Doorknob vs Rognarokalex

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hi so ya

1v1 Singles, Acceptor chooses if FE or NFE
1 Day DQ
Arena: Butterfingers Arena (At the end of the first round, all items are dropped. If a training item is dropped, the original holder will still gain the benefits of it)
FE
Training items
All Abilities
1 Sub
Team Doorknob

288.png

Vigoroth [Laggers] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 78 (90/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 16

EC: 8/9
MC: 0
DC: N/A

Attacks:
Scratch*
Yawn*
Encore*
Slack Off*
Faint Attack*
Amnesia*
Counter
Flail
Focus Punch
Reversal

Hammer Arm*
Crush Claw*
Body Slam*

Rock Slide*
Protect*
Aerial Ace*
Shadow Claw
Substitute
Taunt
Earthquake

Total: 20

428.png

Lopunny [Peach] (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (DW Locked): (Innate) This Pokemon’s body is well trained and immune to paralysis.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Magic Coat
Mirror Coat
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Return
Quick Attack
Jump Kick
Bounce
Charm
Dizzy Punch
Agility
After You

Encore
Fake Out
Circle Throw

Protect
Dig
Thunder Wave
Thunder

Total: 23

Team Rognarokalex
477.png

Dusknoir (Cyvain) Male
Nature:
Brave
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 38 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0

Attacks: 23 Total
Leer
Nightshade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Thunder Punch
Ice Punch
Fire Punch
Gravity
Bind
Shadow Punch
Payback

Pain Split
Imprison
Faint Attack

Toxic
Protect
Shadow Ball
Taunt
Brick Break

Doorknob: Chooses Pokemon, item, and ability.
Rognarokalex: Issues Actions for the Round.
Doorknob: Actions
Me: Ref

GL folks.
 
Go Laggers!
289.png

Slaking [Laggers] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability
Truant: (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats:
HP: 125
Atk: Rank 6
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 85 (100/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 25

EC: 9/9
MC: 0
DC: N/A

Attacks:
Scratch*
Yawn*
Encore*
Slack Off*
Faint Attack*
Amnesia*
Counter
Flail
Uproar
Fury Swipes
Endure
Focus Punch
Reversal

Hammer Arm*
Crush Claw*
Body Slam*

Rock Slide*
Protect*
Aerial Ace*
Shadow Claw
Substitute
Taunt
Earthquake

Total: 23
 
ill equip an Exp Share to Cyvain

Taunt - Toxic - Confuse Ray
IF Taunt is used A1, protect that action and push actions down
IF Taunt is used A2, and slaking isnt taunted, switch last 2 actions to brick break
 
You're back to your lazy self again, Laggers, but its OK with stats like that!

Substitute (15) ~ Faint Attack ~ Shadow Claw
 
289.png

HP: 125
Energy: 100
Status: None

vs

477.png

HP: 90
Energy: 100
StatusL None

Round one:

Action one:
Slaking created a Substitute (15 HP)
-11 eng

Dusknoir used Taunt
Slaking was taunted for 6 actions
-10 eng

Action two:
Slaking used Faint Attack
RNG Rolls for crit 1-1000; result=698 (No crit)
[(6+ 1) * 1.5] = 10.5 Damage, rounds off to 11 Damage.
-4 Eng

Dusknoir used Toxic
But it failed
-7 eng

Action 3:
Slaking used Shadow Claw
RNG rolls for crit 1-1000; result 492 (No crit)
[(7 + 1) * 1.5] = 12 Damage
-5 eng

Dusknoir used Confuse Ray
But it failed
-5 eng
289.png
(Behind a 15 HP Substitute)
HP: 110
Energy: 80
Status: Taunted for 4 more actions.

vs

477.png

HP: 67
Energy: 78
Status: None
 
Dragonboy, you are following the old rules for Truant. The new one, as updated in the Implementation thread, is found in my Slaking's description. Now, it counts as if he had used Hyper Beam/Giga Impact every other action, and is Sluggish.

Also, Shadow Claw does 12 Damage [7 (BAP) + 1 (Stat difference above 5)] * 1.5 (SE)=12. You forgot the STAB energy reduction on Confuse Ray, as well, and forgot to subtract 15 HP from my 125 for the sub.

