one match, as long as Air Balloon stays intact, because it cannot be counter-trapped by opposing Diglett and Trapinch after revenge killing one target. Air Balloon Diglett works best on teams that rely on it to trap and eliminate multiple fast offensive threats like Abra and Ponyta. Diglett is very capable of fulfilling this role, as long as its item stays intact, as it cannot be trapped by opposing Diglett and Trapinch after revenge killing one target. (I broke it up into two sentences; the original was unclear) This set also works well on teams that otherwise struggle against Sticky Web teams, especially on teams with no entry hazard removal. Mienfoo is an invaluable teammate for its ability to lure in Mareanie and pivot Diglett into it pivot into Diglett, and while Vullaby is a pivot that baits in Onix for Diglett. This set fits well with stacked dangerous but Diglett-weak Pokemon like Abra and Ponyta, given that it can counter-trap opposing Diglett. Air Balloon Diglett also fits well with special attackers that are weak to Diglett such as Abra and Ponyta, as it can counter trap opposing Diglett. Diglett appreciates teammates that switch well into priority moves from the likes of Grookey and Timburr such as Foongus, Spritzee, and Mareanie.

[SET]
name: Eviolite
move 1: Earthquake
move 2: Final Gambit
move 3: Beat Up
move 4: Earth Power / Rock Slide / Sucker Punch
item: Eviolite
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's strongest move and deals major damage to Diglett's its main trapping targets like Ponyta, Pawniard, and Mareanie. Final Gambit lets Diglett overcome its middling Attack to inflict heavy damage on bulky Pokemon like Ferroseed and Vullaby,(RC) as well as and reliably trap weakened Pokemon like Staryu. Beat Up is exclusively for Focus Sash Abra and KOes it with five hits. Earth Power allows Diglett to bypass Onix's Weak Armor to safely 2HKO it Weak Armor and safely 2HKO Onix and lets Diglett eliminate trapped targets while Grookey's Grassy Terrain is up. Earth Power also lets Diglett safely 2HKO Mareanie without fear that fearing a Scald burn would prevent Earthquake from 2HKOing it. Rock Slide is an option to KO Wingull, but it does middling damage to Vullaby. Sucker Punch is fairly weak but can be run on teams that need priority.

Set Details
========

Maximum Attack investment allows Diglett to hit as hard as possible with Earthquake, and maximum Speed investment and a positive Jolly nature allow Diglett to hit 20 Speed and outpace the entire unboosted metagame. You can run an additional point of HP investment to boost Final Gambit's damage by running a spread of 116 HP / 156 Atk / 236 Spe, which guarantees an OHKO on standard Staryu, though the trade-off of although the lowered Attack will make Diglett quite weak. Eviolite bolsters Diglett's meager bulk enough to allow to lets Diglett survive one hit from certain Pokemon it likes to trap such as Onix and Mareanie, allowing it to safely 2HKO them or switch into them while at full health and revenge kill them. Eviolite also allows Diglett to switch into and survive Focus Sash Abra's Psychic and reliably do the same for Modest Magnemite's Flash Cannon.

Usage Tips
========

Diglett should be used to trap and KO key Pokemon for its teammates. Eviolite Diglett is most useful when its health is tactically preserved so that it remains able to deal with its main targets, as it lacks the power to OHKO many of them. Due to its modest bulk, it Diglett can afford to switch into a Mareanie or Onix that has had its Eviolite removed with Knock Off without Eviolite and then KO it. You can also aggressively switch this set into Focus Sash Abra at full health to trap it, although be wary that Life Orb Abra will OHKO Diglett with Psychic. Final Gambit should be used to do major damage to bulky Pokemon lacking reliable recovery when Diglett no longer has targets to trap, and it can also be deployed to weaken Nasty Plot Vullaby, which may try to set up on Diglett. If your team needs a Pokemon that is not weak to Earthquake like Ferroseed eliminated or weakened, it is useful to keep Diglett healthy enough to deploy a powerful Final Gambit. Be wary of KOing a foe with Diglett when you still need Diglett it and your opponent has a Trapinch, Diglett, or Trace Porygon, as each can trap and revenge kill Diglett before its role is fulfilled.

