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[DONE] KANTO CLASSIC: Post your results!

Also, welcome to Smogon. :D

Thanks :D

1- Was wondering if having two setup sweepers is really a good thing? I could potentially use a defensive Dnite to spread paralysis, phaze with dragon tail etc? Have used one before with decent results, but don't know if it would this metagame...
2-I also realised this team had a problem with Starmie, not quite sure what to do with it, whom to replace with whom?

Before I get to your questions, there are a few things that I think you could improve in your team.

- Change that Alakazam set. Either make it a CM + 3 attacks or a Sub/Protect + Encore and Disable Alakazam. I think that trying to mix the two is diminishing your Alakazam's potential.
- Change that 4 SpD EVs in Clefable into 4 Speed EVs. You'll outspeed other Clefables that didn't think of that and speed tie with the ones that did.
- Personally, I would remove Tentacruel from your team. You have Nidoking to counter Clefable, and you can check it with Alakazam, specially if you run disable/encore. Your team is not that weak to Stealth Rock. Besides, Clefable beats almost all setup sweepers (Dragonite, Gyarados, Snorlax without Iron Head). We could use that slot to try to counter Starmie.

I use CM Clefable and DD Dragonite in my team, and I don't see a problem in it. In fact, it's pretty common in other metagames. I've seen people run like 4 setup sweepers (I usually run stall teams, so I tend to notice that a lot because you need to be really careful with them with stall). Obviously, 4 setup sweepers is too much, but I see nothing wrong in running 2 of them.
About spreading paralysis, I totally agree with that, it's important. I use my Clefable to spread paralysis. It's a way to cripple setup sweepers for the rest of the match, and allow other Pokemons to counter them when they previously couldn't. You could use your Dragonite for it, definitely.

About Starmie, we can use Tentacruel's slot for that. If you are REALLY scared of Stealth Rocks, you could try a defensive Zapdos in that slot with this set:

Zapdos
Ability: Pressure
Level: 50
EVs: 252 HP / 204 Def / 52 SpA
Bold Nature
- Thunderbolt
- Roost
- Defog
- Roar

The given spread guarantees you live a Jolly Aerodactyl's Stone Edge after Stealth Rock as you fry it into oblivion. It also allows you to phaze away Snorlax with Iron Head, since Clefable can't counter those. It also OHKO's Offensive Starmie, and 252/0 ones after Stealth Rock. Without SR you have a 37.5% chance to OHKO those. It always lives an Ice Beam from Starmie, even after Stealth Rock, unless you switch into offensive Analytic Starmie.+1 252+ Snorlax will do at most 53.8% to you with Body Slam so try to keep it healthy if your opponent has a Snorlax. If you are not so scared of Stealth Rocks, you could try running a coverage move in the Defog slot. Heat Wave, Hidden Power Grass and Hidden Power Ice come to mind.

Just my 2 cents.
 
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I'm having trouble deciding on my moveset for Slowbro. So far, Thunder Wave and Slack Off are musts imo, but I'm stuck deciding between Scald, Calm Mind or Psyshock, or even Ice Beam. Calm Mind makes Slowbro really hard to take down, but mono-attacking has been annoying. Scald burns are nice and hitting Aerodactyl, Golem and Rhydon hard is nice. But Psyshock has been good for Calm Mind wars, and hitting Dragonite neutrally. But whenever I use one I find myself wishing I had the other. I tried using both and no Calm Mind but it was pretty weak and I found myself wishing I could boost. Anyone got any ideas on this?

Hey guys! Had a couple of questions for you!

I'm a very average (if not under) battler, and looking to do decently well on this competition ^^

This is my team right now:
Clefable
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Minimize
- Stored Power
- Moonlight

Tentacruel
Ability: Liquid Ooze
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Acid Spray
- Haze
- Scald
- Rapid Spin

Aerodactyl
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Taunt

Alakazam
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Psyshock
- Disable

Nidoking
Ability: Sheer Force
EVs: 148 Atk / 108 SpA / 252 Spe
Naive Nature
- Poison Jab
- Sucker Punch
- Earth Power
- Thunderbolt

Dragonite
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Extreme Speed
- Dragon Claw
- Roost

So I generally lead with Aerodactyl to set up rocks, generally as a suicide lead.
Tentacruel is to take care of the opposing Clef (duh...), and Nidoking is there to beat Alakazam with Sucker Punch and give a lot of damage to tentacruel.
Clef is the obvious set up sweeper, and I use Dnite in that role as well (Back up in case I screw up with my Clef). Alakazam is used to take care of opposing Nidokings, as well as being a good offensive type in this meta.