"Good work, Laggers!"
"Good work, Laggers!"
Shadow Claw ~ Faint Attack ~ Shadow Claw
If he disables Shadow Claw, use Faint Attack.
If he disables Faint Attack, use Aerial Ace.
 
Sluggish description from the referee resource thread.
Korski said:
"Sluggish": While a Pokemon doesn't have to take an entire Action to recharge after moves like Hyper Beam and Blast Burn, they will be unable to perform Protective Attacks (Protect/Detect), Evasive attacks (Agility, Teleport, Dodge) attacks with an Energy Cost higher than 5, and non-attacking moves with an Energy Cost higher than 8. Sluggishness lasts for one Action after a Pokemon uses one of those relevant moves.

Also, 125-15=110.
 
After an IRC discussion with Seven Deadly Sins, it has been concluded that Doorknob's actions for this round are illegal, as Shadow Claw's base EC for Action 1 would be 9 and Laggers is Sluggish on Action 1. Please reorder, Doorknob, and I will ref this ASAP.
 
Sorry for that oversight! Here are me new orders. They are essentially the same, so I guess Alex won't have to reorder.

Faint Attack ~ Shadow Claw ~ Faint Attack
 
Round 2: Energy changes, and so does the ref...

Rules:
1v1 Singles, Acceptor chooses if FE or NFE
1 Day DQ
FE
Training items
All Abilities
1 Sub

289.png

Slaking [Laggers] (M)
Nature: Sassy

Stats:
HP: 110
Energy: 76
Atk: Rank 6
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 85 (100/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 25
Boosts: none
Other: Substitute (15 HP), Taunted (4 actions)
477.png

Dusknoir (Cyvain) Male
Nature:
Brave

Stats:
HP: 67
Energy: 79
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 38 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Boosts: none
Other: none

Round 2 Begin!

Laggers, still sluggish from the events of last round, uses the power of the shadows to pull off a Faint Attack, striking Cyvain for some moderate damage. Cyvain promptly throws a brick at Laggers's Substitute before floating up and breaking it. The resulting flying bits of brick collide vigorously with the Substitute, barely leaving it standing.

This doesn't deter Laggers, however, as he simply uses the power of the shadows again to rake his claws across Cyvain's face. Cyvain finally breaks Laggers's sub this action with another Brick Break, finally exposing Laggers to the elements again.

Laggers, now sluggish again, just repeats his first action, leaving Cyvain at almost exactly half of the health he began this round with. Cyvain, on the other hand, decides to confuse Laggers this action, and the confusion proves to be quite intense. Perhaps Cyvain can pull off a comeback after all!

End Round 2

289.png

Slaking [Laggers] (M)
Nature: Sassy

Stats:
HP: 110
Energy: 57
Atk: Rank 6
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 85 (100/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 25
Boosts: none
Other: Taunted (1 action), Confused (4 actions)
477.png

Dusknoir (Cyvain) Male
Nature:
Brave

Stats:
HP: 34
Energy: 59
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 38 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Boosts: none
Other: none

Faint Attack (Slaking) [Crit Roll: 770; no crit]
(6 + 5*1.5 + 1*1 – 5*1.5) * 1.5 = 10.5 damage
Energy Cost: 6

Brick Break (Dusknoir) [Crit Roll: 8641; no crit]
(8 + 5*1.5 – 4*1.5) * 1.5 = 14.25 damage
Energy Cost: 6


Shadow Claw (Slaking) [Crit Roll: 9669; no crit]
(7 + 5*1.5 + 1*1 – 5*1.5) * 1.5 = 12 damage
Energy Cost: 7

Brick Break (Dusknoir) [Crit Roll: 1678; no crit]
(8 + 5*1.5 – 4*1.5) * 1.5 = 14.25 damage
Energy Cost: 10
Slaking’s Substitute broke!


Faint Attack (Slaking) [Crit Roll: 4222; no crit]
(6 + 5*1.5 + 1*1 – 5*1.5) * 1.5 = 10.5 damage
Energy Cost: 6

Confuse Ray (Dusknoir) [Duration Roll: 6796; 4 actions]
Slaking was intensely confused!
Energy Cost: 4

End of Round:
Slaking: 0 damage
Dusknoir: 33 damage

Ragnarokalex, you're up next!
 
