Don't Stop Believin' V2.0

DON'T STOP BELIEVIN' V.2.0

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Introduction:



Well, I posted the first version of this team a while ago, looking for ways to improve it, and after a long while of testing, it is complete. This team has been by far the most succesfull team I have ever built, and thanks to anyone and everyone who contributed to it. It is based around setting up Entry Hazards and Phazing away at the opponent untill the majority of their team is revealed and consequently, significantly weakened. After that, I send in one of my 3 Sweepers to do the deed, depending on who they are weakest against. It has gotten me the farthest I had ever been on the Shoddybattle ladder, around 1500 before I didnt play for around a month and fell WAY back down due to AP testing and what not. So, without further adu, here is the team.

P.S. I hope im not breaking any rules by posting this


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Here is the type chart, as you can see this team was built in order to have two resistances to every type, and bar water, it does, which helps to keep the opponent on their toes when trying to predict around my moves, and helps my team not crumble if one member bites the dust.

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In Depth Look:

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Lead
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Swampert(F)@Leftovers
Ability: Torrent
EV's: 252 Hp / 252 Def / 4 Spe

Relaxed Nature (+Def, -Spe)
-Stealth Rock
-Ice Beam
-Earthquake
-Roar


Why?

After I started this team, the first thing I knew is that I was going to want entry hazards, and a lot of them. I wanted a lead who was going to be able to semi-reliably get Stealth Rock down early on, and if unable, severely damage or KO the other lead. After A long while of playtesting, I settled on Swampert, and personally I think it to be one of the best leads at the time. She can reliably get down Stealth Rock, which is a great asset to any team, take down many common leads, and Phaze away, racking up damage on the opponents team as well as revealing it, which greatly helps my ability to predict around their switches. Also, if she manages to stick around till late game at good health, she helps check Salamence for even a +1 Outrage cannot KO at full health.

How?

Stealth Rock and Roar work together beautifully by racking up damage on the opponents team, and are one of the reasons I chose Swampert. Earthquake is the main STAB attack on Swampert, and even without any Attack EV's, it destroys anything that is weak to it, and can take a sizeable chunk out of many that are Neutral to it. Ice Beam, on the other hand, is majorly just a coverage move, and is much weaker, but just as important as Earthquake is. It allows Swampert not to be walled as easily, and also makes being Intimidated much less of an issue. And the 4 Speed EV's are for outspeeding other Lead Swamperts and getting in the Roar before they can.

Who?

Swampert contributes to the team's Synergy by doing two things. She absorbs all Electric attacks aimed at Skarmory and Gyarados, which is always EXTREMELY helpful, and she takes some of the Fire attacks aimed at Skarmory and Jirachi, which is nice because then I dont have to reveal Heatran until late game. Also, with only one weakness, to Grass, she is covered easily by Skarmory, Heatran, and Jirachi. Also, She and Skarmory resist eachothers weaknesses flawlessly so they form a great pair of Phazers.

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Spiker
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Skarmory(F)@Shed Shell
Ability: Keen Eye
EV's: 252 Hp/ 36 Spe / 222 SpDef
Careful Nature (+SpDef, -SpAtk)
-Taunt
-Spikes
-Roost
-Whirlwind

Why?

As stated earlier, in the first stages of this team I knew I wanted entry hazards, and I knew Stealth Rock wasnt going to be enough to abuse. So I knew I wanted Spikes, and I also felt that in order to REALLY abuse the entry hazards, I was going to need more than one phazer, who needed to work well with Swampert. Looking through the list of Spikers I didnt have much options, and Skarmory was the only one who really fit the requirements. She efficiently lays down Spikes, and because of her Special Defensive EV spread, can take most special attacks aimed at Swampert, and the two of them make a great pair of phazers, resisting eachothers weaknesses perfectly.

How?


Spikes and Whirlwind, much like Stealth Rock and Roar on Swampert, are the staples of this set. Spikes and Stealth Rock together rack up immense dammage on the opponents team, making it much easier for my sweapers to do their job. Originally, I had Brave Bird over Taunt, and a Physically defensive EV Spread, but switched the spread when I saw how much of a difference it can make at being able to lay spikes on more pokemon, and take hits aimed at Swampert, which are mainly Special, much better. Taunt came after multiple people pointed out that my team was immensely weak to stall, and it helps a little, as well as letting me set up against other Phazers. Roost and Shed Shell make Skarmory THAT much harder to kill, for Magnezone is no longer able to trap me and the majority of the time she wont die to weak consecutive hits for she can just Roost off the damage.

