Double Doubles! AOPS vs Lockdown

4v4 NFE Doubles
Switch = OK
All Abilities
Items: On
2 Subs
5 Chills
3 Recoveries
2 Day DQ
ASB Arena


AOPSUser said:

Scratchet "Red Hawk" (M)
Nature: Modest (+Special Attack, -Attack)

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy: (Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW Locked): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 1/5

Attacks:

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Hyper Voice
Superpower

Rapid Spin
Yawn
Baton Pass
Confuse Ray
Haze

Protect
Substitute
Double Team
Brick Break
Return

Total: 19

Ralts "Chivalry" (M)
Nature: Rash (+Special Attack, -Special Defense)

Type: Psychic
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Command: (Ability: Trace (Target Ability) )
Telepathy (DW Locked): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
DC: 1/5

Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison

Skill Swap
Shadow Sneak
Encore
Disable
Destiny Bond

Psyshock
Substitute
Return
Reflect
Light Screen

Total: 20

Sunkern "Godly" (M)
Nature: Bold (+Defense, -Attack)

Type: Grass
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW Locked): (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Absorb
Growth
Mega Drain
Ingrain
Grasswhistle
Leech Seed
Endeavor
Razor Leaf
Sunny Day
Worry Seed
Giga Drain

Bide
Endure
Encore
Nature Power
Curse

Protect
Double Team
Substitute
Energy Ball
Grass Knot

Total: 21


Breezi "Handsome" (M)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (DW Locked): (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 73 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
-10% Evasion

EC: 5/6
MC: 0
DC: 4/5

Attacks:

Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Air Slash
Gravity
Toxic Spikes
Body Slam
Lucky Chant
Me First
Heal Block

Heal Pulse
Wish
Me First
Spikes
Acid Spray

Shadow Ball
U-Turn
Sludge Wave
Toxic
Protect
After You
Helping Hand

Dispel

Total: 28

LockDown said:

Duclohm [Shicka-Shicka KaBOOM (SSK)] (M)
Modest Nature (+1 Special Attack, -1 Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/9
MC: 0
DC: 5/5

Attacks:
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon

Heal Bell
Magnet Rise
Mud-Slap

Thunderbolt
Flamethrower
Surf
Hail
Protect
Thunder Wave
Torment

Electroweb
Signal Beam


Scraggy [Hoodlum] (M)
Adamant Nature (+1 Attack, -1 Special Attack)

Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW) [Locked]: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Counter
Drain Punch
Ice Punch
ThunderPunch

Torment
Rock Slide
Dragon Tail


Remoraid [Grit] (M)
Quiet Nature (+1 Special Attack, -15% Speed -10% Evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW) [Locked]: (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Signal Beam
Bullet Seed
Hydro Pump

Acid Spray
Rock Blast
Water Spout

Ice Beam
Flamethrower
Charge Beam
Protect
Substitute


Cacnea [Kinsarti] (M)
Brave Nature (+1 Attack, -15% Speed -10% Evasion)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW) [Locked]: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Spikes
Payback
Needle Arm

Counter
Disable
Teeter Dance

Protect
Grass Knot
Substitute
Energy Ball
Drain Punch
ThunderPunch
AOPS sends out and equips
Lockdown sends out, equips, and orders
AOPS orders
ref
 
Duclohm@Amulet Coin
Cacnea@nothing

Duclohm: Thunderbolt (Scratchet) > Hurricane (Scratchet) > Thunderbolt (Scratchet)
If the weather is sunny when you would use Hurricane, then change that action to Flamethrower (Sunkern).
If Scratchet faints, change all remaining actions to Flamethrower (Sunkern).

Cacnea: Energy Ball (Scratchet) > Leech Seed (Scratchet) > Energy Ball (Scratchet)
If you are Taunted when you would use Leech Seed, then change that action to Pin Missile (Sunkern).
If Scratchet faints, change all remaining actions to Pin Missile (Sunkern).
 
