Tournament DOU Draft Tournament - Battle Pools

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zoe

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  • All games must be played in the 6v6 Doubles Draft with Tera Type Preview on either smogtours.psim.us or psim.us.
  • General tournament rules and regulations apply and can be found here.
  • All sets are best-of-one.
  • The following rules and clauses are in place
    • Endless Battle Clause: Players cannot use any moveset on any Pokémon capable of intentionally causing an endless battle. Thus:
      • A Pokémon may not carry Recycle and hold a Leppa Berry in conjunction with Heal Pulse and Milk Drink, Moonlight, Morning Sun, Recover, Roost, Slack Off, Soft-Boiled, or Wish.
      • A Pokémon may not hold a Leppa Berry while carrying Recycle and Pain Split.
      • A Pokémon may not hold a Leppa Berry while carrying Recycle and Fling
    • Evasion Clause: Players cannot use the moves Double Team or Minimize.
    • OHKO Clause: Players cannot use the moves Fissure, Guillotine, Horn Drill, or Sheer Cold.
    • Species Clause: Players cannot have two Pokémon with the same Pokédex number on the same team.
    • Gravity Sleep Clause: Sleep moves with below one hundred percent accuracy may not be used in conjunction with Gravity.
  • Dark Void and Last Respects are banned.
  • You can only use Pokemon you drafted, if it wasn't clear.

You must fight all players within your pool before the deadline, all activity decisions will be made by the hosts if necessary. The top two players in each pool will advance to a single elimination bracket.

Draft results can be found here.

Pool #1: Steam Buns (steam_buns), Glimmer (glimmrawr), mimi (toondarkmagiciangirl), Kamikaze_Koalq (classy_birb)
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Pool #2: Idyll (idyllanth), MeowsephStalin (amobofangryducks), LogIce (logice), grayblood (bringbackoldusernames)
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Pool #3: Hys (xhys), charmdi (hopeless5089), ~Undead~ (undeadvgccc), zee (hearthflamer)
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Pool #4: Terekusai (qy24), ihbst (chariard), Bananacrazy111 (piranhaplant), SuckyLucky (screamachine)
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Pool #5: AKhant (akhant.), ACExDiscostu93 (acexdiscostu93), Ado! (woahthereado), veti (2kuna50lipa)
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Pool #6: yuki (ps_yuki), lydian (.lydian), udhhfd12345 (alex123), LuBiStar20 (bestwhimsicott)
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Pool #7: Aldrich (aldrichyan), Lindwurm (robinary), qsns (qsns), Schister (schisternick)
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Pool #8: Queen of Bean (queenofbean), WafflKings (wafflkings), oh the guilt (ohthealt), Smudge (smudge)
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Pool #9: Amaranth (amaranthrby), Flying Beagle (flying.beagle), Staraptor (staraptor), CodeVG (codeanish)
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Pool #10: YoBuddy (yobuddy.), EatFoods (eatfoods), scionicle (scionicle), StreetCredCookie (streetcredcookie)
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Pool #11: Fluffy EGA (fluffydvd), trace (sennarin), Getsuga Raiga (buzzcutmochi_), Akaru Kokuyo (Akaruyo)
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Pool #12: NinjaSnapple (ninjaapple), Fangame10 (fangame), Penter (penterj), iPetBigfoot (ipetbigfoot)

The current standing deadline is November 17th, 10:59pm GMT -5, however this is subject to change due to the delay in posting the pools, so if needed the deadline will be pushed back a week to November 24th, 10:59pm GMT -5, with the Single Elimination bracket occurring as soon as possible once the pools stage has ended.
 
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YoBuddy's Draft Tier List/Power Rankings

Disclaimer: There are 48 teams so I can’t afford to give a particularly in-depth analysis of any team. I additionally value versatility a bit more than the average player so if your team of 5 DOU mons and 3 coughing babies isn’t ranked as high as you think it should, that’s why. Note I am not considering a player’s skill or familiarity with the mons that they have chosen. I am also not taking into account pools matchups. A great team could get a rough pool and perform poorly. I am also taking all your picks into account. I will trash your meme pick.

As there are so many teams, I will be ranking them in tiers that will be roughly ordered, instead of giving a 1st-47th ranking for each team. I didn’t rank my own team.


There are some common issues I’ve noticed among many of the teams. I won’t always call them out in each analysis if I have something better to say but I am taking them into account.

Speed tiers. Speed is extremely important in all games of Pokemon and especially draft. In draft it is critical that you vary your speed tiers so that your opponents must choose which Pokemon of yours to speed creep and which to not. A lot of teams have a huge portion of their team between base 85 and 100 speed and any Pokemon a bit higher than 100 are going to have a field day and any Pokemon lower are going to be able to max out their bulk or offensive stats with little repercussion. Many teams have an Ogerpon form as their fastest Pokemon, so any Pokemon with base 111 speed or more will be able to outspeed any non-boosted Pokemon against many teams, making them quite valuable. Dragapult effectively has base 119 HP against the aforementioned Ogerpon teams for example. Having poor speed tiers essentially gives your opponents extra BST to work with and a number of players will fall victim to their sub-optimal speed choices.

Anti-synergy. While it isn’t necessarily a deal-breaker having anti-synergy limits your options when building and makes life easier for your opponent. Even if you only want to run one specific set on a Pokemon and ignore its potential options you are removing the number of sets your opponent has to respect in the builder. Things like Psychic Surge + a large number of priority moves are to be avoided where possible.

Missing options. Some people drafted Pokemon that have abilities or moves that only activate under certain conditions, but don’t have great ways of achieving that condition. Weather abilities or Competitive without a strong physical core are some of the most common examples of this. Each Pokemon’s points value is based around their full potential and if you are leaving some of that potential behind at the draft board then you are making ineffective use of your points. Depending on the Pokemon it may not be that big of a deal but please stop drafting Archaludon with limited ways of setting rain.

S Tier
These teams are the best of the best. They have powerful threats and the ability to deal with their opponent’s threats in a variety of ways.
Idyll
:Chien-Pao: (135 base speed) :Ogerpon Hearthflame: (110) :Meowstic: (104) :Palafin: (100) :Moltres-Galar: (90) :Dragonite: (80) :Rampardos: (58) :Ariados: (40)
Idyll has a fearsome team of powerful physical attackers, further boosted by Chien-Pao's Sword of Ruin. Idyll managed to afford this with a smart selection of 1-point picks Rampardos and Ariados that will provide good value for their low price. Opponent’s will be able to combat Idyll’s physical threats with heavy defense investment of their own, considering his strongest special attacker is Galarian-Moltres, who sits at a modest base 100 special attack. Meowstic-M rounds out this team, providing Fake Out support as well as Prankster screens to keep Idyll’s strongest Pokemon on the field as long as possible.