Who?

Skarmory adds to the the teams synergy by taking 4 main types of attacks aimed at its teammates. It is usually the first switch in to Grass type attacks aimed at Swampert, and creates a great Phazing combo with her, as well as taking the Dark and Ghost type attacks that are aimed at my precious Toaster. Also, she provides a Ground Immunity which is extremely helpful in order to get her in safely. Her two weaknesses, Electrica and Fire are pretty easily covered by the rest of the team. Swampert resists both and is the primary switch in, but the Electric attacks can also go to Rotom, and the Fire attacks can also go to either Heatran or Gyarados.

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SpinBlocker
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Rotom-H@Leftovers
Ability: Levitate
EV's: 252 Hp/ 168 Def / 88 Spe
Bold Nature (+Def, -Atk)
-Will-O-Wisp
-Discharge
-Rest
-Sleep Talk

Why?

The second most important thing on a team that abuses Entry Hazards is a Spin-Blocker, to stop the opponent from simply Spinning away all the Entry-Hazards you worked so hard to set up. Now, the list of Spin-Blockers that I even considered were Gengar, Spiritomb, Dusknoir, and Rotom-A. Gengar, is faster and more powerful then the other 3, but that is not what I was looking for. Dusknoir is decent, but in my opinion outclassed by Rotom-A, and the only thing Spiritomb has over Rotom-A is that it isnt Pursuit bait, but Rotom-A has better typing, and the clear advantage, Levitate. It provides Status support through Will-O-Wisp and Discharge, which is always welcome, and Levitate is a great asset.

How?

Discharge is this Rotom's only attacking move, which isnt as much of a hinderence as you would think, for practically every Ground OU pokemon doesnt appreciate a burn anyway, and no Grass pokemon would dare switch into Rotom-H in fear of Overheat until the opponent knows its whole moveset, and the random paralysis is always invited. Actually, that is the reason I chose Rotom-H over the other Rotom forms. The abililty to scare away Grass Types and probably the most common Pursuit user, Scizor, is a bigger deal than it seems when it comes to Rotom's overall longevity. Will-O-Wisp is a great move in respect to keeping my little Phantom Toaster alive and well, for if I manage to burn Tyranitar on the switch, it cannot KO me even with Pursuit while fleeing, and ResTalk is the main Strategy of this set and, as you can see this Rotom is not meant to do much more than stay alive and support by Status and Spinblocking.

Who?

Rotom's main job Synergy-wise is to take any and all Ground type attacks aimed at either Heatran or Jirachi, for Levitate guarantees no damage to the little Toaster. Also, it serves as an Electric resist in case something happens to Swampert, and can buffer the attacks aimed at both Gyarados and Skarmory. It's two weakness's Ghost and Dark, are easily handled by both Skarmory and Heatran, who take minimal damage, and the Ghost type attacks usually go to Heatran, while the Dark's go to Skarmory and her awesome Physical bulk, but because they are both decently bulky on both sides, it can be Vice Versa if i feel the opponent may try to be witty and outpredict me.

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Revenger
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Tyranitar@Choice Scarf
Ability: Sand Stream
EV's: 4 Hp / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SpAtk)
-Crunch
-Pursuit
-Stone Edge
-Superpower

After a TON of testing, I decided to replace my Heatran with this Tyranitar. It still has many of Heatran's key resistances the team needed, all I miss out on is the Ice resists, and most pokemon with an Ice attack also carry a water so Heatran wasn't that helpful there anyway. Also, Tyranitar provides Sand Stream which is actually more helpful than I imagined because add that onto Spikes and SR and the opponent is hurting...big time. Crunch is a great and reliable STAB attack on Tyranitar, and is my main attack once its resists have been eliminated. Pursuit rids my team of the likes of Starmie, Gengar and Latias for good, who used to REALLY cause this team trouble. Stone Edge is a very strong secondary STAB, but the shaky accuracy sometimes sucks, and Superpower coming off Tyranitar's Sky High attack stat puts a hurt on even those who resist it.



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StallBreaker
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Jirachi@Leftovers
Abiltiy: Serene Grace

EV's: 252 Hp/ 80 Def / 176 Spe
Timid Nature (+Spe, -Atk)
-Calm Mind
-Wish
-Flash Cannon
-Thunderbolt

Why?