Team Options
========

Eviolite Diglett works best on teams that need it to deal with Mareanie or need its combination of high Speed and the ability to trap Weak Armor Onix. Mienfoo is an exceptional partner because of its ability to lure in Mareanie and U-turn out to pivot into Diglett with U-turn. Timburr, Corphish, and Ponyta also appreciate Diglett trapping Mareanie, while Vullaby and Ponyta benefit from it trapping Onix. Vullaby and Mareanie, especially setup variants, both enjoy Diglett trapping and KOing Chinchou and Magnemite, and Mareanie can switch into strong priority users like Corphish and Grookey that may attempt to revenge kill Diglett. Vullaby, Wingull, and Abra are aided by Diglett trapping Pawniard. Mienfoo, and Timburr, and many sweepers appreciate Diglett trapping Focus Sash Abra. Setup sweepers like Dragon Dance Onix and Shell Smash Shellder appreciate Diglett's ability to chip down their checks like Mudbray and Ferroseed, respectively, with Final Gambit.

[
[SET]
name: Life Orb
move 1: Earthquake
move 2: Substitute
move 3: Beat Up / Sucker Punch
move 4: Rock Slide / Sucker Punch / Memento
item: Life Orb
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's most powerful move, dealing heavy damage to neutral targets and Onix and almost always OHKOing standard Pawniard, Mareanie, and Ponyta,(RC) as well as dealing heavy damage to Onix. Substitute allows Diglett to elude avoid Sucker Punch from Pawniard and safely KO it, as Adamant Pawniard would otherwise OHKO Diglett with Sucker Punch. Beat Up is the most reliable option to trap Abra, KOing Focus Sash variants with four hits. Rock Slide prevents Vullaby from switching into Diglett with impunity and also threatens Wingull and Dewpider. Sucker Punch can be useful for revenge killing sweepers like Shellder and Choice Scarf users like Vulpix while also providing the team with moderately strong priority. Memento can be run to create an opportunity for a setup sweeper waiting in the wings, like Nasty Plot Vullaby, especially if Diglett has no obvious targets to trap in a match.

Set Details
========

Maximum Attack investment is crucial for Diglett to reliably KO Pawniard, Mareanie, and Ponyta with their Eviolites intact, while maximum Speed investment and a positive Jolly nature allow Diglett it to outspeed the entire unboosted metagame and revenge kill speedy threats like Ponyta, Abra, and Wingull. Life Orb enables Diglett to nab key get crucial KOs and makes its middling Attack stat respectable.

Usage Tips
========

Diglett should be used to trap and KO Pokemon that its teammates cannot easily deal with. This set's power can let Diglett trap unusually bulky targets after they have been weakened or lost their Eviolite, such as Mienfoo and Foongus. Life Orb Diglett is extremely frail and must be deployed carefully so that it eliminates to eliminate its required targets before being KOed. Diglett thrives off of values pivots that allow it to switch into targets like Onix, Pawniard, and Mareanie unscathed. Diglett rewards aggressive double switches and predictions made after its targets are brought in to deal with other threats, generating which generates major offensive pressure this way. Substitute should be used against Pawniard to prevent it from KOing Diglett with Sucker Punch. Memento is best used to set up a teammate for a sweep when Diglett no longer has targets to trap. You should be careful not to leave Diglett exposed to a counter-trap from being trapped by Trapinch or opposing Diglett before it has removed its main target.