Scratchet: Yawn (Duclohm) --- Substitute (25 HP) --- Yawn (Cacnea)

Sunkern: Leech Seed (Duclohm) --- Energy Ball (Duclohm) --- Grass Knot (Duclohm)
 

Scratchet
90
100
Ranks: 2/3/2/3/40|14|1/2
Item: EXP Share
Status:


Sunkern
90
100
Ranks: 1/3/2/2/30|12|1/1
Item: Sun Stone
Status:



Duclohm
100
100
Ranks: 1/3/4/2/60|15|2/3
Item: Amulet Coin
Status:


Cacnea
90
100
Ranks: 4/2/3/2/30|14|1/2
Item: None
Status: -10 EVA

Action 1
Scratchet's Yawn on Duclohm
EN Check: 7 - 1 = 6

Speed Tie: 1 (Duclohm)
Duclohm's Thunder Bolt on Scratchet
Crit Check (625): 7866 (NO)
Effect Chance (1000): 9152 (NO)
Damage: (10 + 3 + 6 - 4.5) = 14.5
EN Check: 7 - 1 = 6

Sunkern's Leech Seed on Duclohm
Accuracy Check (9000): 9508 (MISS)
EN Check: 10 - 1 = 9

Cacnea's Energy Ball on Scratchet
Crit Check (625): 9716 (NO)
Effect Chance (1000): 5339 (NO)
Damage: (8 + 3 + 4.5 - 4.5) = 11
EN Check: 6 - 1 = 5

Action 2
Scratchet's Substitute (25)
EN Check: 24 - 1 = 23

Speed Tie: 1 (Duclohm)
Duclohm's Hurricane on Scratchet
Accuracy Check (7000): 89 (HIT)
Crit Check (625): 260 (CRIT)
Damage: (12 + 6 - 4.5) * 1.5 = 20.25
EN Check: 8

Sunkern's Energy Ball on Duclohm
Crit Check (625): 6650 (NO)
Damage: (8 + 2 + 3 + 6 - 3) * 0.67 = 10.72
EN Check: 6 - 1 = 5

Cacnea's Leech Seed on Scratchet
EN Check: 10 - 1 = 9

Action 3
Scratchet's Yawn on Cacnea
EN Check: 7 - 1 = 6

Speed Tie: 2 (Sunkern)
Sunkern's Grass Knot on Duclohm
Crit Check (625): 4720 (NO)
Damage: (6 + 2 + 3 + 6 - 3) * 0.67 = 9.38
EN Check: 4 + 3/2 - 1 = 4.5

Duclohm's Thunderbolt on Scratchet
Crit Check (625): 1510 (NO)
Damage: (10 + 3 + 6 - 4.5) = 14.5
EN Check: 7 - 1 = 6

Cacnea's Energy Ball on Scratchet
Crit Check (625): 7200 (NO)
Effect Chance (1000): 9266 (NO)
Damage: (8 + 3 + 4.5 - 4.5) = 11
EN Check: 6 - 1 = 5



Scratchet
90 - (14.5 + 11 + 25 + 11) = 28.5
100 - (6 + 24 + 6) = 64
Ranks: 2/3/2/3/40|14|1/2
Item: EXP Share
Status: Sub (25) - (20.25 + 14.5) = gone


Sunkern
90
100 - (9 + 5 + 4.5) = 81.5
Ranks: 1/3/2/2/30|12|1/1
Item: Sun Stone
Status:



Duclohm
100 - (10.72 + 9.38) = 79.9
100 - (6 + 8 + 6) = 80
Ranks: 1/3/4/2/60|15|2/3
Item: Amulet Coin
Status: Drowsy


Cacnea
90
100 - (5 + 9 + 5) = 81
Ranks: 4/2/3/2/30|14|1/2
Item: None
Status: -10 EVA
Drowsy




Scratchet
28
64
Ranks: 2/3/2/3/40|14|1/2
Item: EXP Share
Status:


Sunkern
90
81
Ranks: 1/3/2/2/30|12|1/1
Item: Sun Stone
Status:



Duclohm
80
80
Ranks: 1/3/4/2/60|15|2/3
Item: Amulet Coin
Status: Drowsy


Cacnea
90
81
Ranks: 4/2/3/2/30|14|1/2
Item: None
Status: -10 EVA
Drowsy

You order
I ref
 
Sunkern: Leech Seed (Duclohm) --- Energy Ball (Duclohm) --- Grass Knot (Duclohm)
Scratchet: Brick Break (Duclohm) --- Return (Duclohm) --- Brick Break (Duclohm)
 
Duclohm: Hurricane (Scratchet) > Chill > Thundebolt (Scratchet)
If Scratchet is KOed, then use Flamethrower (Sunkern).
Cacnea: Needle Arm (Scratchet) > Chill > Needle Arm (Scratchet)
If Scratchet is KOed, then use Pin Missile (Sunkern).
 