This Jirachi was originally a Choice Scarf Jirachi, and was who this team was originally based around, but has changed so much since then that it is now more centered around Heatran then it is Jirachi, but Jirachi still plays a very key role in this teams success. While Jirachi was Scarfed, this team had no problem at all with offensive teams, but was walked all over by stall, now, both playstyles are dealth with relatively easily. Offensive teams are Phazed around for residual damage until I feal they are significantly weakened to the point where Heatran and Jirachi can have some fun, Stall is absolutely ripped apart by this Jirachi, as it is able to heal itself and is immune to both Sanstorm and Toxic, so it cannot be taken down by normal Stall means.

How?

Calm Mind is a great stat boosting move on Jirachi, because not only does it boost its average SpAtk to great levels, it also makes Jirachi surprisingly hard to take down with anything but strong, Physical Fire or Groung type attacks. Psychic is the Primary STAB option here, and has surprisingly good Neutral Coverage in the OU Metagame, and Thunderbolt is a strong attack that with a couple of Calm Mind boosts, takes care of most pokemon that resist Psychic with relative ease, hitting almost all of them for Neutral Damage. The last move on this set is was originally Flash Cannon for a secondary STAB, but I found myself hardly ever using it, so I decided that my team was going to need Wish support anyway, and it makes this set even more of a nuisance for for Stall teams.

Who?

Honestly, Jirachi's only real job on the team is to sometimes take Grass type attacks aimed at Swampert, and deal with Stall. It's two weaknesses, Fire and Ground, are easily covered by the team and each have 3 resists. Fire can go to Gyarados, who resists both of Jirachi's weakness's, Heatran, or Swampert, and Ground can go to either Gyarados, Rotom, or Skarmory.

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Dancer
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Gyarados(F)@Leftovers

Ability: Intimidate
EV's: 156 Hp / 88 Atk / 96 Def / 168 Spe
Jolly Nature (+ Spe, -SpAtk)
-Dragon Dance
-Waterfall
-Stone Edge
-Taunt

Why?

At this point, I ended up going over the the Marriland Team builder and taking a look at the teams weakness's and I noticed one thing, I was in DIRE need of a water resist, and a Fighting Resist. Now, without doubling up on too many weaknesses, I needed someone who could resist both of these types and also provide support and fit in with the general theme of this team. Who can do all this? Gyarados. Gyarados is a great pokemon in today's metagame, and having two stat uppers, one Special and one Physical always goes a long way towards wearing out the opponents team. Also, it gives me a second Taunter which has been pretty helpful to stop Baton Pass chains and the likes of Skarmory coming in and trying to just Whirlwind me away and ruin my sweep.

How?


Clearly, Dragon Dance is the key to this set, for it allows Gyarados to boost its Attack to monstrous levels, and allows it to outspeed everything thats not scarfed in the OU metagame due to the Ev's that I gave it. It was originally the simple BulkyDos spread, but I was sick and tired of faster pokemon ruining my fun even after a Dragon Dance, so I went with a Jolly Nature and minimum speed EV's so that I reach 396, ouspeeding even positive natured base 130's after a Dragon Dance, then dumped the leftover EV's into attack to go a little way to make up for the loss of power due to going from Adamant to Jolly. Watefall is the primary STAB move on this set and is a great and reliable one at that, and the random Flinching never hurts, and Stone Edge is a risky but great move for coverage, as well as hitting the likes of Salamence hard, as well as other Gyara's. Taunt on the other hand, is great at stopping Phazers from coming in and ruining my sweep, as well as anyone thinking to Status me, and also helps a little against Stall teams and Baton Pass chains.

Who?

Gyarados's unique typing is great for my team. It helps by sometimes taking Fire attacks aimed at Skarmory and Jirachi, Although it is usually switched in to a Ground attack aimed at Heatran or Jirachi because buffering a hit and taking SR damage isnt the most tempting, and there are better choices for taking the Fire attacks, such as Heatran and Swampert. Also, it helps to take Fighting type attacks aimed at Heatran, though rotom is usually the first recipient of those due to its Immunity. It's one weakness, Electric, is easily handled by Swampert due to its Immunity, but Rotom can also buffer hits because it can just Rest off any damage.


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**Oh and if you didnt see my last Thread, this team is named after the song Don't Stop Believin' by Journey because of the way the opponent is lead into a false sense of confidence while I am setting up, then smashed by one of my three sweepers late game**

Thanks for reading...any suggestions will be tested and considered.