Glimmer
:Chien-Pao: (135) :Sneasler: (120) :Gliscor: (95) :Indeedee: (95) :Armarouge: (75) :Dudunsparce: (55) :Ampharos: (55) :Amoonguss: (30)
Glimmer looks to be a force to be reckoned with building around Sneasler with Unburden from Indeedee-M's Psychic Surge and Chien-Pao's Sword of Ruin. Sneasler additionally threatens the dark types that would otherwise pose a problem for the two Expanding Force users on the team, Indeedee-M and Armarouge. Gliscor is a great budget Tailwind option and will hit surprisingly hard with Sword of Ruin and Hyper Cutter to ignore opposing Intimidate and also gets Knock Off to remove Safety Googles to assist Amoonguss. Glimmer will however need to deal with their own Psychic Terrain disabling Chien-Pao's Sucker Punch and Ice Shard, as well as Sneasler’s Fake Out. I would have liked one extra physical option to really make great use out of Sword of Ruin but the dual cores should be sufficient for Glimmer’s purposes. Opponents should also be wary of Fling + Rattled Weakness Policy Dudunsparce, I’ve heard it can come in handy in tricky matchups.

Yuki
:Chien-Pao: (135) :Raikou: (115) :Arcanine: (95) :Articuno-Galar: (95) :Breloom: (70) :Azumarill: (50) :Dusknoir: (45) :Ariados: (40)
Yuki has drafted a Chien-Pao priority spam team with a wide variety of physical attackers to make use of Sword of Ruin. Arcanine and Breloom also offer additional value with Intimidate, a useable special attack stat and Spore to provide some versatility. Articuno-Galar seems like it does a lot on paper with Competitive, Tailwind and Trick Room but its offensive movepool is trash. Like many Chien-Pao teams opponents can invest heavily in defense but at least Yuki has Raikou, Articuno Galar and potentially Arcanine to deal special damage, which not all Chien-Pao drafts can claim. Ariados is a great value pick and can use Rage Powder to set up for Azumarill’s Belly Drum or just Sticky Web to allow the remainder of the team to clean up. Stealth Rocks are quite strong into Yuki’s four rock weaknesses and will also break any Focus Sashes that such an offensive team is likely to run.

Fangame10
:Raichu-Alola: (110) :Ninetales-Alola: (109) :Pyroar: (106) :Kyurem: (95) :Suicune: (80) :Sinistcha: (70) :Ursaluna: (50) :Scraggy: (48)
Fangame really decided to expand his horizons, adding two whole Pokemon to his draft that he might be unfamiliar with. As a result of basically drafting his main DOU team Fangame was left with few points to spend on his last picks. Pyroar and Raichu Alola are solid enough but I don’t expect anything remarkable from them. I would have liked to see Fangame try to add hazard control or a grounded poison type with one of their cheaper picks to deter opponents from bringing hazards against them. It will be interesting to see how much Fangame changes up their team each week to surprise their opponents or whether Fangame will just stick with familar Fanroom builds.

Undead
:Chien-Pao: (135) :Keldeo: (108) :Gliscor: (95) :Tinkaton: (94) :Gouging Fire: (91) :Rillaboom: (85) :Banette: (65) :Spewpa: (29)
Chien-Pao teams seem to consistently place in the higher tiers and Undead’s team is no exception. I like Keldeo as a special attacker that can take advantage of Sword of Ruin with Secret Sword and can use Coaching on the rest of the team, except Spewpa. Tinkaton and Rillaboom’s Fake Out should provide ample opportunity for Gouging Fire to set up. Gliscor being the only real form of speed control, aside from Trick Room Banette, and will be relied upon most weeks for Tailwind support. Opponents may want to run Grassy Seed themselves to take advantage of Undead’s Rillaboom and only having one special attacker. Keldeo additionally runs Secret Sword often and so its water moves may be Undead’s only source of special damage in some games. Undead will need to make careful decisions between Aura Sphere and Secret Sword for each matchup.
A Tier
These teams have strong threats of their own but they are either less potent or they lack the versatility to deal with their opponent’s threats as effectively.
Queen of Bean
:Barraskewda: (136) :Raichu: (110) :Salamence: (100) :Fezandipiti: (99) :Rillaboom: (85) :Archaludon: (85) :Politoed: (70) :Gothita: (45)
Queen of Bean went all in with a rain build with Archaludon and Barraskewda as the main abusers. I quite like the Salamence pick here since rain gives it an actually good STAB move in Hurricane. Fezandipiti also allows for the option of Beat Up + Stamina Archaludon in case rain isn’t going to cut it in a certain matchup. I do think this team will rely a bit too much on rain for it to be an S-Tier team as weather teams can find themselves being counter teamed more easily than other teams. I don’t expect Gothita to actually come to a game but it will make opponents consider it in the builder and that is all you really need from a 1-point pick. There are also some minor issues, such as having two Tailwind setters at 100 and 99 speed feeling a bit redundant and Raichu probably will be stuck with Static instead of Lightning Rod to avoid interfering with Archaludon’s Electro Shot.

Amaranth
:Whimsicott: (116) :Terrakion: (108) :Landorus: (101) :Magmar: (93) :Lokix: (92) :Stantler: (85) :Raging Bolt: (75) :Dewgong: (70)
Amaranth has drafted a fast hard-hitting team backed up with some strong priority from Raging Bolt and Lokix. Opponents will have to prepare for an onslaught from Pokemon boosted by Whimsicott’s Tailwind as well as the option of Beat Up + Terrakion and Fake Tears + Landorus-I or Raging Bolt. Amaranth also has some decent value picks with Stantler and Lokix as well as Fake Out support from Dewgong. As with a number of Whimsicott and Tornadus-I teams I do wonder if investing 19 points in Whimicott was necessary given Landorus-I and Terrakion are Amaranth’s only Pokemon that really need priority Tailwind and if those points could have been invested in a cheaper Tailwind option and upgrading the Dewgong slot. I do think Terrakion does justify the Whimsicott selection here though. Raging Bolt and Follow Me Magmar will also need to take the brunt of the opponent’s hits as the remainder of the team isn’t especially bulky, aside from Stantler, which I imagine will spend some time on the bench.

