Hey guys,whats up welcome to my RMT
First and Foremost
Teambuilding Process
So it started with these 2.I wanted Jolteon specifically to Speed tie with Crobat and Beedrill As My primary mega,to get the turn out of the voltturn core
With the scarf grounds such as nidoking coming with scarfs its hard to get the core going.The one pokemon that i enjoy using and gets rids of all the grounds that threaten both of my mons and takes care of fire types with another move(wont reveal until i get to the movesets).
I wanted another U-turner and Tornadus Caught My Eye.With Base 115 attack and a strong STAB it really made me want to use it.And that has an excellent speed tier it made me want to use it more and more
I wanted to have my Secondary Vswitcher and i wanted a switch in to rock types,with STAB to threaten them out and it is also my SR setter
My second dragon.This pokemon certainly proves its worth and completes the team.With its dark typing it makes me a little bit weak to fighting but it really does not matter and i have a way around them.I definetily wanted another U-turner that wasnt a Physical attacker and that has powerfull STABs
OK,indepth
Beedrill @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Protect
- Knock Off
Beedrill.My Primary mega.I used a basic spread because i dont think that beedrill is the type of pokemon that should have something else.I chose U-turn and Poison Jab as my 2 STAB moves because i felt like they gave more security and then i chose protect just so beedrill can mega evolve safely.I chose knock off just for the Crobats,Doublades and Porygon 2 because i thought for Crobat i have nothing to hit it with,Doublade is bulky on the defensive side so if i take the Eviolite out it would be much more easier to take it out with my other pokemon.That goes the same for Porygon 2
Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Signal Beam
So Jolteon.He Was My Volt Switcher.I liked him more than Heliolisk just for the fact that he can speed tie with Crobat which was a huge problem to my beedrill.I used Choice Specs because even though im not comfortable to locking into a move,i had that immediate power.I chose a basic spread just because i dont think that Jolt should be any complicated mon.I used Thunderbolt for my main STAB and i used Volt Switch to complete the Voltturn core.HP ice for coverage on salamence and dragons while signal beam to damage Hydreigon Even more.
Kyurem @ Choice Scarf
Ability: Pressure
EVs: 16 HP / 236 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Draco Meteor
- Ice Beam
- Flash Cannon
I chose Kyurem because i liked to use him and he had coverage.I used Choice Scarf because the speed was important.I used Earth Power for Steels,Draco Meteor for Main Hard Hitting STAB move,I also used Ice Beam for another STAB move and Flash Cannon for Coverage against Fairies.I also chose this spread just because i didnt think that the difference in SpA wont matter and i thought extra bulk is always nice to have.
Tornadus
Ability: Prankster
EVs: 252 Atk / 4 Def / 4 SpD / 248 Spe
Jolly Nature
- U-turn
- Acrobatics
- Rest
- Sleep Talk
Yep.Resttalk Tornadus.So first of all i got U-turn for the Voltturn core,and coming in mind fighting types and that i needed a STAB Acrobatics was my choice.I looked through his entire movepool and i didnt find 1 thing interesting so i went with rest.Then there was Sleep talk.Even without rest i could still switch it in into stuff that try to put me to sleep and it worked out perfectly.This Spread is quite offensive and coming into mind that i dont have anyone to outspeed with max Spe i used 248 to outspeed those base 110s.(and i know what you mean you could have lowered it to 244 but for some reason it goes to 350 not 351),and somewhat defense doesnt hurt.
Cobalion @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Volt Switch
- Stealth Rock
- Iron Head
- Close Combat
Cobalion was used as my Rock Resist,as my team was very weak to rocks.I used SR myself because why not and i used life orb because i liked the damage input.I had volt switch for the Voltturn core and I had iron head for fairies like florges because my Kyu could atleast 3HKO while it could 2HKO my Kyu.Close Combat was chosen as my secondary STAB and for hitting rock types for more damage.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Draco Meteor
- Dark Pulse
- Taunt
For the finish i chose Hydreigon just because he completed my double-dragon core and he had u-turn.U-turn is just for swapping out it is not to do damage so Timid nature was chosen.I chose to go with Life Orb and taunt due to the fact that i hate blissey.Draco Meteor and Dark Pulse were my 2 STABs of choice capable of dealing alot of damage to my opponent.It is also my second Ground Immunity next to Tornadus and it was my switchin to any psychic or fire hit that was incoming to Beedrill.
Threat List
Nidoking is a big problem for me,Especially if Scarf.If Scarf and my kyurem is gone this thing gets a kill every time and i have to play around it very carefully.
Mamoswine
Allthough it isnt a very big problem for me,with the right support it can sweep my entire team just because it hits everything.Nothing is immune to its STABs and like 2 of my pokemon dont take SE damage from him but if it has Rock coverage then it hits everything for SE so its very dangerous.
Salamence is a big problem for me and especially if it carries FB and its scarfed.Because the Outrage dents my team quite a bit and FB is a problem for my cobe it gets a kill every time.
Maero is a big problem for me just because it hits everything for SE.I do have my Kyurem but its very risky.