DON'T STOP BELIEVIN' V.2.O



 
This team looks fairly solid IMO. I think Heatran might do better HP Ice over Electric, to help deal with Dragon types. Though HP Electric would be to deal with Gyarados (I assume) you have Jirachi with Bolt, Rotom with Discharge and your own Gyarados with Stone Edge if you switch in on a Waterfall. I would try Dusknoir over Rotom-H

Dusknoir: Impish W/ Leftovers
252 HP, 84 Def, 172 SpDef
- Shadow Sneak
- Thunderpunch
- Will-O-Wisp
- Pain Split

Dusknoir, like Rotom, is still able to be a spin-blocker, cripple physical opponents with WoW, and hit Gyara with T-Punch. You can stay healthy while hurting your opponents with Pain Split and have a priority move which is something your team is missing.

Note: You have the description for Heatran as Rotom's description as well.
 
This team looks fairly solid IMO. I think Heatran might do better HP Ice over Electric, to help deal with Dragon types. Though HP Electric would be to deal with Gyarados (I assume) you have Jirachi with Bolt, Rotom with Discharge and your own Gyarados with Stone Edge if you switch in on a Waterfall. I would try Dusknoir over Rotom-H

Dusknoir: Impish W/ Leftovers
252 HP, 84 Def, 172 SpDef
- Shadow Sneak
- Thunderpunch
- Will-O-Wisp
- Pain Split

Dusknoir, like Rotom, is still able to be a spin-blocker, cripple physical opponents with WoW, and hit Gyara with T-Punch. You can stay healthy while hurting your opponents with Pain Split and have a priority move which is something your team is missing.
Hey thanks for the rate, um lets see, The reason I have Hp Electric over Ice on Heatran is partially because of Gyarados, but a large reason is because of Starmie. Without it, LO Starmie rips apart this team, and without it Gyara takes a large chunk out of either Rotom or Jirachi which leaves them opening to revenging, but thanks for the suggestion.

I did consider Dusknoir for the role of my SpinBlocker but with Dusknoir I lose a ground immunity, paralysis support, and a Status Absorber, I originally had Rotom-H running a more offensive moveset without ResTalk, but I got ripped a new asshole by any and all Status, so ResTalk is invaluable, and Pain Split isnt as reliable as rest and i need to keep my Spin Blocker alive.

EDIT: Oh and yeah stupid mistake, I typed it up ahead of time and copied and pasted each section individually. Its fixed now thanks
 
Latias can set up on every single member of your team bar skarmory with whirlwind, and with Dragon Pulse + Surf, two CMs (which would be very easy) it can decimate this team. I would suggest that jirachi be made the physical wish supporter with the moves Wish ~ U-Turn ~ Thunder Wave/Thunder ~ Iron Head/Ice Punch. If you opt for thunder wave and iron head then you can flinch-hax pokes to death (including latias) or Thunder (which with serene grace has a 42% chance to paralyze factoring accuracy and is a great asset against Rain Dance teams) and Ice punch can help you effectively deal with Skarmory who think they can wall you as well as a more reliable way of dealing with Latias. U-Turn helps you scout your opponents team and give a chance to get gyarados in for free using it's good synergy with Jirachi. You've already expressed your feeling towards wish. 240 HP / 160 Def / 76 SpD / 32 Spe are the EVs given on the analysis.
 
Latias can set up on every single member of your team bar skarmory with whirlwind, and with Dragon Pulse + Surf, two CMs (which would be very easy) it can decimate this team. I would suggest that jirachi be made the physical wish supporter with the moves Wish ~ U-Turn ~ Thunder Wave/Thunder ~ Iron Head/Ice Punch. If you opt for thunder wave and iron head then you can flinch-hax pokes to death (including latias) or Thunder (which with serene grace has a 42% chance to paralyze factoring accuracy and is a great asset against Rain Dance teams) and Ice punch can help you effectively deal with Skarmory who think they can wall you as well as a more reliable way of dealing with Latias. U-Turn helps you scout your opponents team and give a chance to get gyarados in for free using it's good synergy with Jirachi. You've already expressed your feeling towards wish. 240 HP / 160 Def / 76 SpD / 32 Spe are the EVs given on the analysis.