StreetCredCookie
:Tornadus-Therian: (121) :Zarude: (105) :Jirachi: (100) :Morpeko: (97) :Meloetta: (90) :Volcanion: (70) :Alomomola: (65) :Diancie: (50)
I don’t know if others will value this team so highly but I quite like what Cookie has here. A number of these Pokemon were either on my radar or I picked myself. Jirachi is either an incredible value pick or I am completely misjudging its potential. It may not have Follow Me anymore but it has the coveted steel typing, can run physical or special and has heaps of cheese potential with Baton Pass, Cosmic Power, Weakness Policy, Stored Power, Coaching support from Meloetta, paraflinching as well as just having a strong support movepool. Speaking of Meloetta it’s another Pokemon I had strongly considered in my draft for its Trick Room + Coaching role compression as well as its solid stats all round. I don’t like the Alomomola pick. I think it’s a momentum sink and low point picks need to have some specific threat, eg. Ariados (Webs + Toxic Spikes), Rampardos (big damage) and Zangoose (big damage). Alolomola doesn’t really do this, nor does it threaten to become unkillable or sweep in an endgame like other super bulky Pokemon can.

Zee
:Ogerpon Wellspring: (110) :Iron Jugulis: (108) :Tauros-Paldea: (100) :Baxcalibur: (87) :Thwackey: (80) :Mesprit: (80) :Heatran: (77) :Rhydon: (40)
Zee’s team is well-rounded, balanced and the members are versatile enough to support multiple styles of builds. Baxcalibur is well supported to set up with Follow Me from Ogerpon and Fake Out and Grassy Terrain from Thwackey. Most of the team is capable of dishing out some decent damage, even those that will likely be used in support roles. Iron Jugulis is probably going to just be a Tailwind bot and no rain means Hurricane is a risky option. Zee made good use of their cheaper picks and every Pokemon could reasonably come to a game. Rhydon has solid stats and bulk and will deter opponents from using Trick Room against Zee.

iPetBigFoot
:Spectrier: (130) :Zebstrika: (116) :Espathra: (105) :Hitmonlee: (87) :Rillaboom: (85) :Volcanion: (70) :Diancie: (50) :Carbink: (50)
BigFoot has the tried and tested Diancie, Rillaboom and Volcanion core with an additional fast mode. I like the pairing of Hitmonlee and Rillaboom, although I wish there was a better target for Coaching, given that only Rillaboom and Diancie really want Coaching and they are both fairly slow. Hitmonlee may just be relegated to a fast attacker with Fake Out in that case. Spectrier adds an extra dimension to this team outside of Trick Room and can be devasting with Lumina Crash support from Espathra. If Espathra doesn’t need Speed Boost in a given matchup then Frisk is an excellent ability in draft for scouting purposes. I’m not sure why there is a baby Diancie as well as regular Diancie on this team. I don’t really know what Carbink does that Diancie can’t do and stacking weaknesses with Diancie, who opponents will definitely be preparing hard for, makes it less likely for Carbink to achieve much even if it does come to a game.

Terekusai
:Ninetales-Alola: (109) :Tauros-Paldea-Aqua: (100) :Heatran: (77) :Raging Bolt: (75) :Cetitan: (73) :Sinistcha: (70) :Scraggy: (48) :Clodsire: (20)
Terekusai has a solid range of bulky attackers, further boosted by Alolan Ninetales’ Aurora Veil and Sinistcha’s Hospitality. The speed tiers in this team are very crowded with 4 Pokemon sitting between 77 and 70 speed, allowing opponents to add a lot of bulk to their Pokemon sitting in higher speed tiers. Additionally, the speed control on this team is limited to Sinsitcha’s Trick Room, Ninetales’ Icy Wind and Cetitan’s Slush Rush. Given that Terekusai’s slower Pokemon are not offensive threats they will regularly be moving second. If Terekusai can make good use of their team’s bulk then they will be a force to be reckoned with, however opposing players should look to punish their lackluster speed control options.

Udhhfd12345
:Ogerpon Hearthflame: (110) :Ninetales-Alola: (109) :Suicune: (85) :Skiploom: (80) :Raging Bolt: (75) :Sandaconda: (71) :Corviknight: (67) :Glaceon: (65)
Udhhfd has a balanced build with dual weather options and will rely on Aurora Veil to support their bulky threats. I don’t really understand what Skiploom does. I know it’s a baby Jumpluff but Jumpluff is a support Pokemon on sun teams and neither weather that Udhhfd has is sun. I also don’t think it’s needed for the sun matchup given Suicune, Raging Bolt and Tera Sandaconda are all great options. There are three Tailwind options on this team but the fastest is Suicune at base 85 speed, unless Skiploom is in sun. Opponents will need to be prepared for bulky setup options under Aurora Veil, such as Calm Mind Suicune, Calm Mind Raging Bolt and Bulk Up Corviknight. These Pokemon could also run Weakness Policy under Veil with ease. I like Glaceon as a very cheap Snow abuser, however I think a Trick Room option somewhere on the team would bring out its full potential. Something like Stantler or Trevanant over Skiploom would force opponents to respect even the cheapest picks on the team.

Hys
:Ogerpon Cornerstone: (110) :Iron Jugulis: (108) :Tauros-Paldea-Aqua: (100) :Mew: (100) :Zangoose: (90) :Heatran: (77) :Toxtricity: (75) :Perrserker: (50)
Hys has a balanced team with a number of options but no individual Pokemon that are exceptionally strong. Beyond having a grounded poison type Hys has ticked most of the boxes for a solid draft. Unfortunately for Hys Mew lost its recovery moves and Fake Out this generation that would be really useful on this team. Iron Jugulis is a nice Tailwind setter with Quark Drive but its STAB options are quite ordinary and so it may be relegated to being a Tailwind bot, with occasional Hurricane gambling.

LogIce
:Ogerpon Hearthflame: (110) :Pikachu: (90) :Glimmora: (86) :Illumise: (85) :Gholdengo: (84) :Regidrago: (80) :Samurott: (70) :Wyrdeer: (65)
LogIce has a fairly balanced team with many moderately bulky attackers and some budget speed control options. Illumise is a cheap Prankster Tailwind user that will help offset the team’s lack of fast Pokemon and Wyrdeer offers a lot of role compression for just three points. LogIce’s speed tiers are quite crowded. I am a bit concerned that Glimmora and Regidrago will be able to be prepared for too easily with Regidrago’s poor coverage and Glimmora relying on Toxic Spikes via Toxic Debris. Glimmora does have Meteor Beam sets that can overcome hazard prevention measures and very few dragon resists can withstand hits from a Tera Ogerpon Hearthflame.

Aldrich
:Zebstrika: (116) :Tornadus: (111) :Ogerpon Wellspring: (110) :Thundurus-Therian: (101) :Comfey: (100) :Archaludon: (85) :Drednaw: (74) :Beartic: (50)
Aldrich has managed to draft a very potent rain team at the cost of being required to set rain manually. I like the use of low point picks with two Swift Swimmers, Beartic and Drednaw, and Zebstrika. These could all realistically be used in a matchup and can accomplish something. Comfey is also a relatively cheap pick that offers both Tailwind and Trick Room as well as priority healing for Archaludon. The lack of a Drizzle Pokemon will really hold back this team as Tornadus will often be required to be used as a Tailwind and Rain Dance bot for the team to get use out of a number of its members and as a result will probably be KO’d before it can get many hits off itself. I think this is one of the situations where a cheaper priority Tailwind setter such as Murkrow or Illumise could have opened up options to upgrade another slot.

