DINNER IS READY!
Hello Smogoners. This time Matt tried to do a team using a Pokémon that has been forgotten from the metagame: Rotom-H. This Pokémon is great: it has unique resistances, and can come on a lot of types. He's a total counter of Grass types and, resisting Grass, Ground, Ice and Fire, can counter SunSaur. He's the only Pokémon that resists Boltbeam, Grass+Fire, Ground+Flying and Ice+Ground combo that many Pokémon use for coverage. This allows him to come on a huge variety of threats. It has a x4 resistance to Bullet Punch too, and resists Bug too. Thanks to this he can check easily Scizor.Only a thing blocks it: a damn SR weakness.
BUILDING PHASE
First, I needed a good sinergy with Rotom-H. Breloom was good. I opted for the Bulk Upper since he's great against Rain, that cripple my Overheat.
I felt I needed a way to stop physical attackers, especially Conkeldurr. Bulky DD Gyarados is great here.
2 SR weak. SPINNEEEEEEEEEEEEER. I chose Starmie because of the good typing, access to Natural Cure+Recover and good offensive stats.
SubCMLatias is ready to wreck my team. So I chose a good way to stop every Draco Meteor: Jirachi.
Then, some glue for the team and a second revenge killer. ScarfKion is here, guys.
AT A GLANCE
A CLOSER LOOK

Rotom-H @
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)

Gyarados ? @
Trait: Intimidate
EVs: 176 HP / 128 Atk / 204 Spd
Adamant Nature(+Atk, -SAtk)

Breloom ? @
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)

Terrakion @
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)

Starmie @
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)

Jirachi @
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
Well, good rate and if you like, click on the
button -^^-

Hello Smogoners. This time Matt tried to do a team using a Pokémon that has been forgotten from the metagame: Rotom-H. This Pokémon is great: it has unique resistances, and can come on a lot of types. He's a total counter of Grass types and, resisting Grass, Ground, Ice and Fire, can counter SunSaur. He's the only Pokémon that resists Boltbeam, Grass+Fire, Ground+Flying and Ice+Ground combo that many Pokémon use for coverage. This allows him to come on a huge variety of threats. It has a x4 resistance to Bullet Punch too, and resists Bug too. Thanks to this he can check easily Scizor.Only a thing blocks it: a damn SR weakness.
BUILDING PHASE


First, I needed a good sinergy with Rotom-H. Breloom was good. I opted for the Bulk Upper since he's great against Rain, that cripple my Overheat.



I felt I needed a way to stop physical attackers, especially Conkeldurr. Bulky DD Gyarados is great here.




2 SR weak. SPINNEEEEEEEEEEEEER. I chose Starmie because of the good typing, access to Natural Cure+Recover and good offensive stats.





SubCMLatias is ready to wreck my team. So I chose a good way to stop every Draco Meteor: Jirachi.






Then, some glue for the team and a second revenge killer. ScarfKion is here, guys.
AT A GLANCE

A CLOSER LOOK

Rotom-H @

Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch - Great scouting move for a scarfed Pokémon, it allows me to revenge kill +1 Gyarados and do little damage to everything while switching to the right counter. Easies prediction a lot and helps the whole team. If bulky grounds aren't around.
- Overheat - This is the key that makes Rotom-H different from Rotom-W. With this high-powered STAB move I can obliterate almost anything that does not resist it. Pokémons like Celebi and Ferrothorn will not like to come in to eat a Volt Switch and be OHKOed instead.
- Trick - Since with HP Ice, Overheat, and Volt Switch I gain perfect coverage, I can use a slot of the moveset to cripple walls or slow setuppers to the like of Conkeldurr, Chansey or Gastrodon.
- Hidden Power [Ice] - This HP completes the coverage and allows me to OHKO Salamence and Dragonite after SR damage. OHKOes things like Gliscor and Landorus in switch-in too.

Gyarados ? @

Trait: Intimidate
EVs: 176 HP / 128 Atk / 204 Spd
Adamant Nature(+Atk, -SAtk)
- Dragon Dance - This move is freaking powerful on a Pokémon like Gyarados. Powering up my Speed and Atk at +1 I am able to rip teams apart, mainly thanks to Gyarados' freaking high attack and good speed.
- Taunt - This move is freaking epic on a BulkyDDDos. Thanks to this I can enter on Conkeldurr, block his setup, and begin to DD (+0 Payback does shitty damage to Dos) and proceed to sweep, or enter on a Skarmory and setup while blocking his Whirlwind, or even setup on Jellicent without Scald while blocking W-o-W.
- Waterfall - The main STAB move I'm going to use against my enemies. Water STAB is great because of his great coverage alone, and coupled with Bounce gives me almost perfect coverage with only two STAB moves. His flinch rate is cool too.
- Bounce - Against bulky Grass/Water/Dragon I use this. It has only 8 PP, but has an higher BP of Waterfall and a nice 30% paralysis rate, which couples perfectly with the flinch rate of Waterfall. It gives me great neutral coverage and the ability to hit super effectively Conkeldurr and other Fighting types.