Supiaa
Sandaasu
Kyuremu
Torunerosu
Kobaruon
Sazandora
RATE US!!!
First and Foremost
Teambuilding Process
So it started with these 2.I wanted Jolteon specifically to Speed tie with Crobat and Beedrill As My primary mega,to get the turn out of the voltturn core
With the scarf grounds such as nidoking coming with scarfs its hard to get the core going.The one pokemon that i enjoy using and gets rids of all the grounds that threaten both of my mons and takes care of fire types with another move(wont reveal until i get to the movesets).
I wanted another U-turner and Tornadus Caught My Eye.With Base 115 attack and a strong STAB it really made me want to use it.And that has an excellent speed tier it made me want to use it more and more
I wanted to have my Secondary Vswitcher and i wanted a switch in to rock types,with STAB to threaten them out and it is also my SR setter
My second dragon.This pokemon certainly proves its worth and completes the team.With its dark typing it makes me a little bit weak to fighting but it really does not matter and i have a way around them.I definetily wanted another U-turner that wasnt a Physical attacker and that has powerfull STABs
OK,indepth
Beedrill @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Protect
- Knock Off
Beedrill.My Primary mega.I used a basic spread because i dont think that beedrill is the type of pokemon that should have something else.I chose U-turn and Poison Jab as my 2 STAB moves because i felt like they gave more security and then i chose protect just so beedrill can mega evolve safely.I chose knock off just for the Crobats,Doublades and Porygon 2 because i thought for Crobat i have nothing to hit it with,Doublade is bulky on the defensive side so if i take the Eviolite out it would be much more easier to take it out with my other pokemon.That goes the same for Porygon 2
Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Signal Beam
So Jolteon.He Was My Volt Switcher.I liked him more than Heliolisk just for the fact that he can speed tie with Crobat which was a huge problem to my beedrill.I used Choice Specs because even though im not comfortable to locking into a move,i had that immediate power.I chose a basic spread just because i dont think that Jolt should be any complicated mon.I used Thunderbolt for my main STAB and i used Volt Switch to complete the Voltturn core.HP ice for coverage on salamence and dragons while signal beam to damage Hydreigon Even more.
Kyurem @ Choice Scarf
Ability: Pressure
EVs: 16 HP / 236 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Draco Meteor
- Ice Beam
- Flash Cannon
I chose Kyurem because i liked to use him and he had coverage.I used Choice Scarf because the speed was important.I used Earth Power for Steels,Draco Meteor for Main Hard Hitting STAB move,I also used Ice Beam for another STAB move and Flash Cannon for Coverage against Fairies.I also chose this spread just because i didnt think that the difference in SpA wont matter and i thought extra bulk is always nice to have.
Tornadus
Ability: Prankster
EVs: 252 Atk / 4 Def / 4 SpD / 248 Spe
Jolly Nature
- U-turn
- Acrobatics
- Rest
- Sleep Talk
Yep.Resttalk Tornadus.So first of all i got U-turn for the Voltturn core,and coming in mind fighting types and that i needed a STAB Acrobatics was my choice.I looked through his entire movepool and i didnt find 1 thing interesting so i went with rest.Then there was Sleep talk.Even without rest i could still switch it in into stuff that try to put me to sleep and it worked out perfectly.This Spread is quite offensive and coming into mind that i dont have anyone to outspeed with max Spe i used 248 to outspeed those base 110s.(and i know what you mean you could have lowered it to 244 but for some reason it goes to 350 not 351),and somewhat defense doesnt hurt.
Cobalion @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Volt Switch
- Stealth Rock
- Iron Head
- Close Combat
Cobalion was used as my Rock Resist,as my team was very weak to rocks.I used SR myself because why not and i used life orb because i liked the damage input.I had volt switch for the Voltturn core and I had iron head for fairies like florges because my Kyu could atleast 3HKO while it could 2HKO my Kyu.Close Combat was chosen as my secondary STAB and for hitting rock types for more damage.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Draco Meteor
- Dark Pulse
- Taunt
For the finish i chose Hydreigon just because he completed my double-dragon core and he had u-turn.U-turn is just for swapping out it is not to do damage so Timid nature was chosen.I chose to go with Life Orb and taunt due to the fact that i hate blissey.Draco Meteor and Dark Pulse were my 2 STABs of choice capable of dealing alot of damage to my opponent.It is also my second Ground Immunity next to Tornadus and it was my switchin to any psychic or fire hit that was incoming to Beedrill.
Threat List
Nidoking is a big problem for me,Especially if Scarf.If Scarf and my kyurem is gone this thing gets a kill every time and i have to play around it very carefully.
Mamoswine
Allthough it isnt a very big problem for me,with the right support it can sweep my entire team just because it hits everything.Nothing is immune to its STABs and like 2 of my pokemon dont take SE damage from him but if it has Rock coverage then it hits everything for SE so its very dangerous.
Salamence is a big problem for me and especially if it carries FB and its scarfed.Because the Outrage dents my team quite a bit and FB is a problem for my cobe it gets a kill every time.
Maero is a big problem for me just because it hits everything for SE.I do have my Kyurem but its very risky.
RATE US!!!
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