So, onto the questions:

1- Was wondering if having two setup sweepers is really a good thing? I could potentially use a defensive Dnite to spread paralysis, phaze with dragon tail etc? Have used one before with decent results, but don't know if it would this metagame...

2-I also realised this team had a problem with Starmie, not quite sure what to do with it, whom to replace with whom?

Thanks for answers! :)
Dual STAB on Zam is a little silly. Keep Psyshock, and use either Focus Blast or Energy Ball. Roost on Dragonite is a wasted slot, Iron Head is really good so try that instead.
 
I'm having trouble deciding on my moveset for Slowbro. So far, Thunder Wave and Slack Off are musts imo, but I'm stuck deciding between Scald, Calm Mind or Psyshock, or even Ice Beam. Calm Mind makes Slowbro really hard to take down, but mono-attacking has been annoying. Scald burns are nice and hitting Aerodactyl, Golem and Rhydon hard is nice. But Psyshock has been good for Calm Mind wars, and hitting Dragonite neutrally. But whenever I use one I find myself wishing I had the other. I tried using both and no Calm Mind but it was pretty weak and I found myself wishing I could boost. Anyone got any ideas on this?
I think its mostly down to preference. CM/2 attack twave both seem like viable sets to me. You could even have 2 attack cm if you dont mind parting with status as much. But i suppose twave can be pretty important in this meta. If you have other teammates with twave/toxic, whatever, it might be worth using CM 2 attacks. What pokemon have you been facing in CM wars? Other slowbro?
 
My team so far:
Weezing
Ability: Levitate
Level: 50
EVs: 244 HP / 244 Def / 20 SpA
Bold Nature
- Will-O-Wisp
- Taunt
- Clear Smog
- Sludge Bomb

Clefable
Ability: Unaware
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Minimize
- Calm Mind
- Stored Power
- Moonlight

Alakazam
Ability: Magic Guard
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Calm Mind
- Hidden Power [Ice]

Dragonite
Ability: Multiscale
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Extreme Speed
- Outrage
- Iron Head

Kabutops
Ability: Weak Armor
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Waterfall
- Stone Edge

Snorlax
Ability: Thick Fat
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rest
- Sleep Talk
- Curse
- Body Slam
People said Kabutops is bad,Aerodactyl is better,so should I change Kabutops with it?If yes,can I ask for build set
Also I think my zam now is bad,sbd can give me new moveset?
 
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Thanks Tox !
Is Magneton usable in this meta ? I want to use it for its typing but I find it too frail :(
Magnetons a really good mon. Its pretty hard to switch into its STABs. And it can gain some nice momentum with volt switch and cripple some mons with twave. Plus being the only steel type is awesome, one of the only psychic resists.
 
Make sure your EVs are fit for level 50. At level 50 your stats increase every 8 EVs. So you have the same stat at 248 EVs and 244. So there's no reason to have 248. An easy way to make sure your EVs are right is to set your pokemon to level 50 in the showdown teambuilder.
This is news too me. I had no idea
 
Thanks NOVED ! What's a good set for him ? I'm currently using Volt Switch / Flash Cannon / TWave / Light Screen-Reflect with 252HP / 252 Def / 4 SpDef and Bold Nature. Can I improve it ? (I find that "I'm Steel alone" is a good nickname too)
 
Thanks NOVED ! What's a good set for him ? I'm currently using Volt Switch / Flash Cannon / TWave / Light Screen-Reflect with 252HP / 252 Def / 4 SpDef and Bold Nature. Can I improve it ? (I find that "I'm Steel alone" is a good nickname too)
I think a more offensive EV spread is better. With modest+spa investment and maybe some speed investment. Also probably tbolt over screen. Tbolt is nice as a strong reliable electric move.
 
To be honest I've been in the past couple of days with a big headache because I don't know which is better, Jolteon or Magneton. Countering Clefable is really not a problem for my team, but I really can't decide between the two.

The Golem vs Aerodactyl dispute is also quite "headachy". And Rhydon hasn't even been put in the equation, it has even bigger attack and physical bulk than Golem, but no priority.
 
