Doing Decent an OU RMT.

I just recently returned to competitive battling, and semi-dedicated to a Calm Mind Jirachi sweep, it'd did pretty well and my win rate is about 80%, this team gets very annoying at points while employing very tatical moves.​

Without further ado, My Team.​

Infernape
Item: Focus Sash
Ability: Blaze
EVs: 64 Atk | 252 SpA | 192 Spe
Nature: Naive​
  • Overheat: This move is what I use when I'm about ready to die, but don't want to compromise my defenses yet, also to hit Gliscor, Hippowdon, Gyarados, and Machamp.​
  • Close Combat: Useful on faster roosters, predicted Heatran switches, as well as Lucario or low HP Scizor if I don't wanna risk Overheat missing.​
  • Stealth Rock: My only real goal is to set these up then handle what's left with my other moves, useful in racking up damage allowing me to score more damage in the long run.​
  • Encore: This sets on saving grace, if my opponent has Gyra most of the time they switch it in on him, usually I go straight to Vaporeon, but if I feel like annoying the hell out of my opponent and or their Stealth Rocks are up I Encore Dragon Dance, or Waterfall then go to Vaporeon for a quick KO, also useful on slower Calm Minder, Subbers, Status user (Toxic for Jirachi or Breloom, Flygon takes Thunder Wave), or Rest and Roost, Recover; sometimes when I know ape will die I'll encore a move others have Immunity to to force a switch.​
Description: Overall a pretty effective lead, I foregoed Fake Out because I'm not to worried about Sashers with Rocks up, and I prefer Encore, I tried Endeavor out, but without Sandstorm going it's not worth it, or nearly as effective.​

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Breloom
Item: Toxic Orb
Ability: Poison Heal
EVs: 44 HP | 252 Atk | 212 Spe
Nature: Adamant​
  • Focus Punch: This is the main attack I use, though Celebi laughs at it Zapdos can't say the same as if it Roosts it will be a KO, and resisted it hits for about 40% and with Stealth Rocks up it's left with a mere 35%, which Flygon can usually pick off.​
  • Spore: Core of the set, catches Suicune, Blissey, Tyranitar off guard, and Focus Punch OHKOs the last two while 2HKOing the first.​
  • Substitute: Behind a sub Breloom is nearly unstoppable netting at least 1 KO if set up correctly, great for scouting, and subs are less costly due to Toxic Orb.​
  • Thunder Punch/Stone Edge/Seed Bomb/Facade: This move really grinds my gear, Facade was first but that left me utterly walled by Ghosts, Thunder Punch lacks any power Focus Punch doesn't already provide, Seed Bomb lets Salamence walk all over me, I've yet to try Stone Edge, but I don't want to risk missing.​
Description: Though originally put on here to support Jirachi, he proved more effective as sweeper, and I usually don't even switch in Jirachi once a pokemon is Spored. Counters a great deal of things, and gets very annoying if set up correctly.​


Weavile
Item: Choice Band
Ability: Pressure
EVs: 40 HP | 252 Atk | 216 Spe
Nature: Jolly​
  • Ice Shard: Great for picking of Dragons, Close Combat users, and weakned foes, off 508 attack it hurts pretty bad.​
  • Pursuit: I love Encoring Psychic or Shadow Ball then switching this in to various Ghosts and Psyhics, I rarely use this against things it doesn't hit SE though I'm starting to aprreciate it more.​
  • Ice Punch/Night Slash: Another Spilt decision, tried one missed the other, tried the other one missed the other. One allows me to hit Cress and Celebi harder while the other lets me score nuetral on Fighters and stuff.​
  • Brick Break: Tyranitar though it's never stays in, I'm rarely use it except for end game because it has such great nuetral coverage.​
Description: This saves me from Flygon, and Mence walking all over me though losing 25% on every switch is not very fun, and with his wet paper towel defenses, it doesnt last very long. Pursuit is fun to use but, often when I use they stay in, and when I don't they do which gets really annoying, because it's hard to predict the sparacity of your oppoenent.​

