Don't Stop Believin' (OU Balanced Entry-Hazard Stacking Team)

Introduction:

Um....Well this is a team that me and a friend on shoddybattle and here on smogon...Jolteon17 built together from scratch. After my last team which performed decently, but I would not have called it succesfull, I had kinda lost interest in competitive pokemon for a couple weeks until I had a day off and decided that I wanted to make a REALLY good and well built team that I, or anybody else, could use with great success, and could handle many of the threats in the Metagame. So I started with a ScarfJirachi after noticing that it could single handedly cover more than half of the Top 10 Offensive Threats, and I know its a little odd to base a team around a Scarfer, but we didnt really base it around him, as much as trying to cover everything that it couldnt while still being able to pull off a sweep of our own.

P.S. The team is named after the song by Journey, becuase of the way this team always seems to be loosing, then comes back late game and leaves the opponent throwing their mouse against the wall.

Team Building Process:

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Well after seeing the revenging expertise that Jirachi provided, I knew I wanted him on my team so naturally he was the first to go in, even before beginning to work with Jolteon17. From there I wanted to find pokemon that could work well with Jirachi and handle many of the threats that Jirachi couldnt, as well as be able to handle mons that could set up on Jirachi once he gets locked into an attack. The next two pokemon came to us at the same time so they will be shown that way.


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Okay, so I knew that there were going to be two types of players I would face, those who would attempt to take advantage of Jirachi being locked into a move and set up on him, and those who would try to come in for the easy kill and hit him with a super-effective STAB attack. So I decided to try to do the best of both worlds and with the help of Jolteon17, came up with two relatively versatile pokemon that can handle many threats as well as provide excellent switch in's to anything hoping to obliterate my poor Jirachi. Heatrna comes in on anything I predict will use a Fire attack, gets a free Flash Fire boost and proceeds to rip holes into many teams that are unprepared or whos Fire resists have already been eliminated. Heatran itself has actually pulled off many late-game sweeps if not revealed early to due the unreal power of a +1 Fire Blast coming of a 130 base SpAtk stat. Rotom, on the other hand, was chosen to provide Levitate in order to take advantage of anything hoping to EQ Jirachi. Also, Rotom has saved me from Gyara many times due to being able to survive a +1 waterfall and KO back with Thunderbolt. On a side note, we chose these two pokemon because of their near airtight synergy with eachother

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The next two mons also came to us at the same time, and after picking the previous 3, we saw a couple of things we needed. First, we needed entry hazards, pretty bad because without them Jirachi cant revenge very well due to a 299 max attack with the Jolly nature we run in order to tie other +1 base 100s. So I needed Entry Hazards so like most people, I immediately thought Skarmory, and havent regretted that. Also, we noticed that...duh...we needed a lead that could fair well against many other leads and reliably get SR up, and work well with Skarm. After searching around for talking for a while Jolteon suggested the SkarmPert duo and I loved it. So in went Swampert as our lead and Skarmory as our Spiker/Phazer.


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After choosing said 5 mons, I thought to myself, whew, 5 down and 1 to go, but it was not that easy. After a while of talking, we decided we needed a strong stat-boosting sweeper of our own. I immediately thought Salamence, for obvious reasons, but looking at our team, we noticed that it was pretty bulky and throwing Salamence in there only for raw power was not going to be the best choice. Then, I think it was Jolteon that suggested Gyarados because of his ability(Intimidate) as well as his ability to sweep weekened team after a single dance, and provided great synergy with the rest of my team, and could fully take advantage of my entry-hazards as well as providing a MUCH needed water-resist which I later realized was the only type that this team doesnt have at least two resists for.



At A Glance:

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Under The Microscope:

Entry Hazard Supporters

Lead:

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Spread:

Swampert@Leftovers
Abilty: Torrent
Nature: Relaxed
252 Hp / 252 Def / 4 Atk
Moves:
-Stealth Rock
-Earthquake
-Ice Beam
-Roar


Strategy:

Well I am pretty sure that every one of you knows how the Mixpert Lead works, but for the sake of this Rmt, il explain anyway. Unlike many leads nowadays that either lose horribly or cause the other lead to run in terror, Swampert fairs fairly well against almost every lead, bar sleepers. Against faster Taunt Leads, I get to chose between either EQ or Ice Beam for the more common than not 2HKO. Against Slower leads, or non-Taunters, I almost always SR the first turn, then proceed to either Attack or Roar away until I find a mon that can't threaten me, then I either attack, or if I come across a grass mon, I can switch to Skarm to start Spike-Stacking.