Team Options
========

Life Orb Diglett works best on teams that need its offensive presence and its ability to trap and OHKO its frequent targets. Diglett has excellent synergy with pivots that can bait these targets in and give Diglett it a free switch-in,(AC) like Mienfoo and Vullaby. Vullaby in turn appreciates Diglett trapping and KOing Flying-resistant Pokemon like Pawniard and Onix. Mareanie can take hits from priority users that try to revenge kill Diglett like Timburr and Corphish that try to revenge kill Diglett while benefiting from Diglett's ability to trap Abra and Magnemite. Abra and Wingull appreciate Diglett trapping Pawniard. Fighting-types like Mienfoo and Timburr and Fire-types like Ponyta can take advantage of Diglett trapping Mareanie; Mienfoo also can lure in and U-turn off of Mareanie to pivot Diglett into it into Diglett against Mareanie. Diglett appreciates entry hazard removal from Vullaby, Wingull, and Staryu, as it greatly struggles with the Speed decrease from Sticky Web.


[STRATEGY COMMENTS]
Other Options
=============

Choice Scarf Diglett reliably traps opposing non-Air Balloon Diglett without risking a Speed tie and is one of the only Pokemon capable of outspeeding Ponyta after a Flame Charge. Focus Sash is an option for Diglett to serve as a dedicated lead on hyper offense teams and set Stealth Rock, but it is unreliable because of the variability of lead matchups and the prevalence of entry hazards. Screech in tandem with + Berry Juice allows Diglett to trap Spritzee, as Earthquake 2HKOes Spritzee after a Screech Defense drop. Protect is an option to block Mienfoo's Fake Out and High Jump Kick, and it is especially useful on Air Balloon sets seeking to preserve their item. Toxic is an option to punish bulky Pokemon like Spritzee and Porygon that otherwise take little damage from Diglett's attacks.

Checks and Counters
===================

**Revenge Killers(capitalize)**: Diglett is extremely frail and is vulnerable to a variety of Choice Scarf and priority users, especially Mienfoo, Timburr, and Corphish. Revenge killing Diglett is often the best way to check it, as Arena Trap makes it impossible to switch traditional checks into Diglett via switching grounded Pokemon out it.

**Arena Trap Users(capitalize)**: Opposing Diglett and Trapinch are often the most effective counters to Diglett, as they each trap and KO it. Trapinch can either pick off a weakened Diglett with First Impression or survive most hits and OHKO even Eviolite Diglett with Earthquake, while opposing Choice Scarf and Air Balloon Diglett can revenge kill Diglett it without worrying about losing a Speed tie and being KOed by Earthquake. Trace Porygon is unorthodox Arena Trap user that can tank hits from Diglett with its great bulk and KO it in return. However,(AC) all(lowercase) of these trappers cannot stop Air Balloon Diglett from switching out from them.

**Ground-immune Pokemon**: Vullaby is immune to Earthquake and can use Knock Off and U-turn on Diglett's teammates when forcing force Diglett out,(AC) using that opprtunity to threaten its teammates with Knock Off and U-turn. Nasty Plot Vullaby can set up and sweep thanks to free turns from Diglett. Vullaby at low health A weakened Vullaby must beware be wary of Life Orb-boosted Rock Slide and Final Gambit though. Other Ground-immune Pokemon such as Wingull and Levitate Koffing can force out Diglett and punish switch-ins, but Wingull fears Rock Slide and both must be wary of Final Gambit.

**Grookey**: Grookey's Grassy Terrain weakens Earthquake,(RC) making and makes it difficult for Diglett to deal damage and successfully trap targets like Mareanie and Pawniard that are at full health, and Grookey can easily KO Diglett with priority Grassy Glide. Grookey also resists Earthquake and can set up with Swords Dance or generate momentum with Knock Off and U-turn.