I was thinking about using it as a mon which can take hits that's why I used this defensive spread. But even with this spread, it's not builky at all :( Any solution ?
 
To be honest I've been in the past couple of days with a big headache because I don't know which is better, Jolteon or Magneton. Countering Clefable is really not a problem for my team, but I really can't decide between the two.

The Golem vs Aerodactyl dispute is also quite "headachy". And Rhydon hasn't even been put in the equation, it has even bigger attack and physical bulk than Golem, but no priority.
Ive been using rhydon and its pretty good. Horn Drill has been sweet for some annoying mons.

But deciding between mons like that mostly depends on the team. If you struggle vs fast offensive mons jolteon may be better, but magneton i think is stronger overall. And aero and golem are pretty different too. Aero is gonna be a lot better vs zam and other fast stuff. Golem is better vs fat stuff.



Edit @ above: i think even just max hp is enough to be pretty tanky. But i think magneton excels for its offense more than anything else
 
Well, I've been using mixed Nidoking (Poison jab, Earth Power, Sucker Punch, T-bolt), sub encore/disable Alakazam, Calm Mind Clefable with T-Wave, DD Dragonite, Jolteon with Volt Switch, T-bolt, HP Ice and Signal Beam and Aerodactyl with SR, EdgeQuake and Iron Head.

Zam is not much of a problem, since I already have Sucker Punch from Nidoking and Jolteon can also outspeed and do good damage with Signal Beam. I might change it to Shadow Ball though. I think I'll stick with Jolteon for now.

About Golem/Aerodactyl, Aerodactyl works as an interesting check to DD Gyarados/Dragonite, but other than that hasn't proven much useful. I'll try Rhydon with Horn Drill, although Golem has the really interesting perk of OHKO'ing Gengar and Alakazam with Sucker Punch. It's a shame it also can't OHKO Starmie.
 
Well, I've been using mixed Nidoking (Poison jab, Earth Power, Sucker Punch, T-bolt), sub encore/disable Alakazam, Calm Mind Clefable with T-Wave, DD Dragonite, Jolteon with Volt Switch, T-bolt, HP Ice and Signal Beam and Aerodactyl with SR, EdgeQuake and Iron Head.

Zam is not much of a problem, since I already have Sucker Punch from Nidoking and Jolteon can also outspeed and do good damage with Signal Beam. I might change it to Shadow Ball though. I think I'll stick with Jolteon for now.

About Golem/Aerodactyl, Aerodactyl works as an interesting check to DD Gyarados/Dragonite, but other than that hasn't proven much useful. I'll try Rhydon with Horn Drill, although Golem has the really interesting perk of OHKO'ing Gengar and Alakazam with Sucker Punch. It's a shame it also can't OHKO Starmie.
Just be aware that Sucker Punch doesnt really check Zam that has encore/disable. Also gengar will usually wisp before you can sucker them.
 
Well, I've been using mixed Nidoking (Poison jab, Earth Power, Sucker Punch, T-bolt), sub encore/disable Alakazam, Calm Mind Clefable with T-Wave, DD Dragonite, Jolteon with Volt Switch, T-bolt, HP Ice and Signal Beam and Aerodactyl with SR, EdgeQuake and Iron Head.

Zam is not much of a problem, since I already have Sucker Punch from Nidoking and Jolteon can also outspeed and do good damage with Signal Beam. I might change it to Shadow Ball though. I think I'll stick with Jolteon for now.

About Golem/Aerodactyl, Aerodactyl works as an interesting check to DD Gyarados/Dragonite, but other than that hasn't proven much useful. I'll try Rhydon with Horn Drill, although Golem has the really interesting perk of OHKO'ing Gengar and Alakazam with Sucker Punch. It's a shame it also can't OHKO Starmie.

Iron Head doesn't seem good on Aerodactyl. It pretty much only hits Clefable, and not for that much damage. If she has T-Wave or Minimize you have very little chance against her with Aerodactyl. Better to use something like Crunch or Taunt.

Definitely try Shadow Ball over Signal Beam with Jolteon, bug coverage is pretty bad, and Shadow Ball is a teensy bit stronger, while also hitting Zam, and Gengar is weak to it rather than 4x resistant. Signal Beam's confusion chance is also very little, so it doesn't really matter.