The moveset here is pretty standard, Leftovers is Swamperts main form of Recovery, which works wonders whilst phasing the opponent away. A Relaxed Nature gives Swampert solid bulk, while not hindering Swampy's attacking capabilities, and the EV's make him a SOB to take down with anything but a grass attack. Stealth Rock is standard on pretty much every lead, especially on teams that focus on Entry-Hazards like mine. Earthquake is Swampert's main form of attack, getting a STAB boost, coming off a respectable atk stat and with 100 BPs, you can bet it will leave a dent in anything that doesnt resist it. Ice Beam is here to provide coverage and hit many things for Super-Effective damage that EQ fails to even hit, and if Swampy has a decent amount of health, takes care of Salamence also, and Roar is for phazing and scouting out the opponents team so I know when to bring in Skarmory.

Spiker:
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Spread:

Skarmory@Shed Shell
Ability: Pressure
Nature: Impish
252 Hp / 64 Atk / 176 Def / 16 Spe
Moves:
-Brave Bird
-Spikes
-Whirlwind
-Roost


Strategy:

Skarmory is here solely to provide Spikes for the team, and she does it flawlessly. Usually, Skarmory comes in on a grass type attack aimed at Swampert or an EQ aimed at Jirachi or Heatran and then whirwinds the first turn(yes whirlwind) solely to rack up SR damage and/or expire Rain Dance or Sunny Day if they are up. Then I Start To Spike, and when they switch in a mon to stop me, I switch to a counter and eliminate it so I am free to Spike worry-free. Once I get my spikes up I can Whirlwind and roost away until the team is at the mercy of Jirachi/Heatran/Gyarados.

Shed Shell is prefered here over Leftovers because I already have Roost for recovery, and it allows me to escape the dreaded Magnezone which can ruin my fun. Impish and the EV's give Skarmory optimum bulk and allow it to outspeed other Skarms and 64 Atk EV's give Brave Bird something to work off of. Brave Bird is just incase I get Taunted, or am the last mon alive, Spikes is for um...spikes? In order to weaken the foe's team, and combined with whirlwind and SR, I can usually cause at least 3 of the opponents mons to loose 50% health, 25 % from spikes each turn, or 25 % from SR each turn(Gyara/Mence) bar levitators. Also, Roost is obviously for recovery but also helps when I predict an electric attack coming of a paralyzed poke.


Scarfers


Revenger:
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Spread:

Jirachi@Choice Scarf
Ability: Serene Grace
Nature: Jolly
4 Hp / 252 Atk / 252 Spe
Moves:
-Iron Head
-Fire Punch
-Ice Punch
-
U-Turn

*Sorry about the color just highlight it*

Strategy:

"OMFG JIRACHI U FUCKING NOOB GO DIE"
Player left the room
NarutoXXUzumaki Wins!

Jirachi is nothing less than the glue that holds this team together. Without Jirachi, SOOOOOO many common OU mons would walk all over this team. She provides so much to this team its hard to explain. Virtually anything that nets a kill on my team can be easily dismissed of afterwards by Jirachi, and she also provides some much needed speed to our team. As stated early, this team was built around Jirachi and eliminating pokemon that resist its STAB flinch-haxing Iron Head and once the opposing team is significantly weakened, she comes in and devastates them. Early game, I almost always bring her out on something she threatens and then U-Turns out on the switch so that I can bring out the appropriate counter. On the other hand, in late game, she comes out and once I have seen enough of the team to be able to know whether they are going to switch, and to whom, or if they are going to stay in, I choose the appropriate attack and proceed to wreak havoc.