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Jirachi
Item: Leftovers
Ability: Serene Grace
EVs: 252 HP | 80 SpA | 176 Spe
Nature: Timid​
  • Psychic: STAB stuff, Machamp usually gives me problems so OHKOing him is always fun, as well as hitting Lucario hard, who can only Extremespeed before being KOED.​
  • Thunderbolt: Gyarados loves to come in while Jirachi is subbing so when I don't feel like letting 19% of HP go to waste I use this, it gets nuetral coverage on alot of steels.​
  • Substitute: God I hate status so muchm especially when I mispredict and bring Jirachi on it, I've considered running Lum Berry to remedy this problem, but more often then not I avoid status, with Breloom, Flygon, or tributing Infernape to take it. It's great for scouting, as well as Calm Minding behind a sub is fun, though when Heatran comes out I have to forego that and just Thunderbolt and switch.​
  • Calm Mind: Crux of the set, I've got into to many of Calm Minding wars with Blissey and Suicune I can usually beat Suicune, but I can't beat Blissey that have Siesmic Toss despite what the analysis says, Defense Drops and random Paralysis are and added bonus.​
Description: So the team began with the theme of keeping him safe, it's work pretty good, so far, sometimes I don't even have to use this jem, Latias being allowed into OU prompts the suggestion that he is outclassed now, which may in fact be true, but nuetrality to Dark and Ghosts moves, with a resistant to Ice is more useful, than a resistance fire and ground IMO, though neither of us can KO CB-Tar.​

Vaporeon
Item: Leftovers
Ability: Water Absorb
EVs: 188 HP | 252 Def | 68 Spe*Should be SpA)
Nature: Bold​
  • Surf: STAB I recently found out that I was running the wrong EV spread so maybe this will hit a bit harder now.​
  • Hidden Power [Electric]: Same as before, hopefully the boost in Special Attack will always OHKO Gyara now.
  • Wish: Healing support for the whole team, aswell as stalling for herselft.​
  • Protect: I use this move for socuting though I never use it front of Exploson at te right time 0.o; Heal Stalling blah blah.​
Description: Heatran, Gyarados, and Infernape counter rarely lets me down, walling Rest Cune, and Sleep Talk Gyara is fun, but Toxic is really annoying, if I Protect first I can usually pass it off to Jirachi or Breloom w/o a hitch.​


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Flygon
Item: Choice Scarf
Ability: Levitate
EVs: 80 HP | 252 Atk | 176 Spe
Nature: Naive​
  • Earthquake: STAB BLAH BLAH BLAH​
  • Outrage: LOCKED STAB BLAH BLAH​
  • Flamethrower: Missing Scizor is not worth Risk, so Fire Blast is a no-no.​
  • U-Turn: Scout BLAH BLAH​
Description: I ran Rhyperior in his place before, he was alot more succesful, but U-turn gives him a few advantages, scouting picking stuff off. The Rhy set ran was Sleep Talk/Rest/Earthquake/Dragon Rush, which imo has had alot more uses than Flygon, though they both were not that usful, considering another STAT upper or a phazer as my team lacks alot of immediate power, or the ability to get rid of my oponents.​

Threat List:
~Kingdra- After a few Dragon Dances it sweeps my team always.
~Salemence- Same as Kingdra though I can stop him alot quicker.
~Magnezone: If something else is already Slept it runs both Jirachi and Vaporeon, though I have not faced since I added Flygon so I expect it to be handeled alot easier.
~Jolteon- Nothing really enjoys thunderbolt, and if in on Breloom I have to double switch to Flygon.
~Zapdos- Same as Jolteon, Jirachi can't set up and Stone Edge would be useful but missing could possibly ruin me.​



That's my team.​
 
Hey

Wow very in depth. I like the way you have explained each of the moves.
Ok First is first...

Infernape: I think I agree with the SR breaking sashes and not needing to use fake out. If worst comes to worst and a Mence or Gyara pull a DD on you , you can always attack it, leaving it at 1HP then revenge kill it with your CB Weaville. The power with overheat can be useful, to ad a little power, since this Ape isnt going to live long.

Breloom: I would go with seed bomb, even though it leaves gaps in coverage , the STAB boost makes it considerably stronger, and stone edges accuracy can definately annoy you when you need it to hit.

Weaville: Good, I like the CB ice shard, does a very good amount of damage, so does the pursuit. I would go with Night slash on personal preferance, because of the good coverage with brick break and the higher crit ratio may get you a few extra crits.

Jirachi: Very good, nothing to say there. Since he is immune to poison and you have sub there is no real worry for anyone stalling you down, also since you are immune to sandstorm and SR does a pitiful amount.