I run Alakazam w/ Psychic/ Psyshock/ Substitute/ Calm Mind. What changes should I make to this set?

Btw, how is Electrode in this meta? It's kinda interesting, so I'd like to use it if it's good. Outspeeding everything is a huge plus.
 
Iron Head doesn't seem good on Aerodactyl. It pretty much only hits Clefable, and not for that much damage. If she has T-Wave or Minimize you have very little chance against her with Aerodactyl. Better to use something like Crunch or Taunt.

Definitely try Shadow Ball over Signal Beam with Jolteon, bug coverage is pretty bad, and Shadow Ball is a teensy bit stronger, while also hitting Zam, and Gengar is weak to it rather than 4x resistant. Signal Beam's confusion chance is also very little, so it doesn't really matter.

I run Alakazam w/ Psychic/ Psyshock/ Substitute/ Calm Mind. What changes should I make to this set?

Btw, how is Electrode in this meta? It's kinda interesting, so I'd like to use it if it's good. Outspeeding everything is a huge plus.

I replaced Aerodactyl with Rhydon, I prefer it over Golem, it gives me another way to check Snorlax, and the surprise kills Rhydon gets with Horn Drill are game-changing. It's the same chance of Scald burning after all. As long as you keep it healthy, it's a very important team member.

I replaced Signal Beam with Shadow Ball, and I had already decided to leave it that way, for the very reason you specified, Gengar.

I would definitely replace either Psychic or Psyshock for more coverage. Either Focus Blast, Shadow Ball or Dazzling Gleam (I prefer Shadow Ball) should do it. Between Psychic or Psyshock, it's really down to personal preference, both are equally useful. It really depends on what your team can counter.

Electrode is annoying. I've seen a couple of them, surprisingly they are not Exploding (I'd consider it the main selling point of using Electrode I guess, although its attack is weak). Swagger/Foul Play, spamming Twave, Volt Switching, stuff like that. It's definitely annoying but I think it's a bit gimmicky. I haven't tried it though, so take my opinion lightly.
 
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I've had some success on Showdown with a team of Magneton/Primeape/Slowbro/Aerodactyl/Gengar/Snorlax. Any idea if i should change anything out? I'm not too sure what i could be doing else with it.
Team Import:
Magneton
Ability: Sturdy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Flash Cannon
- Thunderbolt
- Thunder Wave
- Volt Switch

Primeape
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Gunk Shot
- Acrobatics
- Ice Punch

Slowbro
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Slack Off
- Scald
- Ice Beam
- Psychic

Aerodactyl
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stone Edge
- Crunch
- Fire Fang

Gengar
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Psychic
- Thunderbolt

Snorlax
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Return
- Earthquake
- Crunch
- Heavy Slam
 
I've had some success on Showdown with a team of Magneton/Primeape/Slowbro/Aerodactyl/Gengar/Snorlax. Any idea if i should change anything out? I'm not too sure what i could be doing else with it.
Team Import:
Magneton
Ability: Sturdy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Flash Cannon
- Thunderbolt
- Thunder Wave
- Volt Switch

Primeape
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Gunk Shot
- Acrobatics
- Ice Punch

Slowbro
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Slack Off
- Scald
- Ice Beam
- Psychic

Aerodactyl
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stone Edge
- Crunch
- Fire Fang

Gengar
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Psychic
- Thunderbolt

Snorlax
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Return
- Earthquake
- Crunch
- Heavy Slam
Your team looks good, but there's a couple moves you could change to help with certain matchups.

Crunch and Fire Fang aren't doing a whole lot for your Aerodactyl set. Crunch is sort of redundant with Stone Edge as the targets hit super-effectively by Crunch are almost hit as hard by a neutral Stone Edge (Stone Edge still gets the KO on Alakazam, and KOs Gengar after Stealth Rock damage). As such, I'd recommend replacing Crunch with Stealth Rock on Aerodactyl, and Fire Fang with Earthquake (for the delicious EdgeQuake combo).