Choice Scarf is the key to this set for it allows Jirachi to outspeed almost everything in OU, and Jolly Nature and the EV'sallows it to either tie or beat anything bar +1 base 110's or higher, which area far from common, bar Latias who cant threaten me. Iron Head is necessary on Jirachi due to a relatively low 299 Atk, and combined with Serene Grace it allows me to get virtually twice as many hits in than most mons. Fire Punch allows me to deal with the likes of Lucario(After Spikes) and Scizor and to an extent, Metagross, While Ice Punch allows me to quickly eradicate Dragons from the opponents team, and there is nothing more satisfying than freezing Heatran on the Switch :D. Also, U-Turn allows me to survive and is very useful when it comes to scouting the opponents team and used with Spikes and Sr on the field, it can really rack up damage.



Clean Up:
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Spread:

Heatran@Choice Scarf
Ability: Flash Fire
Nature: Naive
4 Atk / 252 Spe / 252 SpAtk
Moves:
-Fire Blast
-Earth Power
-Dragon Pulse
-Explosion


Strategy:

Heatran is here to serve as my second revenger, for bulkier mons that I worry Jirachi will not be able to KO, and provides great synergy with Jirachi and Rotom. 9 times out of 10, He comes in on a Fire attack and once he gets a Flash Fire boost late game, you might as well just quit right then and there. Even without a Flash Fire boost he can easily dispatch of any steel in the metagame and also can handle unboosted dragons with Dragon Pulse. As well as an all out attacker, if a vital mon of my team is down and without it, a specific mon threatens me, I send out Heatran as a suicidal bomber to rid myself of any and all threats, offensive and defensive.

As you all probably know, Heatran equiped with a Choice Scarf and a Timid Nature with max Spe and SpAtk is a threat to any unprepared team. A Flash Fire boost, which is easy to achieve with 2 fire weak mons, makes up for the loss of SpAtk due to using Timid over Modest and allows Heatran to rip through teams using its main form of attack, Fire Blast. Also, Earth Power is used as a secondary STAB and hits many things that are immune or resistant to Fire for at least Neutral damage. Dragon Pulse allows me to hit Latias and Mence hard, so long as they dont carry Surf or EQ or are unboosted. And Explosion is really the staple of this set as it allows me to deal with a couple of threats that would otherwise threaten this team.


The Attackers


The Bulky Ghost:
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Spread:

Rotom-C@Leftovers
Ability: Levitate
Nature: Bold
252 Hp / 168 Def / 88 Spe
Moves:
-Leaf Storm
-Willow-Wisp
-Shadow Ball
-Thunderbolt


Strategy:

Rotom has not been on many teams because I always used to use Gengar over him for the Speed and attacking power, but after battling with Rotoms for a while, I noticed HOW MUCH bulk Rotom could actually run. Now, I absolutely love him, and He works well with pretty much everybody on my team, especially Heatran. He usually comes in on a Ground attack or Electric attack aimed at Skarmory or Gyarados and then shoots off STAB Thunderbolts and Shadow Balls, denting everything not named Blissey. He also provides me with my only Gyara and Swampert coverage, being able to survive a +1 Waterfall and OHKO back with Thunderbolt.

Leftovers allows Rotom to recover, if only a little, and combined with a Bold Nature and the Bulky EV's alloded make this Rotom pretty hard to take down with anything but a STAB Shadow Ball or Pursuit. Leaf Storm is the reason why I chose Rotom-C, In order to cover Swampert who would otherwise threaten my team, and HP Fire gives me some surprise OHKOs on Scizor. Shadow Ball provides a powerful STAB that is only resisted by Dark and Steel, and Thunderbolt is my most powerful STAB and my main choice of attack for anything that doesnt resist it.

The Crazy Fish:
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Spread:

Gyarados@Leftovers
Ability: Intimidate
Nature: Jolly
104 Hp / 192 Atk / 40 Def / 172 Spe
Moves:
-Dragon Dance
-Waterfall
-Stone Edge
-Taunt

*Again, sorry about the color*

Strategy:

Gyarados was the last mon added to this team, and one of the most important. Without Gyarados, my team would just switch around dealing a little damage and not really doing any real Intimidating...pun intended...damage and have no core sweeper. He comes in sometimes early game and sometimes late game depending on the opponents team and either rips holes in the rivaling team, or Cleans up the damage left by the other 3 offensive mons, and devastates the opposing team.