Yeah, Latias is a problem, I dont see how that Jirachi would help at all though because Latias still outspeeds Jirachi therefore flinch haxing is out, and Ice Punch fails to 2hko even Offensive CM Latias, while after 2 boosts, she can 3HKO right back. And by changing to that Jirachi Stall becomes a BIG problem for this team. Thanks though, I will test it but it doesnt seem to promising. Worst case Scenario with Latias I have to resort to Exploding with Heatran. Yes she is a problem, but will be UBERS soon anyway, and can be dealth with, at the sacrifice of Heatran.
 
Hi, I got your VM.

Looking at your team, you have mostly all threats covered to an extent. However, special attackers such as Latias and Starmie are definitely the kind of threats this team doesn't want to face. CM Latias can set-up with ease and LO Latias can sweep your team with little to no retaliation as Draco Meteor disposes of Swampert and Rotom-H while Thunderbolt takes care of Gyarados and Skarmory. Heatran is completely walled by Latias since it lacks Dragon Pulse and can be taken out with ease with the commonly used Surf. CM Latias can set-up on Jirachi since all it's moves are resisted and if it packs Surf, Thunderbolt or HP Fire, it will be able to beat Jirachi.

In order to solve this, I would reccomend replacing your Scarf Heatran with a Choice Scarf Tyranitar which still checks SD Lucario, Rotom-H and CM Jirachi reliably (like Heatran used to) and still provides a decent revenge killer with Choice Scarf boosting TTar's average Speed. Heatran along with Rotom-H was a bit redundant because both counter Scizor. Scarf Tyranitar outspeeds all three of Latias, Gengar and Latias while being able to threaten them with Pursuit or Crunch. Also, the Sandstorm that TTar causes is beneficial as three of your Pokemons aren't affected by it and the rest has Leftovers as an item to negate the minimal damage. SS works well with entry hazards such as Stealth Rock and Spikes to gradually wear down the foe's team and nullifying the Leftovers recovery. Here's the set:

Tyranitar @ Choice Scarf | Sandstream
Jolly | 4 HP / 252 Atk / 252 Spe
Stone Edge | Earthquake | Pursuit | Crunch

As for other options, I would suggest testing a more bulky EV Spread on Jirachi. Go for 252 HP / 220 Def / 36 Spe which allows you to take on Gyarados better. Also, I would test Flash Cannon on Jirachi over Psychic as it has very poor coverage in OU while Flash Cannon alleviates your Latias weakness.

Solid team and very nice presentation. Good Luck ;)
 
I like this team, and I recently made one with 4/5 Pokemon the same. It's basically the same thing, just different Pokemon thrown in.

I agree with Nosferalto, Tyranitar is a great Pokemon to check your blaring Latias, Gengar, and Starmie weakness (this will make 5/6 Pokemon the same.)

To abuse the Spikes and Stealth Rock damage even more, you should try changing Jirachi's set to the Sub CM version. It does great on a team like this, forcing a lot more switches that the Wish CM version, to my knowledge, as I've used both on my team. Substitute forces Pokemon that like to come in on Jirachi (Scizor for some reason, probably to get free damage from U-turn) to lose extra health just to break a substitute, then switch or die. This will also help to fix your weakness to faster special attackers a little more.

Overall, I love the presentation and team itself. It looks nearly the same as my team, except I have Roserade over Swampert and Tyranitar over Skarmory. Great team and good luck in the future.
 
I have spent quite some time looking for anything wrong with your team, and unfortunately, I can't find anything. This team is extremely well built, and the only suggestion I would make would be to place Scarf-Tar over Scarf-Tran, and even that has been said already.


I would change the 80 SpA Ev's on Jirachi to defense allowing it to come in on unboosted, weak attacks with more ease allowing it to pass wish to Swampert and Rotom allowing you to phaze much longer.
Flash Cannon is also much more helpful, allowing you to set-up on Latias and hit it neutrally, and can hit Tar much much harder.
With Discharge on Rotom, Jirachi can also run a bulkier spread as well, such as 252 Hp / 216 Def / 40 Spe with a Bold nature, making Wish-Passing ridiculously easy.


I know you also say Jirachi is your go-to stall breaker, but that is Bulky-Gyara's main reason for running taunt, is it not?
 
Edit: Changes that worked well have been made, thanks everyone, keep em comin

Oh and @ PinkLemonade, yes Gyarados's Taunt does Help with stall, thats what I meant, It isnt the main reason for it though. It stops Status'ers and Phazers from ending my sweep prematurely
 
Hello got the message.