I'd also suggest replacing Psychic on Gengar with Will-o-Wisp as that will help your matchup against Nidoking, Golem and other Sucker Punch users, as well as give you an emergency check against the numerous Physical attackers and Physical set-up sweepers in the tier. You could also consider replacing either Sludge Bomb or Thunderbolt with Clear Smog if you're worried about Calm Mind/Minimize Clefable (in the event that it's accumulated a bunch of boosts and your Magneton can no longer check it). Shadow Ball is already fantastic neutral coverage on Gengar (as beyond Normal types, nothing in the tier resists it), and Clear Smog does enough to force Clefable into healing with Moonlight/Softboiled until it runs out of PP, but it depends on how comfortable you are giving up your strongest move against Normal types (imo Chansey and Snorlax are the big ones and both don't really take a lot from Sludge Bomb due to their bloated SDef).

Anyway, just my two cents. Hope that helps and happy laddering!
 
Your team looks good, but there's a couple moves you could change to help with certain matchups.

Crunch and Fire Fang aren't doing a whole lot for your Aerodactyl set. Crunch is sort of redundant with Stone Edge as the targets hit super-effectively by Crunch are almost hit as hard by a neutral Stone Edge (Stone Edge still gets the KO on Alakazam, and KOs Gengar after Stealth Rock damage). As such, I'd recommend replacing Crunch with Stealth Rock on Aerodactyl, and Fire Fang with Earthquake (for the delicious EdgeQuake combo).

I'd also suggest replacing Psychic on Gengar with Will-o-Wisp as that will help your matchup against Nidoking, Golem and other Sucker Punch users, as well as give you an emergency check against the numerous Physical attackers and Physical set-up sweepers in the tier. You could also consider replacing either Sludge Bomb or Thunderbolt with Clear Smog if you're worried about Calm Mind/Minimize Clefable (in the event that it's accumulated a bunch of boosts and your Magneton can no longer check it). Shadow Ball is already fantastic neutral coverage on Gengar (as beyond Normal types, nothing in the tier resists it), and Clear Smog does enough to force Clefable into healing with Moonlight/Softboiled until it runs out of PP, but it depends on how comfortable you are giving up your strongest move against Normal types (imo Chansey and Snorlax are the big ones and both don't really take a lot from Sludge Bomb due to their bloated SDef).

Anyway, just my two cents. Hope that helps and happy laddering!
My only issue with Stone miss is that it always doesn't connect right when you need it the most(lost like 5 in a row because of it), so I'm thinking of actually running it with no rock stab or just cutting Aero from my team altogether in favor of something bulkier.

But honestly, I feel like need it and it's ability to outspeed Zam and Gengar without relying on Sucker Punch mind games, and it's access to taunt is nice. I just wish he could actually take a hit that didn't result in a KO...
 
I've had some success on Showdown with a team of Magneton/Primeape/Slowbro/Aerodactyl/Gengar/Snorlax. Any idea if i should change anything out? I'm not too sure what i could be doing else with it.
Team Import:
Magneton
Ability: Sturdy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Flash Cannon
- Thunderbolt
- Thunder Wave
- Volt Switch

Primeape
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Gunk Shot
- Acrobatics
- Ice Punch

Slowbro
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Slack Off
- Scald
- Ice Beam
- Psychic

Aerodactyl
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stone Edge
- Crunch
- Fire Fang

Gengar
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Psychic
- Thunderbolt

Snorlax
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Return
- Earthquake
- Crunch
- Heavy Slam

I don't think Magneton is any good, I'd drop it. Maybe put Clef over it. She's kinda the star of the whole meta. Ofc, that may be why you're not using her.

I ran a Primeape, and I can tell you to run a little less Spe. There aren't really any other noteworthy things at or below Primeape's speed tier in this meta until you get all the way down to base 85s, so just run speed for them. The extra bulk helps. I run U-Turn and Rock Slide over Gunk Shot and Ice Punch. Not sure what's better, though the ability to pivot out of stuff with U-Turn(particularly if you predict a Psychic switching in to tank CC,) is great, as is the coverage and flinch chance of a Rock Slide.

Slowbro should have 252 HP EVs and 4 SpA, since EVs should not be divisible by eight at level 50 unless you have an even IV, in which case you should breed for flawless.

Stealth Rock is Aerodactyl's main selling point, so definitely use that. If Stone Edge is too inaccurate, run Rock Slide. The flinch chance and higher accuracy are really great, and more or less make up for the lower power and crit chance. Fire Fang kinda sucks, so definitely go EQ like DonDonKun suggested.

I've never seen Psychic on Gengar. Pretty useless. I agree with WoW instead. Same on Clear Smog>Sludge Bomb.

