ORAS OU Double Dog Team (1540 peak)

So, I've always been a huge fan of Char Y and have tried many times to try to incorporate it's drought into an innovative team such as sun offense and what not, but it honestly just isn't good. So i decided to take a step back and make a team that focused on itself in the sun not the other pokemon. I know that Bloo has already done something similar to this, but i took a more balanced approach as that is my favorite style of play along with using some pokemon that aren't seen a whole lot.

Team building process:

I loved this mega evolution so i wanted to build around it.

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I needed something that could take care of the latis, and I really don't like bisharp so I chose scarf tar.

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I needed a defogger and Fighting types were going to be a major issue since the usually carry rock coverage so i added a Latios.
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I needed something that could set up rocks while also being able to take physical attacks, so I went with the overused piece of crap that is landorus.

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I then needed something to deal with greninja because it would 6-0 me at this point so I put AV raikou because it does that while also forming a volt turn core with Lando.

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I then had a huge problem with scarf Landorus T, but also wanted something that could be a secondary sweeper so I went with crocune because it sets up on Lando and also has great synergy with Ttar and the team in general.

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In Depth:

Charizard:

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So this is what I wanted to build around. Just like it's cousin char-x it has access to ungodly power only, instead of needing a DD or SD to access it, It's ability is it's set up. Under drought fire blast is boosted to insane levels and solar beam becomes potent with it's charge turn eliminated. This thing is an absolute monster, and given the chance it will punch through an entire team. At base 100 speed it also has access to a decent speed tier boosted. The biggest deception that it gives off is how bulky it actually is. It has a huge Sp. def stat, and in the sun it's actually quite formidable with the ability to roost off most hits. The major downside is the 50% rock damage which can be really frustrating, however it can be roosted off.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Tyranitar:

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Char-y has a major problem with the lati twins and talon flame, so I put in scarf tar. This thing is kind of deceptively fast because the fact that the most common set now a days is the bulky utility set. While it isn't exactly a defensive Pokemon with a scarf, it's insane natural bulk give it the ability to take a hit and then sneakily revenge kill. Really a fantastic mon that I haven't used enough, and this is my first time ever using the scarf set. The sand is actually a big help as it doesn't hurt all of my team, and can help stop the super annoying rain offense.

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Earthquake

Latios:

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I needed a defogger, and my go to is the twins. I wanted a little extra power this time so I went with him. He's such a fantastic mon, like it can defog, but also take out and check a plethora of different pokemon. I put earthquake on it because it lures in heatrans, and heatran is almost a dead stop to char Y. Honestly nothing is much better than getting into the spot where you get to drop a free draco and just destroy something.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Defog

Landorus:

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I needed a defensive beefcastle that could sponge up hits while also being able to set up rocks and deal decent amounts of damage, so enter this beast. It is able to take just about any physical hit bar ice or water. It also has access to the amazing move of u-turn which allows it to be the premier pivot in the metagame today. I didn't use the scarf set because I needed stealth rock, and also I've come to fall in love with the slow U-turn that this set has access to. Overall it does it's job amazingly well. I put knock off because it helps cripple chansey which this team otherwise has a convoluted way of dealing with and it also has two flying checks already.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Knock Off

Raikou:

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I needed a check to greninja, and didn't want to use azumarill or clefable because the kill momentum and don't really have much offensive presence. I was looking through pokemon and saw that AV raikou is able to live 2 hydro pumps as well as OHKO greninja with it's amazing power. It also brought the luxury of being able to form a volt turn core with landorus which I really like the idea of. It runs enough speed to speed creep Thundurus which is great because it basically hard counters it. It is a great check to so many pokemon because it is often unexpected and has great offensive presence.

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball

Suicune:

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Scarf Landorus was a huge problem and this thing completely destroys it. It eats up any hit it wants to throw out and then sets up calm minds and proceeds to win the game. It has awsome synergy with landorus as well as it is able to eat up the water and ice hits that scare landorus out. being a mono attacker it has many counters, but this team does a fantastic job of getting rid of those and allowing it to set up and go for game. TTar in particular is able to eliminate most of the premier counters for this monster. this was a keldeo before, but this patches up weaknesses as it does beat chansey 1v1 as well as checking some huge physical threats.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Rest
- Sleep Talk
- Scald

So that's pretty much it! All rates are welcomed with open arms because I love to learn from the great players that are here to help!

Importable:
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Earthquake

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Recover
- Defog

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Knock Off

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Rest
- Sleep Talk
- Scald
 
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cool team but you dont need suicune specially cuz this team gets beaten by chansey replace suicune with sub calm mind keldeo to beat other suicune and mega sableye.

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Scald
- Secret Sword
- Substitute
 
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Good lord, this team is candy to my eyes. I've been spending bloody ages trying to think of a way to perfect a team with a Raikou+Landoge Volt-Turn core and this is definitely a good ways there. I agree absolutely with the above statement if anything also because it solves a pretty notable problem with Bisharp, who can put in some fine work if set-up.
If you want some really heavy offensive presence with Raikou, try Specs. Specs Volt Switch can hit anything that doesn't resist pretty hard and a combination of his power and speed make him a good late-game cleaner and hard-hitter, as well as being the more all-out offensive side of your Volt-Turn core. Gren is most likely biting the dust very soon so the need for a counter is somewhat redundant, or it will be anyway, so Specs will probably fit better in the end.
Lastly, your team is pretty offensive, and your Lando isn't really. Offensive lead will probably fit better since it piles on more offensive pressure than the Impish Landoge you have now, I'll leave a set below.
Lastly, run Naive on Latios. Relevant priority is physical so you don't want to be taking more damage from those annoying priority users than you have to, so Naive does the job better for any speed-based mixed attacker.
Very nice team! Good luck with it, and hope this helped. :]

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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 244 Atk / 8 SpD / 8 Spe
Adamant Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
 
Wow, Der Twist likes my team I must be going somewhere! And Pi3rate thank you again! But Yeah I'll definitely try sub Cm keldeo as it basically is a more offensive suicune that isn't mono attacking. And I was thinking about a softsand variant of landorus that I saw before that hits like a truck, but I'll have to play test it and it will probably run 108 to take care of bisharp. If and when greninja gets banned I'll definitely try specs raikou because it won't have to take special attacks as much anymore. Please evaluate these changes because I can't change the op now because I'm on mobile. Again thank you guys!
 
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