I think both flygon and vaporeon are also fine. Both are good counters and the Wish passing to Jirachi could be useful since he has no other way besides lefties to get his health back.
 
Well 1st off your team is very Choice Band Scizor weak. U-Turn rips through your team like crazy. The other is Weavile is garbage .... sorry but i just hate it, why not change it to like a mamoswine or something. It still saves you from flygon and mence. If you want to get rid of the Scizor weakness maybe change your weavile for a gyarados? Since your team is offensive you should either go with life orb eq/se/waterfall/dd or maybe a leftovers bounce one.


The other pokes are pretty standard...imo Seed Bomb for STAB is always nice

Anyways decent team
 
Yea I have no reliable Scizor counter, barring Vaporeon who can shake off a Bullet Punch and 3HKO with surf, but if it gets wise and Swords Dances, my only was to stop is ape Assuming it still has it's sash. I'm think of switch my Weavile to a Sword Dance set as it got it's Band Tricked off once and I've got to say it was alot easier to sweep.
 
Cool team. I am a lead ape fan running over heat is great but their is no point of encore fake out is good to take out many sashers in this game...
Weavile and then your sash would activate and you can CC.
Encore may work but isn't always great in the situations your opponent does set up SR or w.e

Breloom should run stone edge it is always great to take out mence. Facade is another great option but stone edge is always usefull.

What this team lacks is scizor sorry for being another scizor (BAN ME PLEASE) but banded scizor with BP does the job x2 better than weavile.

Even switching flygon to choice band is a great idea and instead of weavile using a scarf heracross.
That always works nicely and would fit in smexly for this this team.

~Scimjara
 
Cool team. I am a lead ape fan running over heat is great but their is no point of encore fake out is good to take out many sashers in this game...
Weavile and then your sash would activate and you can CC.
Encore may work but isn't always great in the situations your opponent does set up SR or w.e

Breloom should run stone edge it is always great to take out mence. Facade is another great option but stone edge is always usefull.

What this team lacks is scizor sorry for being another scizor (BAN ME PLEASE) but banded scizor with BP does the job x2 better than weavile.

Even switching flygon to choice band is a great idea and instead of weavile using a scarf heracross.
That always works nicely and would fit in smexly for this this team.

~Scimjara

I'm against Scizor adding him would give me a big Magnezone weak that is barely managable now, because a 6+ Psychic wont KO Zone and while even after a Calm Mind zone hits me at a minimun of 25% leaving me unable to set up sub and stall. With Flygon he is managable, comin in absorbing Thunderbolt, but he's bound to come out again so Earthquaking is useless, so I don't wan't to give him more than 1 reason to come out. Times like this make me wish we had Garchomp as he'd fit perfect in Flygon's place.

I'll have to disagree with you on Ape Encore is very useful, only 3 Leads can OHKO ape FlinchDoubleHit Ambipom (Monkey Fight ^.^), Hippowdown Sandstorm+Earthquake, Metagross can 2hko Bullet Punch+Earthquake, against Swampert, Aerodoctyl, Weavile, Azelf, Jirachi, Bronzong I can always set up Rocks, then they usually set up rocks after leaving me at 1 HP allowing me to encore, Ape also has uses against Calm Minder, Dragon Dancers, Subbers, all variety of boosters, coming in Encoring and then preceeding to allow Jirachi to set up on repeated Stealth Rocks, Toxic, Ice, Psychic, Steel, and many of Jirachi's other resists.
 
I'm against Scizor adding him would give me a big Magnezone weak that is barely managable now, because a 6+ Psychic wont KO Zone and while even after a Calm Mind zone hits me at a minimun of 25% leaving me unable to set up sub and stall. With Flygon he is managable, comin in absorbing Thunderbolt, but he's bound to come out again so Earthquaking is useless, so I don't wan't to give him more than 1 reason to come out. Times like this make me wish we had Garchomp as he'd fit perfect in Flygon's place.

