Double Weather Threat

So before I begin, I've been following and have been playing Ubers from time to time. Recently, I've developed a team that has been relatively successful, but it obviously needs revamping. The main reason to being active now is because another forum has weekly tournaments on PO. Next week will be Ubers and I want to be prepared.


I always wanted to make triple weather team mainly because it can work with the right combinations of Poke's and it's just cool to mess with the opposing teams most of the time. I have Sand, Rain and Sun inducers and 3 pokemon that can work around with each other (most of the time). It's really suppose to counteract other weather teams and get other teams guessing on what's the main game-plan is for my team. Just looking for hard critiques since I know there is room for improvement. It can compete, but it doesn't have the core defenses I need. But here's the cast: Triple Weather Threat.


Look at changes


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Darkrai @ Choice Scarf
Trait: Bad Dreams
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Dark Void
- Dark Pulse
- Nasty Plot

Lead/Sweeper/Harrasser: So I usually lead with Darkrai mainly because he's extremely fast with Scarf. It beats most Deoxys-S with being scarfed. With other leads like magic bouncers, I can just either trick or switch accordingly (and save for later).

Dark Void is a must, but the lack of accuracy is pretty annoying. When it does hit, I set up, or switch to either of my poke's to set up. Mostly when I switch out, I use Lugia to set it's defenses, but when I get greedy, I can go for Groudon, Kyogre, or even Arceus to set up.

Dark Pulse is also a must. Stab+Flinch possibility is nice. After 2 Nasty Plot's Darkrai is pretty much set most of the time.

Nasty Plot is there to set up once my foe's poke is crippled or asleep.

Doesn't necessarily takes advantage of any of the weather provided, but isn't hindered by them either(maybe annoyed by sand/hail, but whatever).

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Latias (F) @ Soul Dew
Trait: Levitate
EVs: 112 HP / 204 SAtk / 192 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Thunder
- Recover

Reason for change:
Wall: Latias creates a nice wall to the pesky Blaziken and other opposing Kyogre with ease. Threats like these are now no longer such an issue and can work well in the rain AND sun under the right conditions. Not only that, but Arceus-Steel provides a nice synergy against Ice, Dark, and opposing Dark types as well. In retrospect, Latias can provide Fighting, Water, Fire, and Ground resistances!

Credit to pwnage77


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Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Pursuit
- Crunch
- Fire Blast

Tank/Sand/Late Game Set-up: So Tyranitar is there to set up rocks and induce sand. Honestly, however, I usually have Tyranitar set late-game, so that Arceus-Rock can clean up afterwards. I do want to make Tyranitar more useful, but lately I haven't really made Tyranitar a real threat. He can sponge hits, but Focus Blast and Aura Sphere is pretty annoying.

Stealth Rock is there for setting up for Arceus/Darkrai or the rest of the team to set up. lol
Pursuit is there to trap Psychic's like Latias/Latios. Mewtwo however gives no f*c%ks.

Crunch is for better stab against walls that don't resist it. Not the best, but eh, it's okay.

Fire Blast is for the obvious Ferro/Scizor threats. Helps a lot actually if sun is up. Part of the whole can deal with other types of weather threats.

Can take advantage of Sand(obv) and Sun. Rain and Hail can cripple him, but Tyranitar doesn't survive long anyways.
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Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Calm Mind
- Surf
- Ice Beam

Bait/Sweep/Rain: Very bulky and slow sweeper. Pretty ideal to have a calm mind set. Substitute is more for the bait for opponents to switch to opposing Kyogre(sometimes) and sun teams. Once Sub is up, Calm Mind or just attack accordingly.

Surf is perfect for stab. Water Spout is great, but not reliable with Sub. Ice beam destroys most dragons and can deal with Lugia once the Sub is up. Ice beam is also more reliable since Sun nor Sand can hinder it's effects. With Thunder, accuracy would be a huge problem.

Takes advantage of Rain/Sun in the sense that Ice beam isn't hindered. Sand will just be a little annoying and Hail is not a problem either. If they are both problems I can simply switch out into Groudon/Tyranitar/Arceus(sometimes).


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Groudon @ Life Orb
Trait: Drought
EVs: 80 HP / 252 Atk / 176 Spd
Adament Nature
- Rock Polish
- Earthquake
- Dragon Claw
- Fire Punch

Sun/Sweep/Bait: Another bulky sweeper with Rock Polish. Might change the set mainly because even though Groudon has high attack, it's been kind of lack luster not hit OHKO once Rock Polish is set up.
Rock Polish once, and it's really good to go.... for the most part. Earthquake for it's stab. Fire Punch to take advantage of the sun. Might change it however to stone edge(standard), but though it was nice getting rid of Ferro/Scizor in one shot. Dragon claw is nice to break some opposing dragons. Doesn't always takes the cake, but it is useful at times.