[CREDITS]
- Written by: [[KSG, 32350]]
- Quality checked by: [[Stoward, 420389], [Nineage, 195129], [Dreamcatcher, 449990]]
- Grammar checked by: [[, ], [, ]]
[OVERVIEW]

Diglett is one of the most important forces in the metagame thanks to its ability to reliably revenge kill key threats with Arena Trap and its LC-best Speed tier. Diglett has excellent synergy with the tier's premier U-turn users, Mienfoo and Vullaby, and can pick apart teams with the help of their pivoting. Diglett is a check to strong, speedy offensive threats like Ponyta and Abra as well as defensive cornerstones like Onix, Pawniard, and Mareanie. In spite of its somewhat low stats and limited movepool, Diglett is quite versatile and can be tailored in response to what foes its team needs to be trapped for its team. However, Diglett is only moderately powerful, and it can sometimes struggle to make an impact against the staples of bulky teams like Ferroseed, Foongus, and Timburr. Diglett is also extremely frail and has limited opportunities to reach the battlefield intact, and thus requires requiring clever pivoting and switching to reach its full potential.


[SET]
name: Eviolite
move 1: Earthquake
move 2: Final Gambit
move 3: Beat Up
move 4: Earth Power / Sucker Punch / Stealth Rock
item: Eviolite
ability: Arena Trap
nature: Jolly
evs: 116 HP / 156 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's strongest move and deals major damage to Diglett's its main trapping targets like Ponyta, Pawniard, and Mareanie. Final Gambit allows you to effectively trade Diglett for a pick of an opposing threat like Staryu or Nasty Plot Vullaby or major chip damage on a defensive anchor like Ferroseed. Beat Up realibly KOs reliably KOes Focus Sash Abra with five hits and also hits Natu and Galarian Ponyta hard. Earth Power allows Diglett to bypass Onix's Weak Armor to safely 2HKO it and lets Diglett eliminate trapped targets while Grookey's Grassy Terrain is up. Earth Power also lets Diglett safely 2HKO Mareanie without fear that fearing a Scald burn would prevent Earthquake from 2HKOing it. Sucker Punch is fairly weak but can be run on teams that need priority. Stealth Rock is an option for hyper offense team structures on hyper offense teams that cannot afford to run a traditional entry hazard setter. Rock Tomb is a niche option that can prevent Scraggy from setting up effectively.

Set Details
========

The given HP investment allows Diglett to OHKO offensive Staryu from full health with Final Gambit. Maximum Speed investment and a positive Jolly nature allow Diglett to hit 20 Speed and outpace the entire unboosted metagame. The remaining EVs are placed in Attack to boost Diglett's damage output. Eviolite bolsters Diglett's meager bulk enough to allow to survive one hit from certain Pokemon it likes to trap such as Onix and Mareanie, allowing it to safely 2HKO them or switch into them while at full health and revenge kill them. Eviolite also allows Diglett to switch into and survive Focus Sash Abra's Psychic and to almost always survive Analytic Magnemite's Flash Cannon after Stealth Rock.

Usage Tips
========

Diglett should be used to trap and KO key Pokemon for its teammates. Eviolite Diglett is most useful when its health is tactically preserved so that it remains able to deal with its main targets, as it lacks the power to OHKO many of them. Due to its modest bulk, it Diglett can afford to switch into a Mareanie or Onix that has had its Eviolite removed with Knock Off and then KO it. Final Gambit should be used to do major damage to bulky Pokemon lacking reliable recovery like Ferroseed when Diglett no longer has targets to trap, and it can also be deployed to weaken Nasty Plot Vullaby, which may try to set up on Diglett. Be wary of KOing a foe with Diglett when you still need Diglett it,(AC) and especially if your opponent has a Trapinch or Diglett of their own, as each can trap and revenge kill Diglett before its role is fulfilled.

Team Options
========

Eviolite Diglett works best on teams that need it to deal with Mareanie or need its combination of high Speed and the ability to trap Weak Armor Onix. Mienfoo is an exceptional partner because of its ability to lure in Mareanie and pivot into Diglett with U-turn out to Diglett. Timburr and Ponyta also appreciate Diglett trapping Mareanie, while Vullaby and Ponyta benefit from it trapping Onix. Nasty Plot Vullaby especially appreciates Diglett's ability to deter and trap would-be checks like Onix and Magnemite. Abra and Galarian Ponyta are aided by Diglett trapping Pawniard. Fighting-types and setup sweepers appreciate Diglett trapping Focus Sash Abra.