Leftovers allows Gyarados to survive longer if brought out Early Game, and I dont really miss the loss of power from not using LO but thats just me IDK about Jolteon's experience. Intimidate is great as it allows Gyarados to take more hits and combined with the Bulky Ev's Spread, he can be pretty hard to take down. The Ev's are something I came up with and its a modified version of the BulkyGyara spread on smogon, the only difference is the loss of a little bulk for the ability to outspeed base 130 Spe pokes and keep the same attacking power as the BulkyGyara spread. Dragon Dance is the staple of Gyarados and allows him to become a terrifying force and allows him to abuse the power and Flinch that his main STAB attack, Waterfall provides. Stone Edge allows him to hit flyers hard such as other Gyaras and Salamence, and Bounce gives him extra leftovers recovery and another powerful STAB attack.

Final Look:
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*Changes in
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THREAT LIST (STOLEN STRAIGHT FROM SCOFIELDS THREAD WHERE HE STOLE IT FROM PHIL'S THREAD WHERE HE STOLE IT FROM JABBA'S THREAD WHERE HE STOLE IT FROM KG'S!)

Defensive Threats:

Blissey - Can be a MAJOR pain, Jirachi Can Flinch it to death decently once hit by Spikes, Gyarados can handle once it gets a DD, though sometimes at the cost of paralysis, or Heatran can Explode on it.

Bronzong - Doesnt Really threaten anyone, but Heatran can handle it with ease, and Jirachi can revenge a weakened one.

Celebi - Skarmory, Jirachi, Rotom, Heatran, Gyarados, basically anyone but Swampert

Cresselia - Rotom can handle it, and Jirachi can flinch it to death

Forretress - Heatran and Rotom, Jirachi to an Extent, but only if it lacks EQ

Gliscor - Jirachi, Swampert

Gyarados - Rotom

Hippowdon - Gyarados, Jirachi if weakened

Jirachi - Heatran, my Jirachi, or Rotom, but T-Wave can be a pain

Rotom-A - my Rotom can handle most, Heatran's Fire Blast makes quick work of weakened ones.

Skarmory - Rotom or Heatran, Jirachi to an Extent

Snorlax - Jirachi can hax to death, Heatran can combat all that lack EQ

Suicune - Can be a major major pain, rotom can handle if it hasn't gotten in a calm mind, or Skarmory can Whirlwind away and Heatran can explode as a last resort.

Swampert - Rotom, if not Gyara can combat and Heatran can Explode

Tyranitar - Jirachi, Swampert

Vaporeon - Rotom

Zapdos - Can be hard to beat, Swampert can handle all that lack HP Grass, Jirachi can revenge a weakened one or any that lack Heat Wave, Heatran can Combat and usually come out on top, and Rotom can usually win if it is at full health.

Offensive Threats:

Azelf - Jirachi can make quick work , Swampert can combat, as well as rotom and Heatran.

Breloom - The sleep can really suck, Skarmory usually takes it, then i toss it between Jirachi and Rotom, but usually end up either loosing one or having both severely weakened, in short, Breloom is a BITCH

Gengar- Jirachi, Heatran

Gyarados - Rotom with ease, Heatran can explode.

Heatran - Gyarados, Swampert, Heatran, not a problem.

Infernape - Heatran, Gyarados, Rotom, Swampert, not that bad.

Jolteon - Heatran easily, Jirachi to an extent, Swampert if it lacks HP Grass

Latias - Jirachi, Heatran, Rotom, Swampert

Kingdra - Heatran can out of rain, Skarmory can whirlwind it out, Heatran explode if necessary or Jirachi can attempt to flinch...kind of a pain.

Lucario- Jirachi, Gyarados, Heatran, Swampert, Rotom, not too bad

Machamp - Go to Rotom on the Dynamic Punch, then To Heatran on the payback and Fire Blast it to oblivion.

Magnezone - Heatran, Rotom, Swampert, Jirachi if weakened

Mamoswine - The reason i chose Gyara over mence, Jirachi can Iron Head and hope for Flinch hax or Heatran can FB if it gets in.

Metagross - Heatran can handle, as well as Swampert

Salamence - Jirachi if it outspeeds, or flinches, rotom can T-bolt, Swampert can Ice beam it, annoying but can be handled.

