Hey yall. This is my first RMT, and i wanna see how i do with all of you. I made this team, mainly based off of counters and such. Both heatran and scizor fail against this team, which i am very proud against. So without furture ado, here is the allstar team!
Nature: Mild
@ Focus Sash
EV Spread: 84 Atk / 216 SpA / 208 Spe
Ability: Intimidate
~ Draco Meteor
~ Dragon Dance
~ Flamethower
~ Brick Break
Nature: Careful
@ Leftovers
EV Spread: 240 HP / 36 Atk / 48 Def / 184 SpD
Ability: Sand Stream
~ Substitute
~ Ice Punch
~ Pursuit
~ Earthquake
Nature: Sassy
@ Leftovers
EV Spread: 252 HP / 86 Atk / 80 Def / 92 SpD
Ability: Heatproof
~ Hypnosis
~ Earthquake
~ Gyroball
~ Explosion
Nature: Relaxed
@ Leftovers
EV Spread: 252 HP / 112 Atk / 144 Def
Ability: Sturdy
~ Spikes
~ Explosion
~ Stealth Rock
~ Gyro ball
Nature: Adamant
@ Life Orb
EV Spread: 252 Atk / 4 Def / 252 Spe
Ability: Steadfast
~ Sword Dance
~ Ice Punch
~ EXSpeed
~ Close Combat
Nature: Timid
@ Choice Scarf
EV Spread: 4 HP / 252 SpA / 252 Spe
Ability: Magnet Pull
~ HP Fire 70
~ Thunderbolt
~ Explosion
~ Signal beam
So yeah, thats about it. Thanks for reading and hope i get good CnC soon! :D

Nature: Mild
@ Focus Sash
EV Spread: 84 Atk / 216 SpA / 208 Spe
Ability: Intimidate
~ Draco Meteor
~ Dragon Dance
~ Flamethower
~ Brick Break
Notes:
Well this is my lead. My own version of a Lead MixMence. Draco Meteor is for the obvious STAB hard hit against annoying swamperts. Usually, Draco and a brick break will KO the usual swampert, after they lay SR down on me. Dragon Dance is there for the semi-common foretress that is scared of what i will do, so they retreat, and i DD for extra speed. Flamethower for other leads and for the jirachis/bronzong that come my way. Brick break for my Physical move to take care of TTar and other ground types. Overall, mence has done wonders for me and i love him <3

Nature: Careful
@ Leftovers
EV Spread: 240 HP / 36 Atk / 48 Def / 184 SpD
Ability: Sand Stream
~ Substitute
~ Ice Punch
~ Pursuit
~ Earthquake
Notes:
Well this is my lead to the sandstorm part of my team. I love this guy because he is a careful nature, not something you see everyday. Not only is this guy careful, which makes it an amazing heatran counter, it has pursuit. This guy mainly helps me take care of phychics, scarf gengar and heatrans. All three of them dont expect the careful, and then i either use sub or EQ against heatran, or pursuit against gengar. Ice punch is for dragons that try to come my way. Honestly, you can't ask for much more from this guy. Doesn't fail me often

Nature: Sassy
@ Leftovers
EV Spread: 252 HP / 86 Atk / 80 Def / 92 SpD
Ability: Heatproof
~ Hypnosis
~ Earthquake
~ Gyroball
~ Explosion
Notes:
My Special Wall. Not many use this guy anymore in the metagame, and so i love this guy now. I use this guy to counter many latias, because i could hypnosis them away for happiness. EQ is for the Infernapes that switch into zong while Gyroball is for stab against anything that doesn't like EQ. Explosion is for last minute use, and helps destroy whatever needs to be done. This guy is awesome.

Nature: Relaxed
@ Leftovers
EV Spread: 252 HP / 112 Atk / 144 Def
Ability: Sturdy
~ Spikes
~ Explosion
~ Stealth Rock
~ Gyro ball
Notes:
My physical wall. This guy is one of the best SR's and spikers in the game in my opinion. He has so many resistances, and what he doesn't resist i have it covered in TTar and Zong. besides the obvious layers of SR and spikes, it makes a great counter to weaviles and other ice users. Explosion is to finis the job after fore is done spiking, and gyro ball is for stab against dark types, or anything else i could try to destory :D

Nature: Adamant
@ Life Orb
EV Spread: 252 Atk / 4 Def / 252 Spe
Ability: Steadfast
~ Sword Dance
~ Ice Punch
~ EXSpeed
~ Close Combat
Notes:
My physical sweeper. Great in the sandstorm, SD luke has always been great. This guy covers almost all sweepers out there, all but gengar >_>. Close Combat is great against blisseys and snorlax, usually 3 KO's them. I have worked around Flygons before for my physical sweeper, but then i decided with this guy because of his great EX speed ablility. There really isn't much to say about him, except the last move. Its really for dragons, though i'm not sure what dragons will be slower than this guy, need help with replacing Ice punch if possible.

Nature: Timid
@ Choice Scarf
EV Spread: 4 HP / 252 SpA / 252 Spe
Ability: Magnet Pull
~ HP Fire 70
~ Thunderbolt
~ Explosion
~ Signal beam
Notes:
Say hello to the best scizor counter in the game. This guy traps Scizor in, and then OHKO with HP fire. A pure masterpeice. Other than destorying scizor, this guy helps out with the latias too with signal beam. Thunderbolt STAB is nice against water types such as vapeoreon that always goes for bold and for defence. Although he can't destory a swampert, i usually switch him into a swamp to predict their switchout :)
So yeah, thats about it. Thanks for reading and hope i get good CnC soon! :D