[SET]
name: Life Orb
move 1: Earthquake
move 2: Substitute
move 3: Beat Up / Sucker Punch
move 4: Rock Slide / Sucker Punch / Memento
item: Life Orb
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's most powerful move, dealing heavy damage to neutral targets and Onix and almost always OHKOing standard Pawniard, Mareanie, and Ponyta,(RC) as well as dealing heavy damage to Onix. Substitute allows Diglett to elude Sucker Punch from Pawniard and safely KO it, as Adamant Pawniard would otherwise OHKO it. Beat Up is the most reliable option to trap Abra, KOing Focus Sash variants with four hits, and it also deals heavy damage to Galarian Ponyta. Rock Slide threatens Vullaby, often OHKOing it after Stealth Rock. Sucker Punch can be useful for revenge killing Choice Scarf users like Vulpix and Porygon while providing the team with moderately a strong priority move. Memento can be run to create an opportunity for a setup sweeper waiting in the wings, like Nasty Plot Vullaby, especially if Diglett has no obvious targets to trap in a match.

Set Details
========

Maximum Attack investment is crucial for Diglett to reliably KO Pawniard, Mareanie, and Ponyta with their Eviolites intact, while maximum Speed investment and a positive Jolly nature allow Diglett it to outspeed the entire unboosted metagame and revenge kill speedy threats like Ponyta, Abra, and Staryu. Life Orb enables Diglett to nab key get crucial KOs and makes its middling Attack stat respectable.

Usage Tips
========

Diglett should be used to trap and KO Pokemon that its teammates cannot easily deal with. Diglett thrives off of values pivots that allow it to switch into targets like Onix, Pawniard, and Mareanie unscathed. This set's power can let Diglett trap unusually bulky targets after they have been weakened or lost their Eviolite, such as Mienfoo and Foongus. Life Orb Diglett is extremely frail and must be deployed carefully so that it eliminates to eliminate its required targets before being KOed. Diglett rewards aggressive double switches and predictions made after its targets are brought in to deal with other threats, generating which generates major offensive pressure this way. Substitute should be used against Pawniard to prevent it from KOing Diglett with Sucker Punch. Memento is best used to set up a teammate for a sweep when Diglett no longer has targets to trap. You should be careful not to leave Diglett exposed to a counter-trap from being trapped by Trapinch or opposing Diglett before it has removed its main target.

Team Options
========

Life Orb Diglett works best on teams that need its offensive presence and its ability to trap and OHKO its frequent targets. Diglett has excellent synergy with pivots that can bait these targets in and give Diglett it a free switch-in switch,(AC) like Mienfoo and Vullaby. Vullaby in turn appreciates Diglett trapping and KOing Flying-resistant Pokemon like Pawniard and Onix. Mareanie can take hits from priority users that try to revenge kill Diglett like Timburr and Corphish that try to revenge kill Diglett while benefiting from Diglett's ability to trap Abra and Magnemite. Abra and Wingull appreciate Diglett trapping Pawniard. Fighting-types like Mienfoo and Timburr and Fire-types like Ponyta can take advantage of Diglett trapping Mareanie; Mienfoo also can lure in Mareanie and U-turn off of Mareanie to pivot Diglett into it pivot into Diglett with U-turn.


[STRATEGY COMMENTS]
Other Options
=============

Choice Scarf Diglett is an option that can revenge kill extremely fast threats like Choice Scarf users, Speed-boosted Ponyta and Staryu, and opposing Diglett. Air Balloon is a niche item that allows Diglett to beat Sticky Web teams and opposing Arena Trap users,(RC) while having some utility against Onix as well. Focus Sash is an option for Diglett to serve as a dedicated lead on hyper offense teams and set Stealth Rock, but it is unreliable because of the variability of lead matchups and the prevalence of entry hazards. Protect is an option to block Mienfoo's Fake Out and High Jump Kick, and it is especially useful on Air Balloon sets seeking to preserve their item.