NinjaSnapple
:Walking Wake: (109) :Lilligant-Hisui: (105) :Chi-Yu: (100) :Mew: (100) :Dachsbun: (95) :Donphan: (50) :Applin: (20) :Torkoal: (20)
NinjaSnapple has gone with a standard sun build, topped off with Dachsbun, Donphan and sleeper threat Applin. Without Protosynthesis and Chlorophyll boosts this team probably has the most crowded speed tiers of the draft, with 6 Pokemon between base 109 and 95 speed. Beyond side Sucker Punch + Weakness Policy Applin is a wasted slot, meaning NinjaSnapple will only be able to bench one serious Pokemon each match. Dachsbun gives the team some novelty factor, preventing opponents from freely spamming their own fire moves back at them. This team will likely be fairly one dimensional without some creativity from the Mew and Dachsbun slots. Sun is still very dangerous and opposing teams that don’t prepare adequately will struggle to find a win.

Mimi
:Zoroark-Hisui: (110) :Galvantula: (108) :Pawmot: (105) :Palafin: (100) :Archaludon: (85) :Thwackey: (80) :Pelipper: (65) :Iron Hands: (50)
After having everyone use Rain Dance against them last draft Mimi has decided to beat their opponents to the punch, drafting rain with a number of broken Pokemon and a heap of Electric types. Three electric types seem a bit redundant to me, especially considering Archauldon will be running Electro Shot too. Interestingly enough none of Mimi’s Pokemon need rain to use Thunder, given Galvantula has Compound Eyes. Mimi’s speed tiers are a bit crowded but at least they have a number of Pokemon at 100 base speed or above. Galvantula’s Sticky Web will help Mimi’s team have the speed advantage for the entire game, although there are a number of priority Tailwind teams going around that should win the speed control war. Zoroark mindgames can help Mimi activate Zero to Hero somewhat safely. Even if Mimi’s team doesn’t have much variety or versatility the team has broken Pokemon that could win a game by themselves.

Grayblood
:Cinccino: (115) :Raichu: (110) :Kyurem: (95) :Archaludon: (85) :Rillaboom: (85) :Drednaw: (74) :Pelipper: (65) :Clodsire: (20)
Grayblood has added Kyurem to a relatively straightforward rain team. Kyurem’s Freeze Dry will be really helpful at breaking through opposing water resists and ground types that would pose a problem for Archaludon. I would like a bit more speed control here as Pelipper is going to be targeted heavily by opponents and Grayblood risks losing weather to their opponent’s manual setters, making Tailwind a somewhat risky option. Cinccino’s base 115 speed is really valuable, allowing it to be faster than all the Ogerpon forms running around. This is a team where a Lumineon could actually shine, giving Grayblood a fast Tailwind option and easing the burden on Pelipper. Clodsire feels like a momentum sink here and something else, like Lumineon, could take its place.
B Tier
While not as strong as the previous tiers these teams must be taken seriously or risk a heavy defeat. These teams will often have more polarising matchup spreads or a glaring weakness that can be exploited.
Qsns
:Talonflame: (126) :Delphox: (104) :Fezandipiti: (99) :Indeedee: (95) :Tatsugiri: (82) :Raging Bolt: (75) :Decidueye-Hisui: (60) :Dondozo: (35)
Qsns’ run of getting broken number 1 picks is over. However, Qsns continues to be the villain of draft, picking up Dondozo and Tatsugiri. Fortunately, this time opposing teams should be able to pack techs for the nefarious duo. That doesn’t mean that Qsns won’t be a force to be reckoned with. Solo Dondozo has shown to be of value in some doubles metas so Qsns won’t need to bring Tatsugiri every week. Qsns has also made good choices with their lower point Pokemon to round out the team and so they won’t be missing out if Commander doesn’t come to a matchup. Delphox is a cheap Expanding Force user with excellent speed and power for its price and adds valuable fire coverage to the team. Decidueye-Hisui is a relatively strong physical attacker and is immune to Intimidate. I’m not so sure about the Talonflame pick since I don’t think this team really needs Priority Tailwind and there is some anti-synergy with Indeedee-M's Psychic Surge. Raging Bolt has similar issues with Psychic Terrain preventing it from using Thunderclap.

Schister
:Ogerpon Wellspring: (110) :Jirachi: (100) :Fezandipiti: (99) :Hydreigon: (99) :Arcanine-Hisui: (90) :Thwackey: (80) :Ursaluna Bloodmoon: (52) :Scraggy: (48)
Schister has ticked pretty much every box that a balanced doubles draft would want: Intimidate, Tailwind, Trick Room, Fake Out, a good steel type, redirection a Toxic Spikes absorber. I’m just not entirely sold on how the pieces fit together. The speed tiers are very crowded with four Pokemon between base 100-90 speed. Ursaluna Bloodmoon is the team’s biggest damage dealer but the rest of the team doesn’t really want Trick Room to be set that much and Jirachi is the only Trick Room setter. I would have liked one of the Tailwind setters to be a bit faster and having them speed tie makes it easier for opponents to prepare to deny Tailwind. It’s also a shame Arcanine Hisui doesn’t get Justified to take advantage of Fezandipiti’s Beat Up.

Penter
:Spectrier: (130) :Sneasel-Hisui: (115) :Ogerpon Wellspring: (110) :Gouging Fire: (91) :Poltchageist: (50) :Ting-Lu: (45) :Avalugg-Hisui: (38) :Garganacl: (35)
I like the synergy between the members of this team but I also think Penter is lacking in some important aspects. Spectrier is the team’s only special attacker (Poltchageist is a Sitrus Berry, not a special attacker) and, unlike many other physical heavy teams, Penter lacks a Chien-Pao and may struggle to break through teams running a lot of physical bulk. Spectrier is a really important pick and Penter will need to use it well to have success with this team. Sneasel Hisui is a great value pick and can provide Coaching and Fake Out support for a number of the team’s strong and bulky physical attackers as well as absorbing Toxic Spikes that would otherwise hinder the bulky options on this team. I would place this team much higher if it weren’t for the lack of quality speed control options.


