I just recently returned to competitive battling, and semi-dedicated to a Calm Mind Jirachi sweep, it'd did pretty well and my win rate is about 80%, this team gets very annoying at points while employing very tatical moves.
Without further ado, My Team.
Infernape
Item: Focus Sash
Ability: Blaze
EVs: 64 Atk | 252 SpA | 192 Spe
Nature: Naive
Item: Focus Sash
Ability: Blaze
EVs: 64 Atk | 252 SpA | 192 Spe
Nature: Naive
- Overheat: This move is what I use when I'm about ready to die, but don't want to compromise my defenses yet, also to hit Gliscor, Hippowdon, Gyarados, and Machamp.
- Close Combat: Useful on faster roosters, predicted Heatran switches, as well as Lucario or low HP Scizor if I don't wanna risk Overheat missing.
- Stealth Rock: My only real goal is to set these up then handle what's left with my other moves, useful in racking up damage allowing me to score more damage in the long run.
- Encore: This sets on saving grace, if my opponent has Gyra most of the time they switch it in on him, usually I go straight to Vaporeon, but if I feel like annoying the hell out of my opponent and or their Stealth Rocks are up I Encore Dragon Dance, or Waterfall then go to Vaporeon for a quick KO, also useful on slower Calm Minder, Subbers, Status user (Toxic for Jirachi or Breloom, Flygon takes Thunder Wave), or Rest and Roost, Recover; sometimes when I know ape will die I'll encore a move others have Immunity to to force a switch.
Description: Overall a pretty effective lead, I foregoed Fake Out because I'm not to worried about Sashers with Rocks up, and I prefer Encore, I tried Endeavor out, but without Sandstorm going it's not worth it, or nearly as effective.

Breloom
Item: Toxic Orb
Ability: Poison Heal
EVs: 44 HP | 252 Atk | 212 Spe
Nature: Adamant
Item: Toxic Orb
Ability: Poison Heal
EVs: 44 HP | 252 Atk | 212 Spe
Nature: Adamant
- Focus Punch: This is the main attack I use, though Celebi laughs at it Zapdos can't say the same as if it Roosts it will be a KO, and resisted it hits for about 40% and with Stealth Rocks up it's left with a mere 35%, which Flygon can usually pick off.
- Spore: Core of the set, catches Suicune, Blissey, Tyranitar off guard, and Focus Punch OHKOs the last two while 2HKOing the first.
- Substitute: Behind a sub Breloom is nearly unstoppable netting at least 1 KO if set up correctly, great for scouting, and subs are less costly due to Toxic Orb.
- Thunder Punch/Stone Edge/Seed Bomb/Facade: This move really grinds my gear, Facade was first but that left me utterly walled by Ghosts, Thunder Punch lacks any power Focus Punch doesn't already provide, Seed Bomb lets Salamence walk all over me, I've yet to try Stone Edge, but I don't want to risk missing.
Description: Though originally put on here to support Jirachi, he proved more effective as sweeper, and I usually don't even switch in Jirachi once a pokemon is Spored. Counters a great deal of things, and gets very annoying if set up correctly.
Weavile
Item: Choice Band
Ability: Pressure
EVs: 40 HP | 252 Atk | 216 Spe
Nature: Jolly
Item: Choice Band
Ability: Pressure
EVs: 40 HP | 252 Atk | 216 Spe
Nature: Jolly
- Ice Shard: Great for picking of Dragons, Close Combat users, and weakned foes, off 508 attack it hurts pretty bad.
- Pursuit: I love Encoring Psychic or Shadow Ball then switching this in to various Ghosts and Psyhics, I rarely use this against things it doesn't hit SE though I'm starting to aprreciate it more.
- Ice Punch/Night Slash: Another Spilt decision, tried one missed the other, tried the other one missed the other. One allows me to hit Cress and Celebi harder while the other lets me score nuetral on Fighters and stuff.
- Brick Break: Tyranitar though it's never stays in, I'm rarely use it except for end game because it has such great nuetral coverage.
Description: This saves me from Flygon, and Mence walking all over me though losing 25% on every switch is not very fun, and with his wet paper towel defenses, it doesnt last very long. Pursuit is fun to use but, often when I use they stay in, and when I don't they do which gets really annoying, because it's hard to predict the sparacity of your oppoenent.