Checks and Counters
===================

**Arena Trap Users**: Opposing Diglett and Trapinch are often the most effective counters to Diglett, as they each trap and KO it. Trapinch can either pick off a weakened Diglett with First Impression or survive most hits and OHKO even Eviolite Diglett with Earthquake, while opposing Choice Scarf and Air Balloon Diglett can revenge kill Diglett without worrying about losing a Speed tie and being KOed by Earthquake. Trace Porygon is unorthodox Arena Trap user that can tank hits from Diglett with its great bulk and KO it in return. However,(AC) all(lowercase) of these trappers cannot stop Air Balloon Diglett from switching out from them.

**Grookey**: Grookey's Grassy Terrain weakens Earthquake, making it difficult for Diglett to deal damage and successfully trap targets like Mareanie and Pawniard that are at full health, and Grookey can easily KO Diglett with priority Grassy Glide. Grookey also resists Earthquake and can set up with Swords Dance or generate momentum with Knock Off and U-turn. Diglett can circumvent Grassy Terrain by running Earth Power.

**Set-Up Setup Sweepers**: Set-up Setup sweepers like Scraggy, Agility Porygon, and Nasty Plot Vullaby can take advantage of Diglett's relative inability to threaten them to boost and sweep. Diglett can inhibit weaken these threats by slowing them down with Rock Tomb or sacrificing itself with Final Gambit to put the sweepers them in the range of priority attacks.

[CREDITS]
- Written by: [[KSG, 32350]]
- Quality checked by: [[Stoward, 420389], [Nineage, 195129], [DC, 449990]]
- Grammar checked by: [[DC, 449990], [, ]]
GP 1/2. [DC, 449990]
 
Last edited:
Add Remove Comment
(AC): Add Comma

[OVERVIEW]

Diglett is one of the most important forces in the metagame thanks to its ability to because it reliably revenge kills key threats with Arena Trap and its has an LC-best Speed tier. Diglett has excellent synergy with the tier's premier U-turn users, Mienfoo and Vullaby, and can pick apart teams with the help of their pivoting. Diglett is a check to It checks strong, speedy offensive threats like Ponyta and Abra as well as defensive cornerstones like Onix, Pawniard, and Mareanie. In spite of its somewhat low stats and limited movepool, Diglett is quite versatile and can be tailored in response to what foes need to be trapped for its team needs trapped. However, Diglett is only moderately powerful, and it can sometimes struggle to make an impact against the staples of bulky teams like Ferroseed, Foongus, and Timburr. Diglett It is also extremely frail and has limited opportunities to reach the battlefield intact, requiring clever pivoting and switching to reach its full potential.


[SET]
name: Eviolite
move 1: Earthquake
move 2: Final Gambit
move 3: Beat Up
move 4: Earth Power / Sucker Punch / Stealth Rock
item: Eviolite
ability: Arena Trap
nature: Jolly
evs: 116 HP / 156 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's strongest move and deals major damage to its main trapping targets like Ponyta, Pawniard, and Mareanie. Final Gambit allows you to effectively trade Diglett for an opposing threat like Staryu or Nasty Plot Vullaby or get major chip damage on a defensive anchor like Ferroseed. Beat Up reliably KOes Focus Sash Abra with five hits and also hits Natu and Galarian Ponyta hard. Earth Power allows Diglett to bypass Onix's Weak Armor to safely 2HKO it and lets Diglett eliminate trapped targets function while Grookey's Grassy Terrain is up. Earth Power also lets Diglett safely 2HKO Mareanie without fearing a Scald burn. Sucker Punch is fairly weak but can be run on teams that need priority. Stealth Rock is an option on hyper offense teams that cannot afford to run a traditional entry hazard setter. Rock Tomb is a niche option that can prevent Scraggy from setting up effectively.

