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Double Dragon(ite)

Heh, I wasn't actually aware that there was a video game named Double Dragon. Go me.

Anyway, back on topic please.
 
I have a set somewhat like the double dragon one posted:

Dragonite, mild nature, 252sp. atk 128 atk 128 spd (yeah, not optimized exactly but I'm workin' on it) @ Life orb/Lum Berry (I prefer orb for the extra oomph)
Agility
Thunderbolt
Ice Beam
Outrage

Same thinking behind chain chomp but with more options as far as staying around instead of burning a meteor and running. Send Dragonite in verses somthing it usually destroys and Agility, after an agility not much outspeeds him. You will likely get a physical wall to switch in, probably a Skarmory expecting an outrage. After the agility, your enemy will realize somthing is wrong and might switch out. If they don't switch into a physical wall, outrage them.

Dragon dance is a good option over agility, it makes it seem more like a standard set until you let loose with a LO'd thunderbolt. Flamethrower, Hidden Power Dark/Fighting, Surf, Focus Punch, and Earthquake are other options to throw in. Cressalia and Heatran both counter this set pretty well as far as OU stuff goes. I'll do some calcs in a bit, but I have used this set a few times on shoddy and it's never failed me.
 
Dragonite doesn't learn Dark Pulse, sadly.

More like rightly so. A big Barney-like Dragon using Dark Pulse? Give me a break. That's like Solrock using Moonlight... or something.

I'm really not sure what else to comment on besides the fact that maybe there should at least be some calcs in there. Again though, this really isn't anything special.
 
What? You don't think there are Dragonites out there that are negative? Makes more sense than Persian using Thunderbolt.
 
I think the point here was to suggest a Chain Chomp mimic in the form of Dragonite, which was done with Mix Salamence from another thread, and to see if people would respond to it in the same way that people responded positively to the original Chain Chomp thread. However, since this thread lacks the impressive calculations, the list of one- and two-hit KOs, and other such useful pieces of information, it seemed to have been received rather poorly.

The fact of the matter is that "Chain Chomp" is "Chain Chomp" because of what it can do in the face of so many OU adversaries. However, someone like Dragonite will be left in the dust to contemplate other builds. From a previous warstory (and maybe the analysis list, I didn't check), Roost seems to be a good option.

Also it's worth mentioning that Dragonite is different to its descendants due to the fact that it holds a little more of a defensive stance without being Altaria. The fact of the matter is that Dragonite cannot hold a candle to Garchomp's effective "Chain Chomp" build, but at the same time, it can still manage to do a decent job on its own simply by being "Dragonite."
 
Seems a bit silly to do a worse version of Chain Chomp just for Draggy. I mean, if Garchomp does it better why not use him?
 
Heh, I wasn't actually aware that there was a video game named Double Dragon. Go me.

Anyway, back on topic please.

Nice Surgo.
There are actually 7 Double Dragon games fyi :P

I think the point here was to suggest a Chain Chomp mimic in the form of Dragonite, which was done with Mix Salamence from another thread, and to see if people would respond to it in the same way that people responded positively to the original Chain Chomp thread. However, since this thread lacks the impressive calculations, the list of one- and two-hit KOs, and other such useful pieces of information, it seemed to have been received rather poorly.

The fact of the matter is that "Chain Chomp" is "Chain Chomp" because of what it can do in the face of so many OU adversaries. However, someone like Dragonite will be left in the dust to contemplate other builds. From a previous warstory (and maybe the analysis list, I didn't check), Roost seems to be a good option.

Also it's worth mentioning that Dragonite is different to its descendants due to the fact that it holds a little more of a defensive stance without being Altaria. The fact of the matter is that Dragonite cannot hold a candle to Garchomp's effective "Chain Chomp" build, but at the same time, it can still manage to do a decent job on its own simply by being "Dragonite."

This is basically was what i was going to post here, but was beaten to it. >:P
 
Cuz the Drag never works, but then you give them a smirk. They don't got methods of countering.

In all seriousness, cuz Dragonite doesn't get enough love, and if this works on Garchomp, who has less special attack, why shouldn't it work for Dragonite? But still, Draggy should reamin unique and stick to DDance+Outrage. It's what sets him apart from the others.
 
In all seriousness, cuz Dragonite doesn't get enough love, and if this works on Garchomp, who has less special attack, why shouldn't it work for Dragonite?

Dragonite doesn't have a few things:

1. 102 Base Speed > 80 Base Speed. Even with the presence of DD, Garchomp can come in and be naturally faster than most things, allowing it to use any of its special attacks without too much worry.

2. Swords Dance > Dragon Dance, mostly due to the above fact, which is that Garchomp is naturally faster than most things and is given the option of simply boosting attack 2 levels instead of just 1.

3. STAB EQ > STAB Outrage, due to lock and confuse. Chain Chomp is made to be a little versatile, but locking yourself into Outrage is asking to be walled, countered, or both.

4. Ground type > Flying type, in this scenario. Sandstorm supports, immune to electric attacks, including Thunder Wave, SR doing half damage, and so on. Ground/Dragon typing is just too cool. :p

Hopefully that covers everything. Not trying to lecture, btw, just trying to point the crucial things out.
 
Like Chain Chomp, you send dragonite into something that it scares off. Now, you DD on the switch and you'll have enough speed to outrun a choice scarf heracross.

Eh...Are you sure about that? Dragonite with a neutral nature's max speed is 259, and Heracross's max speed with a neutral nature (which it usually runs) is 269. Unless I'm missing something, this Dragonite definitely doesn't outspeed Scarfcross after one DD.

EDIT: After looking at the analysis, it doesn't list max speed as the standard for Scarf-cross, but I'm pretty sure that many of them still run it.
 
Eh...Are you sure about that? Dragonite with a neutral nature's max speed is 259, and Heracross's max speed with a neutral nature (which it usually runs) is 269. Unless I'm missing something, this Dragonite definitely doesn't outspeed Scarfcross after one DD.

EDIT: After looking at the analysis, it doesn't list max speed as the standard for Scarf-cross, but I'm pretty sure that many of them still run it.

Whoops, you're right. It only outspeeds heracross if it's a +speed nature. I'll change that.
 
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