Jirachi
Item: Leftovers
Ability: Serene Grace
EVs: 252 HP | 80 SpA | 176 Spe
Nature: Timid
Item: Leftovers
Ability: Serene Grace
EVs: 252 HP | 80 SpA | 176 Spe
Nature: Timid
- Psychic: STAB stuff, Machamp usually gives me problems so OHKOing him is always fun, as well as hitting Lucario hard, who can only Extremespeed before being KOED.
- Thunderbolt: Gyarados loves to come in while Jirachi is subbing so when I don't feel like letting 19% of HP go to waste I use this, it gets nuetral coverage on alot of steels.
- Substitute: God I hate status so muchm especially when I mispredict and bring Jirachi on it, I've considered running Lum Berry to remedy this problem, but more often then not I avoid status, with Breloom, Flygon, or tributing Infernape to take it. It's great for scouting, as well as Calm Minding behind a sub is fun, though when Heatran comes out I have to forego that and just Thunderbolt and switch.
- Calm Mind: Crux of the set, I've got into to many of Calm Minding wars with Blissey and Suicune I can usually beat Suicune, but I can't beat Blissey that have Siesmic Toss despite what the analysis says, Defense Drops and random Paralysis are and added bonus.
Description: So the team began with the theme of keeping him safe, it's work pretty good, so far, sometimes I don't even have to use this jem, Latias being allowed into OU prompts the suggestion that he is outclassed now, which may in fact be true, but nuetrality to Dark and Ghosts moves, with a resistant to Ice is more useful, than a resistance fire and ground IMO, though neither of us can KO CB-Tar.
Vaporeon
Item: Leftovers
Ability: Water Absorb
EVs: 188 HP | 252 Def | 68 Spe*Should be SpA)
Nature: Bold
Item: Leftovers
Ability: Water Absorb
EVs: 188 HP | 252 Def | 68 Spe*Should be SpA)
Nature: Bold
- Surf: STAB I recently found out that I was running the wrong EV spread so maybe this will hit a bit harder now.
- Hidden Power [Electric]: Same as before, hopefully the boost in Special Attack will always OHKO Gyara now.
- Wish: Healing support for the whole team, aswell as stalling for herselft.
- Protect: I use this move for socuting though I never use it front of Exploson at te right time 0.o; Heal Stalling blah blah.
Description: Heatran, Gyarados, and Infernape counter rarely lets me down, walling Rest Cune, and Sleep Talk Gyara is fun, but Toxic is really annoying, if I Protect first I can usually pass it off to Jirachi or Breloom w/o a hitch.

Flygon
Item: Choice Scarf
Ability: Levitate
EVs: 80 HP | 252 Atk | 176 Spe
Nature: Naive
Item: Choice Scarf
Ability: Levitate
EVs: 80 HP | 252 Atk | 176 Spe
Nature: Naive
- Earthquake: STAB BLAH BLAH BLAH
- Outrage: LOCKED STAB BLAH BLAH
- Flamethrower: Missing Scizor is not worth Risk, so Fire Blast is a no-no.
- U-Turn: Scout BLAH BLAH
Description: I ran Rhyperior in his place before, he was alot more succesful, but U-turn gives him a few advantages, scouting picking stuff off. The Rhy set ran was Sleep Talk/Rest/Earthquake/Dragon Rush, which imo has had alot more uses than Flygon, though they both were not that usful, considering another STAT upper or a phazer as my team lacks alot of immediate power, or the ability to get rid of my oponents.
Threat List:
~Kingdra- After a few Dragon Dances it sweeps my team always.
~Salemence- Same as Kingdra though I can stop him alot quicker.
~Magnezone: If something else is already Slept it runs both Jirachi and Vaporeon, though I have not faced since I added Flygon so I expect it to be handeled alot easier.
~Jolteon- Nothing really enjoys thunderbolt, and if in on Breloom I have to double switch to Flygon.
~Zapdos- Same as Jolteon, Jirachi can't set up and Stone Edge would be useful but missing could possibly ruin me.
~Kingdra- After a few Dragon Dances it sweeps my team always.
~Salemence- Same as Kingdra though I can stop him alot quicker.
~Magnezone: If something else is already Slept it runs both Jirachi and Vaporeon, though I have not faced since I added Flygon so I expect it to be handeled alot easier.
~Jolteon- Nothing really enjoys thunderbolt, and if in on Breloom I have to double switch to Flygon.
~Zapdos- Same as Jolteon, Jirachi can't set up and Stone Edge would be useful but missing could possibly ruin me.
That's my team.