Scizor - LOL CANT DO SHIT AGAINST MY TEAM...AT ALL

Starmie - My teams nemesis. I almost always lose someone. Heatran can explode but they usually predict that. Rotom and Jirachi can Revenge to an extent.

Tyranitar - Jirachi, Heatran if weakened, Swampert

Zapdos - Jirachi, Rotom, Heatran, not as big of a threat as the defensive one
 
Very nice team, I only have a couple things I would recommend you should take a look into:

Jirachi: I would use Thunder Punch over Fire Punch. This can help revenge kill Gyarados and you already have Pokes to deal with Scizor and other Steel types.

Heatran: Change the nature to Naive or Hasty to get more damage on Explosion.

Rotom-C: You might want to try Will-o-Wisp over HP Fire to cripple instead of just dealing damage. It might help you set up more with Gyarados in the end. Or Light Screen instead of WoW because your Rotom is physical defensive. Light Screen can help it take hits from both sides while dealing out damage.
 
Thanks for the rate Pseudonym

Jirachi: I would use Thunder Punch over Fire Punch. This can help revenge kill Gyarados and you already have Pokes to deal with Scizor and other Steel types.

Hmmm...I was always torn between Thunder punch and Ice punch but never considered Thunder Punch over Fire Punch. I will for sure test it. The main reason I have Fire Punch isnt so much for Scizor as Lucario. So it is just a matter of Lucario or Gyarados coverage, and I already have Heatran for lucario, and Rotom for Gyara, though Rotom takes considerable damage from Gyara and Heatran takes none from lucario because he outspeeds. Therefore it might be more helpful to have Thunder Punch so I will test it.

Heatran: Change the nature to Naive or Hasty to get more damage on Explosion.

Thanks for pointing that out, I knew that and have it on my team on Shoddy, but will for sure change that in the description.

Rotom-C: You might want to try Will-o-Wisp over HP Fire to cripple instead of just dealing damage. It might help you set up more with Gyarados in the end. Or Light Screen instead of WoW because your Rotom is physical defensive. Light Screen can help it take hits from both sides while dealing out damage.

I originally had that, but changed it to HP Fire because of Scizor constantly trying to pursuit me and since Rotom is pretty vital to the team, it is a major pain to have him gone. So I think I will stick with HP Fire,
 
Just a small Nitpick: Since you are using the Bulky Gyara set, I would recommend switching out Bounce for Taunt as it allows you to set up on so much more. Bounce is only really used for Celebi whom your whole team has covered. With Taunt, you wont have to worry about Skarmory or Swampert phazing you or random status.

Oh and to help with your Suicune and Starmie weakness, you should consider replacing Heatran with a Choice Specs Jolteon. It doesn't have the best synergy with Jirachi, it has good synergy with Gyarados, Swampert and Skarmory. It has immense power and speed allowing to clean up late game just like Heatran. Of course the downside to this would be being walled by Blissey even more.

Hope I helped!
 
Hello,

Your team seems to work quite well. I have just a few little suggestions.
First, if you feel Blissey is such a pain, you could use trick over u-turn/Fire Punch on Jirachi. U-Turn is a good scouting move but doesn't cover and threats you'll want to revenge. Fire Punch is even less needed if you also run scarf Heatran. By the way ThunderPunch is not really needed as your skarmory and your rotom should handle DD Gyara.
On Rotom I would drop HP fire and use will-o-wisp. It still hits scizor and lucario and renders them completely useless, but can hit other things 'better' that HP Fire.
On Gyarados you should try Taunt over Stone Edge or Bounce. You won't need both moves as one of them together with Waterfall already has good coverage and Taunt will help your team against stall.

Hope I could help. Good Luck !
 
I agree with LFC Rulez. Taunt Over Bounce. Comes in handy for those phazer's that would switch in thinking they can get a roar or whirlwind. Also you don't have nothing to absorb sleep. Maybe you can change your rotom-c to rest/talk.

Rotom C @ Leftovers
Calm
252 HP / 56 Def / 200 SpD
~ Rest
~ Sleep Talk
~ Discharge / Shadow Ball ( Your choice on what to pick. I think discharge would work best )
~ Will-O-Wisp
 
I would actually use taunt over Stone Edge. Bounce has a way of forcing quite a number of switches, so this would better take advantage of your entry hazards. It is obviously also more powerful and has better coverage than Stone Edge, most notably dealing with Celebi. I think we all agree that you definitely want Taunt on there somewhere anyway.
 
