approved by Arcticbutts
op stolen from the NU/RU version
art by anundeadboy
The doubles ladder is a strange, strange place. It is filled to the brim with players using bad, outclassed, or flat-out non-viable sets/gimmicks or Pokemon such as Mat Block Greninja, Beat Up + Justified combos, and Aron (gross). This thread aims to remedy this disturbing trend by showing newer players which Pokemon and sets are bad, why they are bad, and which Pokemon or sets can perform a similar role to a much better effect.
Example post:
Don't use this:
spoontastic (Alakazam) @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Psyshock
- Shadow Ball
- Focus Blast
Why it's bad: Alakazam is outclassed by many other psychic types in the tier, mostly because it is extremely frail and therefore vulnerable to getting killed instantly by priority moves. It also has an inferior supporting movepool compared to other psychic types and special attackers available.
Use this instead:
spoons are gay (Deoxys-Attack) @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Psycho Boost
- Protect
- Ice Beam
- ExtremeSpeed
Why it's better: A combination of better movepool, better stats, and priority moves, make Deoxys-A significantly less shitty than Alakazam. It can easily go mixed thanks to its great physical and special coverage options and incredible stats. Deoxys-A puts great offensive pressure on opponents and is really difficult to play around because it hits so hard.
op stolen from the NU/RU version
art by anundeadboy

The doubles ladder is a strange, strange place. It is filled to the brim with players using bad, outclassed, or flat-out non-viable sets/gimmicks or Pokemon such as Mat Block Greninja, Beat Up + Justified combos, and Aron (gross). This thread aims to remedy this disturbing trend by showing newer players which Pokemon and sets are bad, why they are bad, and which Pokemon or sets can perform a similar role to a much better effect.
Example post:
Don't use this:

spoontastic (Alakazam) @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Psyshock
- Shadow Ball
- Focus Blast
Why it's bad: Alakazam is outclassed by many other psychic types in the tier, mostly because it is extremely frail and therefore vulnerable to getting killed instantly by priority moves. It also has an inferior supporting movepool compared to other psychic types and special attackers available.
Use this instead:

spoons are gay (Deoxys-Attack) @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Psycho Boost
- Protect
- Ice Beam
- ExtremeSpeed
Why it's better: A combination of better movepool, better stats, and priority moves, make Deoxys-A significantly less shitty than Alakazam. It can easily go mixed thanks to its great physical and special coverage options and incredible stats. Deoxys-A puts great offensive pressure on opponents and is really difficult to play around because it hits so hard.
I think one the things that draws noobs to Alakazam in Doubles is Magic Guard. However, it still sucks, as it's still too frail to take hits, and Magic Guard is only really useful for avoiding sandstorm damage - the other stuff that Magic Guard is useful for is either not common in Doubles e.g. entry hazards or an ineffective method for dealing with Alakazam e.g. burn. Definitely not enough to compensate for the many benefits that Deoxys has over Alakazam.
Another obvious example
Don't use this:
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Ninetales
Ability: Drought
Why it's bad: Frail with common weaknesses, horrible SpA for a sun attacker means it's reliant on Fire-type attacks to deal damage which everyone is prepared for, outmuscled by much of the metagame. Fails miserably against every other auto-weather inducer except Abomasnow. You'd be better off using a manual settler with Sunny Day if you really don't want to use Mega Zard Y
Use this instead:
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move 1: Heat Wave
move 2: Solar Beam
move 3: Focus Blast / Overheat
move 4: Protect
ability: Blaze
item: Charizardite Y
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid
Why it's better: Hits much, much harder than Ninetales. Actually has good special bulk. Not weak to Ground-type attacks. Can outmuscle many Pokemon that would majorly threaten Ninetales like Rotom-W thanks to Solarbeam and better special bulk, and even Heatran if running Focus Blast or Cresselia if running Overheat. Whilst it requires a Mega Stone, it's a great Mega, where as Ninetales is still not worth the moveslot
Don't use this:
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Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Rock Slide
- Earthquake
- Close Combat
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Whimsicott @ Focus Sash
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Tailwind
- Beat Up
- Encore
- Stun Spore
Why it's bad: Terracott, as it is more commonly known, is bad because it is predictable, and easy to prevent. Firstly, the opposition know what you are trying to do, protect + tailwind, then beat up + attack. Fake out can easily disrupt it or double attacking the whimsicott on the first turn can easily disrupt it. Terrakion is too reliant on the tailwind to be able to 'sweep', so if whimsicott didn't get tailwind up, a faster poke can easily ko terrakion. Even if the strategy works, bulky pokes, such as Landorus-T, can easily take a hit and ohko back.
Use This Instead:
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Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Rock Slide
- Earthquake
- Quick Guard
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Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect
Why it's better: One of the main ways people deal with terrakion is intimidate. Pairing it with a defiant user, Bisharp, will make the opponent think twice about bringing in an intimidate user as it will give Bisharp a free attack boost. Bisharp is also helpful as it takes out psychic and fairy types, which have super effective STABs vs Terrakion, whilst Terrakion can take on fire types which give Bisharp problems.
e: For a lot of gimmicks (safe swag, frost breath + anger point), it is hard to do a 'use that'.
Don't Use This:
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Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Knock Off
- Low Kick
Why it's bad: Ambipom, while it hits moderately hard with Life Orb, doesn't put out enough damage to compensate for it's pathetic 75/66/66 defenses (and Focus Sash is much, much worse; your damage output is next to none without a boosting item). Ambipom doesn't do much damage after it's been intimidated and used up its Fake Out. It's also dead weight against Trick Room because of it's frailty and high 115 speed.
Use This:
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Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Double-Edge / Return
- Power-Up Punch / Low Kick
- Sucker Punch
Why it's better: Mega Kangaskhan is arguably one of the best Pokemon in the Doubles Metagame right now. Well-rounded 105/85/85 defenses make it hard to OHKO without a Super-Effective attack, which is only found in one type. She hits as hard as a truck with either a STAB-boosted Double-Edge, which KOs 252/0 Wash Rotom after Fake Out through Sitrus Berry, or Return, which doesn't compromise her ridiculous bulk. Mega Kangaskhan either carries a way to beat Intimidate or nail bulky Steel Types in her Fighting Type move, and a powerful priority move in her last spot to snipe low-health threats or be useful inside of Trick Room. Like with most hard-hitting threats, it's difficult to play around her because no one wants to take a Parental-Bond boosted hit. All in all, a much better pick than Ambipom.
Don't use these
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Why they're bad: walling and toxic stalling in doubles simply isn't an effective strategy. The damage toxic does each turn is small, and these Pokemon simply cannot recover/not take damage well enough to survive attacks from any 2 Pokemon on your opponents team. Even with 95 attack on Gliscor, these Pokemon just don't have the offensive presence to be considered competitiely viable on any team. While it's true that some Pokemon in doubles are used for bulky support, none of these Pokemon are usually seen with movesets that benefit the team or their partners.
Even Clefable's gimmicky Cosmic+Stored power set from OU is lackluster at best, and is easily stopped or shut down. Not to mention that it takes far too many turns to set up, and once it goes down, you've already wasted several turns, and you're a Pokemon down.
Instead, use these!
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Why they're better: Bulky attacking/support is the way to go in doubles. Not only do these Pokemon have the substantial bulk you're no doubt looking for, they also offer either extreme offensive pressure or massive support towards your team (Kangaskhan & Scizor for Offence, Cresselia & Togekiss for support). You'll also notice in the movesets below that toxic is completely absent, and with good reason. If you want to wear down your opponents while avoiding taking damage, then bringing these bulky pokemon (with few weaknesses) onto your team is a must.
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