Sun/Sand makes Groudon a huge threat. Rain can be threatening to Groudon. A simple switch to Kyogre or Lugia can solve the problem. Hail is not too threatening since it's barely present in Ubers (to most of the teams I faced).


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Arceus-Steel @ Iron Plate
Trait: Multitype
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Iron Head
- Earthquake
- Recover

Reason for changes:
Synergy/Sweeper: Provides resistances for Latias and vice versa. Has great defenses and swords dance is a must. Recover is to further it's existence when things go tough. Lugia made had provided bulk, but the resistences and the power of actually killing something one shot, gives Arceus Steel something to provide for the team. Not only that, Lugia's synergy didn't help anyone.

Credit to pwnage77


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Lugia @ Leftovers
Trait: Multiscale
EVs: 252 HP / 176 Def / 80 SDef
Impish Nature (+Def, -SAtk)
- Roost
- Substitute
- Dragon Tail
- Toxic

Wall/Tank: The bulk of my defenses. Fairly successful by walling off most threats. Works well under Rain and Sun. Sand is acceptable as well since Lugia is not too bothered by it.

Roost is for reliable recovery. Sub is to just tank and avoid statuses if possible. Dragon Tail is just phaze out opposing sweepers. Not the best move and might change it to ice beam or something (while changing the nature). Toxic is there to ruin sweepers like Arceus. Walls that can't refresh or Aromatherapy(Natural Cure too). Other than that, Lugia is just to take hits.

Rain/Sun does not hinder Lugia for the most part. Thunder in the rain can be a problem, that can be handled through Groudon or Sub(if it's already up). Hail/Sand can be a problem, but hail is barely present and Sand can be dealt with 4 of my other pokemon by just switching.

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Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Toxic
- Pain Split

Reasons for change:
The "new" Lugia but can abuse the rain weather, rapid spin, and provide hazards of it's own. Not only that, but Pain Split/Toxic provides a great way to size down opposing walls.


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Arceus (Arceus-Rock) @ Stone Plate
Trait: Multitype
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Judgment
- Fire Blast
- Thunder
- Calm Mind

Late game sweeper: Tries to adapt to all weather(except hail) and is specially based. Judgement is for stab and can hit hard with CM. Fire Blast is there for when sun is up at the time near end game. Thunder is for Rain. Calm mind is to boost up if it seems that my attacks aren't adequate enough. By the time Arceus Rock is out, most of the poke's on the opposing tram should already be crippled enough to get swept by Arceus. Most of the time it works, but I do have stops by Rain teams that can handle Thunder/Judgement.

The move-set can obviously be better with the wide variety of move-sets that Arceus can learn, but there's too many. xD. Most of the time it's not difficult to sweep with this set, but I do want to change the move-set around this team better.

-So with the team out of the way, what do you guys think? Is it too gimmicky? Is it legit and just needs adjustments?

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*Mods: If this RMT is not acceptable, then I apologize and I can fix the errors as noted. Thanks. *
 
first of all, change Groudon's nature :P

well from what I've seen, pretty solid except for 3 little things and three big threats that are actually pretty small but could rack up pretty fast.

little things:
1.) Extreme weakness to Fighting and Ground type moves.
2.) No reliable SpecsOgre switch in.
3.) No Rapid Spinner.

why are they small?
1.) You have Lugia heh.
2.) Not that common anymore but still threatening.
3.) You rely too much on Lugia for Ground and Fighting switch in but it's hindered greatly by Stealth Rock.

big threats:
1.) Blaziken
2.) Extreme Killer Arceus (Swords Dance)
3.) Scarf Zekrom

1.) I mean sure you have Kyogre to nullify the sun for Blaziken but it won't like switching in on a boosted Hi Jump Kick.
2.) You might say you have Arceus-Rock for EK Arceus but since it is running Modest Nature, it could be outrun by Jolly Arceus and be hit hard by a boosted Earthquake / Brick Break.
3.) Zekrom 2HKOes offensive Groudons with Outrage and has Teravolt to say "screw you" to Multiscale Lugia.

To patch things up, I think it would be best to minimize your weather into two. Keep Groudon and Kyogre. Remove Tyranitar as in my opinion, it doesn't do much support really and it loses to opposing weather starters thus minimizing the boost that Arceus-Rock gets.