Smudge
:Chien-Pao: (135) :Scream Tail: (111) :Landorus: (101) :Qwilfish-Hisui: (85) :Dragonite: (80) :Houndstone: (68) :Ariados: (40) :Dondozo: (35)
I like Smudge’s team in general but I think there were some other options available that would have improved their team. The offensive core of Chien-Pao, Dragonite and Landorus-I is fearsome but I would have liked to see another strong physical attacker to really take advantage of Sword of Ruin. Dondozo is a solid Pokemon, however Palafin has an equal cost and complements the Chien-Pao/Dragonite core well. Perhaps Smudge was not comfortable with activating Zero to Hero each game or valued Dondozo’s extra bulk and better Trick Room matchup. Dragonite’s Tailwind is also the main form of speed control and Smudge may have to decide between offensive sets and Tailwind if Ariados’ Sticky Web and Scream Tail can’t provide enough support. Houndstone is a decent pick at 3 points but I don’t quite see the role it will play without having a sand option available. I think something like Scyther (fastish Tailwind, decent damage) or Stonjourner (boosts damage, good physical bulk, good attack) could have been a better option. Scream Tail is the wildcard of this team with its variety of support options and whether Smudge can make good use of it will determine how far they go in the tournament.

Veti
:Ogerpon Cornerstone: (110) :Comfey: (100) :Iron Crown: (98) :Typhlosion-Hisui: (95) :Indeedee: (95) :Fletchinder: (84) :Wyrdeer: (65) :Iron Hands: (50)
Veti will be running an Expanding Force team with three psychic types. A lot of Veti’s Pokemon have pretty average speed and only Iron Hands is really slow enough to consistently move first in Trick Room and Veti will need to manage their speed control well, especially given that there are a number of stacked weaknesses on this team. Fletchinder is an interesting choice for a cheap priority Tailwind option. One issue with Fletchinder is that it is slow enough for a Fake Out/priority move + a second attack to KO it before it can get Tailwind up, even with Covert Cloak. Because of this I’m wondering if Iron Ball Fletchinder is actually optimal on this team given that it would protect Fletchinder from priority moves in Psychic Terrain and still allow it to set Tailwind. If Veti considered this when drafting then that was a well-considered choice. Iron Hands is a great partner for the rest of the team, dealing with the dark and steels that would otherwise pose problems for the Expanding Force users and giving the team a real threat in Trick Room. I don’t like the anti-synergy of Comfey’s Triage and Psychic Terrain. Typhlosion-Hisui is a nice pick in general and draft is one place where its Frisk ability can really shine. Wyrdeer is a good budget pick but I don’t like how it stacks typings with Indeedee-M. While Comfey can still use healing moves on its allies in Psychic Terrain not being able to attack opponents or run boosting sets is unfortunate.

Oh the guilt
:Roaring Moon: (119) :Ogerpon: (110) :Meowstic: (104) :Torracat: (90) :Brambleghast: (90) :Gholdengo: (84) :Blastoise: (78) :Rampardos: (58)
Oh the guilt has an offensive Tailwind team built around Roaring Moon. I’m worried Roaring Moon is going to be stuck as a Tailwind bot and won’t be able to deal enough damage given Oh the guilt lacks other speed control options. Meowstic-M is a nice pick here to provide screens for the offensive threats and some additional speed control with Prankster Thunder Wave. I’m not personally a big fan of Teal Ogerpon. I don’t like that it is locked to the grass typing and that it doesn’t have a secondary STAB typing. Its coverage is decent but not particularly impressive either. Defiant is a fitting ability for this team but I wonder if this could have been something else, especially considering Brambleghast was chosen as a budget offensive grass type. I have been pretty big on Rampardos as a 1-point pick but I don’t think it fits as well in this team. Other Rampardos players have better or more varied speed control options or more offensive builds to force opponents to pick their poison when choosing to target Rampardos or not.

Ado!
:Tornadus: (111) :Delphox: (104) :Landorus: (101) :Hitmonlee: (87) :Overqwil: (85) :Regidrago: (80) :Azumarill: (50) :Ampharos: (45)
Ado’s team is built around spamming strong special moves with Tornadus-I’s Prankster Tailwind. Some of Ado’s cheaper picks feel a bit better suited on other teams. Hitmonlee would like a terrain to proc Unburden, instead of needing Normal Gem Fake Out or other means. Most other Delphox drafted were done on Psychic Surge teams to take advantage of a cheap fast Expanding Force user. Ado would also like a Trick Room setter that is better suited to Trick Room itself, considering Delphox is the only option at base 104 speed. A cheap redirection pick would have been helpful to assist Belly Drum Azumarill, who seems a bit out of place on this team. That being said Ado’s core of Tornadus-I, Landorus-I and Regidrago will place significant pressure on their opponents.

Scionicle
:Sneasler: (120) :Dugtrio-Alola: (110) :Bruxish: (92) :Arcanine-Hisui: (90) :Rillaboom: (85) :Mandibuzz: (80) :Raging Bolt: (75) :Spewpa: (29)
Scionicle is running a balanced team that went top heavy with its points. This team is a little too top heavy for my liking but the bottom four Pokemon do still have their uses. Dual Fake Out on two excellent Pokemon and Brushish’s Dazzling will help Scionicle control the flow of games, although I would have liked a better way of taking advantage of Fake Out turns with something like a strong setup Pokemon or a potent Trick Room mode. Mandibuzz is pretty slow and passive for a Tailwind setter so Scionicle will need to rely on Unburden Sneasler and priority moves to put on more immediate pressure. Dugtrio Alola is quite frail for a steel type and Scionicle will need to make use of the bulk from the likes of Rillaboom and Raging Bolt to take hits, rather than the blanket coverage of steel type’s resistances.

Akaru Kokuyo
:Maushold: (111) :Virizion: (108) :Mew: (100) :Articuno-Galar: (95) :Archaludon: (85) :Tinkatuff: (78) :Primarina: (60) :Coalossal: (30)
With Stamina Archaludon, Justified Virizion and Steam Engine Coalossal Akaru’s Maushold is going to spend more time attacking its allies than its opponents. Mew’s Transform will additionally allow any side attacking options to spiral out of control and opponents must be wary of all of Akaru’s options unless they want to be facing a legion of boosted threats. Virizion would be a good Coaching option but there aren’t really any targets to coach. Articuno Galar does fairly similar things to Mew and I don’t think Competitive is that valuable here given Intimidate isn’t particularly good into this team. Most players that drafted Archaludon and didn’t add a Drizzle Pokemon at least had a Prankster Rain Dance user. Akaru is instead going to need to set rain manually with perhaps Maushold or Mew if they want to spam Electro Shot. If Akaru doesn’t consistently make good use of Maushold I think opponents will get the better of them.