Round 3: Reffing Two Battles is Getting Very Confusing

Rules:
1v1 Singles, Acceptor chooses if FE or NFE
1 Day DQ
FE
Training items
All Abilities
1 Sub

289.png

Slaking [Laggers] (M)
Nature: Sassy

Stats:
HP: 110
Energy: 57
Atk: Rank 6
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 85 (100/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 25
Boosts: none
Other: Taunted (1 action), Confused (4 actions)
477.png

Dusknoir (Cyvain) Male
Nature:
Brave

Stats:
HP: 34
Energy: 59
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 38 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Boosts: none
Other: none

Round 3 Begin!

Laggers starts off looking quite confused, which might explains why he starts hitting himself as soon as the round begins. Cyvain takes full advantage of this lapse in action, using Pain Split to somewhat alleviate his current HP woes.

Laggers is still trying to get it together, and he finally succeeds, but not without another action of self-inflicted pain. Cyvain promptly busts a brick on Laggers's forehead, knocking the Slaking backwards in a fit of rage.

Laggers then decides to set up a Substitute to take his hits for him, although it takes a solid chunk out of his HP. Cyvain attempts to get in another hit this round, but his Brick Break just collides with the Substitute, leaving it barely intact.

This round has definitely brought the two Pokemon much closer in the standings. Can Doorknob recover from the luck hax this round, or will Ragnarokalex continue to make a comeback? Only time will tell...

End Round 3

289.png

Slaking [Laggers] (M)
Nature: Sassy

Stats:
HP: 42
Energy: 39
Atk: Rank 6
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 85 (100/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 25
Boosts: none
Other: Substitute (1 HP)
477.png

Dusknoir (Cyvain) Male
Nature:
Brave

Stats:
HP: 59
Energy: 14
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 38 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Boosts: none
Other: none

Shadow Claw (Slaking) [Confusion Roll: 6643; hit self]
(4 + 6*1.5 – 4*1.5) * 1 = 7 damage
Energy Cost: 3
Slaking’s confusion counter fell! (2 actions)

Pain Split (Dusknoir) [Success]
New HPs: 78 (Slaking), 59 (Dusknoir)
Energy Cost: 29


Faint Attack (Slaking) [Confusion Roll: 8323; hit self]
(4 + 6*1.5 – 4*1.5) * 1 = 7 damage
Energy Cost: 3
Slaking’s confusion counter fell! (0 actions)

Brick Break (Dusknoir) [Crit Roll: 1443; no crit]
(8 + 5*1.5 – 4*1.5) * 1.5 = 14.25 damage
Energy Cost: 6


Substitute {15} (Slaking) [Success]
Energy Cost: 12

Brick Break (Dusknoir) [Crit Roll: 9298; no crit]
(8 + 5*1.5 – 4*1.5) * 1.5 = 14.25 damage
Energy Cost: 10

Post-Round:
Slaking: 68.25 ~ 68 damage, -18 energy
Dusknoir: -25 damage, -45 energy

Doorknob, make your next move!
 
Shadow Claw ~ Faint Attack ~ Shadow Claw
If he Disables Shadow Claw, replace those with Faint Attacks.
If he Disables Faint Attack, replace those with Shadow Claws.
 
Round 4: Lights, Camera, Inaction!

Rules:
1v1 Singles, Acceptor chooses if FE or NFE
1 Day DQ
FE
Training items
All Abilities
1 Sub

289.png

Slaking [Laggers] (M)
Nature: Sassy

Stats:
HP: 42
Energy: 39
Atk: Rank 6
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 85 (100/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 25
Boosts: none
Other: Substitute (1 HP)
477.png

Dusknoir (Cyvain) Male
Nature:
Brave

Stats:
HP: 59
Energy: 14
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 38 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Boosts: none
Other: none

Round 4 Begin!

Laggers keeps doing exactly what he's been doing: spamming Shadow Claw and Faint Attack and hoping for the best. As usual, it doesn't crit, but at least it does something. Cyvain wraps himself around Laggers's Substitute, squeezing the last HP out of it as violently as possible. Laggers doesn't seem impressed.

Another actions goes by without anything eventful as Laggers Faint Attacks Cyvain for some light damage while Cyvain takes a chill pill. Exciting.