Scratchet
28
64
Ranks: 2/3/2/3/40|14|1/2
Item: EXP Share
Status:


Sunkern
90
81
Ranks: 1/3/2/2/30|12|1/1
Item: Sun Stone
Status:



Duclohm
80
80
Ranks: 1/3/4/2/60|15|2/3
Item: Amulet Coin
Status: Drowsy


Cacnea
90
81
Ranks: 4/2/3/2/30|14|1/2
Item: None
Status: -10 EVA
Drowsy

Action 1
Speed Tie: 1 (Duclohm)
Duclohm's Hurricane on Scratchet
Accuracy Check (7000): 5786 (HIT)
Crit Check (625): 5001 (NO)
Effect Chance (3000): 8513 (NO)
Damage: (12 + 6 - 4.5) * 1.5 = 20.25
EN Check: 8

Sunkern's Leech Seed on Duclohm
Accuracy Check (9000): 9041 (MISS)
EN Check: 10 - 1 = 9

Scratchet's Brick Break on Duclohm
Crit Check (625): 7063 (NO)
Damage: (8 + 3 + 3 - 4.5) = 9.5
EN Check: 6 - 1 = 5
Static Check (3000): 3636 (NO)

Cacnea's Needle Arm on Scratchet
Crit Check (625): 8488 (NO)
Damage: (6 + 3 + 6 - 4.5) = 11.5
EN Check: 4 - 1 = 3

Sleep Check Duclohm: 9095 (INTENSE)
Sleep Check Cacnea: 3389 (DEEP)

Action 2
Speed Tie: 2 (Sunkern)
Sunkern's Energy Ball
Crit Check (625): 285 (CRIT)
Damage: (8 + 3 + 3 + 2 + 6 - 3) * 0.67 = 12.73
EN Check: 6 - 1 = 5

Duclohm is asleep

Cacnea is asleep

Action 3
Speed Tie: 2 (Sunkern)
Sunkern's Grass Knot on Duclohm
Crit Check (625): 3788 (NO)
Damage: (6 + 3 + 2 + 6 - 3) * 0.67 = 9.38
EN check: 4 + 3/2 - 1 = 4.5

Duclohm is asleep

Cacnea's Pin Missile on Sunkern
Hit Check: 1 (2)
Accuracy Check 1 (8500): 8431 (HIT)
Accuracy Check 2 (8500): 9782 (NO)
Crit Check 1 (625): 2962 (NO)
Damage: (2 + 6 - 6) * 1.5 = 3
EN Check: 4



Scratchet
28 - (20.25 + 11.5) = -3.75
64 - 5 = 59
Ranks: 2/3/2/3/40|14|1/2
Item: EXP Share
Status: KO


Sunkern
90 - 3 = 87
81 - (9 + 5 + 4.5) = 62.5
Ranks: 1/3/2/2/30|12|1/1
Item: Sun Stone
Status:



Duclohm
80 - (12.73 + 9.38) = 57.89
80 - 8 = 72
Ranks: 1/3/4/2/60|15|2/3
Item: Amulet Coin
Status:


Cacnea
90
81 - (3 + 4) = 74
Ranks: 4/2/3/2/30|14|1/2
Item: None
Status: 1 KOC
-10 EVA



Scratchet
-4
59
Ranks: 2/3/2/3/40|14|1/2
Item: EXP Share
Status: KO


Sunkern
87
62
Ranks: 1/3/2/2/30|12|1/1
Item: Sun Stone
Status:



Duclohm
58
72
Ranks: 1/3/4/2/60|15|2/3
Item: Amulet Coin
Status:


Cacnea
90
74
Ranks: 4/2/3/2/30|14|1/2
Item: None
Status: 1 KOC
-10 EVA

AOPS sends out his next pokemon
You order
I ref
 
Duclohm: Flamethrower*3 (Sunkern)
If Sunkern faints, use Thunderbolt (Breezi).
Cacnea: Payback*3 (Sunkern)
If Sunkern faints, target Breezi.
 