Set Details
========

The given HP investment allows Diglett to OHKO offensive Staryu from full health with Final Gambit. Maximum Speed investment and a Jolly nature allow Diglett to hit 20 Speed and outpace the entire unboosted metagame. The remaining EVs are placed in Attack to boost Diglett's damage output. Eviolite bolsters Diglett's meager bulk enough to survive one hit from certain Pokemon it likes to trap such as Onix and Mareanie, allowing it to safely 2HKO them or switch into them while at full health and revenge kill them. Eviolite also allows Diglett to switch into and survive Focus Sash Abra's Psychic and to almost always survive Analytic Magnemite's Flash Cannon after Stealth Rock.

Usage Tips
========

Diglett should be used to trap and KO key Pokemon for its teammates. Eviolite Diglett is most useful when its health is tactically preserved so that it remains able to deal with its main targets, as it lacks the power to OHKO many of them. Due to its modest bulk, Diglett it can afford to switch into a Mareanie or Onix that has had its Eviolite removed with Knock Off and then KO it. Final Gambit should be used to do major damage to heavily damage bulky Pokemon lacking reliable recovery like Ferroseed when Diglett no longer has targets to trap, and it can also be deployed to weaken Nasty Plot Vullaby, which may try to set up on Diglett. Be wary of KOing a foe with Diglett when you still need it, especially if your opponent has a Trapinch or Diglett of their own, as each can trap and revenge kill Diglett before its role is fulfilled.

Team Options
========

Eviolite Diglett works best on teams that need it to deal with Mareanie or need its combination of high Speed and the ability to trap Weak Armor Onix. Mienfoo is an exceptional partner because of its ability to it can lure in Mareanie and pivot into Diglett with U-turn. Timburr and Ponyta also appreciate Diglett trapping Mareanie, while Vullaby and Ponyta benefit from it trapping Onix. Nasty Plot Vullaby especially appreciates Diglett's ability to deter and trap would-be checks like Onix and Magnemite. Abra and Galarian Ponyta are aided by enjoy Diglett trapping Pawniard. Fighting-types and setup sweepers appreciate Diglett trapping Focus Sash Abra.

[SET]
name: Life Orb
move 1: Earthquake
move 2: Substitute
move 3: Beat Up / Sucker Punch
move 4: Rock Slide / Sucker Punch / Memento
item: Life Orb
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe

[SET COMMENTS]
Moves
========

Earthquake is Diglett's most powerful move, dealing heavy damage to neutral targets and Onix and almost always OHKOing standard Pawniard, Mareanie, and Ponyta. Substitute allows Diglett to elude Sucker Punch from Pawniard and safely KO it, as Adamant Pawniard would otherwise OHKO it. Beat Up is the most reliable option to trap Abra, KOing Focus Sash variants with four hits, and it also deals heavy damage to Galarian Ponyta. Rock Slide threatens Vullaby, often OHKOing it after Stealth Rock. Sucker Punch can be useful for revenge killing Choice Scarf users like Vulpix and Porygon while providing the team with a moderately a strong priority move. Memento can be run to create an opportunity for a setup sweeper, like Nasty Plot Vullaby, especially if Diglett has no obvious targets to trap in a match.

Set Details
========

Maximum Attack investment is crucial for Diglett to reliably KO Pawniard, Mareanie, and Ponyta with their Eviolites intact, while maximum Speed investment and a Jolly nature allow it to outspeed the entire unboosted metagame and revenge kill speedy threats like Ponyta, Abra, and Staryu. Life Orb enables Diglett to get crucial KOs and makes its middling Attack stat respectable.