Lindwurm
:Cryogonal: (105) :Mew: (100) :Magmar: (93) :Moltres-Galar: (90) :Gholdengo: (84) :Blastoise: (78) :Donphan: (50) :Iron Hands: (50)
Lindwurm has a draft of slow to middling speed bulky attackers. I think this is one of the better Magmar picks considering Lindwurm has Nasty Plot Moltres-Galar and Gholdengo, Swords Dance Iron Hands and Shell Smash Blastoise as potential setup Pokemon. Speed control is largely limited to Mew and Moltres-Galar, which might limit how flexible they can be with their movesets, especially Mew which could make good use of Transform with boosted allies (don’t try to Transform into Gholdengo!). Cryogonal is a decent 1-point pick that can mitigate the team’s ground weakness, particularly against the likes of Landorus-I which otherwise bodies this team. I would like players to add a stronger Trick Room mode when they draft Iron Hands. While Iron Hands is perfectly capable of being used outside Trick Room with Assault Vest sets, I think the premium Pokemon should be supported to their maximum potential. While Mew does get Trick Room Donphan would be Iron Hands’ only partner in crime under Trick Room, which is fine but not particularly threatening.

Flying Beagle
:Tornadus: (111) :Magmar: (93) :Moltres-Galar: (90) :Morgrem: (70) :Sinistcha: (70) :Ursaluna Bloodmoon: (52) :Carbink: (50) :Glastrier: (30)
Flying Beagle went all in on Trick Room, spending big on Ursaluna Bloodmoon, Sinistcha and... Tornadus? I don’t get the Tornadus pick. This feels like a perfectly harmonious Trick Room team but 20 points have been slapped on a random Tornadus. Ursaluna Bloodmoon is fast enough to outspeed most Pokemon in Tailwind if it runs max speed, which I imagine Flying Beagle will try at least once, but otherwise it feels like a waste of points. They even have Moltres Galar to set Tailwind if necessary. As for the rest of the team I think there are a lot of good picks with solid synergy. Glastrier and Ursaluna Bloodmoon are quite bulky and are serious offensive threats. Sinistcha and Morgrem will help keep them healthy with Hospitality and Prankster screens. I do think there may be one too many support Pokemon or one of the support Pokemon could have been an extra Trick Room setter. Magmar as a Follow Me user is a solid pick but Sinistcha already has Rage Powder and that slot could be used on something else.

Trace
:Tornadus: (111) :Walking Wake: (109) :Sandy Shocks: (101) :Chi-Yu: (100) :Mew: (100) :Wyrdeer: (65) :Banette: (65) :Probopass: (40)
Trace has elected to draft a sun team without a dedicated sun setter and will instead rely upon Tornadus or another support Pokemon to use Sunny Day manually. This team doesn’t necessarily need sun to function as Walking Wake, Sandy Shocks and Chi-Yu are all perfectly capable of dealing significant damage without a weather boost. Trace’s speed tiers are quite crowded and any Pokemon below base 100 speed will consider running no speed investment, boosting their bulk and power. I don’t have as much faith in Trace’s lower point picks than I do with other teams. While Wyrdeer is a valuable pick with Intimidate, Trick Room and usable Attack and Special Attack, I’m not as convinced Banette and Probopass are going to be of as much value to this team. Banette has a solid movepool and Frisk but its stats are exceptionally poor and Probopass’ Body Press and Magnet Pull don’t seem to fit on a team that is built around playing aggressively with special attackers in sun.

Lydian
:Walking Wake: (109) :Chi-Yu: (100) :Lilligant: (90) :Volbeat: (85) :Farigiraf: (60) :Chansey: (50) :Scraggy: (48) :Torkoal: (20)
Lydian is running a sun team with all special attackers (no, Scraggy is not a physical attacker). I would prefer Blissey over Chansey in draft because Blissey is more versatile and doesn’t suck momentum as much on an offensive archetype such as sun. I am a bit concerned that Lydian will rely too much on Walking Wake, Chi-Yu and Torkoal to deal all the team’s damage. There are no physical attackers on the team so Lydian should be prepared to face multiple Assault Vests every week. I think replacing one of the support Pokemon with a strong physical attacker would have made this team much more threatening. Shiftry, Lokix, Golem Alola, Donphan or Crabominable could have been used over Chansey.

Steam Buns
:Darkrai: (125) :Grafaiai: (110) :Gouging Fire: (91) :Landorus-Therian: (91) :Lucario: (90) :Necrozma: (79) :Alomomola: (65) :Weezing-Galar: (60)
Individually Landorus-Therian, Gouging Fire, Necrozma, Darkrai, Lucario and Weezing-Galar are all solid picks but I don’t see as much synergy as with other teams. Lucario is a decent value pick on Chien-Pao teams but there is no Chien-Pao here. Steam Buns’ speed control is limited to Darkrai’s Icy Wind and Necrozma’s Trick Room, however the team’s offensive threats, the Pokemon you want to move first, are all above base 79 speed. In addition, the team’s speed tiers are quite crowded around the base 90 mark. I would have liked a Fake Out or redirection user to enable Gouging Fire as Lucario has lost Follow Me this generation. Despite this Steam Buns’ Pokemon are very strong individually and opposing teams will have to make sure they can handle all of the team’s threats.

Staraptor
:Hawlucha: (118) :Whimsicott: (116) :Ogerpon Wellspring: (110) :Delphox: (104) :Indeedee: (95) :Krookodile: (92) :Vivillon: (90) :Clodsire: (20)
Staraptor has paired Whimsicott with a squad of moderately fast offensive threats. Delphox is a really good budget pick with Expanding Force, a solid speed tier and fire coverage for the team. This team’s speed tiers are very crowded and I assume Staraptor is banking on having the Tailwind advantage in most games. I don’t like the anti-synergy with Whimsicott and Psychic Surge. I understand that Whimsicott will often be using Tailwind next to Indeedee-M but part of Whimsicott’s value is the option to use moves such as Encore and Fake Tears. If Staraptor just wanted a Tailwind bot much cheaper options were available. I’m not sold on the Vivillon pick, its frailty and limited use outside Sleep Powder and Rage Powder have made it hard to bring to games when I used it in a previous draft. Hawlucha would be amazing if it still had Tailwind and its underwhelming base 92 attack means it probably needs to set up before doing much damage.

BananaCrazy111
:Iron Bundle: (136) :Ogerpon Hearthflame: (110) :Mew: (100) :Zangoose: (90) :Hoopa: (70) :Morgrem: (70) :Muk: (50) :Diancie: (50)
Points-wise I BananaCrazy has the most top-heavy draft, dropping a whopping 76 points on their top four Pokemon. Additionally, there isn’t that much synergy between them beyond being good Pokemon with different typings and roles. Normally I would be strongly against this but I think they made good choices with the remaining slots to make a solid team. Morgrem is a usable Prankster screens user that will be of great value to the frail offensive Pokemon in Banana’s lineup, such as Iron Bundle, Ogerpon Hearthflame and Zangoose. Screens also improve the viability of Weakness Policy Diancie given that Diancie under screens will be very difficult to KO without super effective moves. Muk has the advantage over its Alolan cousin of having Toxic Spikes and is bulky enough to come to games without being a liability.

