Dogfish44
You can call me Jiggly
1v1 SR Flash
2 Subs
Flash Rules
2 Subs
Flash Rules
Dogfish44
Juliet (F)
Nature: Bold
+1 Def, -1 Atk
Type: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy [DW]
Stats:
HP: 100
Atk: 2 [-]
Def: 4 [+]
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Type: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy [DW] / Pixilate
Stats:
HP: 100
Atk: 2 [-]
Def: 4 [+]
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
DC: 5/5
Attacks [43/100]:
Calm Mind
Captivate
Charm
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Encore
Endure
Focus Blast
Future Sight
Grass Knot
Growl
Healing Wish
Heal Pulse
Hyper Beam
Hyper Voice
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Psyshock
Reflect
Shadow Ball
Skill Swap
Sleep Talk
Stored Power
Substitute
Swift
Taunt
Teleport
Torment
Will-O-Wisp
Wish
Geodude6
Soldier [Gallade] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
"<And then, he used his fight money to buy TWO of every animal on earth, herded them onto a boat, and then BEAT THE CRAP OUT OF EVERY SINGLE ONE.>"
Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Soldier [Mega Gallade] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Mega Ability:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 95-
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 0
AC: 5/5
Moves:
Close Combat
Leaf Blade
Night Slash
Fury Cutter
Slash
Swords Dance
Quick Guard
Wide Guard
Growl
Confusion
Double Team
Disarming Voice
Teleport
Lucky Chant
Calm Mind
Magical Leaf
Heal Pulse
Draining Kiss
Psycho Cut
Psychic
Helping Hand
Imprison
Feint
Future Sight
Charm
Hypnosis
Protect
Dream Eater
Stored Power
Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Psyshock
Taunt
Light Screen
Thunderbolt
Earthquake
Shadow Ball
Torment
Will-O-Wisp
Endure
Thunder Wave
Grass Knot
Dazzling Gleam
Focus Punch
Ice Punch
Icy Wind
Magic Coat
Pain Split
Snatch
Thunder Punch
Soldier [Gallade] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
"<And then, he used his fight money to buy TWO of every animal on earth, herded them onto a boat, and then BEAT THE CRAP OUT OF EVERY SINGLE ONE.>"
Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Soldier [Mega Gallade] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Mega Ability:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 95-
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 0
AC: 5/5
Moves:
Close Combat
Leaf Blade
Night Slash
Fury Cutter
Slash
Swords Dance
Quick Guard
Wide Guard
Growl
Confusion
Double Team
Disarming Voice
Teleport
Lucky Chant
Calm Mind
Magical Leaf
Heal Pulse
Draining Kiss
Psycho Cut
Psychic
Helping Hand
Imprison
Feint
Future Sight
Charm
Hypnosis
Protect
Dream Eater
Stored Power
Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Psyshock
Taunt
Light Screen
Thunderbolt
Earthquake
Shadow Ball
Torment
Will-O-Wisp
Endure
Thunder Wave
Grass Knot
Dazzling Gleam
Focus Punch
Ice Punch
Icy Wind
Magic Coat
Pain Split
Snatch
Thunder Punch