[OVERVIEW]
* Doublade’s base 150 Defense makes it one of the bulkier physical pivots of the metagame, as it can easily take most of the physical hits, even super effective ones.
* Its base 110 Attack and access to Swords Dance and priority Shadow Sneak allow Doublade to be a good late-game sweeper.
* Its great Ghost / Steel typing gives it a lot of useful resistances and immunities, making it able to deal with some common threats such as Mega Aerodactyl, Cobalion, and Scizor, but it sports some unfortunate weaknesses to Dark-, Fire-, and Ground-types. This makes Doublade vulnerable to Knock Off spam, as without its Eviolite, it can be easily beat by any strong attacker.
* Despite Doublade's great Defense, its base 49 Special Defense leaves it very weak to special attacks from sweepers such as Primarina, Raikou, or Keldeo.
* Unfortunately, Doublade does not benefit from its ability No Guard, since all the moves that it commonly runs have perfect accuracy
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Shadow Sneak
move 3: Iron Head
move 4: Sacred Sword / Shadow Claw
item: Eviolite
ability: No Guard
nature: Adamant
evs: 240 HP / 252 Atk / 16 SpD
[SET COMMENTS]
Moves
========
* Swords Dance increases Doublade's Attack and allows it to become a strong late-game wincon.
* Shadow Sneak's priority patches up Doublade's poor Speed, which helps it beat fast threats such as Gengar, Latias, or weakened Keldeo.
* Iron Head is more reliable as a STAB move and hits Fairy- and Rock-types such as Mega Aerodactyl and Clefable harder.
* Sacred Sword has perfect neutral coverage with Shadow Sneak and hits Bisharp and Mega Sharpedo that resists Doublade's STAB moves. It also hit Cobalion and Blissey harder than Iron Head.
* Shadow Claw is an option over Sacred Sword, which helps Doublade beat bulky Water-types such as Slowbro and opposing Doublade.
Set Details
========
* 252 EVs in Attack and an Adamant nature maximize Doublade's Attack stat and allow it to more easily sweep after a Swords Dance.
* 240 EVs HP make Doublade more bulky and minimize Stealth Rock and burn damage, and the remaining 16 EVs go to Special Defense for slightly more bulk.
* Eviolite boosts Doublade's great Defense and patches up its lower Special Defense, allowing it to take many physical hits, even some super effective ones.
* No Guard has to be used since it's Doublade's only ability, but since Doublade's moves all have perfect accuracy, No Guard only benefits opposing Pokemon.
Usage Tips
========
* Doublade can be used as a strong check to common metagame threats, as it pivots into and beats staples such as Mega Aerodactyl, Cobalion, and Swords Dance Scizor, and it can set up on those to pressure the opposing team. Doublade still has to be careful around Mega Aerodactyl, as it get 3HKOed by Earthquake, but Doublade can switch safely on everything that isn't Earthquake.
* Otherwise, set up with Doublade late-game when opposing threats such as Keldeo and Primarina are weakened enough to get KOed by Shadow Sneak.
* Keep Doublade from getting hit by Knock Off, as losing its Eviolite makes it somewhat weak to strong physical hits that it should otherwise tank
* Keep entry hazards off your side of the field, as Doublade dislikes taking residual damage due to a lack of recovery
* Set up Stealth Rock on the opposing side, because it allows Doublade to 2HKO Latias and OHKO Mega Aerodactyl and wear down the opposing team, as Doublade forces many switches.
* Doublade should be used to switch into predicted Fighting-type move, especially on Choice-locked users, such as Mienshao. It can also be used to switch into Rapid Spin user such as Tsareena.
Team Options
========
* A good Doublade partner would be Clefable, which is able to provide Wish and cleric support for Dublade and switch into Knock Off. It is also either able to absorb status thanks to Magic Guard or use Unaware to beat Pokemon that would normally set up on Doublade, such as Calm Mind Keldeo and Swords Dance Gliscor.
* Amoonguss can check some special attackers such as Primarina, Keldeo, and Raikou thanks to its typing, and can cripple the opposing team with Spore. Amoonguss can also be used to beat bulky Water-types such as Swampert or Suicune.
* Gliscor fits very well with Doublade, as it can switch in on opposing Ground-types such as Krookodile and Hippowdon, absorb status thanks to Poison Heal and the Toxic Orb, and shut down opposing walls with Taunt, which prevents them from setting up Stealth Rock or Spikes. Gliscor can also weaken the opposing team with its Swords Dance set to let Doublade clean with Shadow Sneak at +2.
* Pokemon such as Hippowdon, Celebi, Klefki, and even Clefable can set up entry hazards for Doublade to wear down its checks and let it sweep the opposing team more easily.
* Mantine and Latias are two entry hazards removers that team up very well with Doublade. Both can keep off hazards throughout the battle, are good checks to Keldeo and Volcanion, and can beat down most of Bulky Water-types and Fire-types such as Infernape and Volcanion.