ACExdiscostu93
:Ogerpon Cornerstone: (110) :Palafin: (100) :Murkrow: (91) :Gholdengo: (84) :Grimmsnarl: (60) :Vikavolt: (45) :Rhydon: (40) :Forretress: (40)
ACE has a number of value picks but has some redundancy and some slots lack synergy with each other. I like Palafin and Murkrow as relatively cheap picks that will be useful in every matchup. Having two Prankster users feels a bit redundant, even if they are usually going to be doing different things. Running two slots for Prankster Tailwind and screens feels too slow to me and not an efficient use of team slots. I don’t really understand the Vikavolt and Rhydon picks. They would be solid cheap picks on a Trick Room or Semiroom team but there is no Trick Room on this team. I also don’t think they are really needed as anti-Trick Room picks either, considering this team isn’t that fast and opponents can simply opt to match Tailwind instead. That being said I like most of the picks individually and just having Prankster Tailwind with some strong threats is enough to give yourself a chance in most matchups.
C Tier
These teams either lack the cohesion or powerful threats of the higher tiers. They can still succeed but will need more effort from the player to bring the most out of these teams.
CodeVG
:Ninetales-Alola: (109) :Glimmora: (86) :Malamar: (73) :Volcanion: (70) :Sinistcha: (70) :Glaceon: (65) :Perrserker: (50) :Snorlax: (30)
CodeVG drafted a Veil Fullroom team with known reliable picks such as Volcanion and Sinistcha. I think Glaceon is a very valuable pick with Trick Room and Snow/Aurora Veil support and will put in work most weeks. Perserrker as the team’s Fake Out Pokemon is a bit underwhelming, especially considering there aren’t really any partners to take advantage of Steely Spirit beyond Heavy Slam Snorlax or other Tera Steel options. I would have liked to see CodeVG draft an extra Trick Room setter or to pick a more reliable option than Malamar. With the majority of their team being slow they will probably want to bring two Trick Room setters every week and I would want more options as backup to the main Trick Room setter, Sinistcha. I think drafting Greedent over Snorlax could have provided the extra points to do so.

LuBiStar20
:Deoxys-Speed: (180) :Meowscarada: (123) :Tornadus: (111) :Regigigas: (100) :Landorus-Therian: (91) :Medicham: (80) :Tandemaus: (75) :Flapple: (70)
Lu has one of the fastest teams in the draft with Deoxys-Speed and Tornadus-I's Prankster Tailwind. There are some cheese/gimmick options with Fling + Weakness Policy, Gravity and Skill Swap Medicham and screens Deoxys-Speed can mitigate the team’s frailty somewhat. Flapple is an unreliable pick outside of Gravity and isn’t even that great when Gravity is active. Additionally, Lu already has Meowscarada as a strong physical grass type. Koffing as the last was also a nice cheap choice to pair with Regigigas... wait Tandemaus? Why Tandemaus? I have actually been informed why Tandamaus to which I still ask: why Tandamaus? I think without a Neutralising Gas Pokemon the Regigigas pick loses a lot of value. There are options with Skill Swap and Regigigas can be used as a bulky support Pokemon but Regigigas is at its best when it has a Neutralising Gas partner. Lu has four ice weaknesses (two 4x weaknesses) and no resistances as well as a relatively frail team overall. I’m not sure if Lu has enough offense to back up the lack of defense.

SuckyLucky
:Chien-Pao: (135) :Electabuzz: (105) :Landorus: (101) :Lumineon: (91) :Lucario: (90) :Kleavor: (85) :Scrafty: (58) :Foongus: (15)
I think SuckyLucky has the least threatening Chien-Pao draft and lacks serious physical threats to make use of Sword of Ruin or a powerful second mode alongside Chien-Pao. Lucario is a solid budget Extreme Speed user and Kleavor can deal significant damage alongside Chien-Pao but they aren’t on the same level as the likes of Ogerpon, Palafin, Dragonite, etc. Kleavor may also have to be the team’s Tailwind setter, unless SuckyLucky wants to commit to regularly bringing Lumineon. Foonguss is also a pick I disagree with given there is already an Electabuzz on the team and Foonguss is extremely vulnerable to Safety Goggles, unlike Amoonguss which at least has good bulk and usable offensive stats. I have drafted Foonguss in the past and was fairly underwhelmed by it.

Ihbst
:Whimsicott: (116) :Sneasel-Hisui: (115) :Terrakion: (108) :Great Tusk: (87) :Magby: (83) :Braviary-Hisui: (65) :Scizor: (65) :Incineroar: (60)
Ihbst is one of two players that drafted Incineroar and went very top-heavy on support with 19-point Whimsicott alongside Incineroar. Unfortunately, I think Ihbst went overboard on support, with other cheap picks Magby and Sneasel Hisui rounding out a strong support cast. I don’t even think those picks are bad in isolation, Sneasel Hisui is a good Coaching option and has Fake Out and can absorb Toxic Spikes, but I feel Ihbst lacks variety in their threats. Braviary Hisui is a nice cheap option and will pair nicely with Whimsicott to fire off Sheer Force or Tinted Lens boosted attacks, although it will probably have to run the Hurricane roulette to inflict major damage. Terrakion and Great Tusk stack offensive fighting types which doesn’t help when there are few offensive Pokemon on the team.

Charmdi
:Ribombee: (124) :Ogerpon Hearthflame: (110) :Pawmot: (105) :Qwilfish-Hisui: (85) :Tatsugiri: (82) :Raging Bolt: (75) :Glaceon: (65) :Dondozo: (35)
Charmdi has turned to the dark side, associating with the villainous duo of Dondozo and Tatsugiri. Unfortunately for Charmdi, I think they will have to bring Commander Tatsugiri in most matchups. Without Commander Tatsugiri Charmdi will need to bring three of Glaceon, Ribombee, Qwilfish Hisui and Pawmot and while I like Ribombee the prospect of facing either Commander + Dondozo or the aforementioned Pokemon doesn’t concern me as much as other teams. I don’t mind the picks in certain matchups but I don’t think they are reliable enough to bring every week and so Charmdi may have to over rely on Ogerpon, Raging Bolt and Commander + Dondozo. Charmdi will need to prepare well to get the most out of the Dondozo + Tatsugiri core otherwise opponents should be able to bring techs for it. Raging Bolt and Ogerpon Hearthflame are both strong and reliable Pokemon that opponents will need to respect just as much as Dondozo and Tatsugiri.

