this team is all about setting up stealth rocks, predicting moves, and killing u might say. i was tired of stalls such as skarmory. walling took too long to battle with and bored me. so i decided to go the quick way. either i win or i lose quickly and have fun either way. well, heres my team.
Aerodactyl @ focus sash
jolly nature
pressure
252 att 252 speed
stealth rocks
taunt
earthquake
rock slide
the standard lead aerodactyl. i usually dont have problems with leads with aerodactyl. taunt to prevent other stealth rockers and then set up my own. focus sash almost guarentees i set up the rocks or maybe get an attack or two in. rock slide is there over stone edge for the accuracy and the flinch rate. i usually let aero die after rocks are up and damage is done. against metagross leads i set up rocks without taunting and switch to one of my several steel resists to get away from the deadly bullet punch.
jolteon @ pateya berry/leftovers
timid nature
volt absorb
252 sp att 252 speed
thunderbolt
hidden power ice
substitute
baton pass
this is bbqed ribs. one of my favorite pokes. he is to set up a sub and pass it away, often to one of my dancers to get a free dance in after dodging the earthquake. thunderbolt and hidden power both do a bit of damage when necessary and this jolt has been able to sweep for me. i like pateye for the ability to boost the likelyhood of a sweep. and does like to attract ground moves which are counterable by two pokes on my team. sub on the switch, baton pass the sub to a flier during the quake, and dance up while they switch or break the sub.
the dancers are...
gyarados @ (not quite sure yet, leftovers or life orb)
adamant nature
intimidate
252 att 252 speed
dragon dance
waterfall
earthquake
stone edge
one of two physical sweepers on the team. takes quakes like a champ and can get a boost from them as they switch out at the same time. sweeps very well and is hard to stop. intimidate softens physical hits and allows possible further boosts. attracts electric attacks which will heal my jolteon. great combo there.
and...
salamence @ life orb
adamant nature
intimidate
252 att 252 speed
dragon dance
dragon claw
earthquake
fire blast/outrage
second sweeper on the team. this is quite possibly the best sweeper in the game and can destroy teams that are unprepared. really enjoys subs from jolt, especially when theyre passes during a quake. not sure whether to use fire blast or outrage. i dont like the continuation of outrage, but i like the power. i do use dragon claw as the main attack for the lack of being locked on. very potent sweeper and a threat to many.
heatran @ choice specs
modest nature
flash fire
252 sp att 252 speed
overheat
earth power
dragon pulse
flamethrower?
the main special sweeper of the team. many switch to a resist to take the fire, especially those expecting a scarf version. with a flash fire boost he is able to do up to an estimated 60% to blissey and hurts others eaqually even with out the flash fire. very potent, has many resists that are important, and deadly. also takes an outrage from 1 dd mence for about 40% and revenges with ohko dragon pulse.
the last poke and best ass saver ever...
heracross @ choice scarf
adamant nature
guts
252 att 252 speed
close combat
megahorn
stone edge
pursuit
this guy has saved my ass several times. he has great coverage, strong attack, and is pretty dang fast. also, people dont se him as much of a threat anymore and dont prepare for his onslaught. he causes great damage and packs a couple resists that are handy, as well as status absorbing with guts.
this is my team, and i find it to be a good team. it is quite deadly and can win some battles. try it out, help me fix stuff, let me know how it is.
Aerodactyl @ focus sash
jolly nature
pressure
252 att 252 speed
stealth rocks
taunt
earthquake
rock slide
the standard lead aerodactyl. i usually dont have problems with leads with aerodactyl. taunt to prevent other stealth rockers and then set up my own. focus sash almost guarentees i set up the rocks or maybe get an attack or two in. rock slide is there over stone edge for the accuracy and the flinch rate. i usually let aero die after rocks are up and damage is done. against metagross leads i set up rocks without taunting and switch to one of my several steel resists to get away from the deadly bullet punch.
jolteon @ pateya berry/leftovers
timid nature
volt absorb
252 sp att 252 speed
thunderbolt
hidden power ice
substitute
baton pass
this is bbqed ribs. one of my favorite pokes. he is to set up a sub and pass it away, often to one of my dancers to get a free dance in after dodging the earthquake. thunderbolt and hidden power both do a bit of damage when necessary and this jolt has been able to sweep for me. i like pateye for the ability to boost the likelyhood of a sweep. and does like to attract ground moves which are counterable by two pokes on my team. sub on the switch, baton pass the sub to a flier during the quake, and dance up while they switch or break the sub.
the dancers are...
gyarados @ (not quite sure yet, leftovers or life orb)
adamant nature
intimidate
252 att 252 speed
dragon dance
waterfall
earthquake
stone edge
one of two physical sweepers on the team. takes quakes like a champ and can get a boost from them as they switch out at the same time. sweeps very well and is hard to stop. intimidate softens physical hits and allows possible further boosts. attracts electric attacks which will heal my jolteon. great combo there.
and...
salamence @ life orb
adamant nature
intimidate
252 att 252 speed
dragon dance
dragon claw
earthquake
fire blast/outrage
second sweeper on the team. this is quite possibly the best sweeper in the game and can destroy teams that are unprepared. really enjoys subs from jolt, especially when theyre passes during a quake. not sure whether to use fire blast or outrage. i dont like the continuation of outrage, but i like the power. i do use dragon claw as the main attack for the lack of being locked on. very potent sweeper and a threat to many.
heatran @ choice specs
modest nature
flash fire
252 sp att 252 speed
overheat
earth power
dragon pulse
flamethrower?
the main special sweeper of the team. many switch to a resist to take the fire, especially those expecting a scarf version. with a flash fire boost he is able to do up to an estimated 60% to blissey and hurts others eaqually even with out the flash fire. very potent, has many resists that are important, and deadly. also takes an outrage from 1 dd mence for about 40% and revenges with ohko dragon pulse.
the last poke and best ass saver ever...
heracross @ choice scarf
adamant nature
guts
252 att 252 speed
close combat
megahorn
stone edge
pursuit
this guy has saved my ass several times. he has great coverage, strong attack, and is pretty dang fast. also, people dont se him as much of a threat anymore and dont prepare for his onslaught. he causes great damage and packs a couple resists that are handy, as well as status absorbing with guts.
this is my team, and i find it to be a good team. it is quite deadly and can win some battles. try it out, help me fix stuff, let me know how it is.