* Keldeo and Cobalion check Dark-types such as Bisharp, Mega Sharpedo, and Mega Absol and force them out.
[STRATEGY COMMENTS]
Other Options
=============
* Doublade can run Gyro Ball with a Brave nature over Iron Head, but Iron Head is more reliable to hit slower threats such as Clefable or Amoonguss, while Gyro Ball has fewer PP and minimum Speed investment makes Doublade outspeed by Amoonguss and Slowbro.
* RestTalk provides recovery for Doublade, and can be used alongside with Toxic and Special Defense investment to check more threats throughout the battle or Swords Dance and Iron Head for better setup opportunities, but this set would be very passive and easily walled.
* Pursuit could be an option to trap Mega Aerodactyl or Latias, but Doublade can already punish switches by setting a Swords Dance and hit the switch-in with a boosted attack.
Checks and Counters
===================
**Ground-types**: Ground-types such as Hippowdon, Krookodile, or Nidoqueen are bulky enough to take Doublade's hits and can easily beat it with their Ground-type attacks.
**Fire-types**: Pokemon such Arcanine, Infernape, and Volcanion threaten Doublade with their STAB moves, which hit Doublade super effectively, or cripple it with burn, despite the fact that they can't switch in safely on Doublade's boosted hits.
**Bulky Water-types**: Suicune, Swampert, Tentacruel, Milotic, and Mantine can tank Doublade's attacks and can burn it with their STAB Scald, halving its Attack stat, making Doublade useless throughout the battle. Suicune can set up Calm Minds or phaze it with Roar, while Mantine, Milotic, and Tentacruel can use Haze to prevent Doublade's setup.
**Special Attackers**: Powerful special attackers can break through Doublade, as its Special Defense is still very low despite holding an Eviolite. Threats such as Keldeo and Kyurem outspeed Doublade and OKHO it. However, they can't hard switch into Doublade due to their frail bulk. Doublade also takes huge damage from attackers such as Raikou or Calm Mind Latias.
**Knock Off**: Doublade is crippled without its Eviolite, so Knock Off users such as Dark-types, Gliscor, or Mew check it. Gliscor can wall it, and while Mew cannot switch in safely, it is a rather big hindrance to Doublade as it carries both Knock Off and Will-O-Wisp.
**Trick Users**: Doublade should also watch out from Trick users such as Togekiss or Gengar, which cripple Doublade by removing its Eviolite and giving it a Choice item, making it useless throughout the battle.
* Doublade’s base 150 Defense makes it one of the bulkier physical pivots of the metagame, as it can easily take most of the physical hits, even super effective ones.
* Its base 110 Attack and access to Swords Dance and priority Shadow Sneak allow Doublade to be a good late-game sweeper.
* Its great Ghost / Steel typing gives it a lot of useful resistances and immunities, making it able to deal with some common threats such as Mega Aerodactyl, Cobalion, and Scizor, but it sports some unfortunate weaknesses to Dark-, Fire-, and Ground-types. This makes Doublade vulnerable to Knock Off spam, as without its Eviolite, it can be easily beat by any strong attacker.
* Despite Doublade's great Defense, its base 49 Special Defense leaves it very weak to special attacks from sweepers such as Primarina, Raikou, or Keldeo.
* Unfortunately, Doublade does not benefit from its ability No Guard, since all the moves that it commonly runs have perfect accuracy
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Shadow Sneak
move 3: Iron Head
move 4: Sacred Sword / Shadow Claw
item: Eviolite
ability: No Guard
nature: Adamant
evs: 240 HP / 252 Atk / 16 SpD
[SET COMMENTS]
Moves
========
* Swords Dance increases Doublade's Attack and allows it to become a strong late-game wincon.
* Shadow Sneak's priority patches up Doublade's poor Speed, which helps it beat fast threats such as Gengar, Latias, or weakened Keldeo.
* Iron Head is more reliable as a STAB move and hits Fairy- and Rock-types such as Mega Aerodactyl and Clefable harder.
* Sacred Sword has perfect neutral coverage with Shadow Sneak and hits Bisharp and Mega Sharpedo that resist
* Shadow Claw is an option over Sacred Sword, which helps Doublade beat bulky Water-types such as Slowbro and opposing Doublade.
Set Details
========
* 252 EVs in Attack and an Adamant nature maximize Doublade's Attack stat and allow it to more easily sweep after a Swords Dance.
* 240 EVs HP make Doublade more bulky and minimize Stealth Rock and burn damage, and the remaining 16 EVs go to Special Defense for slightly more bulk.
* Eviolite boosts Doublade's great Defense and patches up its lower Special Defense, allowing it to take many physical hits, even some super effective ones.
* No Guard has to be used since it's Doublade's only ability, but since Doublade's moves all have perfect accuracy, No Guard only benefits opposing Pokemon.
