Next slate is starting asap.Reserving Quiver Dance Butterfree (Set 1), Choice Band Ninjask (Set 2), and Choice Specs Chatot (Set 3)
Set 1: Quiver Dance
View attachment 175341
Butterfree @ Buginium Z
Ability: Tinted Lens
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Sleep Powder
- Substitute
Butterfree can take advantage of Tinted Lens and pair it more effectively with Quiver Dance than Mothim. Sleep Powder enables Butterfree to generate the free turns needed to set up Quiver Dance and actually start doing some damage. Though they have the same terrible typing defensively, rolling well on sleep turns is what differentiates Butterfree and makes it a potent, if delicate, Bug/Flying setup sweeper.
Set 2: Physical Wallbreaker
View attachment 175340
Ninjask @ Choice Band
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- U-turn
- Aerial Ace
- Leech Life
- Night Slash / Facade
Same verse as the first with Ninjask sharing the terrible Bug/Flying typing, but Ninjask specializes in the role of fast physical Bug/Flying wallbreaker much more with its incredible Speed Boost ability. With naturally high speed, Ninjask can afford to run an Adamant nature and still outspeed a good majority of the unboosted (and even boosted) metagame. Leech Life gives Ninjask a great STAB recovery move if it isn't clicking U-Turn. In comparison, Mothim suffers with its barely even mediocre speed stat, which allows Ninjask to figuratively and literally keep up better with the threats in the ZU metagame. If you've got a niche itch to use a Bug/Flying physical breaker (for some reason), Ninjask is a better fit for the role.
Set 3: Special Wallbreaker
View attachment 175342
Chatot @ Choice Specs
Ability: Tangled Feet
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- Chatter / Hidden Power Water
- Heat Wave
- U-turn
Though not Bug type nor able to take advantage of Tinted Lens, Chatot fits the bill of flimsy part Flying special Choice wallbreaker with a destructive STAB. There's little need for Tinted Lens when Boomburst hits for so much damage. Chatot can also run U-Turn, and while it can't take advantage of STAB boost on the move, Chatot is noticeably faster than Mothim, which works to its benefit when wallbreaking. Chatot's coverage for its Normal typing is also done through Heat Wave, and options like Chatter, HP Water, or HP Fighting. Mothim's inability to use a powerful Bug STAB move is what makes Chatot a much better pick as a frail special attacker that can pivot with U-Turn.
Set 2:Reserving Spikes Cacturne (Set 1) and Choice Band Fraxure (Set 2)
Set 1: Lead
Cacturne @ Focus Sash / Life Orb
Ability: Water Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Spikes
- Dark Pulse
- Giga Drain
- Sucker Punch
Cacturne is a good niche Spike setter that has a notably good match-up against the premier rocker of the tier, Golem. Cacturne's mixed attack stats are similar to Shiftry, but its access to Spikes are what give it its niche as an offensive setter. This gives it much more pressure than Delibird, who can hardly fire off an attack - let alone take one - as it tries to set Spikes.
Set 2: Wallbreaker
Fraxure @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw
- Stomping Tantrum
- Low Kick
Choice Band Fraxure wastes no time with Dragon Dance by using a devastating and nasty +1 Outrage at the very start. Fraxure's main advantage as a breaker over Delibird is (besides its obviously greater Attack stat) the pleasure of using such a powerful STAB, as the ZU metagame lacks many Steels or Fairies to switch in on Fraxure. Mold Breaker helps Fraxure to make up for its STAB, as it can allow Fraxure's Stomping Tantrum to hit Bronzor and allowing for nearly perfect coverage between it and Outrage. Delibird in comparison hardly can make a dent in opposing teams even with Hustle, as its STAB moves are weak and don't have the greatest coverage.
Set 2:![]()
Marowak @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bonemerang
- Knock Off
- Double-Edge / Stone Edge
- Stealth Rock
Marowak is a great anti-lead since it can defeat every Steath Rock setter not nammed Cradily (Persian doesn't beat Cradily after all) and can even even OHKO Golem with Bonemerang. Also unlike Persian it has access to Stealth Rock which makes it a better lead.
Set 3:Purugly @ Silk Scarf
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Sucker Punch / Knock Off
- Fake Out
- U-turn
Poke-Garfield here has roughly the same physical movepool as Kanto Persian, but notably is slightly stronger, has access to Sucker Punch, and has an extremely useful ability in Defiant. The speed tier is roughly the same as well. Simple as that, really.
Raichu @ Fightinium Z
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Focus Blast
- Hidden Power Ice
Raichu is a much more proficient user of Nasty Plot thanks to its excellent Electric/Fighting coverage. Most specially defensive walls such as Lickilicky, Altaria, or Mareanie struggle with taking Raichu's moveset. Raichu's high speed tier but better Special Attack make it much more effective as a late-game cleaner.