Hi everyone! I am a new player who's been playing OU since the release of SV and am also new to team building. For those curious, i typically hover around 1500-1700s. I created this team and things have been going well, but feedback and suggestions are very much welcomed! This will be my very first RMT post, so please do be patient with me :)
My initial starting point were these three mons. I really love this core because of its synergy, its ability to get hazards off, and the flexibility it offers.
With so many set up threats running around, it sometimes feels necessary to have an unaware mon on your team. Out of the big 3 Skeli is my favorite to use and can sometimes sweep once it gets going
For my breakers, I decided to go with banded baxcalibur and sub NP hydreigon. Originally, I had a banded dragapult over the hydreigon, but after playing with fatBatman's RMT, I started to fall in love with how sub NP hydreigon plays. So, in the end, I replaced one dragon for another and the team still worked. (replacement suggestions are still very much welcomed)
On this team, hatterene is meant to check dragons, help keep hazards off the field, and spread status with nuzzle. Through its bulk and draining kiss, hatterene can fairly easily sit on many hazard setters and chip them down. Most of the time, hatt will just be clicking its attacking moves, but when you are able to get a calm mind or two, it can really become a problem. Although hatterene has good bulk, do be mindful of what and when you bring it in because it wants as much HP as possible to effectively check what it needs to.
Himmothy III (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- Knock Off
Ahh, great tusk, what more can be said that hasn't already -- he. is. Him. Tusk's ability to set up rocks, remove hazards, and soak up hits is incredible. If it is not a lead, often times Tusk will come in to remove hazards, shake hands with opposing Tusks, soak up a hit from gambit, remove items, or deal good chip to whatever you bring it into. This Tusk is very much standard, but it still manages to do what it does despite everyone knowing what its going to do.
oiseau ennuyeux (Corviknight) @ Leftovers
Ability: Mirror Armor
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 28 Spe
- Brave Bird
- U-turn
- Roost
- Defog
Acting as the team's special move absorber and ground immunity, Corviknight is such a reliable mon when it comes to taking a hit, pivoting into, and removing hazards. While physically defensive sets are good, I much rather prefer SpDef variants. On this team, Corviknight will often come in on shadow balls from gholdengo and specs pult, hazard setters to defog on, and other corviknights to get a slow u-turn off. And in a pinch, if at enough HP, it can survive a specs T-bolt from Iron Valiant and has a good chance to kill with BB.
Dirge Nowitzki (Skeledirge) @ Leftovers
Ability: Unaware
Tera Type: Water
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Slack Off
- Substitute
On almost all of the teams I get and use from other people, skeledirge is fully defensive. While I like fully defensive Skeli, I felt pretty good with the physical bulk I already have with Hatterene, Tusk, and even Croviknight -- even though its SpDef. Because of that, I went with full SpDef to better help against Iron Valiant, Iron Moth, and Volcorona. One thing many will notice is the use of leftovers over Boots. Boots are incredibly helpful, for obvious reasons, but when using boots sub skeledirge, I found the cycle of sub -> torch & sub breaks -> sub -> recover & sub breaks to be incredibly annoying and a super big momentum stopper. With lefties, the 2-3 turns it takes to break the sub results in more torch song boosts, greater HP, more Slack Off pp, and more walling. The rocks weakness is very annyoing, but between the first three mons on the team, keeping hazards off shouldn't be too much of a problem.
Baldy (Baxcalibur) @ Choice Band
Ability: Thermal Exchange
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Glaive Rush
- Icicle Crash
- Earthquake
- Ice Shard
Ever since the Chine-Pao ban, I have been loving the steady rise of Baxcalibur. I love using the DD loaded dice set, but because 4 of the 6 mons I have are defensive, I very much need offensive urgency in order to keep up. That is where the choice band set comes in as it hits so many mons for super effective or neutral damage. I originally had a Tera Dragon over fairy to really cleave through something like dondozo, but in practice, after my first glaive rush, a fairy type or something faster was brought out and the extra power the tera gave me no longer mattered. As a result, I changed it to tera fairy to get another dragon immunity and allow bax to stay alive, as its very important to the team.
Muppet Hands (Hydreigon) @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Substitute
- Draco Meteor
- Earth Power
As previously said, I was introduced to sub np by fatbatman's RMT and I really liked it. To my enjoyment, hydreigon gets lots of free subs against fat mons like non-scarf rotom, clodsire, amoonguss, non-BP dondozo, non-BP garg, toxapex, etc. Behind the sub, life is good. The amount of work nasty plot, or the switchin chip + the free chip sub can really get you far. If played well, or in a great match up, it can really run away with the game because it can get pretty consistent subs.
Replays:
https://replay.pokemonshowdown.com/gen9ou-1856700582-kv675f0490xbep2948di5hhhm86yc5cpw
https://replay.pokemonshowdown.com/gen9ou-1857051092-xxy43gqbbf4mt1a63617c4p9a520im4pw
https://replay.pokemonshowdown.com/gen9ou-1856524508-xy9afh4kwffeboju24cv0g6nak5o6gmpw
(Will post better replays soon. When I was playing, saving replays never came to mind because I never thought id be posting here. Posting was a very spontaneous decision from me lol)
Introduction
My Thought Process:
My initial starting point were these three mons. I really love this core because of its synergy, its ability to get hazards off, and the flexibility it offers.