Replace Tyranitar with a Latias. Latias is probably the most reliable switch in to Kyogre in the whole game. She takes absolutely nothing Thunders and more or less 40% from a full power Water Spout and only hates Ice Beam. She is also a good Blaziken check as she resists both of Blaziken's STABs and will only take huge amounts of damage from a Sun boosted Flare Blitz but that's why you have Kyogre. She can also sweep given the chance to boost with Calm Mind and Soul Dew.

You can try having Forretress over Arceus-Rock. It's a good check, if not solid, to EK Arceus and can Toxic stall with Pain Split to kill Arceus. It can also provide Rapid Spin support and additional hazards if ever you need it. Forretress takes nothing from Scarf Zekrom, meaning it can switch in but it can't take repeated Bolt Strikes. Well that's why you have Pain Split anyway.

Also, Forretress and Latias have good synergy together so you won't lose a lot.

If you're gonna consider this rate, you'll notice that you have Latias and Lugia. While the two have different roles and stats all together, Latias isn't weak to Stealth Rock and can actually dent something. I recommend replacing Lugia with either physical Arceus-Steel or Arceus-Water. Both will work just fine. Arceus-Steel being a good offensive partner with Latias as he can easily get rid of the pink blobs cleaning a sweep for Latias while Latias can dent physical walls with its coverage moves. They also happen to have an extremely good defensive synergy, Latias taking hits from Fighting, Ground and Fire moves for Arceus-Steel while in return, Arceus-Steel can take Dark, Bug, Dragon, and Ice moves.

Arceus-Water is a completely different story. It'll be your rain abuser. Unlike all of what I've suggested, Arceus-Water will work with or without anything supporting it (well Stealth Rock is mandatory). It can sweep effectively with any weather depending on the moves you choose it to wield. But nonetheless it'll need rain in order to perform a successful sweep as Waterfall will be raised to frightening levels that can OHKO a huge portion of the metagame. It can also run a random mono-attacking set as Water is a good attacking type heh. But with the number of dragons in Ubers, I recommend not doing that.

Anyway this has been a very long rate I'll end it here.

Tyranitar --> Latias
pros: kyogre switch in, less fighting and ground weakness
cons: more ice weakness

Arceus-Rock --> Forretress
pros: rapid spinner, steel-type, EK arceus check
cons: less threatening, can't hurt anything D:

Lugia --> Arceus-Steel / Water
pros: physical sweeper, good synergy (steel), good in any weather
cons: less defensive backbone (they both have good defensive typings anyway)

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Latias @ Soul Dew
Trait: Levitate
EVs: 112 HP / 204 SpA / 192 Spe
Timid Nature
- Calm Mind
- Dragon Pulse
- Thunder / Grass Knot
- Recover

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Forretress @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Relaxed Nature
- Stealth Rock
- Rapid Spin
- Toxic
- Pain Split

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Arceus-Steel @ Iron Plate
Trait: Multitype
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Iron Head
- Earthquake / ExtremeSpeed
- Recover / ExtremeSpeed

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Arceus-Water @ Splash Plate
Trait: Multitype
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Waterfall
- Dragon Claw / Brick Break
- Recover / ExtremeSpeed / Brick Break

For the Arceus sets, just choose whatever combination of the moves you want but Swords Dance and STAB is obviously mandatory.
 
I really appreciate the rate, pwnage77. :D

The 1st 2 big threats were spot on. Blaziken did sweep my team once, but I did get Lugia to slow down a bit, but by then I wasn't able to recover.

In late games Arceus EK can destroy this team as well DD;

I never even thought of Zekrom as a threat, but when you mentioned it, that really scared me lmao. I don't see too many Zekroms, but it's best to cover the options you have given.

I really like the advice on synergy Arceus-Steel. I can understand Arceus-W, but I like having a defensive way of handling teams. I also got the same advice on a different site about just focusing on 2 weather inducers, but he said this. He basically gave me a new team makeover. I tested it and it seemed very weak to scarfers like Kyogre and such.

I will take a chance at this team that you have suggested since it really has a nice flow overall:

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Darkrai @ Choice Scarf
Trait: Bad Dreams
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Dark Void
- Dark Pulse
- Nasty Plot

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Latias (F) @ Soul Dew
Trait: Levitate
EVs: 112 HP / 204 SAtk / 192 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Thunder
- Recover

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Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Toxic
- Pain Split

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Arceus-Steel @ Iron Plate
Trait: Multitype
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Iron Head
- Earthquake
- Recover

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Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Calm Mind
- Surf
- Ice Beam

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Groudon @ Life Orb
Trait: Drought
EVs: 80 HP / 252 Atk / 176 Spd
Hardy Nature
- Rock Polish
- Earthquake
- Dragon Claw
- Fire Punch
 
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