Cap is 1520 so far (Still Laddering) Just School is in way
Introduction: Hello people im back with my second RMT this time based around DD Zard-X it is doing decent on the ladder I just want to improve this team as I need to make edits I know just can’t find them I need help from people. Also looking to turn this into a Tournament team.
The Team At A Glance
The Team
Medeus (Charizard) @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Flare Blitz
- Outrage
- Roost
- Dragon Dance
Here is the star of the show I have been using quite a few variants of this set as I will put them down below. But anyways Zard-X is an amazing mon that just sets up on so many things. I usually use him as an early game cleaner or a late game sweeper. He also just kills so many things at +1 and at +2 it usually gg. (He reaches 465 Speed at +1) Basically he will set up on most stall mons and things like bulky M-Scizor
Heath (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Part of the volt-turn core of this team Landorus Therian is my scarfer also suggested by jirachee and he usually does his job well. I have considered Gliscor but I think I just want some extra offense as this is a bulky-offense team and I usually like 3 defense mons and 3 offense mons. He stops physical threats from sweeping with intimidate . U-Turn is for momentum. Knock off to get rid of eviolite users. pretty standard.
.
Nils (Rotom-Wash)
@ Leftovers
Ability: Levitate
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Meet the supporting unit Nils! Nils here was recommended by Jirachee and after testing I found it more useful as a wall/pivot than Azumarill even if I lose aqua jet. This set can be run specially defensive but you already have Garret for a special wall so you don't need to. He forms a nice volt-turn core with Lando-t and also gives my team a bit more bulk.
Garett (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic/Flash Cannon
- Stealth Rock
- Roar/Taunt
Meet the newest member of the team Heatran suggested by Iridiscent97. Heatran is the replacement for Ferrothorn as it is faster and can be used on this team which has really turned out out be a bulky offense. Stealth Rock is on because almost every team needs SR and Heatran does that well. Lava Plume is there for stab and the 30% burn chance on it. Toxic prevents setup sweepers from coming in and beating my team except clef.
Tiki (Latias) (F) @ Leftovers/Life Orb
Ability: Levitate
EVs: 160 HP / 96 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Healing Wish
- Defog
- Thunderbolt/Psyshock
Okay so Tiki is really a support and hazard control mon. Draco meteor is on this set to hit things hard and thunderbolt to hit keldeo and Azu as they can hit a good majority of my team hard and this can pivot in to anything except play rough's from Azu. Max speed is to speed ties other max speed latios/latias . Life orb or lefties is up to you
Rath (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Flying]
Meet my main stallbreaker for killing stall mons obviously helps deal with Quagsire. The rest is stab to kill things with Hydro Pump and Secret Sword and Scald. HP flying is to go off and kill mega-venu as it does gives my team a little bit of trouble in the annoyance category.
Conclusion
Thank you everyone and I hope you can help me get higher on the ladder as I am shooting for top 100 and I want to make this team as successful as possible and turn it into a tourney team for things like smog tour tournaments that are XY OU.
Until my next RMT which will be on a Mega Sceptile Team ive been testing it will be around ORAS when it first comes out.
Celica (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Meet the not red haired Celica! Azu here is usually used as a pivot and a revenge killer as she is my only mon with priority on this team. It is so powerful and it is just the standard AV Azumarill set. It just cleans up things and it my fairy to be immune because I need one aside from Ferrothorn’s resistance. I carry superpower over knock off to deal with Ferrothorns that want to switch in to a Waterfall.
Counter God (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
Meet the god who punishes direct attackers. he is the other part of my defensive core I chose a mixed spread because I wanted special bulk and I use him mainly to stop incoming toxics and thunder waves as it makes gyro ball more powerful. he makes you life miserable the slower he gets. Also I decided that I would carry power whip to kill stuff like keldeo that want to switch in but I also just felt I needed a grass move.
Introduction: Hello people im back with my second RMT this time based around DD Zard-X it is doing decent on the ladder I just want to improve this team as I need to make edits I know just can’t find them I need help from people. Also looking to turn this into a Tournament team.
