The VGC got me really intrested in double battles,
so I'm here to let my team get rated for the first time.
I start with these 2, I have a powerful opening planned. The only downside is, no full hit moves nor prio moves. the upside, it can only be blocked by protect.
Terrakion was added for the "Wide range" and Quick Gaurd help.
Then Jellicent was added because I needed the Bulk. With recover (and water absorb) + WoW to cripple enemies.
Hydreigon got added because when he + jellicent is out, Jellicent is a beast. getting fully recovered each turn.
and last but not least Conky. He provides Wide gaurd + some physical blukieness.
Now some deeper info.
Opening
Cinccino @ Rock Blast
Skill Link
Jolly ~ 4 HP 252 Atk 252 Speed
U-Turn
Bullet Seed
Rock Blast
Double Slap
Zebstrika @ Leftovers?(I have no idea for this)
Sap Sipper
Jolly ~ 16HP 252 Atk 240 Speed
Double Kick
Flame Charge
Spark
Return
The plan is to BS Zebstrika so he starts with max attack. Zebstrika has 240 Speed EV so he has 1 speed lower then Cinny. and can start wrecking on Turn 1. IF I'm lucky I can start by Flame charging for some added speed. if the opponent let's me, I U-Turn with Cinny to Terrakion. if he doesn't I annoy him with Rock Blast + King Rock. Double Kick is to destroy Subs.
Terrakion @ Rock Gem?
Justified
Jolly ~4HP 252 Atk 252 Speed
Psych Up
Rock Slide
Quick Gaurd
Double Kick
X-siccor
Psych up for IF a boosted Zebstrika is on, I can psych up and have 2 +6atk on the field. If I can't, He'll still be useful being him.
Jellicent @ Leftovers
Water absorb
Bold ~ 248 HP 216 Def 44 Speed
Water Spout
WoW
Taunt
Recover
WoW to cripple opponents, Taunt for no recovery on their part and recover is for my bulkyness.
Water Spout is my only offensive move, but I don't need more coupled with Hydreigon.
Hydreigon @ Choice Spec
Levitate
Modest ~ 4HP 252 Sp Atk 252 Sp Def
Focus Blast
dark Pulse
Surf
Draco Meteor
Surf is to recover Jellicent and put dents into the opponent, FB is for Tyranitar and the likes. DM is to hit hard once and run away.
Conkeldurr @ Flame Orb
Guts
Adamant ~ 120HP 252 Atk 136Sp Def
Hammer Arm
Rock Slide
Wide gaurd
Mach Punch
a gutsed MP OHKO's Hydreigon and the likes. Wide gaurd is to protect us from EQ, Omnious Wind, etc.
RS to hit both opponents. HA is a strong STABed move.
So here is what my team is ATM, I'm still in the testing phase.
Any comment is welcome
Thank you
PS: Art is not mine
so I'm here to let my team get rated for the first time.
I start with these 2, I have a powerful opening planned. The only downside is, no full hit moves nor prio moves. the upside, it can only be blocked by protect.
Terrakion was added for the "Wide range" and Quick Gaurd help.
Then Jellicent was added because I needed the Bulk. With recover (and water absorb) + WoW to cripple enemies.
Hydreigon got added because when he + jellicent is out, Jellicent is a beast. getting fully recovered each turn.
and last but not least Conky. He provides Wide gaurd + some physical blukieness.
Now some deeper info.
Opening
Cinccino @ Rock Blast
Skill Link
Jolly ~ 4 HP 252 Atk 252 Speed
U-Turn
Bullet Seed
Rock Blast
Double Slap
Zebstrika @ Leftovers?(I have no idea for this)
Sap Sipper
Jolly ~ 16HP 252 Atk 240 Speed
Double Kick
Flame Charge
Spark
Return
The plan is to BS Zebstrika so he starts with max attack. Zebstrika has 240 Speed EV so he has 1 speed lower then Cinny. and can start wrecking on Turn 1. IF I'm lucky I can start by Flame charging for some added speed. if the opponent let's me, I U-Turn with Cinny to Terrakion. if he doesn't I annoy him with Rock Blast + King Rock. Double Kick is to destroy Subs.
Terrakion @ Rock Gem?
Justified
Jolly ~4HP 252 Atk 252 Speed
Psych Up
Rock Slide
Quick Gaurd
Double Kick
X-siccor
Psych up for IF a boosted Zebstrika is on, I can psych up and have 2 +6atk on the field. If I can't, He'll still be useful being him.
Jellicent @ Leftovers
Water absorb
Bold ~ 248 HP 216 Def 44 Speed
Water Spout
WoW
Taunt
Recover
WoW to cripple opponents, Taunt for no recovery on their part and recover is for my bulkyness.
Water Spout is my only offensive move, but I don't need more coupled with Hydreigon.
Hydreigon @ Choice Spec
Levitate
Modest ~ 4HP 252 Sp Atk 252 Sp Def
Focus Blast
dark Pulse
Surf
Draco Meteor
Surf is to recover Jellicent and put dents into the opponent, FB is for Tyranitar and the likes. DM is to hit hard once and run away.
Conkeldurr @ Flame Orb
Guts
Adamant ~ 120HP 252 Atk 136Sp Def
Hammer Arm
Rock Slide
Wide gaurd
Mach Punch
a gutsed MP OHKO's Hydreigon and the likes. Wide gaurd is to protect us from EQ, Omnious Wind, etc.
RS to hit both opponents. HA is a strong STABed move.
So here is what my team is ATM, I'm still in the testing phase.
Any comment is welcome
Thank you
PS: Art is not mine