With so many set up threats running around, it sometimes feels necessary to have an unaware mon on your team. Out of the big 3 Skeli is my favorite to use and can sometimes sweep once it gets going
For my breakers, I decided to go with banded baxcalibur and sub NP hydreigon. Originally, I had a banded dragapult over the hydreigon, but after playing with fatBatman's RMT, I started to fall in love with how sub NP hydreigon plays. So, in the end, I replaced one dragon for another and the team still worked. (replacement suggestions are still very much welcomed)
The Team
https://pokepast.es/dcf19dae5e44cc69
Revisions: (Thank you for your time and considerations) :)
Motor Hawk: https://pokepast.es/a2864fb0295e864c
Hamiltonion: https://pokepast.es/8b0eacb88e6ea606
Ice Spice (Hatterene) @ Leftovers
Ability: Magic Bounce
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Calm Mind
- Psychic
- Draining Kiss
- Nuzzle
https://pokepast.es/dcf19dae5e44cc69
Revisions: (Thank you for your time and considerations) :)
Motor Hawk: https://pokepast.es/a2864fb0295e864c
Hamiltonion: https://pokepast.es/8b0eacb88e6ea606
Ice Spice (Hatterene) @ Leftovers
Ability: Magic Bounce
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Calm Mind
- Psychic
- Draining Kiss
- Nuzzle
On this team, hatterene is meant to check dragons, help keep hazards off the field, and spread status with nuzzle. Through its bulk and draining kiss, hatterene can fairly easily sit on many hazard setters and chip them down. Most of the time, hatt will just be clicking its attacking moves, but when you are able to get a calm mind or two, it can really become a problem. Although hatterene has good bulk, do be mindful of what and when you bring it in because it wants as much HP as possible to effectively check what it needs to.
Himmothy III (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- Knock Off
Ahh, great tusk, what more can be said that hasn't already -- he. is. Him. Tusk's ability to set up rocks, remove hazards, and soak up hits is incredible. If it is not a lead, often times Tusk will come in to remove hazards, shake hands with opposing Tusks, soak up a hit from gambit, remove items, or deal good chip to whatever you bring it into. This Tusk is very much standard, but it still manages to do what it does despite everyone knowing what its going to do.
oiseau ennuyeux (Corviknight) @ Leftovers
Ability: Mirror Armor
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 28 Spe
- Brave Bird
- U-turn
- Roost
- Defog
Acting as the team's special move absorber and ground immunity, Corviknight is such a reliable mon when it comes to taking a hit, pivoting into, and removing hazards. While physically defensive sets are good, I much rather prefer SpDef variants. On this team, Corviknight will often come in on shadow balls from gholdengo and specs pult, hazard setters to defog on, and other corviknights to get a slow u-turn off. And in a pinch, if at enough HP, it can survive a specs T-bolt from Iron Valiant and has a good chance to kill with BB.
Dirge Nowitzki (Skeledirge) @ Leftovers
Ability: Unaware
Tera Type: Water
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Slack Off
- Substitute
On almost all of the teams I get and use from other people, skeledirge is fully defensive. While I like fully defensive Skeli, I felt pretty good with the physical bulk I already have with Hatterene, Tusk, and even Croviknight -- even though its SpDef. Because of that, I went with full SpDef to better help against Iron Valiant, Iron Moth, and Volcorona. One thing many will notice is the use of leftovers over Boots. Boots are incredibly helpful, for obvious reasons, but when using boots sub skeledirge, I found the cycle of sub -> torch & sub breaks -> sub -> recover & sub breaks to be incredibly annoying and a super big momentum stopper. With lefties, the 2-3 turns it takes to break the sub results in more torch song boosts, greater HP, more Slack Off pp, and more walling. The rocks weakness is very annyoing, but between the first three mons on the team, keeping hazards off shouldn't be too much of a problem.
Baldy (Baxcalibur) @ Choice Band
Ability: Thermal Exchange
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Glaive Rush
- Icicle Crash
- Earthquake
- Ice Shard
Ever since the Chine-Pao ban, I have been loving the steady rise of Baxcalibur. I love using the DD loaded dice set, but because 4 of the 6 mons I have are defensive, I very much need offensive urgency in order to keep up. That is where the choice band set comes in as it hits so many mons for super effective or neutral damage. I originally had a Tera Dragon over fairy to really cleave through something like dondozo, but in practice, after my first glaive rush, a fairy type or something faster was brought out and the extra power the tera gave me no longer mattered. As a result, I changed it to tera fairy to get another dragon immunity and allow bax to stay alive, as its very important to the team.
Muppet Hands (Hydreigon) @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Substitute
- Draco Meteor
- Earth Power
As previously said, I was introduced to sub np by fatbatman's RMT and I really liked it. To my enjoyment, hydreigon gets lots of free subs against fat mons like non-scarf rotom, clodsire, amoonguss, non-BP dondozo, non-BP garg, toxapex, etc. Behind the sub, life is good. The amount of work nasty plot, or the switchin chip + the free chip sub can really get you far. If played well, or in a great match up, it can really run away with the game because it can get pretty consistent subs.
Replays:
https://replay.pokemonshowdown.com/gen9ou-1856700582-kv675f0490xbep2948di5hhhm86yc5cpw
https://replay.pokemonshowdown.com/gen9ou-1857051092-xxy43gqbbf4mt1a63617c4p9a520im4pw
https://replay.pokemonshowdown.com/gen9ou-1856524508-xy9afh4kwffeboju24cv0g6nak5o6gmpw
(Will post better replays soon. When I was playing, saving replays never came to mind because I never thought id be posting here. Posting was a very spontaneous decision from me lol)
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