I'll have to disagree with you on Ape Encore is very useful, only 3 Leads can OHKO ape FlinchDoubleHit Ambipom (Monkey Fight ^.^), Hippowdown Sandstorm+Earthquake, Metagross can 2hko Bullet Punch+Earthquake, against Swampert, Aerodoctyl, Weavile, Azelf, Jirachi, Bronzong I can always set up Rocks, then they usually set up rocks after leaving me at 1 HP allowing me to encore, Ape also has uses against Calm Minder, Dragon Dancers, Subbers, all variety of boosters, coming in Encoring and then preceeding to allow Jirachi to set up on repeated Stealth Rocks, Toxic, Ice, Psychic, Steel, and many of Jirachi's other resists.


Ok I think it is your choise with encore/fake-out on ape, though I still stand on Encore.

Yeah you guys are right, CB Scizor would mess up his team. But you know I find that Weezing is an awesome Scizor counter. He is resistant to Superpower and Also U-turn/X-scissor, so SD and SB variants have to watch out. Also Weezing can live a +4 Scizors, Life Orb, Technician STAB Bullet Punch and then KO back with flamethrower. Though the weezing will have about 2 HP. So maybe you can replace it with breloom. Because in my opinion you dont really need him. You already have Ape for strong Fighting moves. Or maybe you can replace him with vaporeon. Because Weezing can also learn T-bolt and HP Ice which he can counter Mence and Gyara with. And then finish off with explosion.

If you want to see that exact Weezing just to prove it to you, you can go to my channel (not trying to advertise) and watch it in action. My youtube channel is down there in my signature. I think I use it in my 2-5th battles.

Hope I helped.
 
Hey

I agree with the above posters that your scizor weak is too large to be ignored in a metagame that is dominated by the blood bug. You definatly need a solid counter to him or he will u-turn through your team with a band or just sweep you with SD. Band versions are the worst however because of U-turn. Your only pseudo counter is vappy and it can't take continuous u-turn abuse. To help fix this, I would suggest putting either this zapdos

Zapdos@ Leftovers
252 hp 232 def 20 spd
Bold
Thunderbolt
Hidden Power [Ice]
Roost
Heat wave/Roar

or this rotom

Rotom-a@ Leftovers
252 hp 252 def 4 spd
Bold
Thunderbolt
Will-o-wisp
Rest
Sleep talk

In for weavile. As you mentioned, weavile dies too fast and stealth rock ruins it, so it seems to be the most dispensible member of the team. Either one of these pokes wall scizor all day. If you choose zapdos, you get the benifit of a phazer, while rotom provides resttalking. They both beat scizor handily as well with zapdos being able to roar or ohko, and rotom can burn it, destroying its usefulness.

Despite what you might think, fake out is one of the main perks to using infernape over another suicide lead. It allows ape to beat all other suicide leads by getting the jump on their sash so that you can both get up rocks but you get the kill. I would go with Fake out, Overheat, CC, and stealth rock. Encore is iffy on lead ape as one wrong prediction could cause you to needlessly lose ape.

Finally I would replace flygon with this salamence:

Salamence@ Life orb/Leftovers
224 hp 12 atk 196 def 76 spd
Jolly
Dragon dance
Dragon claw
Earthquake
Roost

This mence is a vicious stat upper and is also a good check to fighters with intimidate. It can sweep late game as well after jirachi has weakend the opposing team enough. Just make sure you remove ice sharders and steels and this beast shouldn't have a problem sweeping away the opposing team.

Tl;dr

1.Fake out over encore on ape
2.Leech seed as fourth on breloom
3.Zapdos/Rotom over weavile
4.Salamence over flygon

Good luck and I hope I helped

-chaos 9
 
oof. I like the team, CM Jirachi is not outclassed by Latias IMUO. Jirachi has the bulk to pull it off, whereas Latias...doesn't.

Infernape...What lead is he beating? Not Azelf, not Aerodactyl, not OccaGross (most are in fact Occa Berry). It's not a great lead. May I suggest

Metagross @ Occa Berry
252 Atk / 252 Hp / 4 Def

~ Earthquake
~ Bullet Punch
~ Explosion
~ Stealth Rock

The beauty of this set is that it beats most; if not all common leads. Bullet Punch beats down Aero, 2HKOing easily. EQ + Bullet Punch beats LeadApe, and EQ for Jirachi. Azelf is tricky, only getting 3HKOd by it, but it's usage is going down. SR is pretty obvious. Explosion is the move to use, nearly OHKOing Scizor, Bronzong, and Metagross.

On Breloom, I like Seed Bomb. Stone Edge is a nice choice. But. But it has horrible accuracy and PP. Seed Bomb OHKOs Swampert before it can Roar / Ice Beam.