There's honestly not much to change about this team, most of what has been said has been said already, so I'll try to make a few nitpicks here and there.

For Gyarados, consider running Bounce so you can kill off Celebi which could prove to be a nuisance by ending your sweep prematurely. Nothing on your team will particularly like getting crippled by twave bar swampert, which you wouldn't dream of switching in to Celebi any time soon. Gyarados isn't something that you would like to switch out while sweeping, especially since you take the risk of SR every time you switch in.

Something that you should really watch out for is a combination of Restalk Lava Plume Heatran + Forretress, which often pair together. Forretress can find ways to stick spikes in here and there on pokemon like Rotom-h and Swampert, while Heatran deals with Jirachi and puts pokemon like Gyarados at risk of getting burned should you switch it in. For starters, you should perhaps try considering running Skarmory in the lead slot so forretress doesn't toxic spike you turn one, as it is pretty detrimental to swampert later on in the game, and considering that you don't deal too well with Salamence you generally want Swampert at the highest health possible when dealing with it.

You could try running Rest over Roar on Swampert to stay in the game longer, though it's your call as to whether you are okay with the two turns of doing nothing or if you're okay with the spikes and think you can play well enough to get Jirachi in there safely and pass wish to Swampert for recovery.

That's really all i have to say for now, good luck with the team.
 
hey. typical team but i see a few weaknesses, naming mixmence and infernape, two very potent stall breakers. the best thing to fix this problem is to run latias>gyarados to fix those threats while still providing a solid CM sweeper.

also tbolt>discharge on rotom to not accidently paralyze tar who will pursuit you without getting burned.

thats all i need to say gl
 
Hello,

Got your PM, so I'll try to help.
Okay, obviously there have been some really constructive rates above and your team already looks really solid by now. Therefore you won't have to change too much. Also, after analyzing your team, I couldn't find any major flaws like threats you can't handle. Nonetheless some of the usual stall breakers might give you trouble if played well. These are Breloom, MixMence, Infernape, Gliscor and SD Lucario.

Breloom is always a nuisance for any team out there. Swampert and Tyranitar will give it perfect opportunities to set up Spore and Subs. Gyarados, Rotom and Skarmory can handle it quite well but each single one of them can be beaten by Breloom one on one. Skarmory for example will be 2hkoed by FocusPunch. Gyarados can Taunt and wall it quite nicely but can't really hurt it back, thus will be worn down by Seed Bomb. So your only real counter is Rotom-H. The danger behind this is the fact that if Rotom's asleep it turns into a real Pursuit fodder, as you will only have a 1/3 chance to attack with WoW. In order to definitely solve this problem, I would use either Bounce or Return over Stone Edge on Gyarados. Then Gyara will be able to break Breloom's Subs even without any boost.

MixMence is always a huge threat if you happen to mispredict. If you don't you should be able to handle it by smartly switching between Gyarados, Skarmory, Jirachi and Tyranitar.

Infernape: If it carries Nasty Plot and Grass Knot it can be a real pain for you. Only Tyranitar, who fortunately outspeeds, can handle it after one NP, so try not to lose it too early. Also I would try Earthquake over Superpower. Blissey, opposing Ttar and other stuff you'll want to hit with Superpower are covered quite nicely by the rest of your team, so I think EQ is worth a try. It will also reliably beat CM Jirachi.

Gliscor: If it's not carrying Toxic it's not a problem at all. But in case it does you have to be really careful. If Gyarados and Swampert get poisoned on the switch, Gliscor could possibly tear your team apart. I know that those two handle it quite well, maybe even when poisoned, but you should never forget that Gliscor easily beats the remaining 4 members of your team!

SD Lucario: This is maybe the most potent threat to you. You have to keep Tyranitar healthy in order to stand a chance. If Ttar is at 40% or less, Lucario will ohko every single member of your team with the usual moveset of CC, ESpeed and Crunch. So again, be really careful.

Additional nitpicks:

I would simply use an EV spread of 252HP, 252SpDef, 4 Def on Skarmory. As you don't carry Taunt you won't need much speed and especially without Lefties you will need as much bulk as possible.

On Rotom I would use Thunderbolt over Discharge. As stated above if you paralyze Ttar on the switch, Rotom is practically dead. Also there is a slight chance that Discharge won't break a Breloom's Sub if it invests in HP, so TBolt is the safer option.

This is really a very good team and I hope I could help to improve it even more. Good Luck !
 
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