Sunkern: Bide --- Hold --- Release
Breezi: Air Slash (Cacnea)*3
IF Cacnea is fainted when you would attack it, THEN use Sludge Bomb (Duclohm)
 

Scratchet
-4
59
Ranks: 2/3/2/3/40|14|1/2
Item: EXP Share
Status: KO



Breezi
90
100
Ranks: 2/2/3/3/73|14|1/1
Item: EXP Share
Status: -10 EVA


Sunkern
87
62
Ranks: 1/3/2/2/30|12|1/1
Item: Sun Stone
Status:



Duclohm
58
72
Ranks: 1/3/4/2/60|15|2/3
Item: Amulet Coin
Status:


Cacnea
90
74
Ranks: 4/2/3/2/30|14|1/2
Item: None
Status: 1 KOC
-10 EVA

Action 1
Sunkern's Bide

Breezi's Air Slash on Cacnea
Crit Check (625): 5711 (NO)
Effect Chance (3000): 5409 (NO)
Damage: (8 + 3 + 4.5 - 3) * 1.5 = 18.75
EN Check: 6 - 1 = 5

Duclohm's Flamethrower on Sunkern
Crit Check (625): 4 (DEATH)
Effect Chance (1000):
Damage: (10 + 3 + 6 - 6) * 1.5 = 19.5
EN Check: 7

Cacnea's Payback on Sunkern
Crit Check (625):
Damage: (10 + 6 - 7.5) = 8.5
EN Check: 7

Action 2
Sunkern's Bide

Breezi's Air Slash on Cacnea
Crit Check (625): 6244 (NO)
Effect Chance (3000): 9024 (NO)
Damage: (8 + 3 + 4.5 - 3) * 1.5 = 18.75
EN Check: 6 + 4 - 1 = 9

Duclohm's Flamethrower on Sunkern
Crit Check (625): 605 (CRIT)
Effect Chance (1000): 5666 (NO)
Damage: (10 + 3 + 6 - 6) * 1.5 = 19.5
EN Check: 7 + 4 = 11

Cacnea's Payback on Sunkern
Crit Check (625): 7456 (NO)
Damage: (10 + 6 - 7.5) = 8.5
EN Check: 7 + 4 = 11

Action 3
Sunkern's Bide on Cacnea
Damage: (19.5 + 19.5 + 8.5 + 8.5) * 1.75 = 98
EN Check: 6 + (98 / 2) = 55

Breezi's Sludge Bomb on Duclohm
Crit Check (625): 5837 (NO)
Damage: (9 + 3 + 4.5 - 3) = 13.5
EN Check: 7 - 1 = 6

Duclohm's Flamethrower on Sunkern
Crit Check (625): 9685 (NO)
Effect Chance (1000): 8080 (NO)
Damage: (10 + 6 - 6) * 1.5 = 15
EN Check: 7 + 4 + 4 = 15



Breezi
90
100 - (4 + 9 + 6) = 81
Ranks: 2/2/3/3/73|14|1/1
Item: EXP Share
Status: -10 EVA


Sunkern
87 - (19.5 + 8.5 + 19.5 + 8.5) = 31
62 - 55 = 7
Ranks: 1/3/2/2/30|12|1/1
Item: Sun Stone
Status: 1 KOC



Duclohm
58 - 13.5 = 44.5
72 - (7 + 11 + 15) = 39
Ranks: 1/3/4/2/60|15|2/3
Item: Amulet Coin
Status:


Cacnea
90 - (18.75 + 18.75 + 98) = -45.5
74 - (7 + 11) = 56
Ranks: 4/2/3/2/30|14|1/2
Item: None
Status: 1 KOC
KO



Scratchet
-4
59
Ranks: 2/3/2/3/40|14|1/2
Item: EXP Share
Status: KO



Breezi
90
81
Ranks: 2/2/3/3/73|14|1/1
Item: EXP Share
Status: -10 EVA


Sunkern
31
7
Ranks: 1/3/2/2/30|12|1/1
Item: Sun Stone
Status: 1 KOC



Duclohm
44
39
Ranks: 1/3/4/2/60|15|2/3
Item: Amulet Coin
Status:


Cacnea
-46
56
Ranks: 4/2/3/2/30|14|1/2
Item: None
Status: 1 KOC
KO

Lockdown sends out his next pokemon
You order
I ref
 
Sunkern: Grass Knot (Duclohm)*3
Breezi: Sludge Bomb (Duclohm)*3
IF your target is fainted, THEN use Air Slash (Scraggy).
 
DQ Granted.
3 pokemon were sent out by AOPSUser. Lockdown only had 2 pokemon reffed.

AOPSUser wins via Disqualification.

AOPSUser: 2 CC
Scratchet: 1 EC/3 MC/1 DC
Sunkern: 1 EC/2 MC/1 DC + 1 KOC
Breezi: 1 EC/3 MC/1 DC
Ralts: 1 EC/2 MC/1 DC
akela: 0.5 * (5 * ((3 + 2) / 2) - 1) = 5.75 + 2 [FLOORED] = 7 UC
 

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