Weavile is not a favorite of mine. Once you Ice Shard / Pursuit, the opponent is free to set up whatever he wants. I suggest a Scizor, as early game you will generally only U Turn, scouting for counters. Standard CB Scizor should serve you well.

11.88%. That is ScarfZone's Thunderbolt on a +6 Jirachi, max damage in fact. On average, he is 3HKOing your sub. Otherwise, he's fine. I use him to much success.

Vaporeon is a nice special wall and needed Heatran counter. Only problem is that Salamence DD's up all day. That spread is also outdated.

Flygon has a serious lack of power. you already have your brandy-new
Scizor to revenge, why not try something else? a CB Scizor counter would work well. Zapoleon is a nice wall combo, Zapdos sucking up Grass and Electric attacks (with some wish-y aid), and Vappy eating the Ice, and some weaker Rock attacks.

Zapdos @ Leftovers
Bold 252 Hp / 220 Def / 36 Spe

~ Thunderbolt
~ Heat Wave
~ Roost
~ Toxic

The speed set gets beaten by Lucario after an SD, as 2 ES's pick it off. Toxic seriously hurts those annoying Swamperts. Thunderbolt + Heat Wave for STAB and good coverage, respectively. Roost is obvious.

Hope I helped!
 
I'm kind of dissappointed in the complete distrust of Infernape, though I understand as I was skeptical at first, I guess to big crux of the set is not knowing what to expect granted I do lose out on Metagross and Hippowdon, but those are few and far between, more often that not ape proves effective I've tested most of your suggestions, I'm now convinced Weavile must go and will switch it out for Mamoswine soon, soon after that I'll be testing Rotom-A and Zapdos, Breloom is a tricky one whenever I use one I miss the other Leech Seed is utterly useless as Focus Punch is 2HKOing most everything upwards of Rotom in the game.

Salamence depressed be he fragility is coupled by the fast that Scizor 2HKOs even after Intimidate provided it's carrying Life Orb and Stealth Rocks are up, and lets face it there are few times it isnt.

I actually am considering running Wish over substiute with a Lum Berry as it would protect me from status and allow Self healing, though I'd be susceptable to trick, which with out Flygon or CBWeavile is not so easy to shake off.

I've conceeded to only have 1 choicer on my team, and another Defensive stat upper, not as fragile as DDMence, but strong enough to score some hits.

Hopefully I get a great team builder from the Apprentice program as this team really has potential, I'm at 1430s right now and hope to break the top 50 soon.
 
Vappie's EV spread is outdated to say the least. 68 SpA EVs are required to OHKO Yache-less Garchomp with Ice Beam, but he is Uber now so those are pointless. HP Electric is always going to 2HKO without comprimising your defenses(Choice Specs), so I suggest you just stick to a rather simple 252 HP / 228 Def / 28 SpD. This spread optimizes defenses IIRC and it allows you to take Heatran's Fire Blasts / Earth Powers more easily. However, with all of the Toxicing Heatrans running around, I wouldn't count on Vaporeon handling it 100% of the time.
 
Vappie's EV spread is outdated to say the least. 68 SpA EVs are required to OHKO Yache-less Garchomp with Ice Beam, but he is Uber now so those are pointless. HP Electric is always going to 2HKO without comprimising your defenses(Choice Specs), so I suggest you just stick to a rather simple 252 HP / 228 Def / 28 SpD. This spread optimizes defenses IIRC and it allows you to take Heatran's Fire Blasts / Earth Powers more easily. However, with all of the Toxicing Heatrans running around, I wouldn't count on Vaporeon handling it 100% of the time.

Thanks for thet though I prefer the extra power I did notice I was taking alot from something as simple as Flamethrower upwards 30%, I can protect to scout Status and switch to Breloom, though if behind a sub it's a problem because a Toxic Vappy is a ruined Vappy.

Bad Ass what is the point of all the Speed EVs your not outspeeding anything of worth as a lead, and Bullet Punch has priority.
 
Nice team but you are really needing a Phazer. I would recommend you using Hippowdon, he can resist some DD attacks and can Roar away bot Sala and Kingdra, but I think you need to watch your back with the STABed Waterfalls.

Skarmory could also be another option and is not weak to water and dragon.
 
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