VERY nice team. I recommend only a couple of little changes (not sure if these were already mentioned). Firstly, I'd recommend Taunt over Bounce on Gyarados. It allows him to set up on SkarmBliss with impunity, and will cause FAR more switches, which your team loves. Also, I think you have Scizor a little TOO covered in this team. Skarmory easily sets up on it while Heatran destroys it. Therefore, I think you should replace either HP Fire on Rotom with WoW (makes Scizor and more stuff useless) or Pain Split, to give him recovery. If you don't want to, I'd change Fire Punch on Jirachi to Trick to screw up Blissey and make it useless, or Thunderpunch to make you able to revenge Gyarados (you always outspeed, and most will try to EQ, giving you a free kill).
 
Hello!

Cool team, but I think I could make it better. First off I think that Heatran seems pretty redundant on your team. It mostly just checks threats that your other Pokemon can already check or just sits around hoping for a lategame Flash Fire boost. While there's nothing wrong with that, it seems like a bit of a waste to me. I also notice that your team can have some big problems with Life Orb Starmie as it can come in on Jirachi or Heatran locked into the wrong move relatively easily and then do some serious damage; nothing on your team likes switching into an STAB Hydro Pump. Latias also looks like she could be troublesome, particularly Life Orb +3 Attacks versions (Jirachi is basically all you can do against her). What I would do is change Heatran to a Choice Scarf Tyranitar. Go for a set of Stone Edge | Crunch | Earthquake | Pursuit, an EV spread of 4 HP | 252 Atk | 252 Spe, and a Jolly nature. ScarfTar really helps patch up all of the weaknesses that your team has and can also do some serious damage lategame when all of the opponent's Rock-resists are gone (more Pokemon resist Fire Blast than Stone Edge).

Something that I could really see working on your team is Taunt Skarmory. Taunt Skarmory could really be cool on your team as I think that your team could really struggle with a well-played stall team (especially due to your rather large problems taking on Blissey and Vaporeon). Also Taunt Skarmory really excels in getting down three layers of Spikes against defensive foes, and I really feel like it would make for a more reliable team Spike-stacker as opposed to your current Skarmory. Use a set of Taunt | Spikes | Toxic | Roost, an EV spread of 252 HP | 72 Def | 184 Spe, and an Impish nature with the item Leftovers and the ability Keen Eye. In case you were wondering, 184 Speed EVs are to outpace Adamant maximum Speed Tyranitar variants.

I would definitely try Will-O-Wisp on Rotom-C as opposed to Hidden Power Fire. The only time that I can really see Hidden Power Fire being useful is for frying incoming Scizors, but really seeing as Scizor can't touch your team (mainly due to your obscene number of Bullet Punch resistances) it seems sorta pointless. Will-O-Wisp on the other hand is a cool choice for burning any incoming physical attackers like Salamence or Lucario, and this helps your team out as aside from Skarmory and Swampert they could be struggling to take some of the more powerful physical attacks out there like Choice Band Tyranitar's Stone Edge.

Another thing that I want you to try out is Taunt over Bounce on Gyarados. As I previously mentioned stall teams rip your Pokemon a new asshole, and with clever switching they really won't fall to any of your attacks. Taunt on Gyarados is used much the same as it is on Skarmory, but instead of being employed to lay more Spikes, it is being employed to get more Dragon Dances; just Taunt Pokemon like Blissey or Hippowdon that really can't do much damage to you and then proceed to stat up in their faces. While Bounce is helpful, I really feel like Taunt would be better for your team. If you really like Bounce however then by all means feel free to test out Taunt in place of Stone Edge instead.

Hope I helped, and just PM me if you have any questions! ;)
 
I would recommend switching out Bounce for Taunt as it allows you to set up on so much more. Bounce is only really used for Celebi whom your whole team has covered. With Taunt, you wont have to worry about Skarmory or Swampert phazing you or random status.

WOW haha I have never been a big fan of Taunt on Gyara but since practically everyone suggested it I will test it because it sounds promising.

