K so today was the first time I played Clockwerk and he was pretty fun, but I was unsure of how to build him. I went solo offlane, Cogs first, and maxed Flare and then Assault. Itemwise, Wand, Phase, Vanguard, Aghs, Blademail in that order. Since I was playing with my beginner-ish friend, I could be a bit less serious with the items and stuff so I wanted Aghs to throw out more hooks. However, what would a more normal build go? I think the guides are outdated since Cogs first is what I see Clocks do, but the guides don't get it. Etc. What are some good offlane builds?
Depends on the skill level and individual game. Unlike some heroes that have one set skillbuild (QoP/Zeus/Lina come to mind), Clock can go a variety of paths to fit his goals in lane.
Generally you want more points in Rocket for the following reasons:
-You can't get in lasthit range and want to use it to farm.
-You want to counterpush/harass or put pressure on other lanes.
-You want good killing potential without needing to get into melee range.
-You want to block neutral spawns (yes, it does this).
Cogs always require at least 1 level early, as 5 seconds of disable is incredible and you can use it to escape. But take more levels if:
-You're trying to use it to harass/manaburn a melee/short range opponent (i.e. laning against Naix, Luna).
-Your allies deal so much damage that the extra 1 second of disable is worthwhile (rare).
You always want a single level of Battery, but take more levels if:
-You can get into melee range with a single opponent and want to deal more damage to them.
Most competitive(-esque) games will call for max Rocket first, as the cooldown and damage improve per level, allowing you to stand back and get easy lasthits. Once midgame comes along, you can get some gold just by spamming it to push/counterpush lanes, and in engagements you can slowly wear down your opponents with a low-damage but large AoE nuke. If your opponents are pushing early, you can weaken creepwaves with it as well.
Rockets maxed first are preferred to Battery Assault or Cogs, as usually you can't get a full Battery Assault off on a single hero. The enemy would come to a lone hero's aid or otherwise cast some spell to prevent you from getting the cogs off (like Disruption or activating an escape/blink/etc).
Cogs maxed first can be used against a melee-heavy lineup (or during a prolonged laning phase against a melee opponent with little pressure), but this is relatively uncommon. The disable is constant on levels and the duration is already 5 seconds at level 1. With more levels, you can manaburn and damage enemies more, but they're still unlikely to walk into it.
Standard build:
1. Rockets/Cogs
2. Cogs/Rockets
3. Battery
4. Rockets
5. Rockets
6. Hook
7. Rockets
8-10. Battery
11. Hook
12-14: Cogs
15. Stats
16. Hook
17-25. Stats