Usage Tips
========

Diglett should be used to trap and KO Pokemon that its teammates cannot easily deal with. Diglett values pivots that allow it to switch into targets like Onix, Pawniard, and Mareanie unscathed. (moved below and to Team Options) This set's power can let Diglett trap unusually bulky targets after they have been weakened or lost their Eviolites, such as Mienfoo and Foongus. Life Orb Diglett is extremely frail and must be deployed carefully to eliminate its required targets before being KOed. Diglett benefits from pivoting that lets it switch into targets unscathed. Additionally, it rewards aggressive double switches and predictions made after its targets are brought in to deal with other threats, which generates major offensive pressure. Substitute should be used against Pawniard to prevent it from KOing Diglett with Sucker Punch. Memento is best used to set up a teammate for a sweep when Diglett no longer has targets to trap. You should be careful not to leave Diglett exposed to being trapped by Trapinch or opposing Diglett before it has removed its main target.

Team Options
========

Life Orb Diglett works best on teams that need its offensive presence and ability to trap and OHKO its frequent targets. Diglett has excellent synergy with pivots that can bait these targets in targets like Onix, Pawniard, and Mareanie (I assume?) and give it a free switch, like Mienfoo and Vullaby. Vullaby in turn appreciates Diglett trapping and KOing Flying-resistant Pokemon like Pawniard and Onix, (AC) and Mienfoo appreciates it removing Mareanie. Other Fighting-types like Timburr and Fire-types like Ponyta similarly take advantage of Mareanie's removal. Mareanie can take hits from priority users that try to revenge kill Diglett like Timburr and Corphish while benefiting from Diglett's ability to trap Abra and Magnemite. Abra and Wingull appreciate Diglett trapping Pawniard. Fighting-types like Mienfoo and Timburr and Fire-types like Ponyta can take advantage of Diglett trapping Mareanie; Mienfoo also can lure in Mareanie and pivot into Diglett with U-turn.


[STRATEGY COMMENTS]
Other Options
=============

Choice Scarf Diglett is an option that can revenge kill extremely fast threats like Choice Scarf users, Speed-boosted Ponyta and Staryu, and opposing Diglett. Air Balloon is a niche item that allows Diglett to beat Sticky Web teams and opposing Arena Trap users while having some utility against Onix as well. Focus Sash is an option for Diglett to serve as to make Diglett a dedicated lead on hyper offense teams and set Stealth Rock, but it is unreliable because of the variability of lead matchups and the prevalence of entry hazards. Protect is an option to block Mienfoo's Fake Out and High Jump Kick, and it is especially useful on Air Balloon sets seeking to preserve their item.

Checks and Counters
===================

**Arena Trap Users**: Opposing Diglett and Trapinch are often the most effective counters to Diglett, as they each trap and KO it. Trapinch can either pick off a weakened Diglett with First Impression or survive most hits and OHKO even Eviolite Diglett with Earthquake, while opposing Choice Scarf and Air Balloon Diglett can revenge kill Diglett without worrying about losing a Speed tie and being KOed by Earthquake. Trace Porygon is an unorthodox Arena Trap user that can tank hits from Diglett with its great bulk and KO it in return. However, all of these trappers cannot stop Air Balloon Diglett from switching out from them.

**Grookey**: Grookey's Grassy Terrain weakens Earthquake, making it difficult for Diglett to deal damage and successfully trap targets like Mareanie and Pawniard that are at full health, and Grookey can easily KO Diglett with priority Grassy Glide. Grookey also resists Earthquake and can set up with Swords Dance or generate momentum with Knock Off and U-turn. Diglett can circumvent Grassy Terrain by running Earth Power.

**Setup Sweepers**: Setup sweepers like Scraggy, Agility Porygon, and Nasty Plot Vullaby can take advantage of Diglett's relative inability to threaten them to boost and sweep. Diglett can weaken these threats by slowing them down with Rock Tomb or sacrificing itself with Final Gambit to put them in the range of priority attacks.

[CREDITS]
- Written by: [[KSG, 32350]]
- Quality checked by: [[Stoward, 420389], [Nineage, 195129], [DC, 449990]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]

boom.gif
it is finished
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top