The Team At A Glance
The Team
Medeus (Charizard) @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Flare Blitz
- Outrage
- Roost
- Dragon Dance
Here is the star of the show I have been using quite a few variants of this set as I will put them down below. But anyways Zard-X is an amazing mon that just sets up on so many things. I usually use him as an early game cleaner or a late game sweeper. He also just kills so many things at +1 and at +2 it usually gg. (He reaches 465 Speed at +1) Basically he will set up on most stall mons and things like bulky M-Scizor
Charizard (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 120 HP / 208 Atk / 180 Spe
Adamant Nature
- Flare Blitz
- Dragon Dance
- Roost
- Dragon Claw
Charizard (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 88 HP / 216 Atk / 204 Spe
Adamant Nature
- Dragon Dance
- Roost
- Dragon Claw
- Flare Blitz
Ability: Tough Claws
EVs: 120 HP / 208 Atk / 180 Spe
Adamant Nature
- Flare Blitz
- Dragon Dance
- Roost
- Dragon Claw
Charizard (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 88 HP / 216 Atk / 204 Spe
Adamant Nature
- Dragon Dance
- Roost
- Dragon Claw
- Flare Blitz
Heath (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Part of the volt-turn core of this team Landorus Therian is my scarfer also suggested by jirachee and he usually does his job well. I have considered Gliscor but I think I just want some extra offense as this is a bulky-offense team and I usually like 3 defense mons and 3 offense mons. He stops physical threats from sweeping with intimidate . U-Turn is for momentum. Knock off to get rid of eviolite users. pretty standard.
.
Nils (Rotom-Wash)
@ Leftovers
Ability: Levitate
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Meet the supporting unit Nils! Nils here was recommended by Jirachee and after testing I found it more useful as a wall/pivot than Azumarill even if I lose aqua jet. This set can be run specially defensive but you already have Garret for a special wall so you don't need to. He forms a nice volt-turn core with Lando-t and also gives my team a bit more bulk.
Garett (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic/Flash Cannon
- Stealth Rock
- Roar/Taunt
Meet the newest member of the team Heatran suggested by Iridiscent97. Heatran is the replacement for Ferrothorn as it is faster and can be used on this team which has really turned out out be a bulky offense. Stealth Rock is on because almost every team needs SR and Heatran does that well. Lava Plume is there for stab and the 30% burn chance on it. Toxic prevents setup sweepers from coming in and beating my team except clef.
Tiki (Latias) (F) @ Leftovers/Life Orb
Ability: Levitate
EVs: 160 HP / 96 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Healing Wish
- Defog
- Thunderbolt/Psyshock
Okay so Tiki is really a support and hazard control mon. Draco meteor is on this set to hit things hard and thunderbolt to hit keldeo and Azu as they can hit a good majority of my team hard and this can pivot in to anything except play rough's from Azu. Max speed is to speed ties other max speed latios/latias . Life orb or lefties is up to you
Bantu (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Defog
- Thunderbolt
- Draco Meteor
- Psyshock
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Defog
- Thunderbolt
- Draco Meteor
- Psyshock
Rath (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Flying]
Meet my main stallbreaker for killing stall mons obviously helps deal with Quagsire. The rest is stab to kill things with Hydro Pump and Secret Sword and Scald. HP flying is to go off and kill mega-venu as it does gives my team a little bit of trouble in the annoyance category.
Conclusion
Thank you everyone and I hope you can help me get higher on the ladder as I am shooting for top 100 and I want to make this team as successful as possible and turn it into a tourney team for things like smog tour tournaments that are XY OU.
Until my next RMT which will be on a Mega Sceptile Team ive been testing it will be around ORAS when it first comes out.
Medeus (Charizard) @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Flare Blitz
- Outrage
- Roost
- Dragon Dance
Rath (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Hidden Power [Flying]
- Secret Sword
- Scald
Tiki (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 160 HP / 96 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Healing Wish
- Defog
- Thunderbolt
Heath (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Nils (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Garett (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
Ability: Blaze
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Flare Blitz
- Outrage
- Roost
- Dragon Dance
Rath (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Hidden Power [Flying]
- Secret Sword
- Scald
Tiki (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 160 HP / 96 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Healing Wish
- Defog
- Thunderbolt
Heath (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
Nils (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Garett (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
S Rank
-Azumarill Ferrothorn so long as it doesn’t have superpower
Landorus handles this most of the time, If not Azumarill checks this
Azumarill Counters even Hp electric variants, Ferrothorn Checks
Thundurus-Ferro will take most things from it, Azumarill checks it, Latias counters it, Charizard Checks it but is a last resort not wanting to get hit by t-wave
A+ Rank
Charizard (Mega-Y)-Latias is my main check to this thing ,Landorus can take one hit and kill with Stone edge. Keldeo kills it at 79%-94% with hydro depending on role. Zard-X can take 1 dragon pulse or focus blast
Clefable- Keldeo Two shots it so if you see this preserve keldeo or set up to +4 to two hit ko this (+5 Moonblast two shots zard x)
Excadrill-Landorus Therian, Ferrothorn, Azumarill Checks, Zard-X at +1 (When Not in sand.)Keldeo one shots
Greninja-Azumarill can switch into HP grass and Grass Knot Variants,Keldeo not on switch-in to HP grass variants, Ferrothorn counters if no hp fire is involved. Zard can take on hydro
Gyarados (Mega)-Keldeo do not let it set up +1 and be behind sub, Ferrothorn is my best answer, Azumarill is #2 can’t switch into +1
Heatran- Azumarill, Zard-x ,Keldeo,Landorus-T
Heracross (Mega)Landorus-T, Zard-X bluffing F-Blitz, Latias can’t switch in but one shots after rocks. (216 speed variants), Keldeo Kills after rocks damage
Landorus-T
Keldeo,
Azumarill,
My lando checks scarf variants
Keldeo,
Azumarill,
My lando checks scarf variants
Azumarill,
Keldeo,
Latias can survive knock off if it carries it.