Usage Tips
========
* Doublade can be used as a strong check to common metagame threats, as it pivots into and beats staples such as Mega Aerodactyl, Cobalion, and Swords Dance Scizor, and it can set up on those to pressure the opposing team. Doublade still has to be careful around Mega Aerodactyl, as it get 3HKOed by Earthquake, but Doublade can switch safely on everything that isn't Earthquake.
* Otherwise, set up with Doublade late-game when opposing threats such as Keldeo and Primarina are weakened enough to get KOed by Shadow Sneak.
* Keep Doublade from getting hit by Knock Off, as losing its Eviolite makes it somewhat weak to strong physical hits that it should otherwise tank
* Keep entry hazards off your side of the field, as Doublade dislikes taking residual damage due to a lack of recovery
* Set up Stealth Rock on the opposing side, because it allows Doublade to 2HKO Latias and OHKO Mega Aerodactyl and wear down the opposing team, as Doublade forces many switches.
* Doublade should be used to switch into predicted Fighting-type move, especially on Choice-locked users, such as Mienshao. It can also be used to switch into Rapid Spin user such as Tsareena.
Team Options
========
* A good Doublade partner would be Clefable, which is able to provide Wish and cleric support for Dublade and switch into Knock Off. It is also either able to absorb status thanks to Magic Guard or use Unaware to beat Pokemon that would normally set up on Doublade, such as Calm Mind Keldeo and Swords Dance Gliscor.
* Amoonguss can check some special attackers such as Primarina, Keldeo, and Raikou thanks to its typing, and can cripple the opposing team with Spore. Amoonguss can also be used to beat bulky Water-types such as Swampert or Suicune.
* Gliscor fits very well with Doublade, as it can switch in on opposing Ground-types such as Krookodile and Hippowdon, absorb status thanks to Poison Heal and the Toxic Orb, and shut down opposing walls with Taunt, which prevents them from setting up Stealth Rock or Spikes. Gliscor can also weaken the opposing team with its Swords Dance set to let Doublade clean with Shadow Sneak at +2.
* Pokemon such as Hippowdon, Celebi, Klefki, and even Clefable can set up entry hazards for Doublade to wear down its checks and let it sweep the opposing team more easily.
* Mantine and Latias are two entry hazards removers that team up very well with Doublade. Both can keep off hazards throughout the battle, are good checks to Keldeo and Volcanion, and can beat down most of Bulky Water-types and Fire-types such as Infernape and Volcanion.
* Keldeo and Cobalion check Dark-types such as Bisharp, Mega Sharpedo, and Mega Absol and force them out.
[STRATEGY COMMENTS]
Other Options
=============
* Doublade can run Gyro Ball with a Brave nature over Iron Head, but Iron Head is more reliable to hit slower threats such as Clefable or Amoonguss, while Gyro Ball has fewer PP and minimum Speed investment makes Doublade outspeed by Amoonguss and Slowbro.
* RestTalk provides recovery for Doublade, and can be used alongside with Toxic and Special Defense investment to check more threats throughout the battle or Swords Dance and Iron Head for better setup opportunities, but this set would be very passive and easily walled.
* Pursuit could be an option to trap Mega Aerodactyl or Latias, but Doublade can already punish switches by setting a Swords Dance and hit the switch-in with a boosted attack.
Checks and Counters
===================
**Ground-types**: Ground-types such as Hippowdon, Krookodile, or Nidoqueen are bulky enough to take Doublade's hits and can easily beat it with their Ground-type attacks.
**Fire-types**: Pokemon such Arcanine, Infernape, and Volcanion threaten Doublade with their STAB moves, which hit Doublade super effectively, or cripple it with burn, despite the fact that they can't switch in safely on Doublade's boosted hits.
**Bulky Water-types**: Suicune, Swampert, Tentacruel, Milotic, and Mantine can tank Doublade's attacks and can burn it with their STAB Scald, halving its Attack stat, making Doublade useless throughout the battle. Suicune can set up Calm Minds or phaze it with Roar, while Mantine, Milotic, and Tentacruel can use Haze to prevent Doublade's setup.
**Special Attackers**: Powerful special attackers can break through Doublade, as its Special Defense is still very low despite holding an Eviolite. Threats such as Keldeo and Kyurem outspeed Doublade and OKHO it. However, they can't hard switch into Doublade due to their frail bulk. Doublade also takes huge damage from attackers such as Raikou or Calm Mind Latias.
**Knock Off**: Doublade is crippled without its Eviolite, so Knock Off users such as Dark-types, Gliscor, or Mew check it. Gliscor can wall it, and while Mew cannot switch in safely, it is a rather big hindrance to Doublade as it carries both Knock Off and Will-O-Wisp.
**Trick Users**: Doublade should also watch out from Trick users such as Togekiss or Gengar, which cripple Doublade by removing its Eviolite and giving it a Choice item, making it useless throughout the battle.
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