First, if you feel Blissey is such a pain, you could use trick over u-turn/Fire Punch on Jirachi. U-Turn is a good scouting move but doesn't cover and threats you'll want to revenge. Fire Punch is even less needed if you also run scarf Heatran. By the way ThunderPunch is not really needed as your skarmory and your rotom should handle DD Gyara.


I have used Trick over U-Turn but prefered U-Turn, and have now realized that Fire Punch doesnt do much for this set, and dont really need anymore Gyara coverage with Thunder Punch so I will definately try Trick since it renders both blissey and Vappy obselete

On Rotom I would drop HP fire and use will-o-wisp. It still hits scizor and lucario and renders them completely useless, but can hit other things 'better' that HP Fire.

I am now also starting to see that Willow-Wisp would help here a lot more than HP Fire, so I will continue to test it but I think I might change that, thanks you a lot this has been very helpful

Maybe you can change your rotom-c to rest/talk.

Rotom C @ Leftovers
Calm
252 HP / 56 Def / 200 SpD
~ Rest
~ Sleep Talk
~ Discharge / Shadow Ball ( Your choice on what to pick. I think discharge would work best )
~ Will-O-Wisp

Hmmmm...I do have a problem with sleep and status but using this rotom would really hurt the team since the one of the reasons im using the moveset I am is because it checks so many threats that my team would otherwise be weak to, so thanks but personally I dont think that having an easier time with status is worth being walked over by many common OU mons.


Hey haha

Cool team, but I think I could make it better. First off I think that Heatran seems pretty redundant on your team. It mostly just checks threats that your other Pokemon can already check or just sits around hoping for a lategame Flash Fire boost. While there's nothing wrong with that, it seems like a bit of a waste to me. I also notice that your team can have some big problems with Life Orb Starmie as it can come in on Jirachi or Heatran locked into the wrong move relatively easily and then do some serious damage; nothing on your team likes switching into an STAB Hydro Pump. Latias also looks like she could be troublesome, particularly Life Orb +3 Attacks versions (Jirachi is basically all you can do against her). What I would do is change Heatran to a Choice Scarf Tyranitar. Go for a set of Stone Edge | Crunch | Earthquake | Pursuit, an EV spread of 4 HP | 252 Atk | 252 Spe, and a Jolly nature. ScarfTar really helps patch up all of the weaknesses that your team has and can also do some serious damage lategame when all of the opponent's Rock-resists are gone (more Pokemon resist Fire Blast than Stone Edge).

Wow never thought of that, the only reason I hesitate is because of Heatran's many resistances and because of Flash Fire boosting his power for a better late game sweep, but it is an excellent suggestion and I will definately test it. Thanks

Something that I could really see working on your team is Taunt Skarmory. Taunt Skarmory could really be cool on your team as I think that your team could really struggle with a well-played stall team (especially due to your rather large problems taking on Blissey and Vaporeon). Also Taunt Skarmory really excels in getting down three layers of Spikes against defensive foes, and I really feel like it would make for a more reliable team Spike-stacker as opposed to your current Skarmory. Use a set of Taunt | Spikes | Toxic | Roost, an EV spread of 252 HP | 72 Def | 184 Spe, and an Impish nature with the item Leftovers and the ability Keen Eye. In case you were wondering, 184 Speed EVs are to outpace Adamant maximum Speed Tyranitar variants.

This does look like it has potential, but without an attacking move it is totally screwed by Taunt users, but I still might try it because Spikes is so necessary for the team


***P.S. Sorry for the wait for the reply, my internet went down***
 
I can see Substitute Magnezone give you slight problems if it carries HP Grass.
It can come into two of your pokemon without worrying about much: Skarmory and Jirachi.
Magnezone coming into skarm is nothing new, so you have shed shell, but if it subs, you are going to have some slight trouble handling it. Swampert gets raped by HP grass, and after that dies, Heatran is going to take a substantial amount of damage from the t-bolt while you break the sub. You list Rotom as one of your Magnezone checks, but you can't really do anything back. All of your moves are resisted by it, and you can't WOW it if it has a sub. Since rotom lacks a recovery move, my guess is that Magnezone will come out on top of that match up.

If it comes in on the Jirachi locked into Iron Head, you lose your Revenge killer, and you have to deal with it behind the sub.

Yeah. That's my two cents.
 