Azumarill,
Keldeo Kills with icy wind after rocks,
Azumarill(Do not switch in on psyshock)
Ferro-If not hp fire variant,Keldeo kills after rocks,
Landorus stone edge or stealth rocks
Ferrothorn on Variants without CC
Charizard takes one hit even after rocks but don’t switch in anyways to this thing.
This thing hurts my team for a lot if its running CC over EQ
Landorus Therian walls
Zard Takes one hit from banded or sd unboosted or boosted.
Azumarill-Takes one hit from neutral SD or Banded not factoring in rocks.
Landorus-T walls
Latias can switch in once to LO variants or scarf variants depending on move.
Keldeo speed ties LO and Banded Variants so use wisely.
Latias has psyshock so this won’t 1v6 my team
A Rank
Ferrothorn
Zard-X
Landorus-Sets up rocks
Azumarill
keldeo
Azumarill-Superpower to help deal with this.
Ferrothorn against variants without fire blast.
Landorus-T against variants without ice beam
Keldeo
Azumarill
Azumarill (not on switch in)
Ferrothorn, still handled pretty easily
Keldeo,Azu
keldeo,Azumarill
This thing makes me mad as it threatens this team badly I need something against this aside from being able to play around it
This is handled but is a bit annoying.
Not a big problem as its a free DD for Zard if not 252 sp.atk, Latias, Ferrothorn
Really not a big threat as Zard and Ferrothorn can come in
Keldeo
Tyranitar-Keldeo, Azu
Landorus handles this most of the time, If not Azumarill checks this
A+ Rank
Charizard (Mega-Y)-Latias is my main check to this thing ,Landorus can take one hit and kill with Stone edge. Keldeo kills it at 79%-94% with hydro depending on role. Zard-X can take 1 dragon pulse or focus blast
Excadrill-Landorus Therian, Ferrothorn, Azumarill Checks, Zard-X at +1 (When Not in sand.)Keldeo one shots
Gyarados (Mega)-Keldeo do not let it set up +1 and be behind sub, Ferrothorn is my best answer, Azumarill is #2 can’t switch into +1
Heatran- Azumarill, Zard-x ,Keldeo,Landorus-T
Heracross (Mega)Landorus-T, Zard-X bluffing F-Blitz, Latias can’t switch in but one shots after rocks. (216 speed variants), Keldeo Kills after rocks damage
Landorus-T
Keldeo,
Azumarill,
My lando checks scarf variants
Keldeo,
Azumarill,
My lando checks scarf variants
Azumarill,
Keldeo,
Latias can survive knock off if it carries it.
Azumarill,
Keldeo Kills with icy wind after rocks,
Azumarill(Do not switch in on psyshock)
Ferro-If not hp fire variant,Keldeo kills after rocks,
Landorus stone edge or stealth rocks
Ferrothorn on Variants without CC
Charizard takes one hit even after rocks but don’t switch in anyways to this thing.
This thing hurts my team for a lot if its running CC over EQ
Landorus Therian walls
Zard Takes one hit from banded or sd unboosted or boosted.
Azumarill-Takes one hit from neutral SD or Banded not factoring in rocks.
Landorus-T walls
Latias can switch in once to LO variants or scarf variants depending on move.
Keldeo speed ties LO and Banded Variants so use wisely.
Latias has psyshock so this won’t 1v6 my team
A Rank
Ferrothorn
Zard-X
Landorus-Sets up rocks
Azumarill
keldeo
Azumarill-Superpower to help deal with this.
Ferrothorn against variants without fire blast.
Landorus-T against variants without ice beam
Keldeo
Azumarill
Azumarill (not on switch in)
Tyranitar-Keldeo, Azu
Celica (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Meet the not red haired Celica! Azu here is usually used as a pivot and a revenge killer as she is my only mon with priority on this team. It is so powerful and it is just the standard AV Azumarill set. It just cleans up things and it my fairy to be immune because I need one aside from Ferrothorn’s resistance. I carry superpower over knock off to deal with Ferrothorns that want to switch in to a Waterfall.
Counter God (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
Meet the god who punishes direct attackers. he is the other part of my defensive core I chose a mixed spread because I wanted special bulk and I use him mainly to stop incoming toxics and thunder waves as it makes gyro ball more powerful. he makes you life miserable the slower he gets. Also I decided that I would carry power whip to kill stuff like keldeo that want to switch in but I also just felt I needed a grass move.
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