Done Don't default to 0 Atk IV Rapid Spin in Gen 8 formats

Sweet Jesus

Neal and Jack and me, absent lovers...
In the teambuilder a pokemon without physical moves has it's attack IVs automaticaly set to 0. This is useful to reduce the effect of strength sap and foul play, however there doesn't seem to be a way to not apply this if chosen to (on a liquid ooze pokemon for example). As soon as you leave the EV and IV page, the attack IV automaticaly resets to 0 even if you chose to put 31. The builder also does not detect rapid spin as a physical move so your attack IVs are automaticaly set to 0 if rapid spin is your only physical move. I guess in last gens the move's pathetic power justified it, but with 50bp, it's actualy not the weakest move compared to things like nuzzle which does count as a physical move for the builder.
 
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I moved this to Suggestions, since I think Rapid Spin in Gens less than 7 intentionally do this. With the BP buff in Gen 8, it may be up for debate whether or not it's optimal to have 31 Atk IVs on Rapid Spin sets that have Rapid Spin as their only physical move.

I asked the OU chat whether or not a Regieleki with say, 3 special Electric-type moves and Rapid Spin runs 31 Atk or 0 Atk IVs, and I got mixed responses.
 
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I moved this to Suggestions, since I think Rapid Spin in Gens less than 7 intentionally do this. With the BP buff in Gen 8, it may be up for debate whether or not it's optimal to have 31 Atk IVs on Rapid Spin sets that have Rapid Spin as their only physical move.

I asked the OU chat whether or not a Regieleki with say, 3 special Electric-type moves and Rapid Spin runs 31 Atk or 0 Atk IVs, and I got mixed responses.

I understand the reasoning about making it a suggestion. Personnaly, I play balanced hackmons and would like to put 31 attack IVs on things like pixilate xerneas with rapid spin as only physical move since it's actualy not that weak. I'm not suggesting to remove the builder's mechanic that puts 0 attack IVs on things that don't have physical moves, but to remove the mechanic that forces you to put 0 IVs on mons without physical attacks. As stated in my first post, you can't even decide to not put 0 attack IVs in the described situation because if you do change it, it resets to 0 automaticaly, which is why I conidered it a bug.

I suppose move and ability restrictions in regular tiers make this very situational, but in the other metas categories, there's a handfull of tiers where this can make a diffrence.
 
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I understand the reasoning about making it a suggestion. Personnaly, I play balanced hackmons and would like to put 31 attack IVs on things like pixilate xerneas with rapid spin as only physical move since it's actualy not that weak. I'm not suggesting to remove the builder's mechanic that puts 0 attack IVs on things that don't have physical moves, but to remove the mechanic that forces you to put 0 IVs on mons without physical attacks. As stated in my first post, you can't even decide to not put 0 attack IVs in the described situation because if you do change it, it resets to 0 automaticaly, which is why I conidered it a bug.

I suppose move and ability restrictions in regular tiers make this very situational, but in the other metas categories, there's a handfull of tiers where this can make a diffrence.
You aren't forced to be 0 Atk. You can always manually update it to be 31 Atk IVs.
 
You aren't forced to be 0 Atk. You can always manually update it to be 31 Atk IVs.

Ah, I understood the problem. I managed to change it to 31, but it would reset to 0 all the time. I thought it was as soon as you left the EV-IV page and that it was therefore impossible to keep at 31, but actually it's as soon as you click on one of your moves, the IVs are reset to 0 regardless of if you change one of the 4 moves or not. I guess it's not a bug, you just have to be vigilent everytime you click on one of your moves in teambuilder if you have such a set. I'll let you guys decide if you want to do something about it or not.

I guess the rapid spin suggestion still stands

Thanks.
 
This was done! https://github.com/smogon/pokemon-showdown-client/pull/1798. To be clear, only in Gen 8.

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