Gyarados really should get Taunt, as suggested by so many people above. However, I think the moveset should be Dragon Dance / Waterfall / Taunt / and Return. Water + Normal gives almost unresisted coverage, as Stone Edge leaves Gyarados vulnerable to Breloom and Empoleon. Return is still resisted by Empoleon, but at least hits Breloom. I ran Stone Edge over Return once and was extremely vulnerable to Breloom. Also, after enough Dragon Dances (probably one, I don't know how many), you can taunt Breloom before it Spores or Substitutes.
 
@Black Blastoise
Yeah sorry about that I havent updated the description, I used to have HP FIRE over willow-wisp, but yes SubZone does cause problems, but Heatran can dispose of it pretty easily as well as swampert when it doesnt have HP grass. It does pose a threat being able to eliminate Jirachi and all, but I havent had too much trouble dealing with it, and instead of just stating the teams problems, in the future, I recommend noting problems AND suggesting ways to fix them...but thanks

@ Lucario Skywalker, it definately seems like it is viable so I will test it, but I lose super-effective coverage on MANY other pokes, but being able to hit breloom would be nice even though after Taunted it isnt much of a threat, also, and Stone Edge helps cover other Gyara and flyers trying to spoil my Sweep
 
Yeah, the gain of power and Neutral coverage isnt worht it in the long run, so Stone Edge is definately the way to go IMO
 
NO changing to ScarfTar makes it almost identical to my team (which it almost already is). Now let's see, you already have a lot of shit covered well, but I have some ideas for this team. Let's see some things this team lacks:

Toxic Spikes
a Rapid Spin user
Wish

Now let's look at some of the redundant things about this team:

two scarfers

Stall is going to rip this team a new asshole, yet you have offense covered very well. Now two things can be done about this. Make Jirachi into the Wish+CM set, and change Skarmory to Forretress. This would rip up stall, as well as provide Toxic Spikes for the rest of your team which is greatly appreciated for Heatran, Gyarados and Jirachi. Stall is going to be a pain with two scarfers but this will greatly patch that up. Your other Pokemon cover what Jirachi checked anyway, so it isn't a big loss. I definitely agree with all of Snorlaxe's decisions as well, bar the Skarmory one since i'm changing it to forry. Now I also kind of disagree with Rotom. You really need the constant spin-blocker in play, so you either need to change it to restalk or the sub pain split set, so you wont be dead when rotom is down against stall, since it is your primary spin blocker. Wish also helps with this, but not to the point that you won't need recovery. anyway i hope i helped and good luck =]
 
Alright Gyarados updated, seems to work a LOT better now, also, am testing the Wish+CM Jirachi, thanks for the rates guys
 
I really think that Choice Scarf Jirachi is too weak to do anything. I really hope you choose to stick with the CM set.

This team will be doing alot of switching because of the 2 choice Scarfs, so you might need a Rapid Spinner.
 
Just a quick rate, sorry it won't be so big as it is late.
I've notice a bit of a magnezone weakness and I think CM + Wish Rachi would surely help your team a lot more. For reason's that you are provided with wish support and you are able to cm wish stall magnezone's until you get +6 and can do a decent sweep.
385.png

Nature: Bold
Ev: 252 Hp 216 Def 40 Spd
~ThunderBolt
~Wish
~Calm Mind
~Phychic/Flash Cannon

I feel as if it will fix a lot of your team.
Although you make yourself Just a tad bit DDmence weak you can always intimidate and if swampert is at enough health kill it off with an ice beam.
Just on another note.
Ever try a special defensive skarmory. It pairs of with def swampert so well.
I ususual run
227.png

Nature:Careful
Ev: 252 HP 222 Sp.def 36 Spd
~Taunt
~Whirlwind
~Roost
~Taunt/BraveBird
I've notice if you run into another skarm and you notice it's a taunter I recommend switching out since they usually run more speed now. Although it can help at times. The reason Why I state Sp.def skarm. It can set up spikes easier in todays metagame by coming in on repeated draco meteors from dragons. At living mixmence's fire blast at full health. Yet it still has natural defensive bulk.

Sorry for the short rate but I hope these sets are tested and actually work in this team. Have a nice day(:
~DarkendFearz
 
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