But then, suddenly, without warning, Laggers gets a CRITICAL HIT with Shadow Claw on Action 3! WHOOOOOOOOOOOOOOOOOOOA! To be fair, it still did <17 damage, but if it gets this match any closer to completion, I'm all for it. Cyvain responds with another Confuse Ray, this one severely confusing Laggers. That's about it.

Doorknob is looking very close to victory now. Can he finish RA off next round? The correct answer is: WHITE FONT FTW

End Round 4

289.png

Slaking [Laggers] (M)
Nature: Sassy

Stats:
HP: 42
Energy: 19
Atk: Rank 6
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 85 (100/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 25
Boosts: none
Other: Confused (3 actions)
477.png

Dusknoir (Cyvain) Male
Nature:
Brave

Stats:
HP: 20
Energy: 18
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 38 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Boosts: none
Other: none

Shadow Claw (Slaking) [Crit Roll: 3785; no crit]
(7 + 5*1.5 + 1*1 – 5*1.5) * 1.5 = 12 damage
Energy Cost: 7

Bind (Dusknoir) [Hit Roll: 5580, Crit Roll: 8204; no crit]
(3 + 5*1.5 – 4*1.5) * 1 = 4.5 damage
Slaking’s Substitute broke!
Energy Cost: 4


Faint Attack (Slaking) [Crit Roll: 6783; no crit]
(6 + 5*1.5 + 1*1 – 5*1.5) * 1.5 = 10.5 damage
Energy Cost: 6

Chill (Dusknoir) [Success]
Energy Restored: 12


Shadow Claw (Slaking) [Crit Roll: 685; crit]
(7 + 3 + 5*1.5 + 1*1 – 5*1.5) * 1.5 = 16.5 damage
Energy Cost: 7

Confuse Ray (Dusknoir) [Duration Roll: 6542; 3 actions]
Slaking became severely confused! (3 actions)
Energy Cost: 4

Post-Round:
Slaking: 0 damage, -20 energy
Dusknoir: 39 damage, +4 energy

Ragnarokalex, you're up again!
 
Let's use some of our tricks -- we don't need those that often!

Encore (Confuse Ray) ~ Faint Attack ~ chill
If hitself in confusion A1, then replace a3 with Shadow Claw
 
Round 5: Very Confusing

Rules:
1v1 Singles, Acceptor chooses if FE or NFE
1 Day DQ
FE
Training items
All Abilities
1 Sub

289.png

Slaking [Laggers] (M)
Nature: Sassy

Stats:
HP: 42
Energy: 19
Atk: Rank 6
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 85 (100/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 25
Boosts: none
Other: Confused (3 actions)
477.png

Dusknoir (Cyvain) Male
Nature:
Brave

Stats:
HP: 20
Energy: 18
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 38 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Boosts: none
Other: none

Round 5 Begin!

There isn't really much to say here except that neither player's strategy worked exactly as they intended. Laggers successfully trolled Cyvain, but he also hit himself in confusion, letting Cyvain survive past Action 1 of the next round. I think the match is pretty much set at this point, but we still have to do the next round as a formality. Wonderful...

End Round 5

289.png

Slaking [Laggers] (M)
Nature: Sassy

Stats:
HP: 35
Energy: 17
Atk: Rank 6
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 85 (100/1.15)
Size Class: 4
Weight Class: 5
Base Rank Total: 25
Boosts: none
Other: none
477.png

Dusknoir (Cyvain) Male
Nature:
Brave

Stats:
HP: 20
Energy: 3
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 38 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
Boosts: none
Other: none

Encore (Slaking) [Confusion Roll: 3633; success]
Energy Cost: 11

Confuse Ray (Dusknoir) [Failed]
Energy Cost: 4


Faint Attack (Slaking) [Confusion Roll: 5056; hit self]
(4 + 5*1.5 + 1*1 – 4*1.5) * 1 = 6.5 damage
Slaking’s confusion stage fell! (0 actions)
Energy Cost: 3

Confuse Ray (Dusknoir) [Failed]
Energy Cost: 4


Protect (Dusknoir) [Success]
Damage Blocked: 0
Energy Cost: 7

Chill (Slaking) [Success]
Energy Restored: 12

Post-Round:
Slaking: 6.5 ~ 7 damage, -2 energy
Dusknoir: 0 damage, -15 energy

Doorknob, finish this match!
 
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