MeowsephStalin
:Iron Valiant: (116) :Ogerpon Hearthflame: (110) :Blastoise: (78) :Malamar: (73) :Skarmory: (70) :Farigiraf: (60) :Ursaluna Bloodmoon: (52) :Sableye: (50)
I don’t really see the vision with this team. There are good Pokemon individually but only really a vague gameplan and synergy. Farigiraf will set Trick Room for Ursaluna and Malamar and there are some Fake Out Pokemon for board control but what else? Skarmory will click Tailwind with Valiant and Ogerpon and then sit there sucking momentum. Sableye can set screens but I don’t see a specific reason beyond ‘screens good.’ Meowseph will need to carefully manage his Trick Room mode to make sure they get the most out of Iron Valiant and Ogerpon. This team still has some good Pokemon and all eight could come to a game and do work so Meowseph does have something to work with, they will just need to build and play well to make the most of it.

Eat Foods
:Electabuzz: (105) :Uxie: (95) :Gouging Fire: (91) :Arcanine-Hisui: (90) :Rillaboom: (85) :Alcremie: (64) :Dondozo: (35) :Clodsire: (20)
Eat Foods, quite fittingly, has a very fat team. Not a lot of their Pokemon generate immediate offensive pressure, instead opting to tank hits and fire back or set up. I do like the Alcremie pick here (I even picked Alcremie myself) as the likes of Gouging Fire, Arcanine Hisui and Dondozo will become huge threats with a Decorate boost. However, the lack of speed and speed control will severely hurt this team. The only real speed control is Uxie’s Trick Room and only a boosted Dondozo really needs Trick Room active. The team also lacks damage control and healing beyond Intimidate. Arcanine Hisui and Gouging Fire also are fairly similar Pokemon. Eat Foods will have to out-tank their opponents to go far in this tournament.

Fluffy EGA
:Ogerpon Wellspring: (110) :Espeon: (110) :Kyurem: (95) :Pecharunt: (88) :Great Tusk: (87) :Articuno: (85) :Finneon: (66) :Abomasnow: (60)
Fluffy drafted a top-heavy snow team. This team has clear threats with Kyurem and Articuno spamming Blizzard and the bulky threats taking advantage of Aurora Veil thanks to Abomasnow’s Snow Warning. However, this team has crowded speed tiers and I’m not a fan of some of the picks. I haven’t played much since Pecharunt’s release but I’m not entirely sure why it is such an expensive pick. I know it has use in singles draft but it doesn’t strike me as something that should be 15 points in doubles. I also don’t understand the Finneon pick when Lumineon is only 2 points, which suggests to me it is just a meme pick or there was an error in planning. It can at least set Tailwind against a rain team or something. That being said opponents will have to carefully play around Blizzard and Aurora Veil or risk taking a loss to Fluffy’s team.
D Tier
These teams have made choices in their drafts that I either don’t understand or agree with or have glaring weaknesses and not enough strengths to overcome them. I think these players will need to make clever use of their resources and play well to succeed.
AKhant
:Tornadus-Therian: (121) :Scream Tail: (111) :Gholdengo: (84) :Blastoise: (78) :Glaceon: (65) :Iron Hands: (50) :Poltchageist: (50) :Ting-Lu: (45)
AKhant has a number of strong Pokemon but I don’t see the same level of synergy that I do with other teams. This team is quite slow and the only Trick Room setters are Scream Tail, the team’s second fastest Pokemon, and Poltchageist with its monstrous 308 BST. There is also a majority of special attackers on this team but AKhant also drafted Ting-Lu. That being said AKhant does have some very powerful Pokemon, such as Iron Hands, Gholdengo and the aforementioned Ting-Lu is still a good Pokemon in its own right. I think AKhant is going to need to rely on Iron Hands and Gholdengo being broken or being creative with Scream Tail and supporting them well with the rest of their team to make a deep run into this tournament.

Kamikaze_Koalq
:Tornadus: (111) :Iron Moth: (110) :Gholdengo: (84) :Shiftry: (80) :Blastoise: (78) :Iron Hands: (50) :Piloswine: (50) :Spidops: (35)
I’m not sure why the Iron Hands drafts keep getting ranked near the bottom, perhaps Iron Hands users get drunk with power after drafting it. Kamikaze is another case of drafting Tornadus-I with a team that doesn’t really seem to need Tornadus-I that much. Iron Moth and Gholdengo will definitely appreciate Tornadus-I's Pranskter Tailwinds but the remaining Pokemon don’t really feel they belong with it that much. Kamikaze also opted to not draft a Trick Room setter alongside Iron Hands. Iron Hands is broken enough to perform excellently outside of Trick Room but not having the option is underwhelming and feels like an inefficient use of points. Shiftry would love sun to be able to use Chlorophyll as well as Wind Rider but it should be able to provide some value anyway.

WafflKings
:Whimsicott: (116) :Thundurus: (111) :Slaking: (100) :Toedscruel: (100) :Basculegion: (78) :Weezing-Galar: (65) :Lapras: (60) :Incineroar: (60)
Waffl spent a premium on the ultility duo of Incineroar and Whimsicott, being one of two players to end up with the infamous cat. However, I don’t see who they are realy providing support for. Thundurus can be used offensively but is also just a competent Prankster user of its own, Basculgeion is a fine Pokemon but nothing special thanks to the Last Respects ban and Slaking is going to require Weezing Galar support at all times. I think Weezing Galar and Slaking are actually pretty good value as a pairing and Waffl even picked up Toedscruel for fast Spore alongside Weezing Galar’s Neutralising Gas. Waffl will have to make good use of their resources to find consistent wins.

Getsuga Raiga
:Cresselia: (85) :Indeedee-F: (85) :Hoopa-Unbound: (80) :Iron Hands: (50) :Diancie: (50) :Ariados: (40) :Hattrem: (49) :Shroomish: (35)
Getsuga went as top-heavy as possible, drafting 3 1-point Pokemon, 4 DOU Pokemon and a respectable Hoopa-U pick. I think they went too hard on the top Pokemon and didn’t get enough value out of the 1-point picks. For example; Crabominable (3 points), Greedent (2 points) and Rampardos (1 point) would have all fit well in this team and are very cheap. Drafting Cresselia with two other psychics stacks too many weaknesses and Cresselia can’t even take advantage of Psychic Terrain without an Iron Ball due to Levitate. Ariados also doesn’t get to make much use of Sticky Web and Indeedee-F already has Follow Me to redirect with. Iron Hands and Expanding Force Hoopa-U are strong enough to win games by themselves so it isn’t all doom and gloom for Getsuga. I think Hoopa-U and Iron Hands will have to carry this team for Getsuga to make it far in this tournament.
 
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