Breloom ? @

Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up - Great move to power up my physical bulk in order to take more easily hits like Scizor U-Turn or every move in Landorus's moveset. I can easily find setup field on Pokémons like Tyranitar, Ferrothorn, Politoed (bar Choice Specs Ice Beam variants). After a couple of Bulk Up I can pass through Gliscor with Seed Bomb.
- Drain Punch - Poison Heal+Drain Punch= gg. Really, this is amazing. I can do good damage to Heatran and Forretress. Ferrothorn is OHKOed after some Bulk Up, and Forretress takes a lot of damage too.
- Seed Bomb - Seed Bomb is my main STAB, allowing me to go dismantle Rain teams, Landorus, Gliscor (after a lot of BU), Jellicent, Vaporeon, Gastrodon, Quagsire (that ignores boosts), Hippowdon, Rotom-W among others.
- Spore - FUCKING. BROKEN. MOVE. Thanks to this, even Breloom's counters become setup fodder for her. Reuniclus, after the sleep, is destroyed by Jirachi or becomes setup fodder and is killed by Seed Bombs. Espeon will not like to come in because is 2HKOed by Seed Bomb.

Terrakion @

Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge - Terrakion is (in)famous for his great double STAB, and this is the perfect Rock move for him. It has low accuracy (TOO MUCH LOW) but destroys things like +1 Nite, Tornadus, Salamence, Kyurem, THE WHOLE SUN (bar Donphan) and Gyarados. Great.
- Earthquake - I used to have Rock Slide here, but it was a filler, and SDCroak was a threat for my team. Thanks to Earthquake and little predict, I can OHKO Toxicroak, revenge Jirachi, and hit Heatran harder, without the Defense and Special Defense drops of CC.
- Close Combat - I think this is the best STAB move in the game. 120 BP, doesn't cripple Atk or Speed (are you listening, Superpower and V-Create?), great typing. I simply love it. I abuse Close Combat for things like SD Terrakion, Haxorus, [blah blah blah] and Heatran.
- X-Scissor - Second filler, great to OHKO Celebi and damage Slowbro, one of the primary switch-ins to block Terrakion. Nothing to say about it, I don't reall
y use it often.

Starmie @

Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin - The main selling point of this Starmie set. Since Gyarados and Rotom-H hate Stealth Rocks, Starmie is here to remove them. It has little to fear from spinblockers, since Jellicent must be at full health to avoid the 2HKO from Starmie's moves, and there aren't many other bulky Ghosts around. Dusclops hates the burn and has no reliable recovery. That's why Starmie is the best offensive spinner in the history.
- Hydro Pump - I used Scald on this slot, but the raw power that Hydro Pump has is AMAZING. It 2HKOes TTar and Scizor, Gengar is scared by it, against Rain teams is so powerful that it's not even funny. Too bad I have only 8 PPs. Maybe I"ll put Surf on this. I'll test...
- Thunderbolt - This is why Gyarados runs when he sees a Starmie. I can do serious damage to every bulky Water existent, doing 40/45% to Jellicent, a surefire KO if it's under 90% and comes on Stealth Rock. Great for Tornadus (Thanks godly speed) and Skarmory.
- Recover - This is another selling point for the spinning work of Starmie. Being the only Rapin Spinner with Recover not weak to SR (so go away Cryogonal) and causing a lot of switches, I can find time whenever I want to Recover my lost health. I can stall mad Skarmorys that continue to BB me until they die or Roost, and then KO with TBolt. I can come on Forretress, no matter what he put down, and Recover on the switch or Rapid Spinning in his face.

Jirachi @

Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock - A must on every competitive team not called Dragon Spam or Hyper Offense (but they like them too). It gives me the ability to trasform some 3HKOs into 2HKOs, breaks Sturdy and Sash and is free damage.
- Iron Head - MAY GOD HAVE MERCY OF US - part 1: this is one of the main reasons why Jirachi checks Reuniclus even doing pitiful damage. No matter how much powerful the enemy is, if you can flinch it-you can kill it. It's infamous.
- Thunder Wave - MAY GOD HAVE MERCY OF US - part 2: this move couples perfectly with Iron Head, creating the damn ParaFlinch combo that Jirachi abuses since DPPt. TWave is great to help Gyara's setup too and to let Breloom outspeed things like Offensive Heatran or weakened Tornadus.
- Wish - With Jirachi I can pass 202 HP Wishes, that is a great amount of HP, guaranteeing a free heal for my SR weak Pokémon. Thanks to Iron Head and Serene Grace, Jirachi can easily heal himself simply by flinching his enemy.
Rotom-H @ Choice Scarf Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Overheat
- Trick
- Hidden Power [Ice]
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 176 HP / 128 Atk / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Bounce
Breloom (F) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Seed Bomb
- Spore
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Close Combat
- X-Scissor
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Recover
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Iron Head
- Thunder Wave
- Wish
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Overheat
- Trick
- Hidden Power [Ice]
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 176 HP / 128 Atk / 204 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Bounce
Breloom (F) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Seed Bomb
- Spore
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Close Combat
- X-Scissor
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Hydro Pump
- Thunderbolt
- Recover
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Iron Head
- Thunder Wave
- Wish
Well, good rate and if you like, click on the