Snorlax wants Body Slam for Minimizers, mainly Clef. Even aside from that it isn't really worse than Return, a little less power for a 30% chance to paralyze. Not a fan of Heavy Slam either. There are lots of things I'd suggest over it, including but not limited to Seed Bomb, Wild Charge, and Ice Punch.

Hope that helps.
 
I'm trying out this team after some trial and error but would like some advice to improve it.
Aerodactyl (M)
Ability: Pressure
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Taunt
- Stone Edge

Snorlax (M)
Ability: Thick Fat
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rest
- Pursuit
- Sleep Talk
- Body Slam

Alakazam (M)
Ability: Magic Guard
Level: 50
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Shadow Ball
- Encore
- Disable

Nidoking
Ability: Sheer Force
Level: 50
EVs: 148 Atk / 108 SpA / 252 Spe
Naive Nature
- Earth Power
- Thunderbolt
- Sucker Punch
- Poison Jab

Clefable (F)
Ability: Unaware
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Psychic
- Moonblast
- Calm Mind
- Moonlight

Starmie
Ability: Natural Cure
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Ice Beam
- Psyshock
- Rapid Spin
Decided to get Pursuit > Curse on snorlax so it can pseudo-trap stuff like gengar and alakazam, also because I didn't really find many opportunities to setup.
Also decided to get Psychic > Stored Power on clefable just because it has more inmediate power and isn't crippled as bad by tentacruel or weezing, also unless I'm wrong I would need at least 2 calm minds in order for stored power to be just slightly better also the Sp.Def drop is nice if it procs.
However there's been so many t-wave spams (and also body slams activations) that I'd like to fit Aromatherapy somewhere but really don't feel like giving up on either moonlight or calm mind.
My other concern is that I can't effectively take out enemy curselax with this team.
 
Is trying out SwagPlay Electrode worth it without Leftovers recovery? I feel like he'd get worn down too quickly without the health, as you can only make 5 Substitutes max, and he's so frail that if he cops a hit without a Sub up (while you're setting up the parahax) he's gonna get chunked pretty hard.

I was thinking it could be done better by Clefable, as she can check anything (not just special attackers) as Unaware means that physical hitters don't benefit from Swagger's attack boost. Moonlight is also a massive boon for her, as she will survive longer and can hax more things to death. I guess I'm wondering whether running this instead of her bread-and-butter boosting sets is worth it. I suppose hitting a Tentacruel switch-in with either Thunder Wave or Swagger on the switch and beating it 1v1 would be pretty funny. I guess the question is do you run Substitute on it and no attacks or Moonblast..? Taunt from the likes of Aerodactyl sounds pretty annoying...
 
Is trying out SwagPlay Electrode worth it without Leftovers recovery? I feel like he'd get worn down too quickly without the health, as you can only make 5 Substitutes max, and he's so frail that if he cops a hit without a Sub up (while you're setting up the parahax) he's gonna get chunked pretty hard.

I was thinking it could be done better by Clefable, as she can check anything (not just special attackers) as Unaware means that physical hitters don't benefit from Swagger's attack boost. Moonlight is also a massive boon for her, as she will survive longer and can hax more things to death. I guess I'm wondering whether running this instead of her bread-and-butter boosting sets is worth it. I suppose hitting a Tentacruel switch-in with either Thunder Wave or Swagger on the switch and beating it 1v1 would be pretty funny. I guess the question is do you run Substitute on it and no attacks or Moonblast..? Taunt from the likes of Aerodactyl sounds pretty annoying...
The thing that sucks about running a swagger set on clefable is that you cant use minimize clefable. Minimize clefable works pretty damn good with ParaSwag. Coming in to take advantage of confusions and what not. So using paraswag on clef means you cant have that combination.
 
Hi folks!
I build this team recently
Alakazam
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Substitute
- Encore
- Energy Ball

Aerodactyl
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Taunt

Clefable
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Thunder Wave
- Moonlight

Nidoking
Ability: Sheer Force
EVs: 148 Atk / 108 SpA / 252 Spe
Naive Nature
- Poison Jab
- Sucker Punch
- Earth Power
- Thunderbolt

Tentacruel
Ability: Liquid Ooze
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Haze
- Acid Spray
- Scald
- Rapid Spin

Zapdos
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost
I'm quite happy with this team but I still have problems with Chansey and Golem
Any advices ? ^_^
 
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